I'd really like to fix the way the ASE exporter (and others) orientates the middle edges of the quads it exports. They are opposite of how they should be, as seen in Radiant. To illustrate, I have this pic below - on the left is the original patches that I exported, and on the right is the ASE model that I imported back into Radiant. You'll see how the inner edges are orientated differently, and in this case gives a different shape, and in other cases may affect the way the textures are warpe