So, as everybody seems to have his own mapping thread, I thought about starting my own. I'm currently working on my map for the "unusual gameplay contest" and just set up a nice working elevator. I took a look one the multi-level elevator tutorial on the wiki and I think that my approach is much more easy to implement, so I thought I could describe it here. The elevator consists out of three parts: - a func_mover entity that will be our elevator-platform - the buttons that will control th
UPDATE: AUTOMAP Finally I was able to easen the setup for the automap. Here is the example pk4: automap.pk4.txt What steps need to be done? 1. Create the map: This is obviously up to you, but if you like I can create a wiki article describing an easy approach to this. 2. Set up the location system: You need to use this, as the single pieces of the map are corresponding to single locations. Give the locations unique, remarkable names, like "garden" or "guard_quarters" or whatever.