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Found 6675 results

  1. Flakebridge Monastery In this mission you will visit a Builder outpost to steal some valuable books. It is the first in what I hope will be a series about Selis Woderose. I would like to take the opportunity to thank my beta testers: Aprilsister, Bikerdude, Chiron, lost_soul, and prjames. As well as Fidcal for his starting map, and Melan for his texture pack. Known bugs: A small number may appear at the bottom left corner of your screen when the mission loads. Press sheath weapon to make it disappear. As already mentioned this is the first mission in a series. When you have completed it you may know what you'll be going after in the next mission. You may even know where! Enjoy! And please use spoiler tags where appropriate. A couple of screens: (thanks lowenz) http://2.bp.blogspot...0/shot00001.jpg http://3.bp.blogspot...0/shot00003.jpg
  2. I will update this list as we go, re-arranging info based on severity - Ongoing privacy concerns The trade-offs between privacy and features is not a simple black-and-white decision, even Windows 8 has an “Advertising ID” that follows you around. Ars Technica revealed that, even with all of the Win10 security settings on Off, Win10 still sends some data to the Micro$oft Mothership. The simple fact is that Microsoft hasn’t told us what data it’s collecting. With the release of Windows 10, Micro$oft have stepped up there 'illegal' data capture of private user data - http://forums.thedarkmod.com/topic/17379-microoft-data-slurp-now-not-just-limited-to-win10/?hl=windows M$ is now via the latest update, monitoring how long your Win10 session's are and how long you use various apps - http://betanews.com/2016/01/04/why-is-microsoft-monitoring-how-long-you-use-windows-10. At release ALL Win10 (home-to-enterprise) users could not disable telemetry, but as of the latest update now enterprise user's only now have that option - http://www.zdnet.com/article/windows-10-telemetry-time-for-level-playing-field/ But it seems some enterprising user has created a tool for home/pro users - http://winaero.com/blog/how-to-disable-telemetry-and-data-collection-in-windows-10/. But the article points out that tere is some telemetry being sent back to M$ in Win7/8 - http://forums.thedarkmod.com/topic/17379-microoft-data-slurp-now-not-just-limited-to-win10/?hl=windows Another renamed service that needs to be disabled - http://www.forbes.com/sites/gordonkelly/2015/11/24/windows-10-automatic-spying-begins-again/ Another example of fresh install, on a PC that wasn't used for 8hrs - http://betanews.com/2016/02/06/windows-10-phones-home-a-lot-even-with-all-reporting-and-telemetry-disabled/ More and more tools are coming out for Win 10 to try and block all or most of the telemetry traffic, here one I have come across - DisableWinTracking Advertising it wasn't in at launch but there are reports of 'recommended' apps appearing in the start menu, WTF! -http://www.digitaltrends.com/computing/windows-10-start-menu-advert/ Stability and Compatibility I tested the retail version, its IMHO its still not stable enough to considered a daily OS. I tested on release and wasn't impressed. I found if I enabled (fairly modest) whitelist outbound blocking on my internet router, Win10's internet responsiveness would fall through the floor. All browsers would takes ages to resolve sites and the OS itself would actually become lumpy/laggy. Broken Video drivers, its so widespread that even a few on here have been affected - http://forums.thedarkmod.com/topic/17665-windows-10-why-you-shouldnt-upgrade/?p=384905 The Graphical user interface M$ white-washing of the interface in Win8 and office 2013 and have refused to learn from user feedback. Forced updates Not being able to control what gets installed on "MY PC", is a massive NO! NO! Patching remains Windows 10’s Achilles’ heel, all Windows 10 Home machines, and Windows 10 Pro machines that aren’t hiding behind an update server (such as WSUS or WUB) will get all patches applied according to Microsoft’s time scale. All three of the first Cumulative Update patches have had problems with reboot cycles. KB3081424 on Aug. 5, KB3081436 on Aug. 12, and KB3081438 on Aug. 14 all crashed a bunch of Windows 10 systems. The installer stops mid-installation, flashes an error message, rolls back, and reboots. Then you guessed it -- the forced installer kicks in and crashes Windows again. Rinse, lather, repeat. Getting out of the mess involves editing the registry. We haven’t yet seen how Micro$oft will recover from a really bad update, the experience to date with the three Cumulative Updates does not instil confidence. We don’t know if Microsoft will start documenting its patches again. We don’t know if much effort will be directed at fixing and improving the Microsoft-supplied Universal apps. Windows 10 installer takes a look at your system and based on the hardware and software it finds, assigns your request to a bucket of similar upgrade requests. The guys running the upgrade system, prioritize your request based on their assessment of how likely your system is to bomb out on an upgrade. Key apps, such as Mail and Edge, STILL aren’t ready yet Some of Windows 10’s key apps simply half baked. Mail has a nasty habit of putting notifications in the upper-left corner and leaving them hanging forever. There’s no combined Inbox, so if you have multiple accounts you have to jump from Inbox to Inbox. And it crashes hard -- for a lot of people. Edge, the new browser, similarly has all sorts of rough "edges". There are no extensions yet, thus no AdBlocker. Changing the search engine is tortuous, moving tabs onto the desktop and back again doesn’t work and you can’t pin tabs. In short use what ever mail/browser you wrere using on previous OS. Not much in the way of Universal apps Don't believe the marketing bollox about all of those wonderful Universal apps in Windows 10, whether it’s on a desktop, notebook, phone, Raspberry Pi, it ain't happening. The Windows Store is still by and large a wasteland, with crap apps galore. Win10’s Tablet Mode broken First, there’s the menu on the left that tucks away the entries on the left side of the Start menu. It collapses fine, but when it’s collapsed it rarely shows any more tiles than when it’s not collapsed. What’s the point, eh? Universal app windows have that pesky taskbar permanently tacked on the bottom, while the window bar at the top auto-hides. Edge, when running full screen, doesn’t support any of the old Metro IE swipe commands. You can’t swipe through running apps. The apps themselves? The irony is M$ Office on the iPad is better than M$ Office on Windows 10. OneDrive regression This concern applies only if you use OneDrive in Windows 8.1, and if you put a lot of stuff in OneDrive. For those of you using OneDrive in Windows 7 (and Windows 8), there’s no change in behavior with Win10. But if you’re accustomed to seeing all of your OneDrive files in Windows 8.1’s File Explorer, you’ll be in for a bit of a shock. Windows 10 makes you choose which OneDrive folders you want to be able to see in File Explorer. Once you’ve made that choice, the other folders aren’t accessible in File Explorer. The only way to see what files you have in OneDrive is by venturing to the OneDrive website. Missing Media Center and DVD player For those people that run Windows Media Center, its gone in Windows 10 PC. Instead Micro$oft wants you to use/buy an Xbox. Ain’t broke, don’t fix it The old adage comes from experience and it’s as applicable now as it ever was. If you’re using Windows 7/8/8.1, and it’s properly patched up and working for you, and you’ve stopped using Internet Explorer, you really have to consider whether it’s worth the effort to upgrade to Windows 10. Carefully consider whether the warning signs listed here. Still to many questions For example, when you upgrade a “genuine” Win7, Win8 or Win8.1 machine to Win10 and run the upgrade in place, Micro$oft records a hardware ID that says, “this machine has valid license” At that point, you can install either Win7 or Win10 on that machine, and your license will be validated. Its believed that the only version of Win10 that you can disable ALL telemetry and fully control Windows update in, is the enterprise version. Smells like Teen Spirit desperation Microsoft Marketing chief Chris Capossela explained that users who choose Windows 7 do so “at your own risk, at your own peril.” It is particularly myopic to rubbish one of your own products that way. Put simply Capossela is a complete cock, Windows 7 is no less secure than Windows 10 (it will be supported until 2020 and Windows 8.1 2023) and is no less compatible with new hardware and software. Also at the moment Win7 has a bigger market share, so easier work for developers. Micro$oft has bad been caught forcing the upgrade on some users, http://www.theregister.co.uk/2015/10/15/pushy_windows_10/ and http://www.fudzilla.com/news/39479-microsoft-raises-the-upgrade-pressure As this is a very bad and its only getting worse, another link to the forced upgrade/update issue - http://forums.thedarkmod.com/topic/17665-windows-10-why-you-shouldnt-upgrade/?p=385115 Nagware being rolled out the business machine - http://www.theregister.co.uk/2016/01/14/get_windows_10_business_pcs/ Now blocking support for the latest CPU in windows 7/8 - http://www.techpowerup.com/219316/no-enterprise-support-for-older-windows-versions-on-the-latest-processors-microsoft.html More marketing desperation Malware - KB3035583 http://news.softpedia.com/news/microsoft-updates-infamous-get-windows-10-patch-kb3035583-502117.shtml Compatibility issues If you have any old games that use really old forms of DRM or SafeDISC your fresh out of luck - http://www.geek.com/games/windows-10-doesnt-run-games-with-securom-and-safedisc-drm-1631383/ Various apps and games (even The Darkmod) has had issue's running on Windows 10, see - http://forums.thedarkmod.com/topic/17310-windows-10-support-thread/?hl=win10 and http://forums.thedarkmod.com/topic/17551-gamma-broken-in-windows-10/?hl=win10&do=findComment&comment=381800 Upgrade NagwareMicrosoft is still coming up with way to try and force users to upgrade from 7/8/8.1 - if you like me want to block 7 prevent this crap checkout GWX control panel or Never10 16. M$ deliberatly blocking the installation of some applications http://news.softpedia.com/news/Microsoft-Blocks-Classic-Shell-in-Windows-10-Build-9879-465429.shtml 17. Windows 10 installing UNWANTED Windows Store apps without user consent https://www.ghacks.net/2018/07/02/windows-10-installing-unwanted-store-apps/
  3. Not so long ago I found what could make a pretty good profile picture and decided to try it out on these new forums. But I couldn't find a button anywhere that would let me change it. I asked on Discord and it seems Spooks also couldn't find anything anywhere. So I logged into an old alternative account and, lo and behold, that account has a button. This is on the first screen I get when I: 1) click on my account name in the top-right of the browser -> 2) click on 'profile'. Compared to my actual account: Are you also missing this button on your account? It'd be very much appreciated if that functionality could be restored to any of the affected accounts.
  4. A modern extension to Sheriff Court in Edinburgh reminds me of Thief's architecture.
  5. i did not found a sollutions on the tdm forums. But on the ubuntu forums on D3, i found a simular problem at the following topic: https://ubuntuforums.org/archive/index.php/t-1206822.html - edit - see new post.
  6. On the other hand, this is the Dark Mod forum which in my experience tends to be an order of magnitude more civilised than most forums (especially game-related forums which tend to be full of toxic entitled 12-year-olds). I give it a 50/50 chance.
  7. Man, I was excited to try this. I'm having issues getting it to work. Dove into their forums and did some research and it seems I'm not the only person with my issue. Best I could come up with after 4 hours of trying reinstalls and other workarounds and digging through their forums is "wait a week for a patch and hopefully it works". Bummed cuz I love S.T.A.L.K.E.R. and was looking forward to trying this with other add-ons. I shan't give up tho.
  8. Author note: It's hard to believe it's already been a year since Act 1 came out! Well during this mission the player will be following Corbin into the Grimwood district to followup on a lead from last night (Act 1) .. the mysterious tablet! This mission is my first time including full EFX support as well as a HD briefing video file, additionally a new script has been added crafted by the talented Obsttorte which has loot flying towards the player when you pick it up. On a level design front I have tried to change things up a bit by really catering towards a number of play styles, this mission can be completely ghosted or you can use the tools at your disposal to wreak havoc on the citizens of Northdale. For the first time I have tried to create more sandbox environments which don't offer clear answers handed directly to you, so if you're having trouble figuring something out try a different method. This mission takes between 1 - 2 hours to finish depending on the difficulty you play on and how thoroughly you explore. I hope you enjoy your night in Northdale! - Goldwell Voice actors Fen Phoenix Goldwell Random_taffer Yandros Beta testers Amadeus Boiler's Hiss Cambridge Spy Chakkman Crowind Epifire Kingsal SquadaFroinx Custom Assets Andreas Rocha DrK Epifire Grayman Kingsal MalachiAD Obsttorte Sotha Springheel SquadaFroinx Purgator With special thanks to Epifire for creating a large collection of custom models, Grayman for helping out with coding, Kingsal for drawing the ingame map and Moonbo for his script revision on the briefing video. Available via in-game downloader MIRROR File Size: 417 mb EDIT: If you are having performance issues please consult this post by Nbohr1more which may address your issue http://forums.thedarkmod.com/topic/19936-fan-mission-shadows-of-northdale-act-ii-by-goldwell-20190320/page-2?do=findComment&comment=436271
  9. Excuse me. But There are some topic about this. (Did not remember them at the time, when i was writing my first post in this topic.) Take a look at: the forums search function that points to the mentioned topics
  10. I used to try to desperately defend Islam as being like "any other religion" on a few occasions when I first joined these forums. I am still a liberal, a secular humanist, but I am becoming more cynical of the leadership of the Democrat Party's reasonings for defending Islam despite it standing for everything they oppose. Islam is not like any other religion, I am finally willing to admit, thanks to Ridvan Aydemir, or Apostate Prophet. Islam is cruel, corrupt, evil, degenerate, perverted to a level that disgusts me. Muhammad wasn't a perfect man, he was a murderous sex fiend who made up bullshit about flying to space on a buraq (donkey with a peacock tail and lady face) and that sperm was produced in the ribs and that the sun sets in a small mud puddle that Alexander the Great found. Islam is evil, it treats women like subsapient sex cattle and murders gays, atheists, apostates, and those brave enough to speak against it. Death to Islam, and fuck that pedophile Muhammad, who married a 6 year old Aisha, molested her for 3 years before vaginally raping her, and beat her until she couldn't breathe when she spoke out against his crazed claims! He gave that poor girl Stockholm Syndrome so she lead his army of rapist bandits into reconquering his lands after his just death of poisoning by his Jewish sex slave, whose father and brother he murdered in front of her! Muhammad was less than pigshit, and I am atheist, but on off-chance Hell exists, Muhammad is drowning in an ocean of boiling pig shit down there for his evil acts during his life that affect the world to this day! He murdered poets who mocked his psychotic and perverted behavior, he hated dogs and killed non-Abrahamic folk mercilessly and put Jews and Christians into brutal second class citizenship, he facilitated a sex slave trade of women!
  11. These are a few threads I found. Don't forget TTLG has a long history of talking about FM ideas too-- https://www.ttlg.com/forums/showthread.php?t=134149 https://www.ttlg.com/forums/showthread.php?t=133048 https://www.ttlg.com/forums/showthread.php?t=33693
  12. Is there by any chance a repository of "thieving event" ideas somewhere in these forums? I'm not talking about ideas for an entire mission, I'm just talking about single events or NPC encounters or small quests or even a puzzle that could fit into a larger mission. I ask because I'm building a mission and want to add a couple clever side events to fill out my mission. I've searched these forums but haven't found anything. Thanks in advanced for your help,
  13. DarkRadiant 2.7.0 is ready for download. It's a maintenance build for the most part, but it contains a few smaller improvements. As usual, a bit of refactoring and improvement has been happening under the hood, but this shouldn't have any negative impact. It's recommended to prefer this version over any previous release. A new DarkRadiant User Guide is being worked on and available on the website https://www.darkradiant.net/userguide (also accessible through the About > User Guide menu option). Windows and Mac Downloads are available on github: https://github.com/codereader/DarkRadiant/releases/tag/2.7.0 and of course linked from the website https://www.darkradiant.net Thanks go out to all who helped testing this release! Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. Changes since 2.6.0 Feature: A method to deprecate models without breaking existing maps Feature: Game/Project Setup should show recently used custom paths in the mission drop down list Feature: Add "Choose Skin" button when editing model spawnarg of an existing entity Feature: Let the 'Matching skins' folder start in expanded state when showing the SkinChooser Fixed: Unhandled exception on start up when user XMLs are corrupt Fixed: Rotation of x-oriented particles in Particle Editor is different than in-game Fixed: Highlighted vertices of hidden brushes will move when moving highlighted vertices of visible brushes. Fixed: Unmaximised DarkRadiant not remembering main window size and location Fixed: Reload Models option in Create Model dialog window doesn't update the model Fixed: Problem with satisfying readable objective "when closed" Fixed: DR thinks an entity name of the form "Cylinder01" is the same as "Cylinder1" Fixed: Syntax error in "Test for missing targets" script Fixed: Bad normals produced by .ASE exporter Fixed: No confirmation dialogue box when exporting combined models Fixed: Undo/Redo Does Not Restore Light Color Fixed: Blend export script fails Fixed: Mouse Binding settings for Aux1 do not work Fixed: Exporting bell_hand.lwo as ASE is producing an invalid model, which will fail to dmap Fixed: Model exporter doesn't remember last export location Fixed: Buttons to change spawnargs can affect entities that aren't currently selected Fixed: Search box persists for some seconds after closing window or shifting focus Fixed: Connecting lines to targeted entities don't show up if 'Default' layer was hidden Fixed: Layers window: first click after opening isn't registered properly Fixed: Entities with non-existent classnames are shown white instead of blue in orthoview Fixed: Hitting cancel in 'Create Speaker' still creates a speaker The list of changes can be found on the our bugtracker changelog. Have fun mapping!
  14. @OrbWeaverI'd also like to think these forums are more civilised, which makes the highly undignified original post in this thread stand out all the more like a sore thumb. If members of the community still want to discuss Islam and atheism they could do that in a new thread that starts with a level-headed and well-reasoned opening that doesn't contain crude slurs.
  15. First of all, don't expect to get Wiki editing privileges the moment you register on the forums. Typically, knowledge base is updated by experienced users.
  16. I dont know. And please create your own forum account. Instead of a temporary one. (proof: http://bugmenot.com/view/forums.thedarkmod.com)
  17. Of course. I wanted to touch upon Spanish Islamic and Moorish architecture too, but it felt like I'd be stretching the topic too much, so I focused on Africa only. As someone who's worked on developing a believable, historically-inspired fantasy Africa for a certain RPG project of mine, I have a bit of a soft spot for this topic. Concerning Spanish Islamic architecture from Andalusia, Cordoba, etc., there is a vast wealth of inspiration there, and is well worth looking into. All the more that even religious architecture had often carried on with a blending of styles even after certain churches became mosques, then churches again, and so on and so forth. A blending of medieval Christian church architecture and Islamic religious architecture can create really unique, one-of-a-kind, fancy-but-humble interiors. Andalusian architecture had some splendid public buildings and urban planning too.
  18. That's one of the most characteristic and consistent bugs in this whole game, and the one (or nearly the one, I think I brought it up on page 2 or 3) that I started this very thread for, the so-called black walls of death. Yeah, it usually means complex brushwork broke the boundary between leafs, like because of a rounding error... Things like tiny slivers, either overlapping, or there's a sliver gap, or weird angles intersecting, or things going off grid. And the culprit brushwork is usually right where the artifact starts so you know where to look. And the easiest way to fix it is usually to just rebuild the architecture around it with simpler, flush, and on-grid brushwork. That's a more descriptive way to just say "yeah, what he said". Generally speaking you want leaf-sealing BSP brushwork to be flush, on-grid, all 90-degree or anyway not-sliver-angled simple affairs (maybe not always, but when there's no better reason not to, and especially around leaf-border areas where the sealing matters) and leave the slivers and wonky angles and detail-work to non-sealing architecture you convert to func_stats that just overlay on top of the sealing brushwork. Edit: A leaf is the area sealed inside of visPortals if you didn't know, but I think that's an early thing everyone learns.
  19. Author Note: This is a brand new mission and a new entry into the accountant series. There are some different than usual puzzles in this FM, so if you find yourself stuck try to think about your pathway forward in a logical manner. And if you're still having troubles then pop by this thread and ask (preferably with spoiler tags). This FM is brand new and serves as the first installment in The Accountant series, a few years back there was a small prologue style mission released however I felt that it did not represent The Accountant series so I decided to go back to the drawing board and do a whole new mission that's both larger, has better level design and has a story that lines up closer to what I plan to do with the accountant series. The mission is medium sized and you can expect between 30-90 minutes to complete it depending on your playstyle. Beta Testers Captain Cleveland Crowind Kingsal PukeyBee Skacky SquadaFroinx Voice Actors AndrosTheOxen Epifire Goldwell Stevenpfortune Yandros Custom assets Airship Ballet Bentraxx Bob Necro Dragofer DrKubiac Epifire Kingsal MalachiAD Sotha Springheel SquadaFroinx Available via in-game downloader File Size: 233 MB - Updated to v 1.1 (01.06.2018)
  20. I remember trying moonlight in the mission "Braeden Church", and it looked terrible. I'll add a moonlight light and make a pk4 available this afternoon. The architecture is pretty complex, with lots of outside visportals, so it should be an ok testbed.
  21. I am actually planning to do a North African themed mission in the future, for my series. It's just too early at this point. To me, it makes sense my protagonist could go on a one-shot adventure overseas, south of the Empire. I'd like to use those more exotic existing assets we already have, especially the Moorish NPCs. There are only so many ways you can get them involved if an FM takes place in Bridgeport or a similar European-style city or setting. As others have said, the relative lack of model assets is currently the biggest obstacle. However, having documented the assets we already have earlier this year (still not entirely finished with the effort), I am confident that a more "barebones" version of such a more exotic environment is certainly possible. You have plenty of useful stone, adobe, mosaic and tiling textures available, and a lot of them can be used for North African style architecture without it looking too fake. A mission builder just needs to get creative with the assets available. Maybe the result won't be as sumptuous in the details as the author would like, but every FM can be eventually reworked, including adding further level of detail, new assets to the environment where they were missing before. Also, people can make custom assets for a mission and if they're good enough, they can be included in the core mod, making the whole thing easier for anyone who wants to build a future North African themed mission. I can't stress enough how much it helps if you like and study (even on an amateur basis) historical architecture. For most of TDM, we only need to focus on European architecture and plenty of people seem to research things fairly well. It is entirely possible to do the same for North African (and even other similar-enough African architecture, from more arid/subtropical climates) to achieve similarly believable results. I've decided to list some visual reference materials below, just for any FM builder interested in this sort of setting or theme. ---- Visual reference materials for Maghreb-style settings (or "arid Africa" style settings) Old towns of North African cities: https://commons.wikimedia.org/wiki/Category:Old_towns_in_Algeria https://commons.wikimedia.org/wiki/Category:Old_towns_in_Mali https://commons.wikimedia.org/wiki/Category:Old_towns_in_Mauritania https://commons.wikimedia.org/wiki/Category:Old_towns_in_Morocco https://commons.wikimedia.org/wiki/Category:Old_towns_in_Tunisia Kasbahs / casbahs of North African cities: https://commons.wikimedia.org/wiki/Category:Kasbahs_in_Algeria https://commons.wikimedia.org/wiki/Category:Kasbahs_in_Morocco https://commons.wikimedia.org/wiki/Category:Kasbahs_in_Tunisia North African mosques (I'd recommend focusing on the medieval or at least centuries-old ones): https://commons.wikimedia.org/wiki/Category:Mosques_in_Algeria https://commons.wikimedia.org/wiki/Category:Mosques_in_Egypt https://commons.wikimedia.org/wiki/Category:Mosques_in_Mali https://commons.wikimedia.org/wiki/Category:Mosques_in_Mauritania https://commons.wikimedia.org/wiki/Category:Mosques_in_Morocco https://commons.wikimedia.org/wiki/Category:Mosques_in_Tunisia North African, Ethiopian and Somali castles: https://commons.wikimedia.org/wiki/Category:Castles_in_Algeria https://commons.wikimedia.org/wiki/Category:Castles_in_Egypt https://commons.wikimedia.org/wiki/Category:Castles_in_Libya https://commons.wikimedia.org/wiki/Category:Castles_in_Morocco https://commons.wikimedia.org/wiki/Category:Castles_of_Ethiopia https://commons.wikimedia.org/wiki/File:3D_model_of_Fasilides_Castle.jpg https://commons.wikimedia.org/wiki/Category:Castles_in_Somalia https://commons.wikimedia.org/wiki/File:Ancient-Almnara.jpg Other general reference materials: https://commons.wikimedia.org/wiki/Category:Architecture_of_Maghreb https://en.wikipedia.org/wiki/Category:Berber_architecture https://commons.wikimedia.org/wiki/Category:World_Heritage_Sites_in_Algeria https://en.wikipedia.org/wiki/Ghardaïa https://commons.wikimedia.org/wiki/Category:World_Heritage_Sites_in_Libya https://commons.wikimedia.org/wiki/Category:World_Heritage_Sites_in_Mali https://commons.wikimedia.org/wiki/Category:World_Heritage_Sites_in_Mauritania https://commons.wikimedia.org/wiki/Category:World_Heritage_Sites_in_Morocco https://commons.wikimedia.org/wiki/Category:World_Heritage_Sites_in_Tunisia I'd be inclined to agree, but TDM's setting already strives for a degree of "historical accuracy" in the European-looking/alternate Europe part of the setting, so it would make sense for there to be a somewhat grounded look for the North African stuff too. We don't want the broad verisimilitude to get dented and look like something cooked up for a cheesy Hollywood film. We can do better than that. For example, one little pet peeve I tend to have is when an ostensibly realistic old Middle Eastern or Persian setting has guys running around with scimitars that look like oversized cleavers that would be impossible to lift and swordfight with adequately in real life. (It's like some Middle Eastern version of the swords-as-oversized-cricketbats thing you see in fantasy. Azeem's oversized tulwar-scimitar-thingie in Robin Hood: Prince of Thieves is a textbook offender.) If you look at real historical scimitars, they are rather elegant sabres with fairly narrow blades, and the details vary from region to region in the ME&NA. I think our AI modelling and rigging team did a good job on our Moorish NPCs, they have swords that might have a bit of fantasy flair, but aren't overdone. Yes. I think the current limited AI diversity - especially a lack of civilian characters in more local, North African style clothing - would be the biggest entity asset obstacle. Household servants and townsfolk in European clothing wouldn't be too convincing, even if you could fake the rest with clever asset use. Wooden beds aren't the biggest issue, at most you could look at wood textures from Mediterranean and African woody vegetation used in the consturction of traditional buildings, and add the texture. If you think something looks like an oak wood texture that wouldn't fit the natural context, you simply make a texture-reskinned addon of an ordinary bed, with e.g. a palm wood texture. (People have historically used date palm trunks even for construction, especially in inhabited desert areas with a lack of adequate wood. Aside from the rounder shape, the palmwood beams I've seen in photos or docu footage from those regions look like any other wooden beams.)
  22. Ulysses 2: Protecting the Flock By Sotha The mission starts some time after the events of Ulysses: Genesis, and continues the story of Ulysses. It is a medium sized mission with a focus on stealthy assassinations and hostage liberation. BUILD TIME: 12/2014 - 05/2015 CREDITS The TDM Community is thanked for steady supply of excellent mapping advice. Thanks goes also to everyone contributing to TDM! Voice Actors: Goldwell (as Goubert and Ulysses), Goldwell's Girlfriend (as Alis) Betatesters: Airship Ballet, Ryan101. Special Thanks to: Springheel and Melan (for proofreading). Story: Read & listen it in game. Link: https://drive.google.com/file/d/0BwR0ORZU5sraRGduUWlVRmtsX3c/view?usp=sharing Other: Spoilers: When discussing, please use spoiler tags, like this: [spoiler] Hidden text. [/spoiler] Mirrors: Could someone put this on TDM ingame downloader? Thanks!
  23. MX is based on Debian. And I've played TDM on Debian. So it should work. create a directory called darkmod somewhere where you have write permissions. Do not do this as root! Place the downloaded TDM installer file in there. Switch to that directory and run chmod +x filename, where filename is the name of the installer. This makes the file executable. Now run ./filename again substitute filename with the name of the TDM installer that you downloaded. The download process of The Dark Mod should kick off. When done, run ./thedarkmod.x86 or ./thedarkmod.x64 with respect to your system architecture. If you use NVidia graphics don't forget that you will need the proprietary drivers for acceptable performance, or maybe for the game to even run at all. One other thing is that you might need to add i386 architecture support to Debian for the game to work. I don't know if this is true, because I always do it (for wine), so I've never run TDM without it, and I don't know if the game actually depends on anything from i386. It is very quick and easy to do. Also if you are really new to Linux and do not know, any time you want to run an executable in the current directory, you need to prepend it with "./" without the quotes. For example in a directory with an executable file called doom, you can't just type doom, you have to type ./doom
  24. I'm not sure what you mean by "CMS". If this is CMS aka wordpress, then there is website and forums. If you mean wiki, then here is the wiki. If you mean bugtracker, then here is one. Switching from one system to another is always a lossy process. Also, pretty much everything I listed above on TDM side is better and more well-known than builtin solutions which GitHub provides. MediaWiki is the widest-known wiki engine. Mantis is very popular too, although today's trend is using the awful Jira-monster. Forum is probably not so good (I have never heard about our Forum engine until now). As for website, is there anything except for GitHub pages on GitHub? This is perhaps not important for all the hipster developers hanging around, talking about trends and coolness... but I regularly browse through years-old history. I do SVN blame and read commits from 2008 explaining why something was done. I dig issues from TDM 1.04 times. I search over the forums to find what some stale shader was doing originally and how to use it. Migration from svn to git can save most of the history, but migrating other things sounds like an even more stupid idea. Well, we have CI/autobuild (thanks to Cabalistic). TDM bugtracker is very good, much more detailed than GitHub tracker yet not monstrous like Jira. And it is filled with lots of useful history SVN blame and SVN log is enough for history. Insights... is it the metric like who made more commits and which months was more "productive" ? ? That's the reason why I suggested creating an official mirror of source code repo on GitHub. And don't forget about "increased visibility", which is also very important. It would be a waste of time. There is already one such repo by Nbohr1more, and it gets constant warnings about its size (BTW, I have a reduced git repo with third-party libs excluded from history). Moreover, I think it is updated only manually now. In order to set up a mirror, collaboration with our admin is necessary to provide automatic updates. Just converting the repo and putting it on GitHub would be useless.
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