As the topic already implies, I was able to implement the possibility to disable manual saves done by the player either by quicksaving or via the menu. In addition, I'm going to create an entity which will save the game under a name secified by the mapper when it gets triggered.   The system would allow missions using checkpoint, or a system with limited saving capabilities, like it was done in Hitman for example. It would also allow to add this as something the player could turn on or off in th