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LDAsh last won the day on December 25 2020

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  1. I agree and I think it's the right way to go. It is a complex tool so I don't see the need to dumb it down for newcomers. If they feel overwhelmed and just quit, well maybe they do that a lot in their life? Having all of the buttons and fields and checkboxes right in front of you means you can sit back and just look it all over, and feel more encouraged to just toy with something to see if you can figure out what it actually does.
  2. Ah, it was missing a material for the defaultPointLight, so the projection was essentially black and so maybe the lights were working all along. Thanks!
  3. I set my game to TDM in DR and project as custom mod. Originally all of the textures are JPG but where needed I have been converting files, TGA/DDS. AFAIK, they all should work, even with the basic MTRs they have. The folder has the game exe and the defs pack. Perhaps it needs more than that but I don't know. If it does support Quake 4, I should have lights already, because they do work in QuakeEDIT in the Quake4.exe and defs. Something from TDM I'm missing?
  4. These have never worked for me, but I installed TDM 2.0.9 and DR 2.11 and was looking at maps and all the lights work. I've done a lot of experiments with my own materials, and nothing ever worked so far, so I wonder if it's because Quake 4 is the set game? Is this only for TDM or should it work for all supported games? Or maybe it's my materials or my lights?
  5. RazorFist arcade - Thief Deadly Shadows. https://www.youtube.com/watch?v=2PvzjJlg0p8 I completely agree how underrated this game is and how a lot of the hate was unwarranted. I had a lot of fun with it and was thoroughly immersed and creeped out, despite its shortcomings.
  6. My memory isn't the best, but I recall the Q4 portals I mentioned would adjust its fading based on player distance, a value directly related to player distance, as opposed to boolean trigger an ultimate fade in or out. Correct me if I'm wrong but that sounds tricky with scripting workarounds.
  7. The smooth distance-based portals that Q4 had would have been perfect for this. It would enable windows to block vis until the player is at a certain distance, then fade in. If done with care, a placeholder texture (or even cubemap, etc) could disguise this effect nicely, and everything could be a smooth transition. Don't think Doom3 engine had this feature, though.
  8. LDAsh

    3D editors

    In countries like USA, at least, no company can retroactively restrict permissions already granted by an existing license agreement. All they can do is update it for a newer version. There are precedents for this. Whether or not something is open source has very little to do with it. It's always a shame to see overreactions and folks choking themselves out over this stuff. It must make productivity seem almost impossible.
  9. LDAsh

    3D editors

    Can you elaborate on your definition of "proprietary" and its implications for users? I am just curious what stops a young (broke) developer from using a piece of free software that can be used commercially.
  10. LDAsh

    3D editors

    Just my kind of topic! I've been (attempting) curating a list of free software for game development here:- www.violationentertainment.com/forum/viewtopic.php?f=27&t=414 www.violationentertainment.com/wiki/tiki-index.php?page=Free Every now and again I go through it looking for 404s and not shy about outright uploading the latest versions I have to my own webhost, and waiting patiently for any potential C&Ds. Hopefully I would keep doing that until the day I die.
  11. Here's an even lower-poly version, for distant shadow-casting. I quickly threw it into MeshLab and didn't tidy it up after, but I figure it's only for shadows and hopefully would be fine. Again, sorry for not making it 100% compatible with idTech4 outright. Maybe when I get back to my own country and settle in, I'd have another look at it. www.violae.net/temp/threedscansbootlegeve1exp9.zip
  12. http://www.violae.net/temp/threedscansbootlegeve1.jpg It's not at all often I have anything to share suitable for TDM, but I thought this might be suitable. Originally from here:- http://threedscans.com/uncategorized/bootleg-eve/ The 2K textures are a mixture of what I've baked from the original 3-million triangle model, what I've painted in using Blender, and some CC0 textures from www.goodtextures.com - so everything remains under the CC0 license. Anyone is welcome to use it. There are 3 LODs - 13K, 6K and 2K, with the 2K version also for the shadow-casting. For the size, ro
  13. Ricky Berwick lays the smackdown with the sickest burn ever:- https://www.youtube.com/watch?v=KfQSFd52WnY
  14. www.violae.net/temp/DR208_Win7midnight.jpg It does jive pretty well with custom themes for Windows 7. From what I understand, the same is (almost) possible with Windows 10 with extra efforts.
  15. Wrong forum to ask about drawcalls, I guess? Peter_Spy... wins...
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