This is the Soulforge-machine-style crafting system my last status update was about. As demonstrated through cookery. I wanted something flexible enough to let the player drop arbitrary items in, and respond with a failure state if the recipe calls for two carrots and a turnip, and the player has supplied them but also dropped in a random skull. With an Objectives-based system I couldn't find a way, so I made this instead. craft.pk4.txt