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hide_distance for particles?


Springheel

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The hide_distance spawnarg doesn't seem to work for particles...is there any easy equivalent to turn them off at a certain distance, for performance purposes?

 

 

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Use a trigger to start particles when the player approaches them?

 

Or location settings?

 

If the particles are rain particles, and they are emitted by a weather patch, the hide_distance should work.

 

Are you sure you have "dist_check_period" and "dist_check_xy" spawnargs in use. Those were needed for the weather patch hide_distance to work.

Clipper

-The mapper's best friend.

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If the particles are rain particles, and they are emitted by a weather patch, the hide_distance should work.

 

Are you sure you have "dist_check_period" and "dist_check_xy" spawnargs in use. Those were needed for the weather patch hide_distance to work.

 

It's a chimney smoke particle. I added the above and it still didn't work. I also tried an empty model_lod_1 spawnarg, and that didn't do anything either.

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