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  1. Hi, I've recently (with 2.07) got back into playing TDM and have been enjoying it immensely. That said, I'm having a strange issue in the Crucible of Omens campaign mission that I don't remember ever encountering in any other FM: I'm having trouble picking objects up and manipulating them; it's fairly erratic, but it seems as if most of the time they get dropped immediately after being frobbed, which makes it impossible to reposition/manipulate them. This has gameplay implications as well, since it makes it impossible to snuff out candles. I've been searching all over the forum for any other mention of this issue, but found nothing, other than a fairly old thread where someone suggested using a modified "de-clunking" build. I meant to link it here, but curiously, I haven't been able to find the topic again. Looking forward to any suggestions. The mission is extremely well made otherwise and I would hate to have it spoiled by this bug. Cheers!
  2. I think we should create a thread where you can put requests and suggestions for Orbweaver. This thread should be NOT a discussion thread. If you want to discuss a proposal, create a specific thread for it. I want it to be only for collecting proposals, so we have an overview of what people might want to have. I guess this might also help Orb to decide what he should focus on once he gets productive. BTW: I really appreciate your effort, because we can really use this. So my personal wishlist proposal is that I would like to see a group handler. Similar like in Blender, where you can select several objects and put it in a group. When you select one or more of these groups, the objects are visible. If the group is not selected, it's invisible. In Blender and other 3D apps this is called layers (forgot the name before so I had to look it up).
  3. If like me you scour the web looking for inspiration for your next TDM mission then look no further.. Now... talking of images have you guys seen the latest from the master that is DrK from his Rocksbourg4 campaign. We need more dirty texture in TDM me thinks...
  4. I think it would be smart to go ahead and start a "Newbie thread" that covers all newbie questions in one place, as with the TDS Forum. It doesn't have to be this one, just for future reference. Aaanyway, I was going through the A-Z Tutorial, and right about the time you make the pool of water, I fixed some leaks, thought I got them all. Now it won't Dmap again, but when I hit Pointfile, it says "Could not open pointfile: E:/games/ ... /TutorialMap.lin" I don't know why since it's been working up to now. So if I have a leak I can't find it, but it's troubling just that Pointfile suddenly, inexplicably doesn't open! There isn't any ".lin" file either; not sure what happened to it. Any ideas? Edit: I started a map from scratch and Pointfile didn't show up again. So whatever it is, it isn't something I messed up in that first map, but a general problem I'm having with DR. Edit2: But it does Dmap and Map just fine, so that's ok.
  5. Regarding that thread note, the worry I have is not so much starting the GUI, but whether you could get the game to resume afterwards. Dunno.
  6. Flakebridge Monastery In this mission you will visit a Builder outpost to steal some valuable books. It is the first in what I hope will be a series about Selis Woderose. I would like to take the opportunity to thank my beta testers: Aprilsister, Bikerdude, Chiron, lost_soul, and prjames. As well as Fidcal for his starting map, and Melan for his texture pack. Known bugs: A small number may appear at the bottom left corner of your screen when the mission loads. Press sheath weapon to make it disappear. As already mentioned this is the first mission in a series. When you have completed it you may know what you'll be going after in the next mission. You may even know where! Enjoy! And please use spoiler tags where appropriate. A couple of screens: (thanks lowenz) http://2.bp.blogspot...0/shot00001.jpg http://3.bp.blogspot...0/shot00003.jpg
  7. Story: A local Brooksdale alderman and childhood acquaintance of mine, Miles Harewell, 'happened' upon me last night down at my local tavern. Apparently, he has to defend his position on the borough council this year and suspects that his chief rival, Edric Shorditch has an ace up his sleeve. He mentioned damning evidence of dealings with 'various entities of dubious legality' as he put it. Sounds like hightowne-speak for good old corruption. He needs any such evidence to disappear tonight, while he has an ironclad alibi, being invited to dinner together with Edric to a local lord's manor. He also wants me to find some dirt on Edric to help turn the tables on him. Miles is a natural born politician, but he is good news for my 'profession' so I think I will have to forgive him that. Besides, with all that rampant corruption of his, I'm sure he can pay his way and then some. This Edric Shorditch is the captain of the local city watch, and has made a name for himself by taking a hard stance on crime. Slipping into the city watch station and stealing indiscriminately won't be easy, but it might help undermine his approval, while also clearing Miles' name. Thanks: Thanks to Springheel for the creation of the handy and pretty module sets. Thanks to my beta testers; Amadeus, Goldwell, Cambridge Spy, Boiler's_Hiss, SuaveSteve, Tafferboy and Jedi_Wannabe! Additionally, thanks go out to the people who frequent the Newbie Dark Radiant Questions thread for always helping troubleshoot issues that arise during development. You know who you are. Download: Available in the in-game downloader, or at any of these below locations: Gallery: Hints, Tips, Walkthroughs, Spoilers(!): - This mission will greatly reward those taffers who like to explore a mission thoroughly. It is possible to go directly for your objectives, but you will be missing a lot of content. - Many windows are openable, leading to new areas or private residences. - If an area seems hard to navigate due to patrols, chances are you can circumvent it. - Those who like a challenge and some extra replay value owe it to themselves to visit the astronomer's office close to the starting area. Disclaimers, Player Information. Thank you for playing! What did you think of the mission? I look forward to your honest feedback!
  8. So, for sources of ideas for Gothic Horror-Low Fantasy, some settings that I feel are useful for worldbuilding inspiration that could work as Easter Eggs in TDM are Dark Souls, with a sword in a bonfire. Bloodborne, references to a werebeast outbreak in a city called Yharnam. Ravenloft, you could reference a vampire count named Strahd. Warhammer Fantasy, you could mention Witch Hunters that work for the Builder church. Any other Easter egg references you have ideas for in missions, or missions that already have Easter Eggs in them?
  9. I will update this list as we go, re-arranging info based on severity - Ongoing privacy concerns The trade-offs between privacy and features is not a simple black-and-white decision, even Windows 8 has an “Advertising ID” that follows you around. Ars Technica revealed that, even with all of the Win10 security settings on Off, Win10 still sends some data to the Micro$oft Mothership. The simple fact is that Microsoft hasn’t told us what data it’s collecting. With the release of Windows 10, Micro$oft have stepped up there 'illegal' data capture of private user data - http://forums.thedarkmod.com/topic/17379-microoft-data-slurp-now-not-just-limited-to-win10/?hl=windows M$ is now via the latest update, monitoring how long your Win10 session's are and how long you use various apps - http://betanews.com/2016/01/04/why-is-microsoft-monitoring-how-long-you-use-windows-10. At release ALL Win10 (home-to-enterprise) users could not disable telemetry, but as of the latest update now enterprise user's only now have that option - http://www.zdnet.com/article/windows-10-telemetry-time-for-level-playing-field/ But it seems some enterprising user has created a tool for home/pro users - http://winaero.com/blog/how-to-disable-telemetry-and-data-collection-in-windows-10/. But the article points out that tere is some telemetry being sent back to M$ in Win7/8 - http://forums.thedarkmod.com/topic/17379-microoft-data-slurp-now-not-just-limited-to-win10/?hl=windows Another renamed service that needs to be disabled - http://www.forbes.com/sites/gordonkelly/2015/11/24/windows-10-automatic-spying-begins-again/ Another example of fresh install, on a PC that wasn't used for 8hrs - http://betanews.com/2016/02/06/windows-10-phones-home-a-lot-even-with-all-reporting-and-telemetry-disabled/ More and more tools are coming out for Win 10 to try and block all or most of the telemetry traffic, here one I have come across - DisableWinTracking Advertising it wasn't in at launch but there are reports of 'recommended' apps appearing in the start menu, WTF! -http://www.digitaltrends.com/computing/windows-10-start-menu-advert/ Stability and Compatibility I tested the retail version, its IMHO its still not stable enough to considered a daily OS. I tested on release and wasn't impressed. I found if I enabled (fairly modest) whitelist outbound blocking on my internet router, Win10's internet responsiveness would fall through the floor. All browsers would takes ages to resolve sites and the OS itself would actually become lumpy/laggy. Broken Video drivers, its so widespread that even a few on here have been affected - http://forums.thedarkmod.com/topic/17665-windows-10-why-you-shouldnt-upgrade/?p=384905 The Graphical user interface M$ white-washing of the interface in Win8 and office 2013 and have refused to learn from user feedback. Forced updates Not being able to control what gets installed on "MY PC", is a massive NO! NO! Patching remains Windows 10’s Achilles’ heel, all Windows 10 Home machines, and Windows 10 Pro machines that aren’t hiding behind an update server (such as WSUS or WUB) will get all patches applied according to Microsoft’s time scale. All three of the first Cumulative Update patches have had problems with reboot cycles. KB3081424 on Aug. 5, KB3081436 on Aug. 12, and KB3081438 on Aug. 14 all crashed a bunch of Windows 10 systems. The installer stops mid-installation, flashes an error message, rolls back, and reboots. Then you guessed it -- the forced installer kicks in and crashes Windows again. Rinse, lather, repeat. Getting out of the mess involves editing the registry. We haven’t yet seen how Micro$oft will recover from a really bad update, the experience to date with the three Cumulative Updates does not instil confidence. We don’t know if Microsoft will start documenting its patches again. We don’t know if much effort will be directed at fixing and improving the Microsoft-supplied Universal apps. Windows 10 installer takes a look at your system and based on the hardware and software it finds, assigns your request to a bucket of similar upgrade requests. The guys running the upgrade system, prioritize your request based on their assessment of how likely your system is to bomb out on an upgrade. Key apps, such as Mail and Edge, STILL aren’t ready yet Some of Windows 10’s key apps simply half baked. Mail has a nasty habit of putting notifications in the upper-left corner and leaving them hanging forever. There’s no combined Inbox, so if you have multiple accounts you have to jump from Inbox to Inbox. And it crashes hard -- for a lot of people. Edge, the new browser, similarly has all sorts of rough "edges". There are no extensions yet, thus no AdBlocker. Changing the search engine is tortuous, moving tabs onto the desktop and back again doesn’t work and you can’t pin tabs. In short use what ever mail/browser you wrere using on previous OS. Not much in the way of Universal apps Don't believe the marketing bollox about all of those wonderful Universal apps in Windows 10, whether it’s on a desktop, notebook, phone, Raspberry Pi, it ain't happening. The Windows Store is still by and large a wasteland, with crap apps galore. Win10’s Tablet Mode broken First, there’s the menu on the left that tucks away the entries on the left side of the Start menu. It collapses fine, but when it’s collapsed it rarely shows any more tiles than when it’s not collapsed. What’s the point, eh? Universal app windows have that pesky taskbar permanently tacked on the bottom, while the window bar at the top auto-hides. Edge, when running full screen, doesn’t support any of the old Metro IE swipe commands. You can’t swipe through running apps. The apps themselves? The irony is M$ Office on the iPad is better than M$ Office on Windows 10. OneDrive regression This concern applies only if you use OneDrive in Windows 8.1, and if you put a lot of stuff in OneDrive. For those of you using OneDrive in Windows 7 (and Windows 8), there’s no change in behavior with Win10. But if you’re accustomed to seeing all of your OneDrive files in Windows 8.1’s File Explorer, you’ll be in for a bit of a shock. Windows 10 makes you choose which OneDrive folders you want to be able to see in File Explorer. Once you’ve made that choice, the other folders aren’t accessible in File Explorer. The only way to see what files you have in OneDrive is by venturing to the OneDrive website. Missing Media Center and DVD player For those people that run Windows Media Center, its gone in Windows 10 PC. Instead Micro$oft wants you to use/buy an Xbox. Ain’t broke, don’t fix it The old adage comes from experience and it’s as applicable now as it ever was. If you’re using Windows 7/8/8.1, and it’s properly patched up and working for you, and you’ve stopped using Internet Explorer, you really have to consider whether it’s worth the effort to upgrade to Windows 10. Carefully consider whether the warning signs listed here. Still to many questions For example, when you upgrade a “genuine” Win7, Win8 or Win8.1 machine to Win10 and run the upgrade in place, Micro$oft records a hardware ID that says, “this machine has valid license” At that point, you can install either Win7 or Win10 on that machine, and your license will be validated. Its believed that the only version of Win10 that you can disable ALL telemetry and fully control Windows update in, is the enterprise version. Smells like Teen Spirit desperation Microsoft Marketing chief Chris Capossela explained that users who choose Windows 7 do so “at your own risk, at your own peril.” It is particularly myopic to rubbish one of your own products that way. Put simply Capossela is a complete cock, Windows 7 is no less secure than Windows 10 (it will be supported until 2020 and Windows 8.1 2023) and is no less compatible with new hardware and software. Also at the moment Win7 has a bigger market share, so easier work for developers. Micro$oft has bad been caught forcing the upgrade on some users, http://www.theregister.co.uk/2015/10/15/pushy_windows_10/ and http://www.fudzilla.com/news/39479-microsoft-raises-the-upgrade-pressure As this is a very bad and its only getting worse, another link to the forced upgrade/update issue - http://forums.thedarkmod.com/topic/17665-windows-10-why-you-shouldnt-upgrade/?p=385115 Nagware being rolled out the business machine - http://www.theregister.co.uk/2016/01/14/get_windows_10_business_pcs/ Now blocking support for the latest CPU in windows 7/8 - http://www.techpowerup.com/219316/no-enterprise-support-for-older-windows-versions-on-the-latest-processors-microsoft.html More marketing desperation Malware - KB3035583 http://news.softpedia.com/news/microsoft-updates-infamous-get-windows-10-patch-kb3035583-502117.shtml Compatibility issues If you have any old games that use really old forms of DRM or SafeDISC your fresh out of luck - http://www.geek.com/games/windows-10-doesnt-run-games-with-securom-and-safedisc-drm-1631383/ Various apps and games (even The Darkmod) has had issue's running on Windows 10, see - http://forums.thedarkmod.com/topic/17310-windows-10-support-thread/?hl=win10 and http://forums.thedarkmod.com/topic/17551-gamma-broken-in-windows-10/?hl=win10&do=findComment&comment=381800 Upgrade NagwareMicrosoft is still coming up with way to try and force users to upgrade from 7/8/8.1 - if you like me want to block 7 prevent this crap checkout GWX control panel or Never10 16. M$ deliberatly blocking the installation of some applications http://news.softpedia.com/news/Microsoft-Blocks-Classic-Shell-in-Windows-10-Build-9879-465429.shtml 17. Windows 10 installing UNWANTED Windows Store apps without user consent https://www.ghacks.net/2018/07/02/windows-10-installing-unwanted-store-apps/
  10. This is such a fun level! I thought it'd be a very short adventure and ended up getting something much larger than anticipated. I really love how there are multiple objectives to juggle and you dont really have to do them in any particular order because it just feels like its encouraging me to explore the map top to bottom. It's funny seeing how many people struggled with the snowman bit since I ended up getting that no problem (well, sort of.. the hat was hard to find LOL), but I had so much trouble with finding out how to get the holy relic back to its rightful place. Goes to show the different types of minds we have going into these games, haha! Other than that - I'd like to end this by saying it's so fun to have such a wholesome adventure as a thief. Building snowmen, helping the town as a whole.. Very fun and lighthearted twist on these roguish characters, while somehow still having a spooky atmosphere on the map! Great work!
  11. Destined, the pauseGUI routine is worrisome. The tdm_events.script entry for it has this warning, that it interferes with execution of normal threads, but unfortunately gives no hint how to create a thread by "a special SDK method": /** * Pauses the game. This should only be called for threads that are explicitly maintained * by a special SDK method, because ordinary threads won't get executed during g_stopTime == true. * Note: This is used by the objective GUI threads. * Note: Must be called on the player entity, not the sys entity. */
  12. Yeah, I saw that note, but if you start the GUI before in teh script, it might still work. Or you would have to teleport the player after all, but you could avoid using the whole camera and wall setup, which maybe would still make it easier.
  13. Thanks so much to everyone who's volunteered, I appreciate it a lot! I'll go ahead and prepare a thread in the beta-testing forum
  14. Not so long ago I found what could make a pretty good profile picture and decided to try it out on these new forums. But I couldn't find a button anywhere that would let me change it. I asked on Discord and it seems Spooks also couldn't find anything anywhere. So I logged into an old alternative account and, lo and behold, that account has a button. This is on the first screen I get when I: 1) click on my account name in the top-right of the browser -> 2) click on 'profile'. Compared to my actual account: Are you also missing this button on your account? It'd be very much appreciated if that functionality could be restored to any of the affected accounts.
  15. Currently I'm playing the "Perilous Refuge" fan mission. My TDM version is 2.07/32. I tried to change the FOV by the advanced video settings dialog to an higher/wider value. First it seems to work fine ( also I'm not sure after all). Then I tried to change it even more but nothing happened. The wider FOV only happens if I grap any object in game e.g. a candle holder, but switches back to the default FOV if I drop the object again. Can someone tell why this doesn't work ? In an older forum post I read of how to change the FOV by editing some INI file but I didn't tried this yet, also since it don't seem to be the common way to do it no more. So I don't know if this would work better. Could someone help me out please ? Greetings Martin My OS is Win7/64 Graphics Card is NVidia GTX 960
  16. Story Tease On the run from her husband, me and my girl. With a bribe to a ship's captain, we're away. What could go wrong now? Oh, dammit. Links "Away 1 - Air Pocket" Version 1.0 is available from the in-game downloader and its mirrors. As well as here. There are two extra documents contained in your installed .pk4 and also conveniently available here - For gamers needing hints, this Q&A uses "invisible ink" to selectively hide the answers: Air Pocket - Hints and Spoilers [Jan. 29, 2020].docx For understanding what's under the hood: Maintenance Guide to Away 1 - Air Pocket [Jan 29, 2020].docx For more about the innards and interations, see this FM's Beta Testing thread. Author's Note This is my first substantive TDM FM, a nautical adventure, and what I hope will be part of a longer story arc. Enjoy. Gallery Credits & Acknowledgements Thanks to TDM community members for encouragement - and assistance with newbie questions - while building this, my first FM (not counting an earlier nanoMission). Kudos in particular to Dragofer for the wonderful ship models (modified here), newly-created ship davits, and assets like kelp models from 'Down by the Riverside'. Also a custom cannon-ball hole through the hull, and much helpful guidance. The skybox is adapted from 'lagoon' by Hazel Whorley (CC BY-NC; hw_lagoon.zip at www.custommapmakers.org/skyboxes). Finally, my deep appreciation to all who tested or assisted during the beta: Biene, Cambridge Spy, Dragofer, duzenko, peter_spy, and stgatilov
  17. I don't know if this is already wish-listed, but after getting bit once again by this aggravating usability issue and having to tediously re-enter my work, let me report it: Consider a usual popup dialog window, which typically has [Save] and [Cancel] buttons and an [X] in the upper-right corner. Examples include the main dialogs of the Objectives and Conversation editors, and their respective child dialogs. In traditional desktop Windows, treating the [X] as equivalent to hitting Cancel is poor practice. What you should do is: 1) When [X] is hit, determine if the user has made any changes to the data managed by the window (or its children). Circumstances will suggest how best to do this. 2) If so, bring up this popup dialog: "Do you want to save changes to <whatever>?" [Save] [Don't Save] [Cancel] (where [Cancel] here only dismisses the "Do you want to save..." popup, not its parent. Treatment of the other cases is obvious.) An alternative, acceptable particularly for child dialogs, is to remove the [X] entirely. You can still hit [Cancel], definitely knowing you're throwing changes away.
  18. It will be nice to see someone applying this design philosophy to a TDM map. I'm always up for fewer / shorter readables and more using what's the actual strength of the medium you work with.
  19. I really liked this FM. The music was well chosen and contributed to the dread and sadness feeling of the mission. The areas were always great to look at and that denotes an attention to detail that sometimes is lacking on other FM's. The only improvements that i noticed that could be done, at least in my opinion, are in the following two areas: 1) the number of npc's should be higher. Although the ambient was done well, I personally never felt a sense of danger through the mission. 2) maybe a more elaborated background and lore couldn't hurt, both by extending the text of current books/scrolls and by adding new ones. On a side note, i don't know how it was done, but for the size of the map, the loading time of this FM was very fast, compared other FM's of the same size. And that is always a plus. Thank you for a work well done, Jesps!
  20. @stgatilov thanks for finding that out, this kind of thing can go on the wiki later on. Neither do I. I've made a simple map script yesterday that should automatically play the start, loop and end sound of an elevator at the location of player1 and prints sound durations to the console. If I use the thread with startSound, no sound is played and it returns 0 as the duration of the start sound, while if I use the thread with startSoundShader everything works smoothly: Now I'm no longer sure if I ever managed to get startSound to play a sound. Been experimenting with netSync 0/1 as well as alternative channels. You can specify a channel either with text or a number: tried channel 0, 1, 5, 9, 11, SND_CHANNEL_UNUSED, _UNUSED_2 and _ANY, I never hear anything and duration is 0.
  21. Absolutely, 100% agree with you there. I dislike Microsoft and their bone-headed decisions and policies regarding Windows 10 and the future of the OS. There's a reason I keep my Linux skills up to date as much as I can (which isn't hard to do since I use it every day at work in some capacity). All I'm saying is that I'd like to see more people in the wider Linux community understand and respect that for all its warts, sometimes Windows is the better option for certain people due to their hardware, their software requirements and overall situation and limited time to explore alternatives. It ain't the greatest OS around, but it is probably the best general purpose OS around, and that has side-benefits in terms of vendor and general support that cannot be matched by a niche alternative. Now if you can make Linux work for you on a daily basis, great. But I can't, there's just too much stuff Windows does better for me, and I can't willingly delude myself into thinking Linux is better if my own experiences tell me otherwise. The only thing I can say is that as Linux gets better, Windows seems to get worse. Maybe at some point the lines will cross and that'll be my threshold, for personal use anyway.
  22. It actually does work like that in 2.07, just tried that. Correction: double clicking works only if you're not in the map. If you just started TDM, installed a new mission, etc., and you're trying to load a save, the double click will work. If you're in the menu during play, the double click doesn't work for some reason.
  23. It's because the player will still hear his former surroundings if you don't teleport him, the func_camera only changes what he sees. Safety from AI is another benefit of course. IIRC grayman did work with changing the position of the player's 'ear', so it may be possible to get a kind of microphone functionality. This is pretty vague coming from me though.
  24. TBH, I've grown tired of this thread since the first post. I don't know what motivation and agenda people have to prevent people from using the OS of their choice. It's ridiculous, and defining for some people's attitude these days. And, when I have to read then that people should use Linux instead, I have to laugh hard. Because I have 8 years of experience running Ubuntu on several machines. It's as if people need to invent dozens of alternative religions these days. And smite all non-believers.
  25. I told you . Btw I'm recalling that spawnargs can be read and set during gameplay but those changes will not have any immediate effect, you need to respawn the entity again, isn't that true? I'm really not sure. Also not sure if this is useful to anyone but looking at the c++ code (in fhdoom engine...but TDM should do the same) the maps scripts are loaded and run by the worldspawn/world entity and you can also call a script function directly on it with the spawnarg key "call" value "function name" (function name should be unique?), the World entity is specially designed to call global functions that need to work during the entire time a map is running, for example idsoftware used it to disable player stamina on all hell levels. Again not sure how useful this is for this discussion tho, just mentioning it. Btw you can selected the World entity using DR's entity list window and then you can assign spawnargs to it like any other entity. Relevant c++ code for those interested. // call any functions specified in worldspawn kv = spawnArgs.MatchPrefix( "call" ); while( kv != NULL ) { func = gameLocal.program.FindFunction( kv->GetValue() ); if ( func == NULL ) { gameLocal.Error( "Function '%s' not found in script for '%s' key on worldspawn", kv->GetValue().c_str(), kv->GetKey().c_str() ); } thread = new idThread( func ); thread->DelayedStart( 0 ); kv = spawnArgs.MatchPrefix( "call", kv ); }
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