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A Collector's Errand So thebigh and I, have created a little tribute map in honour of Mircea Kitsune. The FM is set in the TDM universe with nod's to some of the gameplay elements in MK's own mission's. And the map itself was loosely based of one of thebigh's abandoned maps, which has then been heavily customised and had multiple detail passes into what you now see. The mission is small and and relatively simple, so shouldn't be too hard for most players. Enjoy and have fun Notes: - TDM 2.14 or later is REQUIRED to play this mission. - Build time roughly 65hrs. Download Link: - (v0.31) - https://mega.nz/file/2AskyBJD#K_sSxWKKt5x-UTOUd4GlKWobfFHVUdkDDgTn82r-t-k Credits: - MirceaKitsune - anthro characters - thebigh - custom textures - wellingtoncrab - new textures in tdm 2.14 - Jackfarmer - briefing video - datiswous - subtitles Voice acting: Bikerdude - Prankster thief, Grumbling watchman Gunmetal - Annoyed thief thebigh - Slacker watchman Ed the Djinn - Briefing voiceover Beta Testers: - datiswous - wesp5 - joebarnin16 points
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10 points
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Howdy! codereader has invited me to join the community after I pushed a few PRs to the DarkRadiant repo. Some stuff that I pushed: Array Modifier: Duplicates selected brushes/entities in configurable array patterns. Scatter Tool: Scatters copies of selected objects across surfaces with configurable parameters. Polygon Tool: Draw arbitrary polygon shapes in the 2D ortho views, allowing for a Doom 1-map editing workflow. Decal Shooter: Point-and-click tool for placing decal textures onto surfaces directly from the 3D camera view. Terrain Generator: Procedural terrain generation using Perlin and Simplex noise algorithms. CSG Intersect: Computes the intersection of selected brushes, keeping only the overlapping volume. Most of these were ideas/requests from the id tech 4 community on Discord, but would also like to hear what other stuff could be added.9 points
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First, about the speedrun... And about the mission itself, it is wonderful! I played for 6 hours and had a blast exploring to find the special loot items, haven't figured out most of the safes but I think I got almost everything else. The daylight was a bit frustrating early on, but I adapted by finding alternate ways around and then clearing areas out with the blackjack so I could climb in peace. The many "shortcut doors" are great, they give a nice feeling of permanent progress while exploring. Thank you for making this, it's an achievement!8 points
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Sorry to bring up old thread but I also wanted to share my gratitude for this mod. It is very impressive that volunteer group of people have been able to create such an impressive mod with all the features you could wish for. Not only is this a tastefully made continuation of the Thief legacy, it is also a show of skill and dedication over the years. What I find particularly nice is the fact that improvements are still made, like the fact that load times have been optimized to be lightning quick and user interface can be tweaked to hearts content, sound system has hrtf-support, graphical fidelity can be tweaked as much as you like and well - there is no end to the features available. What I find particularly impressive is the fluidity of the gameplay and the apparent simplicity of the user interface which doesn't feel limiting in any way, it is an interesting effect by the way. But, all in all, job well done everyone concerned - IMHO you deserve praise all around.8 points
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My god this mission is incredible. I'm so lost and I don't care.7 points
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The v0.31 update is now in the mission database!6 points
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I deliberately made the choice to just to use MK and leave it at that. This is NOT the forum NOR time for this type of discussion and quite frankly it's inappropriate. @thebigh@taffernicus If you guys want to make a small mission in MK's honour I would be happy to help, drop me a PM on here or Discord (while we can still use it...)5 points
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This pinned thread's purpose is to collect links to all the discussion threads for new features to be added in 2.14: https://forums.thedarkmod.com/index.php?/topic/23080-214-new-and-updated-assets/ https://forums.thedarkmod.com/index.php?/topic/23072-214-mirrors-and-remotes-resolution-and-optimizations/ https://forums.thedarkmod.com/index.php?/topic/23070-214-tdm-version-macros-and-x-ray-breaking-change/ https://forums.thedarkmod.com/index.php?/topic/23071-214-in-game-screenshot-as-menu-background/ https://forums.thedarkmod.com/index.php?/topic/23073-214-interactible-projected-decals/ https://forums.thedarkmod.com/index.php?/topic/23074-214-new-smoke-generation-system/ https://forums.thedarkmod.com/index.php?/topic/23088-214-beta-ko-non-elite-ai-after-flash/ https://forums.thedarkmod.com/index.php?/topic/23087-214-beta-frob-changes-additions/ https://forums.thedarkmod.com/index.php?/topic/22736-font-localization/page/2/#findComment-503417 Maybe: https://forums.thedarkmod.com/index.php?/topic/23104-script-debugger/ As well as older Feature Collection Threads: [2.13] Feature Discussion Threads [2.12] Feature discussion threads [2.11] Feature discussion threads [2.10] Feature discussion threads5 points
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Oh my gosh, I just realized, I will have my 20 year Dark Mod anniversary this year. I've literally spent half my life with The Dark Mod. That's crazy!!5 points
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"Nothing beats the smooth taste of a Gerhard's Gold" -Unattributed DISPLACEMENT has been updated to Version 4 = DOWNLOAD = -Some main menu gui fonts that presented as black on black have been fixed -In-game map screens now include the cursor -Fixed some torchers which did not affect the light gem -Fixed various issues with readables -Various minor polish and bug fixes have been addressed *The download link in the main post is also current.* @irisxas this works in 2.13 my best guess is the issue with the latches not opening is related to an issue with the .frob() script event in 2.144 points
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You can set up a hidden objective with the "AI is alerted" component and then have it call a script, or you can put together something like this and call it however you wish: void alert_sound() { ai guard = $atdm_ai_townsfolk_commoner_3; // Or whatever the name of your ai is if (guard.AI_AlertIndex == 5 && !guard.AI_KNOCKEDOUT && !guard.AI_DEAD) { sys.println("Speaker is triggered upon alert"); sys.trigger($alert_speaker); } } "AI_AlertIndex" is the key you're looking for, I believe. It goes from 1 to 5: 1 being idle, 5 being Combat4 points
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4 points
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The post by her friend linked above said so, and so does her furaffinity profile page. But even ignoring that, "not saying" does not mean "male" - just avoid using any pronouns then (like Bikerdude did) or use the generic they/them (like you just did). So everything we know (both from those furaffinity posts and the "not telling" gender here) indicates that Mircea Kitsune did not prefer male pronouns - we should respect that, especially in a topic that mourns this tragic death. (Side-Note: In case the comment in my initial post seemed a bit over the top, please keep in mind that there was at least one very disrespectful post there that has thankfully been deleted since)4 points
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Thanks Bikerdude. And sorry Bikerdude, thebigh and all for my impulsive behavior here. Carry on please.4 points
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feel free to ignore, this have nothing to do gameplay whatsoever an accidental encounter so a ladder can fly you away. It's not just books and rope arrows that can be used for flying4 points
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Spent the night enjoying the research of good old friends and on youtube found some (not friends but more or less well known ) @datiswous -> you like Bass - so here : and a wonderful Darmstadt Combo (sad they didn´t made bigger career) if you're not tranced enough !!!! - start the next one 1:30 after the first ! to hear both at once (perhaps you have to stop one for milliseconds to fit the rhythm to the good mood ) and a long ago student-band from Mainz/Wiesbaden : " Armadillo Texas Huch! " and a bit more in Daevid Allen RadioGnome style a link to the full RadioGnom-triologie on YT and the best version of a most loved song : Candy Dulfer --- Lily Was Here sorry if it's too much in one post ---I am sure that you will at least love the last one3 points
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Wait... is that what ive been doing all the time??? HE ATE THE SNAILS??????????? EWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW3 points
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I needed the tea to wash down all the3 points
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Let's Supreme Ghost Displacement Premieres Sunday, March 8th at 1pm ET (6pm/18:00 CET). Come join us in the live chat! This one is 4 hours3 points
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Never in my life did i imagine that someone would produce a mission on par with hazard pay! I bow my head before you two. This is masterpiece. Ohhhh I am obsessed.3 points
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Displacement v4 is now in the mission database! Thanks again!3 points
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Nice little mission. The lovely tribute at the start was well worded; I liked that.3 points
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Sorry for the delay. ( was celebrating my kid's birthday yesterday ) This is now available in the mission database!3 points
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@wesp5 and I have recently been in contact to see if we could address some inconsistencies between the Unofficial Patch and the TDM Modpack and wesp5 was very receptive and took some decisions and the Unofficial Patch received an update yesterday. Fans of the Unofficial Patch: make sure to update! The Unofficial Patch and the TDM Modpack can be used together. Let us know if you detect any incompatibilities. I really appreciate your cooperation wesp5! Thank you. (I suggest you keep the opening post of this topic up to date)3 points
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3 points
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Deep into my ghost run of this one now. I have a few questions: Also, to the entire TDM team, can you guys please please please implement a way to be able to see and move the cursor on screen when you have a map pulled up. It is already implemented when you pull up the inventory, so I don't see how it could be that tough to do. Plus, who wants to move or look around while they have the map up anyway? What I really wish is for us to be able to take notes on the map like in Thief, but at least pulling up the cursor would be so so helpful. Edit: Oh, and no stuck guards so far.3 points
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Just finished this! Completely blown away... loved every second! The universe you're putting together through readables, maps and DarkRadiant descriptions is awesome. that audio drama at the museum!3 points
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Fixed! :-) Revision: 11188 #6688: FIX Drop item to hands will select next item if stack is empty, which can sometimes cause multiple items to be selected.3 points
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Wow...AI came back with MESA_GL_VERSION_OVERRIDE=3.3 box64 ./thedarkmod.x64 and it works! Bikerdude, time for me to catchup thieving where I left off a few years ago... this is gonna be fun! Thanks to all for the help.3 points
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What a magnificent mission, loving all the custom elements and atmosphere. Bravo. Many thanks!3 points
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Thanks again! Displacement v3 is now in the mission database.3 points
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https://store.epicgames.com/pl/free-games "Nobody Wants to Die" and "The Darkside Detective A Fumble in the Dark". First part of "The Darkside Detective" was free on Epic in the past and I enjoyed it even though it's a short game for children with zero difficulty level.3 points
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Back in 2024, I spent a lot of time updating & tweaking almost every aspect of each of the 3 missions. There is a visual and perf upgrade across the board. @STiFUthose rays in the forest are from memory, decal patches and were in place from the original version of the campaign.3 points
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Stop misgendering her. The furaffinity journal entry makes it very clear that it is a she/her. https://www.furaffinity.net/journal/112419333 points
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Something I started preparing back on Saturday evening, just a few days ago. This is largelly something of a practice exercise, but I do plan to incorporate it into one of my FMs. A town hall (or city hall) buidling. It's based on a real world building and I'm trying to make it as similar as possible. You can guess which real world building I've used as a very direct source of inspiration. I'll only reveal it goes back to 1505.3 points
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Figured it out. You have to define melee sets, and then give the AI the def_melee_set spawnarg. See tdm_ai_melee_sets.def for details/examples. Define 3 melee sets, one for each difficulty level. E.g., entityDef atdm:ai_melee_set_my_custom_normal { "editor_usage" "Melee difficulty set for my custom AI" "editor_displayFolder" "AI/Internal" "inherit" "atdm:ai_melee_set_base" // faster attacks "anim_rate_melee_attack_rl" "1.5" "anim_rate_melee_attack_lr" "1.5" "anim_rate_melee_attack_over" "1.5" } Create two more, one for atdm:ai_melee_set_my_custom_hard and atdm:ai_melee_set_my_custom_expert. Then, on your AI, add the following spawnarg: "def_melee_set" "atdm:ai_melee_set_my_custom" Restart DM, and it should work fine.2 points
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I use Debian because it is just general purpose distro you can use for just about anything and it is volunteer driven, instead a corporate product. But admittedly it is not as streamlined and beginner friendly like some more popular distros are. And I would like to think Linux might be more secure and private, but of course it still requires user to have some sense using it. Nowadays you can even use Proton or Wine to run most Windows programs somewhat well and of course, Dark Mod works beautifully on it, thank you very much.2 points
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"He is not of the blood. His kin laid no stone. For us these things hold no mystery." -Lady Blackbriar DISPLACEMENT has been updated to Version 3 = DOWNLOAD = -The Magpie Lens "on" effect has been replaced with a simpler inventory icon based on/off indicator which is (hopefully) less breakable and at minimum less impactful if it breaks -Instances of loot which were not glinting with the lens have been fixed -Mysterious missing light fixture has been replaced -Various minor polish and bug fixes have been addressed *The download link in the main post is also current.*2 points
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2 points
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This is an invitation for anyone fluent in a non-English but TDM-supported language to review in the next 4-5 weeks how well AI LLM did in translating a small mission into your language. Details and link just posted at... Thanks!2 points
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I added the info here: https://wiki.thedarkmod.com/index.php?title=Starting_to_Model_for_TDM#Modeling_Software2 points
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2 points
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Should there be some cutscene at the end? I found all the relics and Curio´s items, then went to sit in the chair in the red room, and that was it (still played and finished v1 on 2.13, because I was pretty far along). Anyways, time to say huge thank you to both of the creators and all the lovely people who were helping to test this mission - this has to be the most unique mission I have played so far on Dark mod - the (New) weird combination of aesthetically pleasing leveldesign and unclear story, sooo many options of entering and finding out unique "quests" and safe opening combinations is unheard/seen/played of. People in forums say its combination of Dishonored and Bioshock, I would add a hint of Dark Souls in the story area, mixed with Twin Peaks, and you start to get an idea. Although I am playing fanmissions from the very beginning of the mod´s existence, I felt completely lost here and I enjoyed that. I also didn´t know how to solve many of the combinations until I got a hint - overwhelmed by all the entry options and connectedness of the space(s) to the beauty of individual set pieces (I felt like a tourist, taking screenshots of almost everything). And the music! My goodness, that beautiful non-cacophonic chill music just begged me to stay and listen. I immediately recommended this mission in another forums where I am active, so hopefully people will get to play it. Well done, everyone, this is a threat. PS: Can I politely ask you to get together with Bikerdude, Kingsal, Sotha, Melan, Goldwell and anybody else who´s willing and put together an official campaign, please? Pretty please?2 points
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Yes but it is important to be respectful in the end.2 points
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We should collaborate on a mission in Mircea's honour, like we've done in the past for Sir Taffsalot and Grayman. I no longer feel up to creating a whole mission on my own, but I'll definitely help where I can.2 points
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I totally forgot how fun NHAT was and still is. I had only played the original mission-by-mission release back then, so this re-master of sorts is really cool for my playtesting of 2.14 and my dynamic HUD project right now. The campaign format also gives it a really nice flow. I just finished mission two and took a short stroll into the forest afterwards. It seems like that forest has received the most significant overhaul, so far. In mission two, you maybe went a little overboard with those window god rays every where, but hey, it's fine. Still a great campaign!!2 points
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Arriving today at all libraries across the Empire, you'll now get to enjoy over 20 new book covers sourced from the Public Domain. Ranging from spellbooks to shiny ornate tomes and outright strange volumes, this pack has everything you need to add that extra bit of spice to your bookshelves. Brought to you by @Bikerdude and myself, we would like to remind you that: Yes, you can judge a book by its cover! You can download the pack here: https://drive.google.com/file/d/1pT31cbmk1n7GQ94LUvfk3GwHnmaXGNDK/view?usp=sharing Happy reading, Taffers!2 points
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2 points
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I think I like songs without songtext, reacuring melodies with a certain atmosphere...2 points