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LDAsh last won the day on November 5

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  1. www.violae.net/temp/DR208_Win7midnight.jpg It does jive pretty well with custom themes for Windows 7. From what I understand, the same is (almost) possible with Windows 10 with extra efforts.
  2. Wrong forum to ask about drawcalls, I guess? Peter_Spy... wins...
  3. Perhaps go back and read my original post, or, perhaps STFU? Please, one of the two.
  4. Yeah, facepalm yourself, have fun. You just talked about how more geometry means more work, and so I talked about Daz3D farts, which is very common these days. Now you got me needing to explain your own statements to you and babystep the entire context over, and this isn't the first time, either. No time or energy to do it this time, so I'll just say this - if you can't answer the original question (which you barely bothered to even read) then simply just don't waste time with a reply. Please. For everyone else, here's a link:- https://forums.thedarkmod.com/index.php?/topic/20377-gr
  5. Tell that to folks who fart out characters from Daz3D like it's nothing. Your advice is a bit cynical. Higher polycounts doesn't necessarily correlate to more skill and effort, infact the opposite may be true. But ultimately, the GPU doesn't care if it's artful or not, it's all about numbers, and that's what I was asking about - solid figures, not yet more vague philosophies.
  6. Exactly, which is why I'm asking. This is a good list, but it's from the 7th gen just into the 8th, so this info is quite outdated and is already showing a huge disparity, even though we could safely guess why some numbers are different to others (such as fighting games and games not using all the crazy rendering bells and whistles):- https://forum.beyond3d.com/threads/yes-but-how-many-polygons-an-artist-blog-entry-with-interesting-numbers.39321/ What the internet needs is some Digital Foundry level of inspection into modern (9th gen) titles, that provide info like
  7. I figure this thread is a relevant place to ask... Does anyone know a modern and up-to-date place to find stats and metrics on recent game releases, in terms of polycounts and drawcalls and performance? There's a lot of yabber and vague info floating around everywhere, but extremely difficult to find hard solid numbers since around the early 8th gen consoles. People these days simply don't seem to know. I remember way back, looking through these engine features:- https://www.iddevnet.com/quake4/LevelEditor_Performance.html ...and naively thinking that all game engines would pro
  8. I didn't mean its modern economy, I meant in WWII, the empire's hasty and unconventional attempt at dominating the pacific (for starters). The consensus back then (from what I know of history) is that they were considered unstoppable, simply because Japan did not play by the same rulebook as everyone else and could not be held accountable by anyone but the spirits of their own ancestors. International human rights be damned. Now China is more or less looking at doing the same thing. For a (the only) country that, to this day, holds a grudge against militant Imperial Japan, it sure does
  9. China is just "too strong", eh? Funny, people were saying that about Japan 80 years ago...
  10. Well that sounds lovely Kurshok, but, how practical do you think that is? The problems with the CCP really is a problem with broader Chinese culture, unfortunately. What I'm talking about isn't as radical as it is practical. It's terrible, but letting them conquer Taiwan and setting the stage for complete domination of the pacific and the entire hemisphere is much much worse. Half the planet today, the rest of the planet tomorrow. If you don't want to take a stand, and you have any children, all I can say is - now might be a good time to begin them on lessons in Mand
  11. I agree it's going too far, but in this case it's not a simple matter of assassinating one or two old toads. The brainwashing has run wide, deep and for a very very long time. Something outrageously dramatic is needed and perhaps some (or much) collateral damage is justified, to turn the entire "empire" completely on its head. If you want to talk about the dead bodies of 'civvies', well, China is a great place to start. These bureaucrats have the least regard for the value of human life. ALL life, except theirs. Just to clarify - I have been living in Hong Kong for years now and
  12. I'm increasingly of the opinion that Beijing needs a nuke or two dropped on it, before it drags this entire planet (in its outright delusional attempt to control it) into war, depression, and worse... I wish I was joking.
  13. Anyone else here with 10 different versions of Blender on C:\ to do 10 different things? And comparing dates of add-ons with dates of releases to figure out which version it's for.
  14. So, I went ahead and ripped some guts out of my registry - references to those 'serialised' folders a particular installation was looking for. Rebooted, tried to install, and bam - it behaved nicely!!! And now Unreal Engine is actually launching instead of sitting twiddling its thumbs from the launcher. So yes, it did work and yes it's supported on Windows 7. A side-effect is that the package extracted and made itself at home in my root Y:, of all places. I don't know why, maybe because it has the most free space? Well, Microsoft, don't expect me to just leave all that junk there.
  15. This isn't the first time I've had this issue, but previously I tackled it on WinXP and that wasn't so bad. Now it's Win7 time and far more of a headache than I remember it being. I'm yet to dive into the registry and hack chunks out of that, but I may have to resort to that... This all started when needing to install the 2019 runtime for UE4. Some runtimes are refusing to uninstall, and some newer releases are refusing to install unless that happens. I run into this error:- Windows Installer The feature you are trying to use is on a network resource that is unavailable.
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