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Resizing Static Meshes


Springheel

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I'm currently going through and resizing props that weren't quite the right size, like the torch and wine bottles. The spectacles definitely need to be resized (they're about 1.5 feet long right now) but I can't open .ase files.

 

Can someone either reduce it about 40% in size for me (they're in props/wearables), or tell me if this is the correct line to edit?

 

*TM_SCALE 0.7000 0.7000 0.7000
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OK, I did that (first I had to convert to 3ds format - .ase was not recognized by MAX...). I've scaled them to 70% - right?

 

I don't know why but material doesn't have the same name as a path to texture? Just - Material 1 and Map #1... And I still can't test anything in game to see if it's OK.

 

EDIT:

I uploaded the file onto FTP (at models/wearables/spectales2.ase). After converting to .lwo it looks like it looses the smoothing information...

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I don't know why but material doesn't have the same name as a path to texture?

 

The material doesn't have to have the same name as the path, and really shouldn't, as it just causes confusion if that texture is ever moved.

 

We're currently using 'tdm_[name]' for our material entries.

 

Thanks for the attempt...what format is .ase anyway??

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I think that screenshot in the tutorial is out of date, sorry about that.

 

Your material entries can be named anything you want, as long as they're located in a file somewhere in the darkmod/materials folder, the engine will find them.

 

The last time we went through a model reorganization, the material entries listing full paths became annoying and confusing, because the paths weren't accurate anymore.

 

To avoid that, and just cut down on the amount of clutter in the material files, we decided to name material entries by 'tdm_[name]' where name is something related to the model (not necessarily the model name).

 

That entry is then placed in the material file that corresponds to the folder that the model is in. For example, the material for a chair would go in the "furniture_seating.mtr" file, and look like this:

 

diningchair2

{

wood

 

diffusemap models/darkmod/props/textures/dchair2.tga

bumpmap models/darkmod/props/textures/dchair2_local.tga

}

 

(not all our old entries have the 'tdm_' prefix)

 

All textures are placed in the same folder, models/darkmod/props/textures/

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