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how adding modern weapons to a FM


freyk

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For my comming modern-time themed FM "The Dark Mission", i would like to add modern weapons.

The weapon that I have in mind is the Fort 12 from RWM Pack c (a replacement for d3 pistol)
(And when it is working, i'm going to change the object, so it doesnt use proprietary sound, textures, etc.)
At this moment i only can spawn the weapon and cannot pick it up or use it .
The console show some things that the weapon needs, but cannot find it in the d3 pak files.
I hope you can help me.


I installed the weapon by copying RWM_Pack_æ.pk4 (from rwmpackc) and pak001,2,3,4 and 8 (from d3) to the folder of my fm.
my log spawning and giving the fort 12 (replacement for pistol)



my log spawning and giving the fort 12 (replacement for pistol)
(i dont get any error from the "give" command)
(and please ignore other errors. i need to repeair this)
==

C:\games\darkmod\tdm_sound_vocals03.pk4 (743 files)
C:\games\darkmod\tdm_sound_vocals02.pk4 (1300 files)
C:\games\darkmod\tdm_sound_vocals01.pk4 (82 files)
C:\games\darkmod\tdm_sound_sfx02.pk4 (596 files)
C:\games\darkmod\tdm_sound_sfx01.pk4 (924 files)
C:\games\darkmod\tdm_sound_ambient_decls01.pk4 (8 files)
C:\games\darkmod\tdm_sound_ambient03.pk4 (24 files)
C:\games\darkmod\tdm_sound_ambient02.pk4 (156 files)
C:\games\darkmod\tdm_sound_ambient01.pk4 (209 files)
C:\games\darkmod\tdm_prefabs01.pk4 (557 files)
C:\games\darkmod\tdm_player01.pk4 (125 files)
C:\games\darkmod\tdm_models_decls01.pk4 (93 files)
C:\games\darkmod\tdm_models02.pk4 (1836 files)
C:\games\darkmod\tdm_models01.pk4 (1916 files)
C:\games\darkmod\tdm_gui_credits01.pk4 (49 files)
C:\games\darkmod\tdm_gui01.pk4 (679 files)
C:\games\darkmod\tdm_game02.pk4 (2 files)
C:\games\darkmod\tdm_game01.pk4 (2 files)
C:\games\darkmod\tdm_fonts01.pk4 (696 files)
C:\games\darkmod\tdm_env01.pk4 (98 files)
C:\games\darkmod\tdm_defs01.pk4 (166 files)
C:\games\darkmod\tdm_base01.pk4 (156 files)
C:\games\darkmod\tdm_ai_steambots01.pk4 (24 files)
C:\games\darkmod\tdm_ai_monsters_spiders01.pk4 (82 files)
C:\games\darkmod\tdm_ai_humanoid_undead01.pk4 (50 files)
C:\games\darkmod\tdm_ai_humanoid_townsfolk01.pk4 (95 files)
C:\games\darkmod\tdm_ai_humanoid_pagans01.pk4 (10 files)
C:\games\darkmod\tdm_ai_humanoid_nobles01.pk4 (48 files)
C:\games\darkmod\tdm_ai_humanoid_mages01.pk4 (8 files)
C:\games\darkmod\tdm_ai_humanoid_heads01.pk4 (96 files)
C:\games\darkmod\tdm_ai_humanoid_guards01.pk4 (373 files)
C:\games\darkmod\tdm_ai_humanoid_females01.pk4 (169 files)
C:\games\darkmod\tdm_ai_humanoid_builders01.pk4 (91 files)
C:\games\darkmod\tdm_ai_base01.pk4 (8 files)
C:\games\darkmod\tdm_ai_animals01.pk4 (80 files)
File System Initialized.
--------------------------------------
----- Initializing Decls -----
WARNING:file materials/gen_textures_different.mtr, line 82: material 'textures/
genetic/different/lichtschalter1_d.tga' previously defined at materials/gen_tex
tures_different.mtr:70
WARNING:file materials/gen_textures_floor.mtr, line 161: Expecting '{' but foun
d '-'
WARNING:file materials/gen_textures_floor.mtr, line 169: Expecting '{' but foun
d '-'
WARNING:file materials/gen_textures_floor.mtr, line 177: Expecting '{' but foun
d '-'
WARNING:file materials/gen_textures_floor.mtr, line 281: Expecting '{' but foun
d 'copy_d.tga'
WARNING:file materials/gen_textures_floor.mtr, line 282: Missing decl name
WARNING:file materials/gen_textures_floor.mtr, line 377: material 'textures/gen
etic/floor/PAT0006_grey_blue_d.tga' previously defined at materials/gen_texture
s_floor.mtr:183
WARNING:file sound/tdm_ambient_environmental.sndshd, line 596: sound 'loop_vent
_1' previously defined at sound/fans.sndshd:31
WARNING:file sound/tdm_ambient_environmental.sndshd, line 1107: sound 'xstress'
previously defined at sound/metals.sndshd:97
WARNING:file sound/tdm_ambient_environmental.sndshd, line 1119: sound 'wind_01'
previously defined at sound/outdoor.sndshd:1
WARNING:file sound/tdm_ambient_environmental.sndshd, line 1131: sound 'wind_02'
previously defined at sound/outdoor.sndshd:9
WARNING:file sound/tdm_ambient_environmental.sndshd, line 1140: sound 'loop_mac
hineroom_21' previously defined at sound/rooms.sndshd:168
WARNING:file sound/tdm_ambient_environmental.sndshd, line 1149: sound 'loop_mac
hineroom_22' previously defined at sound/rooms.sndshd:177
WARNING:file sound/tdm_ambient_environmental.sndshd, line 1157: sound 'steelswi
ng_04' previously defined at sound/actions.sndshd:225
WARNING:file sound/tdm_ambient_environmental02.sndshd, line 162: sound 'steelsw
ing_01' previously defined at sound/actions.sndshd:201
WARNING:file sound/tdm_ambient_environmental02.sndshd, line 178: sound 'ambient
_metal_stresses' previously defined at sound/metals.sndshd:25
WARNING:file sound/tdm_player.sndshd, line 258: sound 'player_sounds_heartbeat'
previously defined at sound/player.sndshd:167
WARNING:file sound/tdm_player.sndshd, line 266: sound 'player_sounds_heartbeat_
dying' previously defined at sound/player.sndshd:176
WARNING:file sound/tdm_player.sndshd, line 281: sound 'player_sounds_thud' prev
iously defined at sound/player.sndshd:209
WARNING:file sound/tdm_sfx_doors.sndshd, line 433: sound 'cage_elevatordoor_ope
n' previously defined at sound/doors.sndshd:248
WARNING:file sound/tdm_sfx_doors.sndshd, line 441: sound 'cage_elevatordoor_clo
se' previously defined at sound/doors.sndshd:256
WARNING:file sound/tdm_sfx_doors.sndshd, line 449: sound 'elevator_outer_open'
previously defined at sound/doors.sndshd:167
WARNING:file sound/tdm_sfx_doors.sndshd, line 457: sound 'elevator_outer_close'
previously defined at sound/doors.sndshd:176
WARNING:file sound/tdm_sfx_doors.sndshd, line 470: sound 'hh_door_movement_1' p
reviously defined at sound/map_hellhole.sndshd:122
WARNING:file sound/tdm_sfx_doors.sndshd, line 482: sound 'admin_impdoor_creak'
previously defined at sound/admin.sndshd:287
WARNING:file sound/tdm_sfx_impact.sndshd, line 2111: sound 'burger_impact' prev
iously defined at sound/moveable.sndshd:124
WARNING:file sound/tdm_sfx_impact.sndshd, line 2125: sound 'ceiling_tiles' prev
iously defined at sound/moveable.sndshd:174
WARNING:file sound/tdm_sfx_impact.sndshd, line 2138: sound 'bodyparts' previous
ly defined at sound/moveable.sndshd:325
WARNING:file sound/tdm_sfx_impact.sndshd, line 2151: sound 'glass_bullethole' p
reviously defined at sound/game.sndshd:1
WARNING:file sound/tdm_sfx_impact.sndshd, line 2159: sound 'metalbounce_1' prev
iously defined at sound/machinery.sndshd:599
WARNING:file sound/tdm_sfx_lights.sndshd, line 11: sound 'light_flicker_104' pr
eviously defined at sound/lights.sndshd:262
WARNING:file sound/tdm_sfx_lights.sndshd, line 22: sound 'light_flicker_105' pr
eviously defined at sound/lights.sndshd:273
WARNING:file sound/tdm_sfx_lights.sndshd, line 33: sound 'light_hum_102' previo
usly defined at sound/lights.sndshd:504
WARNING:file sound/tdm_sfx_lights.sndshd, line 42: sound 'light_flicker_124' pr
eviously defined at sound/lights.sndshd:482
WARNING:file sound/tdm_sfx_lights.sndshd, line 51: sound 'breakable_light_hum'
previously defined at sound/lights.sndshd:827
WARNING:file sound/tdm_sfx_lights.sndshd, line 62: sound 'light_hum_01_shatter'
previously defined at sound/lights.sndshd:615
WARNING:file sound/tdm_sfx_lights.sndshd, line 71: sound 'light_flicker_110' pr
eviously defined at sound/lights.sndshd:328
WARNING:file sound/tdm_sfx_lights.sndshd, line 82: sound 'sizzle' previously de
fined at sound/actions.sndshd:59
WARNING:file sound/tdm_sfx_machinery.sndshd, line 13: sound 'activate_airpump_0
2' previously defined at sound/machinery.sndshd:1370
WARNING:file sound/tdm_sfx_machinery.sndshd, line 25: sound 'loop_airpump_02' p
reviously defined at sound/machinery.sndshd:1356
WARNING:file sound/tdm_sfx_machinery.sndshd, line 72: sound 'rec1_steamchuff' p
reviously defined at sound/machinery.sndshd:532
WARNING:file sound/tdm_sfx_machinery.sndshd, line 129: sound 'elevator_moving_l
oop' previously defined at sound/game.sndshd:40
WARNING:file sound/tdm_sfx_machinery.sndshd, line 140: sound 'd3dm5_generator_o
n' previously defined at sound/mpsounds.sndshd:317
WARNING:file sound/tdm_sfx_machinery.sndshd, line 148: sound 'd3dm5_generator_o
ff' previously defined at sound/mpsounds.sndshd:330
WARNING:file sound/tdm_sfx_machinery.sndshd, line 157: sound 'm3_start' previou
sly defined at sound/machinery.sndshd:666
WARNING:file sound/tdm_sfx_machinery.sndshd, line 166: sound 'm3_loop' previous
ly defined at sound/machinery.sndshd:676
WARNING:file sound/tdm_sfx_machinery.sndshd, line 174: sound 'm3_stop' previous
ly defined at sound/machinery.sndshd:685
WARNING:file sound/tdm_sfx_machinery.sndshd, line 183: sound 'cpu_m3_stop' prev
iously defined at sound/cpu.sndshd:159
WARNING:file sound/tdm_sfx_machinery.sndshd, line 194: sound 'cpu_m3_loop' prev
iously defined at sound/cpu.sndshd:148
WARNING:file sound/tdm_sfx_machinery.sndshd, line 204: sound 'c1_mloop1_end' pr
eviously defined at sound/machinery.sndshd:178
WARNING:file sound/tdm_sfx_machinery.sndshd, line 216: sound 'teleport_machine_
idle' previously defined at sound/delta3.sndshd:41
WARNING:file sound/tdm_sfx_machinery.sndshd, line 248: sound 'loop_hum_01' prev
iously defined at sound/electrical.sndshd:45
WARNING:file sound/tdm_sfx_machinery.sndshd, line 256: sound 'bridge_up_speaker
' previously defined at sound/machinery.sndshd:972
WARNING:file sound/tdm_sfx_machinery.sndshd, line 266: sound 'machinery_07' pre
viously defined at sound/machinery.sndshd:1432
WARNING:file sound/tdm_sfx_sliding.sndshd, line 46: sound 'stone_movement_end'
previously defined at sound/actions.sndshd:420
WARNING:file sound/tdm_sfx_world.sndshd, line 440: sound 'glass_shatter' previo
usly defined at sound/game.sndshd:20
WARNING:file sound/tdm_sfx_world.sndshd, line 657: sound 'typing' previously de
fined at sound/actions.sndshd:84
WARNING:file sound/weapons.sndshd, line 199: sound 'fist_whoosh' previously def
ined at sound/tdm_sfx_sliding.sndshd:46
WARNING:file sound/world_ambience.sndshd, line 201: sound 'steam_01' previously
defined at sound/tdm_sfx_machinery.sndshd:49
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1228 strings read from strings/english.lang
I18N: 145 strings read from strings/fm/english.lang
WARNING:Couldn't load image: guis/assets/splash/launch
Couldn't open journal files
Couldn't exec editor.cfg - file does not exist.
execing default.cfg
Unknown command 'use'
Unknown command 'console'
Unknown command 'next'
Unknown command 'prev'
Unknown command 'previous'
Unknown command 'next'
Unknown command 'crouch'
Unknown command 'Lean'
Unknown command 'lean'
Unknown command 'Readables'
Unknown command 'spyglass'
Unknown command 'compass'
Unknown command 'lantern'
Unknown command 'maps'
Unknown command 'objectives'
Unknown command 'keys'
Unknown command 'lockpicks'
Unknown command 'lean'
Unknown command 'Inventory'
Unknown command 'Mantle'
Unknown command 'creep'
Unknown command 'frob'
Unknown command 'inventory'
execing Darkmod.cfg
execing autoexec.cfg
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1228 strings read from strings/english.lang
I18N: 145 strings read from strings/fm/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
Couldn't find proc address for: wglBindTexImageARB
Couldn't find proc address for: wglReleaseTexImageARB
Couldn't find proc address for: wglSetPbufferAttribARB
...created window @ 6,58 (656x519)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
Couldn't find proc address for: wglBindTexImageARB
Couldn't find proc address for: wglReleaseTexImageARB
Couldn't find proc address for: wglSetPbufferAttribARB

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: STEREO
Checking portable OpenGL extensions...
v - using GL_ARB_multitexture
v - using GL_ARB_texture_env_combine
v - using GL_ARB_texture_cube_map
v - using GL_ARB_texture_env_dot3
v - using GL_ARB_texture_env_add
v - using GL_ARB_texture_non_power_of_two
v - using GL_ARB_texture_compression
v - using GL_EXT_texture_compression_s3tc
v - using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
v - using GL_EXT_texture_lod_bias
v - using GL_EXT_texture3D
v - using GL_EXT_stencil_wrap
v - using glStencilOpSeparate
X - GL_NV_register_combiners not found
X - GL_ATI_fragment_shader not found
X - GL_ATI_text_fragment_shader not found
v - using GL_ARB_vertex_buffer_object
v - using GL_ARB_vertex_program
v - using GL_ARB_fragment_program
X - EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
Not available.
----------- R200_Init -----------
Not available.
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/test_direct.vfp
glprogs/test_direct.vfp
glprogs/interaction_direct.vfp
glprogs/interaction_direct.vfp
glprogs/soft_particle.vfp
glprogs/soft_particle.vfp
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
Font fonts/english/stone in size 12 not found, using size 24 instead.
gamex86 - Found DLL in EXE path with timestamp of 1467904600 - C:\games\darkmod
/gamex86.dll
gamex86 - Found DLL in pak file with timestamp of 1467904600 - C:\games\darkmod
\tdm_game01.pk4/gamex86.dll
gamex86 - DLL in EXE path is newer, ignoring DLL in pak file
Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV
game using MMX & SSE & SSE2 & SSE3 for SIMD processing.
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
--------- Initializing Game ----------
The Dark Mod 2.04, code revision 6602
Build date: Jul 7 2016
WARNING:file particles/tdm_cauldron_steam.prt, line 31: particle 'tdm_cauldron_
steam_small' previously defined at particles/tdm_bikerdude.prt:55
WARNING:file particles/tdm_cauldron_steam.prt, line 162: particle 'tdm_cauldron
_steam' previously defined at particles/tdm_bikerdude.prt:84
WARNING:file particles/tdm_ceiling_dust_falling.prt, line 50: particle 'tdm_cei
ling_dust' previously defined at particles/tdm_bikerdude.prt:212
WARNING:file particles/tdm_chimney_smoke.prt, line 30: particle 'tdm_chimney_sm
oke' previously defined at particles/tdm_bikerdude.prt:259
WARNING:file particles/tdm_chimney_smoke.prt, line 60: particle 'tdm_chimney_sm
oke_medium' previously defined at particles/tdm_bikerdude.prt:286
WARNING:file particles/tdm_chimney_smoke.prt, line 90: particle 'tdm_chimney_sm
oke_small' previously defined at particles/tdm_bikerdude.prt:313
WARNING:file particles/tdm_chimney_smoke_medium.prt, line 30: particle 'tdm_chi
mney_smoke_medium' previously defined at particles/tdm_bikerdude.prt:286
WARNING:file particles/tdm_chimney_smoke_small.prt, line 30: particle 'tdm_chim
ney_smoke_small' previously defined at particles/tdm_bikerdude.prt:313
WARNING:file particles/tdm_cookingpot_steam.prt, line 31: particle 'tdm_cooking
pot_steam' previously defined at particles/tdm_bikerdude.prt:340
WARNING:file particles/tdm_fireflames_small_nosmoke.prt, line 54: particle 'tdm
_fire_flames_small_nosmoke' previously defined at particles/tdm_bikerdude.prt:3
68
WARNING:file particles/tdm_floating_dust.prt, line 30: particle 'tdm_floating_d
ust' previously defined at particles/tdm_bikerdude.prt:419
WARNING:file particles/tdm_floating_moon_dust.prt, line 31: particle 'tdm_float
ing_moon_dust' previously defined at particles/tdm_bikerdude.prt:444
WARNING:file particles/tdm_floating_moon_dust.prt, line 67: particle 'tdm_float
ing_mood_dust_small' previously defined at particles/tdm_bikerdude.prt:27
WARNING:file materials/gen_textures_different.mtr, line 82: material 'textures/
genetic/different/lichtschalter1_d.tga' previously defined at materials/gen_tex
tures_different.mtr:70
WARNING:file materials/gen_textures_floor.mtr, line 161: Expecting '{' but foun
d '-'
WARNING:file materials/gen_textures_floor.mtr, line 169: Expecting '{' but foun
d '-'
WARNING:file materials/gen_textures_floor.mtr, line 177: Expecting '{' but foun
d '-'
WARNING:file materials/gen_textures_floor.mtr, line 281: Expecting '{' but foun
d 'copy_d.tga'
WARNING:file materials/gen_textures_floor.mtr, line 282: Missing decl name
WARNING:file materials/gen_textures_floor.mtr, line 377: material 'textures/gen
etic/floor/PAT0006_grey_blue_d.tga' previously defined at materials/gen_texture
s_floor.mtr:183
Initializing event system
...832 event definitions
Initializing class hierarchy
...170 classes, 409344 bytes for event callbacks
Initializing scripts
Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 89.8 ms
---------- Compile stats ----------

Memory usage:
Strings: 40, 4944 bytes
Statements: 19400, 388000 bytes
Functions: 1229, 125044 bytes
Variables: 89100 bytes
Mem used: 1090880 bytes
Static data: 2277552 bytes
Allocated: 2810548 bytes
Thread size: 7068 bytes

...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new mission packages.
Found 4 mods in the FM folder.
Parsed 15 mission declarations.
Parsed map sequence file: 1 missions found.
-------- Initializing Session --------
WARNING:file C:\games\darkmod\fms\darkmission\darkmission.pk4/guis/mainmenu_mai
n_ingame.gui, line 10: redefinition of 'MM_TEXT_FONT'
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
WARNING:Couldn't load image: guis/assets/creditsmenu2
WARNING:Couldn't load image: guis/assets/creditsmenu3
WARNING:Couldn't load image: guis/assets/creditsmenu4
WARNING:Couldn't load image: guis/assets/creditsmenu5
WARNING:Couldn't load image: black
WARNING:file C:\games\darkmod\tdm_gui01.pk4/guis/mainmenu_briefing_video.gui, l
ine 27: expected ',' but found 'backcolor'
WARNING:Couldn't load image: mm_briefing_video_material_1
WARNING:file C:\games\darkmod\fms\darkmission\darkmission.pk4/guis/mainmenu_set
tings.gui, line 14: redefinition of 'SETTINGS_FONT'
WARNING:file C:\games\darkmod\fms\darkmission\darkmission.pk4/guis/mainmenu_set
tings_audio.gui, line 9: redefinition of 'SETTINGS_FONT'
WARNING:file C:\games\darkmod\fms\darkmission\darkmission.pk4/guis/mainmenu_set
tings_gameplay.gui, line 9: redefinition of 'SETTINGS_FONT'
WARNING:file C:\games\darkmod\fms\darkmission\darkmission.pk4/guis/mainmenu_set
tings_controls.gui, line 11: redefinition of 'SETTINGS_FONT'
WARNING:Couldn't load image: mm_briefing_video_material_2
WARNING:Couldn't load image: mm_briefing_video_material_3
WARNING:Couldn't load image: mm_briefing_video_material_4
WARNING:Couldn't load image: mm_briefing_video_material_5
WARNING:Couldn't load image: mm_briefing_video_material_6
WARNING:Couldn't load image: mm_briefing_video_material_7
WARNING:Couldn't load image: mm_briefing_video_material_8
WARNING:Couldn't load image: mm_briefing_video_material_9
WARNING:Couldn't load image: mm_briefing_video_material_10
WARNING:file C:\games\darkmod\fms\darkmission\darkmission.pk4/guis/tdm_objectiv
es_core.gui, line 7: redefinition of 'OBJECTIVE_TEXT_FONT'
session initialized
--------------------------------------
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:Couldn't load image: black
WARNING:Couldn't load image: guis/assets/creditsmenu2
WARNING:Couldn't load image: guis/assets/creditsmenu3
WARNING:Couldn't load image: guis/assets/creditsmenu4
WARNING:Couldn't load image: guis/assets/creditsmenu5
WARNING:Couldn't load image: guis/assets/splash/launch
WARNING:Couldn't load image: mm_briefing_video_material_1
WARNING:Couldn't load image: mm_briefing_video_material_10
WARNING:Couldn't load image: mm_briefing_video_material_2
WARNING:Couldn't load image: mm_briefing_video_material_3
WARNING:Couldn't load image: mm_briefing_video_material_4
WARNING:Couldn't load image: mm_briefing_video_material_5
WARNING:Couldn't load image: mm_briefing_video_material_6
WARNING:Couldn't load image: mm_briefing_video_material_7
WARNING:Couldn't load image: mm_briefing_video_material_8
WARNING:Couldn't load image: mm_briefing_video_material_9
WARNING:file C:\games\darkmod\fms\darkmission\darkmission.pk4/guis/mainmenu_mai
n_ingame.gui, line 10: redefinition of 'MM_TEXT_FONT'
WARNING:file C:\games\darkmod\fms\darkmission\darkmission.pk4/guis/mainmenu_set
tings.gui, line 14: redefinition of 'SETTINGS_FONT'
WARNING:file C:\games\darkmod\fms\darkmission\darkmission.pk4/guis/mainmenu_set
tings_audio.gui, line 9: redefinition of 'SETTINGS_FONT'
WARNING:file C:\games\darkmod\fms\darkmission\darkmission.pk4/guis/mainmenu_set
tings_controls.gui, line 11: redefinition of 'SETTINGS_FONT'
WARNING:file C:\games\darkmod\fms\darkmission\darkmission.pk4/guis/mainmenu_set
tings_gameplay.gui, line 9: redefinition of 'SETTINGS_FONT'
WARNING:file C:\games\darkmod\fms\darkmission\darkmission.pk4/guis/tdm_objectiv
es_core.gui, line 7: redefinition of 'OBJECTIVE_TEXT_FONT'
WARNING:file C:\games\darkmod\tdm_gui01.pk4/guis/mainmenu_briefing_video.gui, l
ine 27: expected ',' but found 'backcolor'
WARNING:file materials/gen_textures_different.mtr, line 82: material 'textures/
genetic/different/lichtschalter1_d.tga' previously defined at materials/gen_tex
tures_different.mtr:70
WARNING:file materials/gen_textures_floor.mtr, line 161: Expecting '{' but foun
d '-'
WARNING:file materials/gen_textures_floor.mtr, line 169: Expecting '{' but foun
d '-'
WARNING:file materials/gen_textures_floor.mtr, line 177: Expecting '{' but foun
d '-'
WARNING:file materials/gen_textures_floor.mtr, line 281: Expecting '{' but foun
d 'copy_d.tga'
WARNING:file materials/gen_textures_floor.mtr, line 282: Missing decl name
WARNING:file materials/gen_textures_floor.mtr, line 377: material 'textures/gen
etic/floor/PAT0006_grey_blue_d.tga' previously defined at materials/gen_texture
s_floor.mtr:183
WARNING:file particles/tdm_cauldron_steam.prt, line 162: particle 'tdm_cauldron
_steam' previously defined at particles/tdm_bikerdude.prt:84
WARNING:file particles/tdm_cauldron_steam.prt, line 31: particle 'tdm_cauldron_
steam_small' previously defined at particles/tdm_bikerdude.prt:55
WARNING:file particles/tdm_ceiling_dust_falling.prt, line 50: particle 'tdm_cei
ling_dust' previously defined at particles/tdm_bikerdude.prt:212
WARNING:file particles/tdm_chimney_smoke.prt, line 30: particle 'tdm_chimney_sm
oke' previously defined at particles/tdm_bikerdude.prt:259
WARNING:file particles/tdm_chimney_smoke.prt, line 60: particle 'tdm_chimney_sm
oke_medium' previously defined at particles/tdm_bikerdude.prt:286
WARNING:file particles/tdm_chimney_smoke.prt, line 90: particle 'tdm_chimney_sm
oke_small' previously defined at particles/tdm_bikerdude.prt:313
WARNING:file particles/tdm_chimney_smoke_medium.prt, line 30: particle 'tdm_chi
mney_smoke_medium' previously defined at particles/tdm_bikerdude.prt:286
WARNING:file particles/tdm_chimney_smoke_small.prt, line 30: particle 'tdm_chim
ney_smoke_small' previously defined at particles/tdm_bikerdude.prt:313
WARNING:file particles/tdm_cookingpot_steam.prt, line 31: particle 'tdm_cooking
pot_steam' previously defined at particles/tdm_bikerdude.prt:340
WARNING:file particles/tdm_fireflames_small_nosmoke.prt, line 54: particle 'tdm
_fire_flames_small_nosmoke' previously defined at particles/tdm_bikerdude.prt:3
68
WARNING:file particles/tdm_floating_dust.prt, line 30: particle 'tdm_floating_d
ust' previously defined at particles/tdm_bikerdude.prt:419
WARNING:file particles/tdm_floating_moon_dust.prt, line 31: particle 'tdm_float
ing_moon_dust' previously defined at particles/tdm_bikerdude.prt:444
WARNING:file particles/tdm_floating_moon_dust.prt, line 67: particle 'tdm_float
ing_mood_dust_small' previously defined at particles/tdm_bikerdude.prt:27
WARNING:file sound/tdm_ambient_environmental.sndshd, line 1107: sound 'xstress'
previously defined at sound/metals.sndshd:97
WARNING:file sound/tdm_ambient_environmental.sndshd, line 1119: sound 'wind_01'
previously defined at sound/outdoor.sndshd:1
WARNING:file sound/tdm_ambient_environmental.sndshd, line 1131: sound 'wind_02'
previously defined at sound/outdoor.sndshd:9
WARNING:file sound/tdm_ambient_environmental.sndshd, line 1140: sound 'loop_mac
hineroom_21' previously defined at sound/rooms.sndshd:168
WARNING:file sound/tdm_ambient_environmental.sndshd, line 1149: sound 'loop_mac
hineroom_22' previously defined at sound/rooms.sndshd:177
WARNING:file sound/tdm_ambient_environmental.sndshd, line 1157: sound 'steelswi
ng_04' previously defined at sound/actions.sndshd:225
WARNING:file sound/tdm_ambient_environmental.sndshd, line 596: sound 'loop_vent
_1' previously defined at sound/fans.sndshd:31
WARNING:file sound/tdm_ambient_environmental02.sndshd, line 162: sound 'steelsw
ing_01' previously defined at sound/actions.sndshd:201
WARNING:file sound/tdm_ambient_environmental02.sndshd, line 178: sound 'ambient
_metal_stresses' previously defined at sound/metals.sndshd:25
WARNING:file sound/tdm_player.sndshd, line 258: sound 'player_sounds_heartbeat'
previously defined at sound/player.sndshd:167
WARNING:file sound/tdm_player.sndshd, line 266: sound 'player_sounds_heartbeat_
dying' previously defined at sound/player.sndshd:176
WARNING:file sound/tdm_player.sndshd, line 281: sound 'player_sounds_thud' prev
iously defined at sound/player.sndshd:209
WARNING:file sound/tdm_sfx_doors.sndshd, line 433: sound 'cage_elevatordoor_ope
n' previously defined at sound/doors.sndshd:248
WARNING:file sound/tdm_sfx_doors.sndshd, line 441: sound 'cage_elevatordoor_clo
se' previously defined at sound/doors.sndshd:256
WARNING:file sound/tdm_sfx_doors.sndshd, line 449: sound 'elevator_outer_open'
previously defined at sound/doors.sndshd:167
WARNING:file sound/tdm_sfx_doors.sndshd, line 457: sound 'elevator_outer_close'
previously defined at sound/doors.sndshd:176
WARNING:file sound/tdm_sfx_doors.sndshd, line 470: sound 'hh_door_movement_1' p
reviously defined at sound/map_hellhole.sndshd:122
WARNING:file sound/tdm_sfx_doors.sndshd, line 482: sound 'admin_impdoor_creak'
previously defined at sound/admin.sndshd:287
WARNING:file sound/tdm_sfx_impact.sndshd, line 2111: sound 'burger_impact' prev
iously defined at sound/moveable.sndshd:124
WARNING:file sound/tdm_sfx_impact.sndshd, line 2125: sound 'ceiling_tiles' prev
iously defined at sound/moveable.sndshd:174
WARNING:file sound/tdm_sfx_impact.sndshd, line 2138: sound 'bodyparts' previous
ly defined at sound/moveable.sndshd:325
WARNING:file sound/tdm_sfx_impact.sndshd, line 2151: sound 'glass_bullethole' p
reviously defined at sound/game.sndshd:1
WARNING:file sound/tdm_sfx_impact.sndshd, line 2159: sound 'metalbounce_1' prev
iously defined at sound/machinery.sndshd:599
WARNING:file sound/tdm_sfx_lights.sndshd, line 11: sound 'light_flicker_104' pr
eviously defined at sound/lights.sndshd:262
WARNING:file sound/tdm_sfx_lights.sndshd, line 22: sound 'light_flicker_105' pr
eviously defined at sound/lights.sndshd:273
WARNING:file sound/tdm_sfx_lights.sndshd, line 33: sound 'light_hum_102' previo
usly defined at sound/lights.sndshd:504
WARNING:file sound/tdm_sfx_lights.sndshd, line 42: sound 'light_flicker_124' pr
eviously defined at sound/lights.sndshd:482
WARNING:file sound/tdm_sfx_lights.sndshd, line 51: sound 'breakable_light_hum'
previously defined at sound/lights.sndshd:827
WARNING:file sound/tdm_sfx_lights.sndshd, line 62: sound 'light_hum_01_shatter'
previously defined at sound/lights.sndshd:615
WARNING:file sound/tdm_sfx_lights.sndshd, line 71: sound 'light_flicker_110' pr
eviously defined at sound/lights.sndshd:328
WARNING:file sound/tdm_sfx_lights.sndshd, line 82: sound 'sizzle' previously de
fined at sound/actions.sndshd:59
WARNING:file sound/tdm_sfx_machinery.sndshd, line 129: sound 'elevator_moving_l
oop' previously defined at sound/game.sndshd:40
WARNING:file sound/tdm_sfx_machinery.sndshd, line 13: sound 'activate_airpump_0
2' previously defined at sound/machinery.sndshd:1370
WARNING:file sound/tdm_sfx_machinery.sndshd, line 140: sound 'd3dm5_generator_o
n' previously defined at sound/mpsounds.sndshd:317
WARNING:file sound/tdm_sfx_machinery.sndshd, line 148: sound 'd3dm5_generator_o
ff' previously defined at sound/mpsounds.sndshd:330
WARNING:file sound/tdm_sfx_machinery.sndshd, line 157: sound 'm3_start' previou
sly defined at sound/machinery.sndshd:666
WARNING:file sound/tdm_sfx_machinery.sndshd, line 166: sound 'm3_loop' previous
ly defined at sound/machinery.sndshd:676
WARNING:file sound/tdm_sfx_machinery.sndshd, line 174: sound 'm3_stop' previous
ly defined at sound/machinery.sndshd:685
WARNING:file sound/tdm_sfx_machinery.sndshd, line 183: sound 'cpu_m3_stop' prev
iously defined at sound/cpu.sndshd:159
WARNING:file sound/tdm_sfx_machinery.sndshd, line 194: sound 'cpu_m3_loop' prev
iously defined at sound/cpu.sndshd:148
WARNING:file sound/tdm_sfx_machinery.sndshd, line 204: sound 'c1_mloop1_end' pr
eviously defined at sound/machinery.sndshd:178
WARNING:file sound/tdm_sfx_machinery.sndshd, line 216: sound 'teleport_machine_
idle' previously defined at sound/delta3.sndshd:41
WARNING:file sound/tdm_sfx_machinery.sndshd, line 248: sound 'loop_hum_01' prev
iously defined at sound/electrical.sndshd:45
WARNING:file sound/tdm_sfx_machinery.sndshd, line 256: sound 'bridge_up_speaker
' previously defined at sound/machinery.sndshd:972
WARNING:file sound/tdm_sfx_machinery.sndshd, line 25: sound 'loop_airpump_02' p
reviously defined at sound/machinery.sndshd:1356
WARNING:file sound/tdm_sfx_machinery.sndshd, line 266: sound 'machinery_07' pre
viously defined at sound/machinery.sndshd:1432
WARNING:file sound/tdm_sfx_machinery.sndshd, line 72: sound 'rec1_steamchuff' p
reviously defined at sound/machinery.sndshd:532
WARNING:file sound/tdm_sfx_sliding.sndshd, line 46: sound 'stone_movement_end'
previously defined at sound/actions.sndshd:420
WARNING:file sound/tdm_sfx_world.sndshd, line 440: sound 'glass_shatter' previo
usly defined at sound/game.sndshd:20
WARNING:file sound/tdm_sfx_world.sndshd, line 657: sound 'typing' previously de
fined at sound/actions.sndshd:84
WARNING:file sound/weapons.sndshd, line 199: sound 'fist_whoosh' previously def
ined at sound/tdm_sfx_sliding.sndshd:46
WARNING:file sound/world_ambience.sndshd, line 201: sound 'steam_01' previously
defined at sound/tdm_sfx_machinery.sndshd:49
95 warnings
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new mission packages.
Found 4 mods in the FM folder.
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Applied 0 objective conditions.
WARNING:file C:\games\darkmod\fms\darkmission\darkmission.pk4/guis/mainmenu_mai
n_ingame.gui, line 10: redefinition of 'MM_TEXT_FONT'
WARNING:file C:\games\darkmod\tdm_gui01.pk4/guis/mainmenu_briefing_video.gui, l
ine 27: expected ',' but found 'backcolor'
WARNING:file C:\games\darkmod\fms\darkmission\darkmission.pk4/guis/mainmenu_set
tings.gui, line 14: redefinition of 'SETTINGS_FONT'
WARNING:file C:\games\darkmod\fms\darkmission\darkmission.pk4/guis/mainmenu_set
tings_audio.gui, line 9: redefinition of 'SETTINGS_FONT'
WARNING:file C:\games\darkmod\fms\darkmission\darkmission.pk4/guis/mainmenu_set
tings_gameplay.gui, line 9: redefinition of 'SETTINGS_FONT'
WARNING:file C:\games\darkmod\fms\darkmission\darkmission.pk4/guis/mainmenu_set
tings_controls.gui, line 11: redefinition of 'SETTINGS_FONT'
reloading guis/mainmenu.gui.
WARNING:file C:\games\darkmod\fms\darkmission\darkmission.pk4/guis/tdm_objectiv
es_core.gui, line 7: redefinition of 'OBJECTIVE_TEXT_FONT'
reloading guis/restart.gui.
reloading guis/msg.gui.
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Applied 0 objective conditions.
--------- Map Initialization ---------
Map: training_mission
glprogs/ambientEnvironment.vfp
glprogs/ambientEnvironment.vfp
glprogs/heatHazeWithMaskAndBlur.vfp
glprogs/heatHazeWithMaskAndBlur.vfp
glprogs/HeatHazeWithMaskAndDepth.vfp
glprogs/HeatHazeWithMaskAndDepth.vfp
----------- Game Map Init ------------
collision data:
637 models
67370 vertices (1578 KB)
112391 edges (3951 KB)
45783 polygons (3201 KB)
6022 brushes (826 KB)
23595 nodes (645 KB)
68211 polygon refs (532 KB)
20190 brush refs (157 KB)
35872 internal edges
1148 sharp edges
0 contained polygons removed
0 polygons merged
10894 KB total memory used
223 msec to load collision data.
map bounds are (5688.0, 4448.0, 2816.0)
max clip sector is (177.8, 278.0, 352.0)
6 KB passage memory used to build PVS
2 msec to calculate PVS
76 areas
182 portals
9 areas visible on average
912 bytes PVS data
[Load AAS]
loading maps/training_mission.aas48
[Load AAS]
loading maps/training_mission.aas96
[Load AAS]
loading maps/training_mission.aas32
done.
[Load AAS]
loading maps/training_mission.aas100
[Load AAS]
loading maps/training_mission.aas_rat
done.
[Load AAS]
loading maps/training_mission.aas_elemental
ConversationManager: Found 0 valid conversations.
Entering tdm_main()
Exiting tdm_main()
Spawning entities
Compiled 'C:\games\darkmod\maps\training_mission.script': 9.6 ms
---------- Compile stats ----------

Memory usage:
Strings: 41, 5040 bytes
Statements: 20332, 406640 bytes
Functions: 1278, 129324 bytes
Variables: 92852 bytes
Mem used: 1127144 bytes
Static data: 2277552 bytes
Allocated: 2828532 bytes
Thread size: 7068 bytes

removed 28 degenerate triangles
removed 30 degenerate triangles
WARNING:unknown model type '_prelight_light_187.2'
removed 2 degenerate triangles
WARNING:file def/tdm_prop_items.def, line 507: 'replace_anim_idle_sit_tap01' al
ready defined
key_guard_3: Fixing inv_category from Keys to #str_02392.
key_guard_4: Fixing inv_category from Keys to #str_02392.
removed 12 degenerate triangles
key_exit1: Fixing inv_category from Keys to #str_02392.
removed 43 degenerate triangles
StoreRoomKey1: Fixing inv_category from Keys to #str_02392.
removed 22 degenerate triangles
removed 4 degenerate triangles
removed 2 degenerate triangles
OldChestKey_2: Fixing inv_category from Keys to #str_02392.
removed 32 degenerate triangles
removed 16 degenerate triangles
removed 48 degenerate triangles
removed 8 degenerate triangles
removed 48 degenerate triangles
removed 8 degenerate triangles
removed 12 degenerate triangles
removed 75 degenerate triangles
removed 16 degenerate triangles
removed 54 degenerate triangles
removed 16 degenerate triangles
removed 1 degenerate triangles
glprogs/heatHazeWithDepth.vfp
glprogs/heatHazeWithDepth.vfp
WARNING:Couldn't load sound 'sound/machinery/machines/1shot_airpump_02_activate
.wav' using default
WARNING:idFileSystem::OSPathToRelativePath failed on
removed 24 degenerate triangles
removed 18 degenerate triangles
removed 2 degenerate triangles
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1
'.
... 2795 entities spawned, 0 inhibited

==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Applied 0 objective conditions.
[aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 0.
[aas_rat]: Assigned 0 multistatemover positions to AAS areas and ignored 0.
WARNING:Couldn't load gui: 'guis/scoreboard.gui'
WARNING:Couldn't load gui: 'guis/spectate.gui'
WARNING:Couldn't load gui: 'guis/chat.gui'
WARNING:Couldn't load gui: 'guis/mpmsgmode.gui'
--------------------------------------
SpawnPlayer: 0
removed 16 degenerate triangles
removed 16 degenerate triangles
glprogs/cookMath_pass1.vfp
glprogs/cookMath_pass1.vfp
glprogs/cookMath_pass2.vfp
glprogs/cookMath_pass2.vfp
glprogs/brightPass_opt.vfp
glprogs/brightPass_opt.vfp
glprogs/blurx.vfp
glprogs/blurx.vfp
glprogs/blury.vfp
glprogs/blury.vfp
glprogs/finalScenePass_opt.vfp
glprogs/finalScenePass_opt.vfp
----- idRenderModelManagerLocal::EndLevelLoad -----
0 models purged from previous level, 1209 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: textures/darkmod/nature/straw/edge/straw02_edge2
WARNING:Couldn't load image: textures/darkmod/nature/straw/straw02
WARNING:Couldn't load image: textures/darkmod/nature/straw/edge/straw02_loose_p
atch
WARNING:Couldn't load image: textures/darkmod/nature/straw/straw02_loose_patch
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern_andbars01_
local
WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armour
_poor_ed
WARNING:Couldn't load image: layer3s
WARNING:Couldn't load image: tdm_tongue
WARNING:Couldn't load image: arms_legs
WARNING:Couldn't load image: rope_belt
WARNING:Couldn't load image: belt
WARNING:Couldn't load image: sleeve_frill
WARNING:Couldn't load image: sleeve
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/wench_hands
WARNING:Couldn't load image: _bloomimage
WARNING:Couldn't load image: _cookedmath
0 purged from previous
197 kept from previous
1289 new loaded
all images loaded in 44.8 seconds
----------------------------------------
----------------------------------------
----- idSoundCache::EndLevelLoad -----
270847k referenced
2542k purged
----------------------------------------
sound: missing efxs/training_mission.efx
-----------------------------------
71720 msec to load training_mission
interactionTable generated of size: 134217728 bytes
------------- Warnings ---------------
during training_mission...
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1
'.
WARNING:Couldn't load gui: 'guis/chat.gui'
WARNING:Couldn't load gui: 'guis/mpmsgmode.gui'
WARNING:Couldn't load gui: 'guis/scoreboard.gui'
WARNING:Couldn't load gui: 'guis/spectate.gui'
WARNING:Couldn't load image: _bloomimage
WARNING:Couldn't load image: _cookedmath
WARNING:Couldn't load image: arms_legs
WARNING:Couldn't load image: belt
WARNING:Couldn't load image: layer3s
WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armour
_poor_ed
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/wench_hands
WARNING:Couldn't load image: rope_belt
WARNING:Couldn't load image: sleeve
WARNING:Couldn't load image: sleeve_frill
WARNING:Couldn't load image: tdm_tongue
WARNING:Couldn't load image: textures/darkmod/nature/straw/edge/straw02_edge2
WARNING:Couldn't load image: textures/darkmod/nature/straw/edge/straw02_loose_p
atch
WARNING:Couldn't load image: textures/darkmod/nature/straw/straw02
WARNING:Couldn't load image: textures/darkmod/nature/straw/straw02_loose_patch
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern_andbars01_
local
WARNING:Couldn't load sound 'sound/machinery/machines/1shot_airpump_02_activate
.wav' using default
WARNING:file def/tdm_prop_items.def, line 507: 'replace_anim_idle_sit_tap01' al
ready defined
WARNING:idFileSystem::OSPathToRelativePath failed on
WARNING:unknown model type '_prelight_light_187.2'
25 warnings
Bloom Kernel size is set to: Small
Using TDM's enhanced interaction
Forcing an update on cooked math data.
Cooking math data please wait...
Cooking complete.
speaker_zone_ambient::init() called
Color read from main ambient light 'ambient_world': 0.08 0.08 0.08

Changed location from '' to 'snd_hub'.
The ambient 'snd_hub' (city_silentnight) for location 'snd_hub' is now playing.

--spawn weapon_pistol
WARNING:Couldn't load image: models/weapons/pistol/pistol_mflash
WARNING:Couldn't load image: models/weapons/pistol/pistol_mflash2
WARNING:Couldn't load image: muzzleflash
WARNING:Couldn't load image: models/characters/player/arm2_invis
WARNING:Couldn't load image: textures/decals/testbulletglass1
WARNING:Couldn't load image: textures/decals/hurtmetal
WARNING:Couldn't load image: itemhighlightshell
--give weapon_pistol
--condump mylog.txt
Dumped console text to mylog.txt.
==



Weapon in action:


forward to points 0:24 and 1:51

.

post-13309-0-14764900-1485347184_thumb.jpg

Edited by freyk
  • Like 1

Info: My portfolio and darkmod graphical installer
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Somebody (Sotha?) recently made a gun mod. So you should search for that and use it.

 

The sourcecode has been changed quite substantially from Doom3, and weapon use is one area that's been changed. So you either have to use a clever mod like that one, or you have to reconstruct the changed Doom3 code for gun use and recompile a new executable, and it may have been taken out of the TDM code altogether, in which case you'd have to take it from the original Doom3 code and put it back in TDM.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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Sotha's guns were only for AI use, not the player. For the player, I fear you will have to make a new gun model that includes the arms. When you take a look at the player's weapons you will see that each weapon consists of the weapon itself, the player's arm(s) and a camera point so the game knows from which perspective to look. Maybe for starters you can try to exchange the weapon in one of these models. Still, you will need new animations for the gun, including getting, drawing and putting away the gun, as well as shooting and idle.

 

Edit: You can find the models and animations in the tdm_player.pk4 under models/md5/weapons.

Edited by Destined
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The key question is if that requires sourcecode change or if making the models and animations are sufficient to get it working in game.

 

A modern branch works best if it can be opened like a normal FM.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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I am not sure. It should work with the right definitions and animations (at least in my head, but that has been wrong often enough ;) ). I would treat the gun like the bow, with the drawing animation replaced by an aiming animation. Even the tiring may make sense, when you hold the gun up for a longer time (although I have never actually held a gun, so I am not qualified to judge that). The projectile would have to be changed, of course. One point, that just occured to me, that might need coding assistance, would be that decals have to be created when the bullet hits a wall etc. I am not sure if this can be done via the definition.

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You don't need source code changes me thinks. Check for the files that are used by the bow for example. You have to create said files for your weapon, too. What you need at least are

  • a scriptobject handling the weapons behaviour
  • a viewmodel (playerhand + weapon)
  • an entity definition for the weapon
  • another one for the ammonition
  • maybe a few more things depending on the weapon

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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With my little experience, i have seen those files in the pak file of the weapon.

(and added missing objects from d3 to tdm, like the arm model by copying the d3 files.)

 

I will try to compare the existing files with the crossbow ones.

(but some help from somebody would be nice)

Edited by freyk

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I'm not sure whether it is a good idea to use the arm model from the original doom 3, as it is an asset which is (in difference to the source code) still copyright protected.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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I know.

and in this test stage, i would like to add this gun for test purposes and want to proceed.

(so i can see which other objects are missing or have to be replaced)

 

Or are there other modern guns i can use?

(how about the guns from Phantasm?)

Edited by freyk

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      I've updated the articles for your FMs and your author category at the wiki. Your newer nickname (DeTeEff) now comes first, and the one in parentheses is your older nickname (Fieldmedic). Just to avoid confusing people who played your FMs years ago and remember your older nickname. I've added a wiki article for your latest FM, Who Watches the Watcher?, as part of my current updating efforts. Unless I overlooked something, you have five different FMs so far.
      · 0 replies
    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 4 replies
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
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