Jump to content
The Dark Mod Forums

Wellingtoncrab

Member
  • Content Count

    5
  • Joined

  • Last visited

Community Reputation

1 Neutral

About Wellingtoncrab

  • Rank
    Newbie

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. @peter_spyha yeah - been that way for years! I imagine they basically have a depreciated business model as I don’t think there are so many people looking for single angle photos (many which are untileable) to convert into materials these days. Though I guess they have some PBR stuff now. But if you were diligent with your 15 free credits per month you could get a decent reference stockpile. Some of mine I downloaded probably over a decade ago - who knows maybe even their licensing info was different back then.
  2. Hi Everyone, I am jumping over from the discord, from a tangentially related discussion which was occurring there regarding including “licensed” assets in FMs. Admittedly as a new author the idea that I could not include ostensibly “free” textures or ones I had purchased with a commercial license in my FM did not occur to me, though it retrospect it was perhaps obvious. One of the reasons this did not occur to me as I have years of images I have gotten from sources like cgtextures.com, many of which I used to use when I was tinkering around with TDS editing and I recognized right away man
  3. Hey Obsttorte, Thanks again for posting these scripts on here as they cover a lot of features I want to incorporate into my map! I am trying to add a log book which this diary script seems set to perfectly address. I know you wrote the script a long while ago but I am running into an issue where my log book isn't able to contain more than 126 characters - at that point it seems to stop accepting any additional text. This doesn't seem to matter if the source feeding the log is a single long gui_message or multiple smaller ones - once it hits this limit it stops. I have gone through the co
  4. Hey Obsttorte, First off I just want to say thank you! - I have learned so much just watching your tutorial videos. This script is amazing and was incredibly easy to implement. I did encounter an issue and I am wondering if I have set up the player observer script incorrectly. In my map when I have the "observer" script object active on the info_locationsettings entity it works just as it should except it seems to prevent any call_on_entry or call_on_exit scripts I have on any info_location entities from running anymore - I can't even get them to print to console. I am an incredible
×
×
  • Create New...