So, as everybody seems to have his own mapping thread, I thought about starting my own. I'm currently working on my map for the "unusual gameplay contest" and just set up a nice working elevator. I took a look one the multi-level elevator tutorial on the wiki and I think that my approach is much more easy to implement, so I thought I could describe it here. The elevator consists out of three parts: - a func_mover entity that will be our elevator-platform - the buttons that will control th
Searching AI's that are grabbing the next available torch Hello everyone. I'm very happy to present you two little scriptobjects that are able to establish a special ai behaviour, as previously announced. Maybe I should first describe what they are doing. One object is used on ai, the other one is used on torches. If an ai using the first scriptobject is into AlertState 3 or 4, thus meaning he is actively searching the player but can't see it right now, and is within the range of a torch usi