So, as everybody seems to have his own mapping thread, I thought about starting my own. I'm currently working on my map for the "unusual gameplay contest" and just set up a nice working elevator. I took a look one the multi-level elevator tutorial on the wiki and I think that my approach is much more easy to implement, so I thought I could describe it here. The elevator consists out of three parts: - a func_mover entity that will be our elevator-platform - the buttons that will control th
How to create a diary/note book There once was the question on this forum, if people like taking notes during the game. The answers varied, but there where some who said that they don't like this, as they are playing in the dark for example. The best solution to this problem seem to have some sort of diary that the player can carry around, and in which notes are automatically added once a certain condition is fulfilled. Examples: The player overhears a conversation, in which one guard tell