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crash in training arena


conker

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i think i get the log, but not sure it's correct one

 

 

<?xml version="1.0" encoding="UTF-16"?>

-<WERReportMetadata>


-<OSVersionInformation>

<WindowsNTVersion>6.1</WindowsNTVersion>

<Build>7601 Service Pack 1</Build>

<Product>(0x1): Windows 7 Ultimate</Product>

<Edition>Ultimate</Edition>

<BuildString>7601.23418.amd64fre.win7sp1_ldr.160408-2045</BuildString>

<Revision>1130</Revision>

<Flavor>Multiprocessor Free</Flavor>

<Architecture>X64</Architecture>

<LCID>1042</LCID>

</OSVersionInformation>


-<ProblemSignatures>

<EventType>BEX</EventType>

<Parameter0>TheDarkMod.exe</Parameter0>

<Parameter1>1.0.0.1</Parameter1>

<Parameter2>577eb87e</Parameter2>

<Parameter3>StackHash_0a9e</Parameter3>

<Parameter4>0.0.0.0</Parameter4>

<Parameter5>00000000</Parameter5>

<Parameter6>61722066</Parameter6>

<Parameter7>c0000005</Parameter7>

<Parameter8>00000008</Parameter8>

</ProblemSignatures>


-<DynamicSignatures>

<Parameter1>6.1.7601.2.1.0.256.1</Parameter1>

<Parameter2>1042</Parameter2>

<Parameter22>0a9e</Parameter22>

<Parameter23>0a9e372d3b4ad19135b953a78882e789</Parameter23>

<Parameter24>0a9e</Parameter24>

<Parameter25>0a9e372d3b4ad19135b953a78882e789</Parameter25>

</DynamicSignatures>


-<SystemInformation>

<MID>BB61430B-EC66-4CA6-9480-7B5EFFEE744A</MID>

<SystemManufacturer>System manufacturer</SystemManufacturer>

<SystemProductName>System Product Name</SystemProductName>

<BIOSVersion>4404</BIOSVersion>

</SystemInformation>

</WERReportMetadata>

 

 

 

 

and it's appcompact.txt

 

 

<?xml version="1.0" encoding="UTF-16"?>
<DATABASE>
<EXE NAME="TheDarkMod.exe" FILTER="CMI_FILTER_PRIVACY">
    <MATCHING_FILE NAME="gamex86.dll" SIZE="7698432" CHECKSUM="0xD9A1C6FE" MODULE_TYPE="WIN32" PE_CHECKSUM="0x759D78" LINKER_VERSION="0x0" LINK_DATE="07/07/2016 20:16:36" UPTO_LINK_DATE="07/07/2016 20:16:36" EXPORT_NAME="gamex86.dll" EXE_WRAPPER="0x0" />
    <MATCHING_FILE NAME="tdm_update.exe" SIZE="3279360" CHECKSUM="0xD12C8899" BIN_FILE_VERSION="1.0.0.1" BIN_PRODUCT_VERSION="1.0.0.1" PRODUCT_VERSION="1.0.0.1" FILE_DESCRIPTION="The Dark Mod Updater/Downloader " COMPANY_NAME="The Dark Mod Team " PRODUCT_NAME="TDM Update" FILE_VERSION="1.0.0.1" ORIGINAL_FILENAME="tdm_update.exe" INTERNAL_NAME="tdm_update.exe" LEGAL_COPYRIGHT="(c) 2010 The Dark Mod Team.  All rights reserved." VERDATEHI="0x0" VERDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.1" UPTO_BIN_PRODUCT_VERSION="1.0.0.1" LINK_DATE="07/07/2016 20:33:10" UPTO_LINK_DATE="07/07/2016 20:33:10" VER_LANGUAGE="영어(미국) [0x409]" EXE_WRAPPER="0x0" FILE_ID="0000028f8da68c7cf3a711691658e30b258fe3e4e2e4" PROGRAM_ID="0000da39a3ee5e6b4b0d3255bfef95601890afd80709" />
    <MATCHING_FILE NAME="TheDarkMod.exe" SIZE="9094144" CHECKSUM="0x5ED59B95" BIN_FILE_VERSION="1.0.0.1" BIN_PRODUCT_VERSION="1.0.0.1" PRODUCT_VERSION="1, 0, 0, 1" FILE_DESCRIPTION="The Dark Mod" COMPANY_NAME="Broken Glass Studios" PRODUCT_NAME="The Dark Mod" FILE_VERSION="1, 0, 9, 0" ORIGINAL_FILENAME="TheDarkMod.exe" INTERNAL_NAME="The Dark Mod" LEGAL_COPYRIGHT="Copyright (C) 2004 id Software, Copyright (C) 2004-2012 Broken Glass Studios" VERDATEHI="0x0" VERDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x8AE6A3" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.1" UPTO_BIN_PRODUCT_VERSION="1.0.0.1" LINK_DATE="07/07/2016 20:15:58" UPTO_LINK_DATE="07/07/2016 20:15:58" EXPORT_NAME="TheDarkMod.exe" VER_LANGUAGE="영어(미국) [0x409]" EXE_WRAPPER="0x0" />
    <MATCHING_FILE NAME="lgback\gamex86.dll" SIZE="7703040" CHECKSUM="0xFD6D5F9B" MODULE_TYPE="WIN32" PE_CHECKSUM="0x75A228" LINKER_VERSION="0x0" LINK_DATE="10/16/2016 02:53:05" UPTO_LINK_DATE="10/16/2016 02:53:05" EXPORT_NAME="gamex86.dll" EXE_WRAPPER="0x0" />
    <MATCHING_FILE NAME="lgback\TheDarkMod.exe" SIZE="9119744" CHECKSUM="0xF711987C" BIN_FILE_VERSION="1.0.0.1" BIN_PRODUCT_VERSION="1.0.0.1" PRODUCT_VERSION="1, 0, 0, 1" FILE_DESCRIPTION="The Dark Mod" COMPANY_NAME="Broken Glass Studios" PRODUCT_NAME="The Dark Mod" FILE_VERSION="1, 0, 9, 0" ORIGINAL_FILENAME="TheDarkMod.exe" INTERNAL_NAME="The Dark Mod" LEGAL_COPYRIGHT="Copyright (C) 2004 id Software, Copyright (C) 2004-2012 Broken Glass Studios" VERDATEHI="0x0" VERDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x8BAA0F" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.1" UPTO_BIN_PRODUCT_VERSION="1.0.0.1" LINK_DATE="10/16/2016 04:05:04" UPTO_LINK_DATE="10/16/2016 04:05:04" EXPORT_NAME="TheDarkMod.exe" VER_LANGUAGE="영어(미국) [0x409]" EXE_WRAPPER="0x0" />
</EXE>
<EXE NAME="kernel32.dll" FILTER="CMI_FILTER_THISFILEONLY">
    <MATCHING_FILE NAME="kernel32.dll" SIZE="1114112" CHECKSUM="0xB25986C" BIN_FILE_VERSION="6.1.7601.23418" BIN_PRODUCT_VERSION="6.1.7601.23418" PRODUCT_VERSION="6.1.7601.18015" FILE_DESCRIPTION="Windows NT 기반 API 클라이언트 DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="6.1.7601.18015 (win7sp1_gdr.121129-1432)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERDATEHI="0x0" VERDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x11CD1F" LINKER_VERSION="0x60001" UPTO_BIN_FILE_VERSION="6.1.7601.23418" UPTO_BIN_PRODUCT_VERSION="6.1.7601.23418" LINK_DATE="04/09/2016 06:57:39" UPTO_LINK_DATE="04/09/2016 06:57:39" EXPORT_NAME="KERNEL32.dll" VER_LANGUAGE="한국어(대한민국) [0x412]" EXE_WRAPPER="0x0" />
</EXE>
</DATABASE>

 

 

i don't know why "lgback\things" written here. bcuz it's just backup of lightgem rendering fix (which is Duzenko's OpenGL 2.1 "Pixel Pack Buffer" optimization) and didn't put these things with main executable.

I'm usually playing the game with lightgem fix.

but it turned out it doesn't affect the crash while combat training

Edited by conker
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-<WERReportMetadata>


-<OSVersionInformation>

<WindowsNTVersion>6.1</WindowsNTVersion>

<Build>7601 Service Pack 1</Build>

<Product>(0x1): Windows 7 Ultimate</Product>

<Edition>Ultimate</Edition>

<BuildString>7601.23418.amd64fre.win7sp1_ldr.160408-2045</BuildString>

<Revision>1130</Revision>

<Flavor>Multiprocessor Free</Flavor>

<Architecture>X64</Architecture>

<LCID>1042</LCID>

</OSVersionInformation>


-<ProblemSignatures>

<EventType>APPCRASH</EventType>

<Parameter0>TheDarkMod.exe</Parameter0>

<Parameter1>1.0.0.1</Parameter1>

<Parameter2>5802fc70</Parameter2>

<Parameter3>gamex86.dll</Parameter3>

<Parameter4>0.0.0.0</Parameter4>

<Parameter5>5802eb91</Parameter5>

<Parameter6>c0000005</Parameter6>

<Parameter7>002d0d5b</Parameter7>

</ProblemSignatures>


-<DynamicSignatures>

<Parameter1>6.1.7601.2.1.0.256.1</Parameter1>

<Parameter2>1042</Parameter2>

<Parameter22>0a9e</Parameter22>

<Parameter23>0a9e372d3b4ad19135b953a78882e789</Parameter23>

<Parameter24>0a9e</Parameter24>

<Parameter25>0a9e372d3b4ad19135b953a78882e789</Parameter25>

</DynamicSignatures>


-<SystemInformation>

<MID>BB61430B-EC66-4CA6-9480-7B5EFFEE744A</MID>

<SystemManufacturer>System manufacturer</SystemManufacturer>

<SystemProductName>System Product Name</SystemProductName>

<BIOSVersion>4404</BIOSVersion>

</SystemInformation>

</WERReportMetadata>

 

 

and this is another crash log when I applied lightgem fix, get crashed in the training mission.

event name is diffenrent from previous one

Edited by conker
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an addition to bikedudes post:

and then you get the message its generated in your hidden temp folder ("C:\Users\yourname\AppData\Local\Temp\") and your find a very big file "TheDarkMod.DMP".

@bikerdure: And what are the following step then, Bikedude?

 

How about posting some content from tdm-log files, conker?

Its possible its in your darkmod folder, called darkmod.log (for its content, open file with notepad).

Or you have to create at tdm startup and after loading a mission, using command: condump mylog.txt

 

Even easier, create these logs, using tdm-launcher lite (info).

  • Download tdmlauncher lite
  • extract the launcher and move it to your darkmod folder.
  • start the launcher.
  • add to following line to the arguments cel and click on the "run" button:

    +gfxinfo +condump mylog.txt +quit
  • tdm starts, generates the needed info and stops immediately.
  • After this you find your log, called "mylog" in your darkmod folder.
  • open it and post its content to this topic.
After this create another log after tdm loaded the traingsmission, using the launcher and the following arguments.

+gfxinfo +map training_mission +condump mylog2.txt +quit
Edited by freyk
  • Like 1

Info: My portfolio and darkmod graphical installer
Amnesty for Bikerdude!

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TDM 2.05 #6632 win-x86 Oct 16 2016 05:58:10
2993 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
10208 MB System Memory
19 MB Video Memory
Winsock Initialized
Found interface: {8231DB61-CB71-40E6-8FA2-F5ADF1FC92E0} Realtek PCIe GBE Family
 Controller - 172.30.1.41/255.255.255.0
Sys_InitNetworking: adding loopback interface
Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV
tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing.
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Current search path:
  C:\darkmod/fms/score_to_settle
  C:\darkmod\fms\score_to_settle\score_to_settle.pk4 (119 files)
  C:\darkmod/
  C:\darkmod\zzz_override_lg.pk4 (2 files)
  C:\darkmod\tdm_textures_wood01.pk4 (317 files)
  C:\darkmod\tdm_textures_window01.pk4 (348 files)
  C:\darkmod\tdm_textures_stone_sculpted01.pk4 (424 files)
  C:\darkmod\tdm_textures_stone_natural01.pk4 (123 files)
  C:\darkmod\tdm_textures_stone_flat01.pk4 (281 files)
  C:\darkmod\tdm_textures_stone_cobblestones01.pk4 (214 files)
  C:\darkmod\tdm_textures_stone_brick01.pk4 (440 files)
  C:\darkmod\tdm_textures_sfx01.pk4 (64 files)
  C:\darkmod\tdm_textures_roof01.pk4 (65 files)
  C:\darkmod\tdm_textures_plaster01.pk4 (140 files)
  C:\darkmod\tdm_textures_paint_paper01.pk4 (42 files)
  C:\darkmod\tdm_textures_other01.pk4 (51 files)
  C:\darkmod\tdm_textures_nature01.pk4 (256 files)
  C:\darkmod\tdm_textures_metal01.pk4 (465 files)
  C:\darkmod\tdm_textures_glass01.pk4 (50 files)
  C:\darkmod\tdm_textures_fabric01.pk4 (41 files)
  C:\darkmod\tdm_textures_door01.pk4 (171 files)
  C:\darkmod\tdm_textures_decals01.pk4 (367 files)
  C:\darkmod\tdm_textures_carpet01.pk4 (92 files)
  C:\darkmod\tdm_textures_base01.pk4 (375 files)
  C:\darkmod\tdm_standalone.pk4 (4 files)
  C:\darkmod\tdm_sound_vocals_decls01.pk4 (27 files)
  C:\darkmod\tdm_sound_vocals07.pk4 (1111 files)
  C:\darkmod\tdm_sound_vocals06.pk4 (688 files)
  C:\darkmod\tdm_sound_vocals05.pk4 (128 files)
  C:\darkmod\tdm_sound_vocals04.pk4 (2854 files)
  C:\darkmod\tdm_sound_vocals03.pk4 (743 files)
  C:\darkmod\tdm_sound_vocals02.pk4 (1300 files)
  C:\darkmod\tdm_sound_vocals01.pk4 (82 files)
  C:\darkmod\tdm_sound_sfx02.pk4 (596 files)
  C:\darkmod\tdm_sound_sfx01.pk4 (924 files)
  C:\darkmod\tdm_sound_ambient_decls01.pk4 (8 files)
  C:\darkmod\tdm_sound_ambient03.pk4 (24 files)
  C:\darkmod\tdm_sound_ambient02.pk4 (156 files)
  C:\darkmod\tdm_sound_ambient01.pk4 (209 files)
  C:\darkmod\tdm_prefabs01.pk4 (557 files)
  C:\darkmod\tdm_player01.pk4 (125 files)
  C:\darkmod\tdm_models_decls01.pk4 (93 files)
  C:\darkmod\tdm_models02.pk4 (1836 files)
  C:\darkmod\tdm_models01.pk4 (1916 files)
  C:\darkmod\tdm_gui_credits01.pk4 (49 files)
  C:\darkmod\tdm_gui01.pk4 (679 files)
  C:\darkmod\tdm_game02.pk4 (2 files)
  C:\darkmod\tdm_game01.pk4 (2 files)
  C:\darkmod\tdm_fonts01.pk4 (696 files)
  C:\darkmod\tdm_env01.pk4 (98 files)
  C:\darkmod\tdm_defs01.pk4 (166 files)
  C:\darkmod\tdm_base01.pk4 (156 files)
  C:\darkmod\tdm_ai_steambots01.pk4 (24 files)
  C:\darkmod\tdm_ai_monsters_spiders01.pk4 (82 files)
  C:\darkmod\tdm_ai_humanoid_undead01.pk4 (50 files)
  C:\darkmod\tdm_ai_humanoid_townsfolk01.pk4 (95 files)
  C:\darkmod\tdm_ai_humanoid_pagans01.pk4 (10 files)
  C:\darkmod\tdm_ai_humanoid_nobles01.pk4 (48 files)
  C:\darkmod\tdm_ai_humanoid_mages01.pk4 (8 files)
  C:\darkmod\tdm_ai_humanoid_heads01.pk4 (96 files)
  C:\darkmod\tdm_ai_humanoid_guards01.pk4 (373 files)
  C:\darkmod\tdm_ai_humanoid_females01.pk4 (169 files)
  C:\darkmod\tdm_ai_humanoid_builders01.pk4 (91 files)
  C:\darkmod\tdm_ai_base01.pk4 (8 files)
  C:\darkmod\tdm_ai_animals01.pk4 (80 files)
File System Initialized.
--------------------------------------
----- Initializing Decls -----
WARNING:file materials/windows_springheel.mtr, line 32: material 'textures/dark
mod/window/diamond_pattern02/diamond_pattern02_flicker01' previously defined at
 materials/tdm_windows.mtr:4135
WARNING:file materials/windows_springheel.mtr, line 66: material 'textures/dark
mod/window/diamond_pattern02/diamond_pattern02_flicker02' previously defined at
 materials/tdm_windows.mtr:4168
WARNING:file materials/windows_springheel.mtr, line 96: material 'textures/dark
mod/window/diamond_pattern02/diamond_pattern02_flicker03' previously defined at
 materials/tdm_windows.mtr:4202
WARNING:file materials/windows_springheel.mtr, line 126: material 'textures/dar
kmod/window/diamond_pattern02/diamond_pattern02_flicker04' previously defined a
t materials/tdm_windows.mtr:4232
WARNING:file materials/windows_springheel.mtr, line 158: material 'textures/dar
kmod/window/diamond_pattern02/diamond_pattern02_flicker05' previously defined a
t materials/tdm_windows.mtr:4262
WARNING:file sound/tdm_guis.sndshd, line 27: sound 'tdm_objectives' previously
defined at sound/spring9.sndshd:11
WARNING:file sound/tdm_sfx_readables.sndshd, line 35: sound 'tdm_writing' previ
ously defined at sound/spring9.sndshd:27
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1228 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
WARNING:Couldn't load image: guis/assets/splash/launch
Couldn't open journal files
Couldn't exec editor.cfg - file does not exist.
execing default.cfg
Unknown command 'use'
Unknown command 'console'
Unknown command 'next'
Unknown command 'prev'
Unknown command 'previous'
Unknown command 'next'
Unknown command 'crouch'
Unknown command 'Lean'
Unknown command 'lean'
Unknown command 'Readables'
Unknown command 'spyglass'
Unknown command 'compass'
Unknown command 'lantern'
Unknown command 'maps'
Unknown command 'objectives'
Unknown command 'keys'
Unknown command 'lockpicks'
Unknown command 'lean'
Unknown command 'Inventory'
Unknown command 'Mantle'
Unknown command 'creep'
Unknown command 'frob'
Unknown command 'inventory'
execing Darkmod.cfg
Couldn't exec autoexec.cfg - file does not exist.
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1228 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (1366x768)
Initializing OpenGL driver
...getting DC: succeeded
...creating GL context: succeeded
...making context current: succeeded

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: STEREO
Checking portable OpenGL extensions...
v - using GL_ARB_multitexture
v - using GL_ARB_texture_env_combine
v - using GL_ARB_texture_cube_map
v - using GL_ARB_texture_env_dot3
v - using GL_ARB_texture_env_add
v - using GL_ARB_texture_non_power_of_two
v - using GL_ARB_texture_compression
v - using GL_EXT_texture_compression_s3tc
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_EXT_texture_lod_bias
v - using GL_EXT_texture3D
v - using GL_EXT_stencil_wrap
v - using glStencilOpSeparate
X - GL_NV_register_combiners not found
v - using GL_ATI_fragment_shader
v - using GL_ARB_vertex_buffer_object
v - using GL_ARB_vertex_program
v - using GL_ARB_fragment_program
v - using EXT_depth_bounds_test
---------- R_NV20_Init ----------
Not available.
----------- R200_Init -----------
GL_NUM_FRAGMENT_REGISTERS_ATI: 6
GL_NUM_FRAGMENT_CONSTANTS_ATI: 8
GL_NUM_PASSES_ATI: 2
GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8
GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16
GL_COLOR_ALPHA_PAIRING_ATI: 1
GL_NUM_LOOPBACK_COMPONENTS_ATI: 3
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3
FPROG_FAST_PATH
---------------------
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/test_direct.vfp
glprogs/test_direct.vfp
glprogs/interaction_direct.vfp
glprogs/interaction_direct.vfp
glprogs/soft_particle.vfp
glprogs/soft_particle.vfp
WARNING:LoadARBProgram: 'glprogs/cubic_light_point.vfp' not found
WARNING:LoadARBProgram: 'glprogs/cubic_light_point.vfp' not found
WARNING:LoadARBProgram: 'glprogs/cubic_light_proj.vfp' not found
WARNING:LoadARBProgram: 'glprogs/cubic_light_proj.vfp' not found
WARNING:LoadARBProgram: 'glprogs/test_cubic_light_point.vfp' not found
WARNING:LoadARBProgram: 'glprogs/test_cubic_light_point.vfp' not found
WARNING:LoadARBProgram: 'glprogs/test_cubic_light_proj.vfp' not found
WARNING:LoadARBProgram: 'glprogs/test_cubic_light_proj.vfp' not found
WARNING:LoadARBProgram: 'glprogs/ambient_cubic_light.vfp' not found
WARNING:LoadARBProgram: 'glprogs/ambient_cubic_light.vfp' not found
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
Font fonts/english/stone in size 12 not found, using size 24 instead.
gamex86 - Found DLL in EXE path with timestamp of 1476586387 - C:\darkmod/gamex
86.dll
gamex86 - Found DLL in pak file with timestamp of 1467875800 - C:\darkmod\tdm_g
ame01.pk4/gamex86.dll
gamex86 - DLL in EXE path is newer, ignoring DLL in pak file
Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV
game using MMX & SSE & SSE2 & SSE3 for SIMD processing.
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
--------- Initializing Game ----------
The Dark Mod 2.05, code revision 6633
Build date: Oct 16 2016
WARNING:file materials/windows_springheel.mtr, line 32: material 'textures/dark
mod/window/diamond_pattern02/diamond_pattern02_flicker01' previously defined at
 materials/tdm_windows.mtr:4135
WARNING:file materials/windows_springheel.mtr, line 66: material 'textures/dark
mod/window/diamond_pattern02/diamond_pattern02_flicker02' previously defined at
 materials/tdm_windows.mtr:4168
WARNING:file materials/windows_springheel.mtr, line 96: material 'textures/dark
mod/window/diamond_pattern02/diamond_pattern02_flicker03' previously defined at
 materials/tdm_windows.mtr:4202
WARNING:file materials/windows_springheel.mtr, line 126: material 'textures/dar
kmod/window/diamond_pattern02/diamond_pattern02_flicker04' previously defined a
t materials/tdm_windows.mtr:4232
WARNING:file materials/windows_springheel.mtr, line 158: material 'textures/dar
kmod/window/diamond_pattern02/diamond_pattern02_flicker05' previously defined a
t materials/tdm_windows.mtr:4262
Initializing event system
...832 event definitions
Initializing class hierarchy
...170 classes, 409344 bytes for event callbacks
Initializing scripts
Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 120.4 ms
---------- Compile stats ----------

Memory usage:
     Strings: 40, 4944 bytes
  Statements: 19400, 388000 bytes
   Functions: 1229, 125044 bytes
   Variables: 89100 bytes
    Mem used: 1090880 bytes
 Static data: 2277552 bytes
   Allocated: 2810548 bytes
 Thread size: 7068 bytes

...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new mission packages.
Found 52 mods in the FM folder.
Parsed 58 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: score_to_settle
-------- Initializing Session --------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
session initialized
--------------------------------------
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:Couldn't load image: guis/assets/splash/launch
WARNING:file materials/windows_springheel.mtr, line 126: material 'textures/dar
kmod/window/diamond_pattern02/diamond_pattern02_flicker04' previously defined a
t materials/tdm_windows.mtr:4232
WARNING:file materials/windows_springheel.mtr, line 158: material 'textures/dar
kmod/window/diamond_pattern02/diamond_pattern02_flicker05' previously defined a
t materials/tdm_windows.mtr:4262
WARNING:file materials/windows_springheel.mtr, line 32: material 'textures/dark
mod/window/diamond_pattern02/diamond_pattern02_flicker01' previously defined at
 materials/tdm_windows.mtr:4135
WARNING:file materials/windows_springheel.mtr, line 66: material 'textures/dark
mod/window/diamond_pattern02/diamond_pattern02_flicker02' previously defined at
 materials/tdm_windows.mtr:4168
WARNING:file materials/windows_springheel.mtr, line 96: material 'textures/dark
mod/window/diamond_pattern02/diamond_pattern02_flicker03' previously defined at
 materials/tdm_windows.mtr:4202
WARNING:file sound/tdm_guis.sndshd, line 27: sound 'tdm_objectives' previously
defined at sound/spring9.sndshd:11
WARNING:file sound/tdm_sfx_readables.sndshd, line 35: sound 'tdm_writing' previ
ously defined at sound/spring9.sndshd:27
WARNING:LoadARBProgram: 'glprogs/ambient_cubic_light.vfp' not found
WARNING:LoadARBProgram: 'glprogs/cubic_light_point.vfp' not found
WARNING:LoadARBProgram: 'glprogs/cubic_light_proj.vfp' not found
WARNING:LoadARBProgram: 'glprogs/test_cubic_light_point.vfp' not found
WARNING:LoadARBProgram: 'glprogs/test_cubic_light_proj.vfp' not found
13 warnings
Couldn't exec autocommands.cfg - file does not exist.

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: AMD Radeon R7 200 Series
GL_VERSION: 4.5.14009 Compatibility Profile Context 21.19.151.3
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservat
ive_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_b
lend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_in
t64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_dele
te GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory
 GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per
_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_s
hader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_
AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended
 GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedbac
k3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD
_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibili
ty GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB
_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear
_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_flo
at GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_
shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy
_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth
_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control
 GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_AR
B_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_e
nhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_locatio
n GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragm
ent_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_frameb
uffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_g
eometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_g
pu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_ver
tex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_in
ternalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_AR
B_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_d
raw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_A
RB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object
 GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_
ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_beh
avior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_
ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_a
tomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_dr
aw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_sh
ader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_ste
ncil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB
_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language
_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_sha
dow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_ste
ncil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL
_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_ob
ject_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_textur
e_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_A
RB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_
ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_te
xture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat
 GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_quer
y_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL
_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_tex
ture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_t
exture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feed
back3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_qu
ery GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bg
ra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_b
inding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader G
L_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_view
port_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_f
ragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_te
xture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr
GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_se
parate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_
EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_b
ounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instance
d GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_fr
amebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_
geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histog
ram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL
_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_po
lygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_seconda
ry_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_s
hader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_
EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buff
er_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EX
T_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_
map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine
 GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integ
er GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EX
T_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sR
GB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_st
orage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EX
T_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_textu
re_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_contr
ol GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_b
uffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_co
lor GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_
float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection G
L_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_e
dge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT
_swap_control
WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_fo
rmat_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control
WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_c
urrent_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer
_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3
D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_
AMDX_gpu_association WGL_ARB_create_context_profile WGL_ARB_context_flush_contr
ol WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 8
GL_MAX_TEXTURE_COORDS_ARB: 16
GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: -1, 1366 x 768 fullscreen hz:N/A
CPU: Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
ARB path ENABLED
NV10 path disabled
NV20 path disabled
R200 path ENABLED
ARB2 path ENABLED (ACTIVE)
-------
glFinish not forced
swapInterval forced (1)
Two sided stencil available and enabled
Vertex cache is fast
Dumped console text to mylog.txt.


 

 

Mylog1.txt

 

 

 

 

 

TDM 2.05 #6632 win-x86 Oct 16 2016 05:58:10
2993 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
10208 MB System Memory
9 MB Video Memory
Winsock Initialized
Found interface: {8231DB61-CB71-40E6-8FA2-F5ADF1FC92E0} Realtek PCIe GBE Family
 Controller - 172.30.1.41/255.255.255.0
Sys_InitNetworking: adding loopback interface
Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV
tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing.
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Current search path:
  C:\darkmod/fms/score_to_settle
  C:\darkmod\fms\score_to_settle\score_to_settle.pk4 (119 files)
  C:\darkmod/
  C:\darkmod\zzz_override_lg.pk4 (2 files)
  C:\darkmod\tdm_textures_wood01.pk4 (317 files)
  C:\darkmod\tdm_textures_window01.pk4 (348 files)
  C:\darkmod\tdm_textures_stone_sculpted01.pk4 (424 files)
  C:\darkmod\tdm_textures_stone_natural01.pk4 (123 files)
  C:\darkmod\tdm_textures_stone_flat01.pk4 (281 files)
  C:\darkmod\tdm_textures_stone_cobblestones01.pk4 (214 files)
  C:\darkmod\tdm_textures_stone_brick01.pk4 (440 files)
  C:\darkmod\tdm_textures_sfx01.pk4 (64 files)
  C:\darkmod\tdm_textures_roof01.pk4 (65 files)
  C:\darkmod\tdm_textures_plaster01.pk4 (140 files)
  C:\darkmod\tdm_textures_paint_paper01.pk4 (42 files)
  C:\darkmod\tdm_textures_other01.pk4 (51 files)
  C:\darkmod\tdm_textures_nature01.pk4 (256 files)
  C:\darkmod\tdm_textures_metal01.pk4 (465 files)
  C:\darkmod\tdm_textures_glass01.pk4 (50 files)
  C:\darkmod\tdm_textures_fabric01.pk4 (41 files)
  C:\darkmod\tdm_textures_door01.pk4 (171 files)
  C:\darkmod\tdm_textures_decals01.pk4 (367 files)
  C:\darkmod\tdm_textures_carpet01.pk4 (92 files)
  C:\darkmod\tdm_textures_base01.pk4 (375 files)
  C:\darkmod\tdm_standalone.pk4 (4 files)
  C:\darkmod\tdm_sound_vocals_decls01.pk4 (27 files)
  C:\darkmod\tdm_sound_vocals07.pk4 (1111 files)
  C:\darkmod\tdm_sound_vocals06.pk4 (688 files)
  C:\darkmod\tdm_sound_vocals05.pk4 (128 files)
  C:\darkmod\tdm_sound_vocals04.pk4 (2854 files)
  C:\darkmod\tdm_sound_vocals03.pk4 (743 files)
  C:\darkmod\tdm_sound_vocals02.pk4 (1300 files)
  C:\darkmod\tdm_sound_vocals01.pk4 (82 files)
  C:\darkmod\tdm_sound_sfx02.pk4 (596 files)
  C:\darkmod\tdm_sound_sfx01.pk4 (924 files)
  C:\darkmod\tdm_sound_ambient_decls01.pk4 (8 files)
  C:\darkmod\tdm_sound_ambient03.pk4 (24 files)
  C:\darkmod\tdm_sound_ambient02.pk4 (156 files)
  C:\darkmod\tdm_sound_ambient01.pk4 (209 files)
  C:\darkmod\tdm_prefabs01.pk4 (557 files)
  C:\darkmod\tdm_player01.pk4 (125 files)
  C:\darkmod\tdm_models_decls01.pk4 (93 files)
  C:\darkmod\tdm_models02.pk4 (1836 files)
  C:\darkmod\tdm_models01.pk4 (1916 files)
  C:\darkmod\tdm_gui_credits01.pk4 (49 files)
  C:\darkmod\tdm_gui01.pk4 (679 files)
  C:\darkmod\tdm_game02.pk4 (2 files)
  C:\darkmod\tdm_game01.pk4 (2 files)
  C:\darkmod\tdm_fonts01.pk4 (696 files)
  C:\darkmod\tdm_env01.pk4 (98 files)
  C:\darkmod\tdm_defs01.pk4 (166 files)
  C:\darkmod\tdm_base01.pk4 (156 files)
  C:\darkmod\tdm_ai_steambots01.pk4 (24 files)
  C:\darkmod\tdm_ai_monsters_spiders01.pk4 (82 files)
  C:\darkmod\tdm_ai_humanoid_undead01.pk4 (50 files)
  C:\darkmod\tdm_ai_humanoid_townsfolk01.pk4 (95 files)
  C:\darkmod\tdm_ai_humanoid_pagans01.pk4 (10 files)
  C:\darkmod\tdm_ai_humanoid_nobles01.pk4 (48 files)
  C:\darkmod\tdm_ai_humanoid_mages01.pk4 (8 files)
  C:\darkmod\tdm_ai_humanoid_heads01.pk4 (96 files)
  C:\darkmod\tdm_ai_humanoid_guards01.pk4 (373 files)
  C:\darkmod\tdm_ai_humanoid_females01.pk4 (169 files)
  C:\darkmod\tdm_ai_humanoid_builders01.pk4 (91 files)
  C:\darkmod\tdm_ai_base01.pk4 (8 files)
  C:\darkmod\tdm_ai_animals01.pk4 (80 files)
File System Initialized.
--------------------------------------
----- Initializing Decls -----
WARNING:file materials/windows_springheel.mtr, line 32: material 'textures/dark
mod/window/diamond_pattern02/diamond_pattern02_flicker01' previously defined at
 materials/tdm_windows.mtr:4135
WARNING:file materials/windows_springheel.mtr, line 66: material 'textures/dark
mod/window/diamond_pattern02/diamond_pattern02_flicker02' previously defined at
 materials/tdm_windows.mtr:4168
WARNING:file materials/windows_springheel.mtr, line 96: material 'textures/dark
mod/window/diamond_pattern02/diamond_pattern02_flicker03' previously defined at
 materials/tdm_windows.mtr:4202
WARNING:file materials/windows_springheel.mtr, line 126: material 'textures/dar
kmod/window/diamond_pattern02/diamond_pattern02_flicker04' previously defined a
t materials/tdm_windows.mtr:4232
WARNING:file materials/windows_springheel.mtr, line 158: material 'textures/dar
kmod/window/diamond_pattern02/diamond_pattern02_flicker05' previously defined a
t materials/tdm_windows.mtr:4262
WARNING:file sound/tdm_guis.sndshd, line 27: sound 'tdm_objectives' previously
defined at sound/spring9.sndshd:11
WARNING:file sound/tdm_sfx_readables.sndshd, line 35: sound 'tdm_writing' previ
ously defined at sound/spring9.sndshd:27
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1228 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
WARNING:Couldn't load image: guis/assets/splash/launch
Couldn't open journal files
Couldn't exec editor.cfg - file does not exist.
execing default.cfg
Unknown command 'use'
Unknown command 'console'
Unknown command 'next'
Unknown command 'prev'
Unknown command 'previous'
Unknown command 'next'
Unknown command 'crouch'
Unknown command 'Lean'
Unknown command 'lean'
Unknown command 'Readables'
Unknown command 'spyglass'
Unknown command 'compass'
Unknown command 'lantern'
Unknown command 'maps'
Unknown command 'objectives'
Unknown command 'keys'
Unknown command 'lockpicks'
Unknown command 'lean'
Unknown command 'Inventory'
Unknown command 'Mantle'
Unknown command 'creep'
Unknown command 'frob'
Unknown command 'inventory'
execing Darkmod.cfg
Couldn't exec autoexec.cfg - file does not exist.
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1228 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (1366x768)
Initializing OpenGL driver
...getting DC: succeeded
...creating GL context: succeeded
...making context current: succeeded

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: STEREO
Checking portable OpenGL extensions...
v - using GL_ARB_multitexture
v - using GL_ARB_texture_env_combine
v - using GL_ARB_texture_cube_map
v - using GL_ARB_texture_env_dot3
v - using GL_ARB_texture_env_add
v - using GL_ARB_texture_non_power_of_two
v - using GL_ARB_texture_compression
v - using GL_EXT_texture_compression_s3tc
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_EXT_texture_lod_bias
v - using GL_EXT_texture3D
v - using GL_EXT_stencil_wrap
v - using glStencilOpSeparate
X - GL_NV_register_combiners not found
v - using GL_ATI_fragment_shader
v - using GL_ARB_vertex_buffer_object
v - using GL_ARB_vertex_program
v - using GL_ARB_fragment_program
v - using EXT_depth_bounds_test
---------- R_NV20_Init ----------
Not available.
----------- R200_Init -----------
GL_NUM_FRAGMENT_REGISTERS_ATI: 6
GL_NUM_FRAGMENT_CONSTANTS_ATI: 8
GL_NUM_PASSES_ATI: 2
GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8
GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16
GL_COLOR_ALPHA_PAIRING_ATI: 1
GL_NUM_LOOPBACK_COMPONENTS_ATI: 3
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3
FPROG_FAST_PATH
---------------------
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/test_direct.vfp
glprogs/test_direct.vfp
glprogs/interaction_direct.vfp
glprogs/interaction_direct.vfp
glprogs/soft_particle.vfp
glprogs/soft_particle.vfp
WARNING:LoadARBProgram: 'glprogs/cubic_light_point.vfp' not found
WARNING:LoadARBProgram: 'glprogs/cubic_light_point.vfp' not found
WARNING:LoadARBProgram: 'glprogs/cubic_light_proj.vfp' not found
WARNING:LoadARBProgram: 'glprogs/cubic_light_proj.vfp' not found
WARNING:LoadARBProgram: 'glprogs/test_cubic_light_point.vfp' not found
WARNING:LoadARBProgram: 'glprogs/test_cubic_light_point.vfp' not found
WARNING:LoadARBProgram: 'glprogs/test_cubic_light_proj.vfp' not found
WARNING:LoadARBProgram: 'glprogs/test_cubic_light_proj.vfp' not found
WARNING:LoadARBProgram: 'glprogs/ambient_cubic_light.vfp' not found
WARNING:LoadARBProgram: 'glprogs/ambient_cubic_light.vfp' not found
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
Font fonts/english/stone in size 12 not found, using size 24 instead.
gamex86 - Found DLL in EXE path with timestamp of 1476586387 - C:\darkmod/gamex
86.dll
gamex86 - Found DLL in pak file with timestamp of 1467875800 - C:\darkmod\tdm_g
ame01.pk4/gamex86.dll
gamex86 - DLL in EXE path is newer, ignoring DLL in pak file
Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV
game using MMX & SSE & SSE2 & SSE3 for SIMD processing.
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
--------- Initializing Game ----------
The Dark Mod 2.05, code revision 6633
Build date: Oct 16 2016
WARNING:file materials/windows_springheel.mtr, line 32: material 'textures/dark
mod/window/diamond_pattern02/diamond_pattern02_flicker01' previously defined at
 materials/tdm_windows.mtr:4135
WARNING:file materials/windows_springheel.mtr, line 66: material 'textures/dark
mod/window/diamond_pattern02/diamond_pattern02_flicker02' previously defined at
 materials/tdm_windows.mtr:4168
WARNING:file materials/windows_springheel.mtr, line 96: material 'textures/dark
mod/window/diamond_pattern02/diamond_pattern02_flicker03' previously defined at
 materials/tdm_windows.mtr:4202
WARNING:file materials/windows_springheel.mtr, line 126: material 'textures/dar
kmod/window/diamond_pattern02/diamond_pattern02_flicker04' previously defined a
t materials/tdm_windows.mtr:4232
WARNING:file materials/windows_springheel.mtr, line 158: material 'textures/dar
kmod/window/diamond_pattern02/diamond_pattern02_flicker05' previously defined a
t materials/tdm_windows.mtr:4262
Initializing event system
...832 event definitions
Initializing class hierarchy
...170 classes, 409344 bytes for event callbacks
Initializing scripts
Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 118.0 ms
---------- Compile stats ----------

Memory usage:
     Strings: 40, 4944 bytes
  Statements: 19400, 388000 bytes
   Functions: 1229, 125044 bytes
   Variables: 89100 bytes
    Mem used: 1090880 bytes
 Static data: 2277552 bytes
   Allocated: 2810548 bytes
 Thread size: 7068 bytes

...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new mission packages.
Found 52 mods in the FM folder.
Parsed 58 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: score_to_settle
-------- Initializing Session --------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
session initialized
--------------------------------------
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:Couldn't load image: guis/assets/splash/launch
WARNING:file materials/windows_springheel.mtr, line 126: material 'textures/dar
kmod/window/diamond_pattern02/diamond_pattern02_flicker04' previously defined a
t materials/tdm_windows.mtr:4232
WARNING:file materials/windows_springheel.mtr, line 158: material 'textures/dar
kmod/window/diamond_pattern02/diamond_pattern02_flicker05' previously defined a
t materials/tdm_windows.mtr:4262
WARNING:file materials/windows_springheel.mtr, line 32: material 'textures/dark
mod/window/diamond_pattern02/diamond_pattern02_flicker01' previously defined at
 materials/tdm_windows.mtr:4135
WARNING:file materials/windows_springheel.mtr, line 66: material 'textures/dark
mod/window/diamond_pattern02/diamond_pattern02_flicker02' previously defined at
 materials/tdm_windows.mtr:4168
WARNING:file materials/windows_springheel.mtr, line 96: material 'textures/dark
mod/window/diamond_pattern02/diamond_pattern02_flicker03' previously defined at
 materials/tdm_windows.mtr:4202
WARNING:file sound/tdm_guis.sndshd, line 27: sound 'tdm_objectives' previously
defined at sound/spring9.sndshd:11
WARNING:file sound/tdm_sfx_readables.sndshd, line 35: sound 'tdm_writing' previ
ously defined at sound/spring9.sndshd:27
WARNING:LoadARBProgram: 'glprogs/ambient_cubic_light.vfp' not found
WARNING:LoadARBProgram: 'glprogs/cubic_light_point.vfp' not found
WARNING:LoadARBProgram: 'glprogs/cubic_light_proj.vfp' not found
WARNING:LoadARBProgram: 'glprogs/test_cubic_light_point.vfp' not found
WARNING:LoadARBProgram: 'glprogs/test_cubic_light_proj.vfp' not found
13 warnings
Couldn't exec autocommands.cfg - file does not exist.

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: AMD Radeon R7 200 Series
GL_VERSION: 4.5.14009 Compatibility Profile Context 21.19.151.3
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservat
ive_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_b
lend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_in
t64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_dele
te GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory
 GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per
_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_s
hader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_
AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended
 GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedbac
k3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD
_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibili
ty GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB
_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear
_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_flo
at GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_
shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy
_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth
_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control
 GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_AR
B_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_e
nhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_locatio
n GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragm
ent_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_frameb
uffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_g
eometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_g
pu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_ver
tex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_in
ternalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_AR
B_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_d
raw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_A
RB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object
 GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_
ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_beh
avior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_
ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_a
tomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_dr
aw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_sh
ader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_ste
ncil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB
_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language
_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_sha
dow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_ste
ncil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL
_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_ob
ject_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_textur
e_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_A
RB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_
ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_te
xture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat
 GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_quer
y_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL
_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_tex
ture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_t
exture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feed
back3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_qu
ery GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bg
ra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_b
inding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader G
L_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_view
port_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_f
ragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_te
xture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr
GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_se
parate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_
EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_b
ounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instance
d GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_fr
amebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_
geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histog
ram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL
_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_po
lygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_seconda
ry_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_s
hader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_
EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buff
er_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EX
T_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_
map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine
 GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integ
er GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EX
T_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sR
GB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_st
orage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EX
T_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_textu
re_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_contr
ol GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_b
uffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_co
lor GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_
float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection G
L_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_e
dge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT
_swap_control
WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_fo
rmat_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control
WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_c
urrent_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer
_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3
D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_
AMDX_gpu_association WGL_ARB_create_context_profile WGL_ARB_context_flush_contr
ol WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 8
GL_MAX_TEXTURE_COORDS_ARB: 16
GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: -1, 1366 x 768 fullscreen hz:N/A
CPU: Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
ARB path ENABLED
NV10 path disabled
NV20 path disabled
R200 path ENABLED
ARB2 path ENABLED (ACTIVE)
-------
glFinish not forced
swapInterval forced (1)
Two sided stencil available and enabled
Vertex cache is fast
Can't find map maps/training_mission.map
Dumped console text to mylog2.txt.

 

 

mylog2.txt

 

here you are :)

thank you guys for teach me how to create dump files!

Edited by conker
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i think i found what caused crashing.

I clicked left mouse button when player dying (tilt reddish screen showed up)

the game crashed

 

btw, dump file size is about 1.2gb. is there any proper cloud-thing to upload this?

Edited by conker
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Thanks for the logs.
Could you create another log for me, where you load trainingsmission?
Because in the second log, you see that tdm cant find the training mission.
Its has to be installed, when you want to load it.

So please install the trainingsmission (new mission > trainings mission > install mission > ok & restart > quit)
then start the launcher and run tdm with the following arguments:

+map training_mission +condump trainingmissionloadlog.txt +quit

This creates a clean missionloading log and post its content here.

Then we need the crash log.

  • Go to the darkmod folder > fms > trainingsmission.
  • Check if there is a qconsole.log
    if so, open this file with notepad, post its content here and then remove that file.
  • Start the launcher and run tdm with the following arguments:
    +developer 1 +set logfile 2 +map training_mission
  • After the traningsmission is loaded and you can move, open the console enter the following line: developer 1
  • Play the trainingsmission, until it crashes.
  • Then go to the darkmod folder > fms > traningsmission.
  • Check if there is a qconsole.log.
    If so, open qconsole.log with notepad and copy its content to this topic.

Could you please post the content in spoiler-tags, to keep this topic clean?

Edited by freyk

Info: My portfolio and darkmod graphical installer
Amnesty for Bikerdude!

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TDM 2.05 #6632 win-x86 Oct 16 2016 05:58:10
2993 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
10208 MB System Memory
7 MB Video Memory
Winsock Initialized
Found interface: {8231DB61-CB71-40E6-8FA2-F5ADF1FC92E0} Realtek PCIe GBE Family
 Controller - 172.30.1.41/255.255.255.0
Sys_InitNetworking: adding loopback interface
Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV
tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing.
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Current search path:
  C:\darkmod/fms/training_mission
  C:\darkmod\fms\training_mission\training_mission.pk4 (97 files)
  C:\darkmod/
  C:\darkmod\zzz_override_lg.pk4 (2 files)
  C:\darkmod\tdm_textures_wood01.pk4 (317 files)
  C:\darkmod\tdm_textures_window01.pk4 (348 files)
  C:\darkmod\tdm_textures_stone_sculpted01.pk4 (424 files)
  C:\darkmod\tdm_textures_stone_natural01.pk4 (123 files)
  C:\darkmod\tdm_textures_stone_flat01.pk4 (281 files)
  C:\darkmod\tdm_textures_stone_cobblestones01.pk4 (214 files)
  C:\darkmod\tdm_textures_stone_brick01.pk4 (440 files)
  C:\darkmod\tdm_textures_sfx01.pk4 (64 files)
  C:\darkmod\tdm_textures_roof01.pk4 (65 files)
  C:\darkmod\tdm_textures_plaster01.pk4 (140 files)
  C:\darkmod\tdm_textures_paint_paper01.pk4 (42 files)
  C:\darkmod\tdm_textures_other01.pk4 (51 files)
  C:\darkmod\tdm_textures_nature01.pk4 (256 files)
  C:\darkmod\tdm_textures_metal01.pk4 (465 files)
  C:\darkmod\tdm_textures_glass01.pk4 (50 files)
  C:\darkmod\tdm_textures_fabric01.pk4 (41 files)
  C:\darkmod\tdm_textures_door01.pk4 (171 files)
  C:\darkmod\tdm_textures_decals01.pk4 (367 files)
  C:\darkmod\tdm_textures_carpet01.pk4 (92 files)
  C:\darkmod\tdm_textures_base01.pk4 (375 files)
  C:\darkmod\tdm_standalone.pk4 (4 files)
  C:\darkmod\tdm_sound_vocals_decls01.pk4 (27 files)
  C:\darkmod\tdm_sound_vocals07.pk4 (1111 files)
  C:\darkmod\tdm_sound_vocals06.pk4 (688 files)
  C:\darkmod\tdm_sound_vocals05.pk4 (128 files)
  C:\darkmod\tdm_sound_vocals04.pk4 (2854 files)
  C:\darkmod\tdm_sound_vocals03.pk4 (743 files)
  C:\darkmod\tdm_sound_vocals02.pk4 (1300 files)
  C:\darkmod\tdm_sound_vocals01.pk4 (82 files)
  C:\darkmod\tdm_sound_sfx02.pk4 (596 files)
  C:\darkmod\tdm_sound_sfx01.pk4 (924 files)
  C:\darkmod\tdm_sound_ambient_decls01.pk4 (8 files)
  C:\darkmod\tdm_sound_ambient03.pk4 (24 files)
  C:\darkmod\tdm_sound_ambient02.pk4 (156 files)
  C:\darkmod\tdm_sound_ambient01.pk4 (209 files)
  C:\darkmod\tdm_prefabs01.pk4 (557 files)
  C:\darkmod\tdm_player01.pk4 (125 files)
  C:\darkmod\tdm_models_decls01.pk4 (93 files)
  C:\darkmod\tdm_models02.pk4 (1836 files)
  C:\darkmod\tdm_models01.pk4 (1916 files)
  C:\darkmod\tdm_gui_credits01.pk4 (49 files)
  C:\darkmod\tdm_gui01.pk4 (679 files)
  C:\darkmod\tdm_game02.pk4 (2 files)
  C:\darkmod\tdm_game01.pk4 (2 files)
  C:\darkmod\tdm_fonts01.pk4 (696 files)
  C:\darkmod\tdm_env01.pk4 (98 files)
  C:\darkmod\tdm_defs01.pk4 (166 files)
  C:\darkmod\tdm_base01.pk4 (156 files)
  C:\darkmod\tdm_ai_steambots01.pk4 (24 files)
  C:\darkmod\tdm_ai_monsters_spiders01.pk4 (82 files)
  C:\darkmod\tdm_ai_humanoid_undead01.pk4 (50 files)
  C:\darkmod\tdm_ai_humanoid_townsfolk01.pk4 (95 files)
  C:\darkmod\tdm_ai_humanoid_pagans01.pk4 (10 files)
  C:\darkmod\tdm_ai_humanoid_nobles01.pk4 (48 files)
  C:\darkmod\tdm_ai_humanoid_mages01.pk4 (8 files)
  C:\darkmod\tdm_ai_humanoid_heads01.pk4 (96 files)
  C:\darkmod\tdm_ai_humanoid_guards01.pk4 (373 files)
  C:\darkmod\tdm_ai_humanoid_females01.pk4 (169 files)
  C:\darkmod\tdm_ai_humanoid_builders01.pk4 (91 files)
  C:\darkmod\tdm_ai_base01.pk4 (8 files)
  C:\darkmod\tdm_ai_animals01.pk4 (80 files)
File System Initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1228 strings read from strings/english.lang
I18N: 145 strings read from strings/fm/english.lang
WARNING:Couldn't load image: guis/assets/splash/launch
Couldn't open journal files
Couldn't exec editor.cfg - file does not exist.
execing default.cfg
Unknown command 'use'
Unknown command 'console'
Unknown command 'next'
Unknown command 'prev'
Unknown command 'previous'
Unknown command 'next'
Unknown command 'crouch'
Unknown command 'Lean'
Unknown command 'lean'
Unknown command 'Readables'
Unknown command 'spyglass'
Unknown command 'compass'
Unknown command 'lantern'
Unknown command 'maps'
Unknown command 'objectives'
Unknown command 'keys'
Unknown command 'lockpicks'
Unknown command 'lean'
Unknown command 'Inventory'
Unknown command 'Mantle'
Unknown command 'creep'
Unknown command 'frob'
Unknown command 'inventory'
execing Darkmod.cfg
Couldn't exec autoexec.cfg - file does not exist.
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1228 strings read from strings/english.lang
I18N: 145 strings read from strings/fm/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (1366x768)
Initializing OpenGL driver
...getting DC: succeeded
...creating GL context: succeeded
...making context current: succeeded

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: STEREO
Checking portable OpenGL extensions...
v - using GL_ARB_multitexture
v - using GL_ARB_texture_env_combine
v - using GL_ARB_texture_cube_map
v - using GL_ARB_texture_env_dot3
v - using GL_ARB_texture_env_add
v - using GL_ARB_texture_non_power_of_two
v - using GL_ARB_texture_compression
v - using GL_EXT_texture_compression_s3tc
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_EXT_texture_lod_bias
v - using GL_EXT_texture3D
v - using GL_EXT_stencil_wrap
v - using glStencilOpSeparate
X - GL_NV_register_combiners not found
v - using GL_ATI_fragment_shader
v - using GL_ARB_vertex_buffer_object
v - using GL_ARB_vertex_program
v - using GL_ARB_fragment_program
v - using EXT_depth_bounds_test
---------- R_NV20_Init ----------
Not available.
----------- R200_Init -----------
GL_NUM_FRAGMENT_REGISTERS_ATI: 6
GL_NUM_FRAGMENT_CONSTANTS_ATI: 8
GL_NUM_PASSES_ATI: 2
GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8
GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16
GL_COLOR_ALPHA_PAIRING_ATI: 1
GL_NUM_LOOPBACK_COMPONENTS_ATI: 3
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3
FPROG_FAST_PATH
---------------------
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/test_direct.vfp
glprogs/test_direct.vfp
glprogs/interaction_direct.vfp
glprogs/interaction_direct.vfp
glprogs/soft_particle.vfp
glprogs/soft_particle.vfp
WARNING:LoadARBProgram: 'glprogs/cubic_light_point.vfp' not found
WARNING:LoadARBProgram: 'glprogs/cubic_light_point.vfp' not found
WARNING:LoadARBProgram: 'glprogs/cubic_light_proj.vfp' not found
WARNING:LoadARBProgram: 'glprogs/cubic_light_proj.vfp' not found
WARNING:LoadARBProgram: 'glprogs/test_cubic_light_point.vfp' not found
WARNING:LoadARBProgram: 'glprogs/test_cubic_light_point.vfp' not found
WARNING:LoadARBProgram: 'glprogs/test_cubic_light_proj.vfp' not found
WARNING:LoadARBProgram: 'glprogs/test_cubic_light_proj.vfp' not found
WARNING:LoadARBProgram: 'glprogs/ambient_cubic_light.vfp' not found
WARNING:LoadARBProgram: 'glprogs/ambient_cubic_light.vfp' not found
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
Font fonts/english/stone in size 12 not found, using size 24 instead.
gamex86 - Found DLL in EXE path with timestamp of 1476586387 - C:\darkmod/gamex
86.dll
gamex86 - Found DLL in pak file with timestamp of 1467875800 - C:\darkmod\tdm_g
ame01.pk4/gamex86.dll
gamex86 - DLL in EXE path is newer, ignoring DLL in pak file
Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV
game using MMX & SSE & SSE2 & SSE3 for SIMD processing.
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
--------- Initializing Game ----------
The Dark Mod 2.05, code revision 6633
Build date: Oct 16 2016
WARNING:file particles/tdm_cauldron_steam.prt, line 31: particle 'tdm_cauldron_
steam_small' previously defined at particles/tdm_bikerdude.prt:55
WARNING:file particles/tdm_cauldron_steam.prt, line 162: particle 'tdm_cauldron
_steam' previously defined at particles/tdm_bikerdude.prt:84
WARNING:file particles/tdm_ceiling_dust_falling.prt, line 50: particle 'tdm_cei
ling_dust' previously defined at particles/tdm_bikerdude.prt:212
WARNING:file particles/tdm_chimney_smoke.prt, line 30: particle 'tdm_chimney_sm
oke' previously defined at particles/tdm_bikerdude.prt:259
WARNING:file particles/tdm_chimney_smoke.prt, line 60: particle 'tdm_chimney_sm
oke_medium' previously defined at particles/tdm_bikerdude.prt:286
WARNING:file particles/tdm_chimney_smoke.prt, line 90: particle 'tdm_chimney_sm
oke_small' previously defined at particles/tdm_bikerdude.prt:313
WARNING:file particles/tdm_chimney_smoke_medium.prt, line 30: particle 'tdm_chi
mney_smoke_medium' previously defined at particles/tdm_bikerdude.prt:286
WARNING:file particles/tdm_chimney_smoke_small.prt, line 30: particle 'tdm_chim
ney_smoke_small' previously defined at particles/tdm_bikerdude.prt:313
WARNING:file particles/tdm_cookingpot_steam.prt, line 31: particle 'tdm_cooking
pot_steam' previously defined at particles/tdm_bikerdude.prt:340
WARNING:file particles/tdm_fireflames_small_nosmoke.prt, line 54: particle 'tdm
_fire_flames_small_nosmoke' previously defined at particles/tdm_bikerdude.prt:3
68
WARNING:file particles/tdm_floating_dust.prt, line 30: particle 'tdm_floating_d
ust' previously defined at particles/tdm_bikerdude.prt:419
WARNING:file particles/tdm_floating_moon_dust.prt, line 31: particle 'tdm_float
ing_moon_dust' previously defined at particles/tdm_bikerdude.prt:444
WARNING:file particles/tdm_floating_moon_dust.prt, line 67: particle 'tdm_float
ing_mood_dust_small' previously defined at particles/tdm_bikerdude.prt:27
Initializing event system
...832 event definitions
Initializing class hierarchy
...170 classes, 409344 bytes for event callbacks
Initializing scripts
Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 120.2 ms
---------- Compile stats ----------

Memory usage:
     Strings: 40, 4944 bytes
  Statements: 19400, 388000 bytes
   Functions: 1229, 125044 bytes
   Variables: 89100 bytes
    Mem used: 1090880 bytes
 Static data: 2277552 bytes
   Allocated: 2810548 bytes
 Thread size: 7068 bytes

...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new mission packages.
Found 52 mods in the FM folder.
Parsed 58 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: training_mission
-------- Initializing Session --------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
session initialized
--------------------------------------
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:Couldn't load image: guis/assets/splash/launch
WARNING:file particles/tdm_cauldron_steam.prt, line 162: particle 'tdm_cauldron
_steam' previously defined at particles/tdm_bikerdude.prt:84
WARNING:file particles/tdm_cauldron_steam.prt, line 31: particle 'tdm_cauldron_
steam_small' previously defined at particles/tdm_bikerdude.prt:55
WARNING:file particles/tdm_ceiling_dust_falling.prt, line 50: particle 'tdm_cei
ling_dust' previously defined at particles/tdm_bikerdude.prt:212
WARNING:file particles/tdm_chimney_smoke.prt, line 30: particle 'tdm_chimney_sm
oke' previously defined at particles/tdm_bikerdude.prt:259
WARNING:file particles/tdm_chimney_smoke.prt, line 60: particle 'tdm_chimney_sm
oke_medium' previously defined at particles/tdm_bikerdude.prt:286
WARNING:file particles/tdm_chimney_smoke.prt, line 90: particle 'tdm_chimney_sm
oke_small' previously defined at particles/tdm_bikerdude.prt:313
WARNING:file particles/tdm_chimney_smoke_medium.prt, line 30: particle 'tdm_chi
mney_smoke_medium' previously defined at particles/tdm_bikerdude.prt:286
WARNING:file particles/tdm_chimney_smoke_small.prt, line 30: particle 'tdm_chim
ney_smoke_small' previously defined at particles/tdm_bikerdude.prt:313
WARNING:file particles/tdm_cookingpot_steam.prt, line 31: particle 'tdm_cooking
pot_steam' previously defined at particles/tdm_bikerdude.prt:340
WARNING:file particles/tdm_fireflames_small_nosmoke.prt, line 54: particle 'tdm
_fire_flames_small_nosmoke' previously defined at particles/tdm_bikerdude.prt:3
68
WARNING:file particles/tdm_floating_dust.prt, line 30: particle 'tdm_floating_d
ust' previously defined at particles/tdm_bikerdude.prt:419
WARNING:file particles/tdm_floating_moon_dust.prt, line 31: particle 'tdm_float
ing_moon_dust' previously defined at particles/tdm_bikerdude.prt:444
WARNING:file particles/tdm_floating_moon_dust.prt, line 67: particle 'tdm_float
ing_mood_dust_small' previously defined at particles/tdm_bikerdude.prt:27
WARNING:LoadARBProgram: 'glprogs/ambient_cubic_light.vfp' not found
WARNING:LoadARBProgram: 'glprogs/cubic_light_point.vfp' not found
WARNING:LoadARBProgram: 'glprogs/cubic_light_proj.vfp' not found
WARNING:LoadARBProgram: 'glprogs/test_cubic_light_point.vfp' not found
WARNING:LoadARBProgram: 'glprogs/test_cubic_light_proj.vfp' not found
19 warnings
Couldn't exec autocommands.cfg - file does not exist.
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
--------- Map Initialization ---------
Map: training_mission
glprogs/ambientEnvironment.vfp
glprogs/ambientEnvironment.vfp
glprogs/heatHazeWithMaskAndBlur.vfp
glprogs/heatHazeWithMaskAndBlur.vfp
glprogs/HeatHazeWithMaskAndDepth.vfp
glprogs/HeatHazeWithMaskAndDepth.vfp
----------- Game Map Init ------------
collision data:
   637 models
 67370 vertices (1578 KB)
112391 edges (3951 KB)
 45783 polygons (3201 KB)
  6022 brushes (826 KB)
 23595 nodes (645 KB)
 68211 polygon refs (532 KB)
 20190 brush refs (157 KB)
 35872 internal edges
  1148 sharp edges
     0 contained polygons removed
     0 polygons merged
 10894 KB total memory used
270 msec to load collision data.
map bounds are (5688.0, 4448.0, 2816.0)
max clip sector is (177.8, 278.0, 352.0)
    6 KB passage memory used to build PVS
    2 msec to calculate PVS
   76 areas
  182 portals
    9 areas visible on average
  912 bytes PVS data
[Load AAS]
loading maps/training_mission.aas48
[Load AAS]
loading maps/training_mission.aas96
[Load AAS]
loading maps/training_mission.aas32
done.
[Load AAS]
loading maps/training_mission.aas100
[Load AAS]
loading maps/training_mission.aas_rat
done.
[Load AAS]
loading maps/training_mission.aas_elemental
ConversationManager: Found 0 valid conversations.
Entering tdm_main()
Exiting tdm_main()
Spawning entities
Compiled 'C:\darkmod\maps\training_mission.script': 7.8 ms
---------- Compile stats ----------

Memory usage:
     Strings: 41, 5040 bytes
  Statements: 20332, 406640 bytes
   Functions: 1278, 129324 bytes
   Variables: 92852 bytes
    Mem used: 1127144 bytes
 Static data: 2277552 bytes
   Allocated: 2828532 bytes
 Thread size: 7068 bytes

removed 28 degenerate triangles
removed 30 degenerate triangles
WARNING:unknown model type '_prelight_light_187.2'
removed 2 degenerate triangles
WARNING:file def/tdm_prop_items.def, line 507: 'replace_anim_idle_sit_tap01' al
ready defined
key_guard_3: Fixing inv_category from Keys to #str_02392.
key_guard_4: Fixing inv_category from Keys to #str_02392.
removed 12 degenerate triangles
key_exit1: Fixing inv_category from Keys to #str_02392.
removed 43 degenerate triangles
StoreRoomKey1: Fixing inv_category from Keys to #str_02392.
removed 22 degenerate triangles
removed 4 degenerate triangles
removed 2 degenerate triangles
OldChestKey_2: Fixing inv_category from Keys to #str_02392.
removed 32 degenerate triangles
removed 16 degenerate triangles
removed 48 degenerate triangles
removed 8 degenerate triangles
removed 48 degenerate triangles
removed 8 degenerate triangles
removed 12 degenerate triangles
removed 75 degenerate triangles
removed 16 degenerate triangles
removed 54 degenerate triangles
removed 16 degenerate triangles
removed 1 degenerate triangles
glprogs/heatHazeWithDepth.vfp
glprogs/heatHazeWithDepth.vfp
WARNING:idFileSystem::OSPathToRelativePath failed on
removed 24 degenerate triangles
removed 18 degenerate triangles
removed 2 degenerate triangles
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1
'.
... 2795 entities spawned, 0 inhibited

==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Applied 0 objective conditions.
[aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 0.
[aas_rat]: Assigned 0 multistatemover positions to AAS areas and ignored 0.
WARNING:Couldn't load gui: 'guis/scoreboard.gui'
WARNING:Couldn't load gui: 'guis/spectate.gui'
WARNING:Couldn't load gui: 'guis/chat.gui'
WARNING:Couldn't load gui: 'guis/mpmsgmode.gui'
--------------------------------------
SpawnPlayer: 0
WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default
WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default
WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default
WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default
removed 16 degenerate triangles
removed 16 degenerate triangles
glprogs/cookMath_pass1.vfp
glprogs/cookMath_pass1.vfp
glprogs/cookMath_pass2.vfp
glprogs/cookMath_pass2.vfp
glprogs/brightPass_opt.vfp
glprogs/brightPass_opt.vfp
glprogs/blurx.vfp
glprogs/blurx.vfp
glprogs/blury.vfp
glprogs/blury.vfp
glprogs/finalScenePass_opt.vfp
glprogs/finalScenePass_opt.vfp
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,  1209 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: textures/darkmod/nature/straw/straw02_loose_patch
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern_andbars01_
local
WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armour
_poor_ed
WARNING:Couldn't load image: layer3s
WARNING:Couldn't load image: tdm_tongue
WARNING:Couldn't load image: arms_legs
WARNING:Couldn't load image: rope_belt
WARNING:Couldn't load image: belt
WARNING:Couldn't load image: sleeve_frill
WARNING:Couldn't load image: sleeve
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/wench_hands
WARNING:Couldn't load image: _bloomimage
WARNING:Couldn't load image: _cookedmath
    0 purged from previous
  202 kept from previous
 1275 new loaded
all images loaded in  16.4 seconds
----------------------------------------
----------------------------------------
----- idSoundCache::EndLevelLoad -----
265559k referenced
  108k purged
----------------------------------------
sound: missing efxs/training_mission.efx
-----------------------------------
 52273 msec to load training_mission
interactionTable generated of size: 134217728 bytes
------------- Warnings ---------------
during training_mission...
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1
'.
WARNING:Couldn't load gui: 'guis/chat.gui'
WARNING:Couldn't load gui: 'guis/mpmsgmode.gui'
WARNING:Couldn't load gui: 'guis/scoreboard.gui'
WARNING:Couldn't load gui: 'guis/spectate.gui'
WARNING:Couldn't load image: _bloomimage
WARNING:Couldn't load image: _cookedmath
WARNING:Couldn't load image: arms_legs
WARNING:Couldn't load image: belt
WARNING:Couldn't load image: layer3s
WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armour
_poor_ed
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/wench_hands
WARNING:Couldn't load image: rope_belt
WARNING:Couldn't load image: sleeve
WARNING:Couldn't load image: sleeve_frill
WARNING:Couldn't load image: tdm_tongue
WARNING:Couldn't load image: textures/darkmod/nature/straw/straw02_loose_patch
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern_andbars01_
local
WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default
WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default
WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default
WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default
WARNING:file def/tdm_prop_items.def, line 507: 'replace_anim_idle_sit_tap01' al
ready defined
WARNING:idFileSystem::OSPathToRelativePath failed on
WARNING:unknown model type '_prelight_light_187.2'
29 warnings
Dumped console text to trainingmissionloadlog.txt.


 

 

okay it's new dump, which is loaded training mission correctly.

didn't know how to conceal these long logs.. thank you :)

Edited by conker
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And if you use the following arguments? Do you find any qconsole logs in the folder of the mission?

+developer 1 +map training_mission +developer 1 +logfile 2
(yes, it must be in the right order)

 

For debugging purposes, please use command "echo yourtext" to describe the places where you are at that moment.

(for example: "echo start","echo going to archery","echo almost at the location where systemcrash")

 

 

And check your windows software installation list (computer settings > software), if you have "Microsoft Visual studio c++ redistribute" (2010 or above) installed.

Edited by freyk

Info: My portfolio and darkmod graphical installer
Amnesty for Bikerdude!

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