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To all devs - I am an Unreal Engine developer. While UE is heavily templated with macros galore, I do understand the underpinnings of it quite well since I have been studying their source code for the past 3 years. I am currently making some Editor plugin utilities to bridge the gap between newcomers to the engine, and the Engine itself. I have loved TDM since I first encountered it a few years ago, but I was honestly dismayed at how few fan missions were being created. That being said, some of these missions in the past year are incredibly well developed, almost to the point that it is amazing to think they were developed in an engine that is as old as it is. But I do believe one of the barriers to entry is that DarkRadiant is a bit daunting for a noob, and I would like to give it somewhat of a facelift to make it a bit more user friendly without affecting the underlying map generation and building processes. I also have some ideas on how to improve the rendering performance, especially in larger areas with many portals. I am going to implement them into my own local build to really flesh them out, and then submit for review and eventual inclusion to the build. I am certainly not gods gift to programming, and I am an admittedly terrible thief, but I do have quite a bit of development experience that I believe could be helpful to bring this along. Just want to give my 2 cents back to a project that has really kept the Thief idea going. Now to crack open some source and grab a beer... Thanks! JavaGod8 points
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7 points
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Yep, @Baal and @Amadeus have been doing a bunch of scripting for a new feature that has expanded gameplay. @Baal is also helping me completely rebuild another section of one of the maps.5 points
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Just posted an overview piece about 3 different "Tips" systems for TDM at https://wiki.thedarkmod.com/index.php?title=Showing_Tips_for_Players, a side dish of some I18N work.5 points
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There are two 'search" animations. I would like to replace the first one with all of its variants (sword, torch). Edit: fixed left pauldron.5 points
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I am working on improvements I can make to all.lang. The potential scope of work is overwhelmning, so I'm focusing at this time on the Main Menu, particularly Settings. I'd appreciate your review of the workplan, which has 3 main components - 1) commenting-out #str phrases no longer useful 2) adding #str to replace phrases hard-coded in English, in the relevant GUI files. a) in [English] b) in other languages (using AI) 3) For existing Settings #str in the GUI files, that were translated for some languages: do the remaining languages (using AI). I'm excluding this - - strings in *.cpp files - translations into Dutch and Swedish, where almost all strings are untranslated. Each of these is a project in itself, and I'm not up to it currently. Reviewers... My base is the 2.14 all.lang. If you know of 2.15 changes that could affect individual #str, please mention it here Details I have a revised all.lang WIP with the following changes done so far: - Group (1) work in both [English] and all other sections, as summarized and itemized here... - Group (2a), only in [English] so far, as summarized and itemized here... Workplan for Group 3 is WIP.4 points
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Recently I upgraded my wife's computer from a Ryzen 5800X3D to AM5 Ryzen 9800X3D. We usually play at 1440p or 4k on the TV, so I wasn't expecting much in the way of FPS improvement. Holy crap was I wrong! I don't understand exactly why it's so much better but it IS SO much better. The PC was no slouch before, 5800X3D CPU, Radeon 7900XTX GPU, 32GB DDR 3600 CL16 RAM. But in Elden Ring, with 4k textures, 8k shadows and Force Dynamic Lights mod, many areas of the game would drop from 120 fps down to 60-80. In the same areas, it's staying pretty much locked at 120FPS. And in TDM, playing IRIS last night, in the opening scene where you go out the door and stand next to the lamp and look up, the game would drop from 300 FPS down to 220-250 FPS. Now it's staying locked at 300 FPS. Hella impressive.4 points
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I finished a small project today that made me want to quit my current game project and make a stealth game. Imagine if Thief had a second gem, a sound gem. It shows how much environment noise is there to drown your own footsteps. Then in addition to turning off lights and dousing torches, you have to turn on machinery, wait for thunder to cross a tile floor, etc.4 points
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Dear TDM folk, If anyone would like a break from the lovely summer weather, I'm offering you a couple of hours sitting at your keyboard in a dimly-lit room. Thank you if you can spare some time. Cheers, Groden4 points
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I updated walk_alerted, walk_lantern and walk_torch to fix the elbows. I swapped walk_alert_hammer, walk_alerted_bow and walk_alerted_torch with new versions. Old animations were stiff.4 points
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Yes. Usually I K.O. everyone if possible. This is my favorite mechanic lol.4 points
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"Out of all the districts in Bridgeport, the Pagan Quarter is probably the second worst... it's certainly the last place I'd want to live. Sadly, I don't have a choice in the matter." It's with great pleasure that I present my third Dark Mod FM, "The Maybury Idol, Part 1: A Trip to the Museum" https://www.thedarkmod.com/missiondetails/?internalName=maybury1 This is the first in a planned 4-part series which is largely already plotted out to conclusion, and I'm planning to get started on Part 2 soon. Compared to the last FM I submitted, this one is a lot more linear and story-driven, but it also includes conversations and a mid-mission cutscene... which along with learning some basic scripting has really opened up a lot of possibilities in mission creation, and I'm looking forward to putting the lessons learned here to use in future. I'd like to thank everybody in the Beta Testing thread for ironing out the many, many wrinkles that came up and for offering helping advice in how to patch up the map's shortcomings: @Baal, @Cambridge Spy, @Bikerdude, @wesp5, @Bergante, @Keruah, and @tapewolf I hope you enjoy it.3 points
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3 points
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Kann ich alles nicht nachvollziehen was du da von dir gibst, auch nicht das du dich extra in einem Forum anmeldest nur um rumzustänkern über ein Spiel das dir kostenlos angeboten wird. Ich bin auch kein professioneller Spieler und auch mit weit über 70 erlebten Sonnenumrundungen von meinen Reaktionszeiten junger Spieler weit entfernt, aber bis jetzt hab ich jede Mission mit einer Überzahl von Pfeilen beenden können. Sehr zu empfehlen mal in die mitgelieferten Übungsmissionen vorbeizuschauen um Zielen und Schiessen zu üben. Das Schwert hab ich bis jetzt nur sehr selten gebraucht, aber wenn, dann auch erfolgreich, aber damit einem erfahrenen Soldaten bekämpfen zu wollen zeigt nur das du auch nicht in der Lage bist den Sinn von "heimlich" zu begreifen. Dazu braucht man eben nur ein wenig Intelligenz, Geschick, Planung und Strategie die in dem Spiel nunmal notwendig ist. Ein wenig Respekt und Erziehung zu lernen wäre auch nicht falsch ---- I can't understand anything you're saying, including the fact that you're registering in a forum just to complain about a game that's being offered to you for free. I'm not a professional player either, and with well over 70 trips around the sun I'm far from the reaction times of young players, but so far I've been able to finish every mission with an excess of arrows. Highly recommended to take a look at the included training missions to practice aiming and shooting. I've only used the sword very rarely so far, but when I did, it was successful. Wanting to use it to fight an experienced soldier just shows that you're not able to understand the meaning of "stealth". All you need is a little intelligence, skill, planning and strategy, which is necessary in this game. Learning a little respect and education wouldn't be wrong either3 points
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"Waaa waaaa waaaaah! I suck at stealth and everyone else is to blame"3 points
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The post editor for the dark themes should be working again. Apologies for the inconvenience.3 points
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3 points
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3 points
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2 points
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And unlike the platformer and pretty much every other project I worked on, this flight sim seems to be the least interesting for the outside world! I can't get anyone hyped about it but me. So the market has sent me very negative signals about it so far, which weights a lot on my decision to keep working on it.2 points
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2 points
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Hello, At long last - at long freaking last - I finally got into The Dark Mod. Back when I was a teenager/young adult, about 20 years ago, I wasn't too keen on the idea of The Dark Mod. Since it didn't use the Eidos IP, it felt more like a knockoff than a tribute. Looking back, I noticed that in 2009 I even posted a thread here about how much I loved TDM, but at the time I didn't have a decent computer, and the experience was ruined by bugs. Then, after 2010, when I finally got a good gaming rig, I became completely absorbed in World of Warcraft, LOTRO, and other MMORPGs, so I never really gave new single-player games much attention. I still revisited Thief 1 and Thief 2, replayed fan campaigns, and so on, but I never seriously got into TDM. I also played Thief (2014). At first I liked it, but I eventually ended up disappointed by the lack of variety, the absence of the old lore, the Hammerites and Pagans - you know, all the things that make Thief feel like Thief. Now, with the upcoming reboot on the horizon, I've replayed The Dark Project, The Metal Age, Deadly Shadows, T2X, and even Thief (2014) - yeah, I'm a masochist, I know - and I finally decided to give The Dark Mod the time it deserved. This time I completed Tears of St. Lucia, and then, over the course of just two days, I finished the entire William Steele campaign. I was blown away by how good it was. The detective mission, where you discover the disguise and eventually confront the killer, was fantastic, and the bank mission was absolutely gorgeous. So now I'm looking for more missions. Being almost 40 rather than a teenager, I have a pretty good idea of what I enjoy. Here's what I'm looking for: Cathedrals and churches - these are always my number one choice. I don't enjoy forced ghosting missions. No-kill is perfectly fine, and I don't mind if blackjacking is allowed, but mandatory ghosting isn't my thing. I'm not a huge fan of complicated puzzles that require piecing together clues from lots of different written sources. It wasn't an issue in the William Steele campaign since I played on Normal difficulty, though. I love rooftops, so I'd definitely like more missions featuring them. That said, I think verticality is a bit overrated these days and overused by many modern Thief FM authors. I enjoy believable cities with accessible rooftops, but I'm not a fan of skyscraper-like climbing mazes. In fact, I think the final William Steele missions came close to crossing that line, although I still enjoyed the way the climbing was integrated into reaching the rooftops. I'm not particularly interested in horror or zombie-themed missions. Classic mansion/manor heists are always welcome - I never get tired of those. Regards, Svetlio2 points
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Both actually lol. Her computer is hooked up the the 77inch 144hz QDOLED Samsung TV, so she got the 7900XTX GPU and the better CPU. Also has a 360hz 1440p QDOLED Alienware monitor for the PC The CPU, Motherboard and Ram are going into a build for the kids first PC. We're going to be putting it together and they're buying the case, psu and cooler with their money to complete the build. Snagged a 2070Super off Ebay for cheap, they mostly play minecraft and roblox so that should be good.2 points
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I assume you use my Unofficial Patch which fixes my main issue with blackjacking in TDM which is the magical immunity many enemies get once they are alerted. With that removed it's much easier to knock everybody out than before! And I must admit that I indeed messed up the modified holy water usage recently, but I already fixed that in the last update, so please download the latest version.2 points
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2 points
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Wenn du meinst. Englisch ist hier übrigens die Hauptsprache, wenn du möchtest, dass dich jemand versteht.2 points
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Yes, it was the theme setting which hides the whole interface of the message box. I switched to the light theme (it's anyway set in dark theme filter by the browser, showing any web in dark theme) and now it's all OK. Somewhat strange, because the forum dark theme a day before worked without problems, except yesterday and today where the textbox was completly black.2 points
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There were no photorealistic games 15 years ago and even today you can hardly call newest games that.2 points
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I have deleted them in the core script recently. They were not used in any released mission. I have suggested a trivial replacement to the author in the beta thread.2 points
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Thanks again. The mission database has been updated!2 points
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That's encouraging. You can tell the GOG people understand what makes Thief special, which makes me confident that they'll be responsible with it.2 points
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Got another email from GOG, linking to this video on their secondary channel:2 points
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2 points
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Yesterday I went for a short mission. I expected a regular manor heist. And it was, but it wasn't. The guy was really scary and the total mood of the scene changed from foolish to spooky. The map has superb lighting and lots of subtle details that make it quite immersive and complete. After playing I went to this thread to find more info on the spooky guy. Alas, no explanations here, except for the explanation of typical creepy plot twists in Mircea's missions. Nice to see the noclip surprises: Would definitely recommend!2 points
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I did this exact thing in The Lieutenant 3. Have a look at the map script it's all handled there. I think I used camera guis layered on top of each other and switched them on/off. https://github.com/FrostSalamander/lt3/blob/main/maps/lt3.script2 points
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2 points
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Looks good, i need to add more games into my steam or GoG library1 point
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The preservation project and the remaster don't have anything to do with each other though, as far as I'm aware. And, why GOG of all the games people asked for preservation chose one that is so well preserved by the community already will probably always remain a mystery to me.1 point
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1 point
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I will test some more and get back here after it. Thank you for your help so far -it's always a good thing having someone to talk to with knowledge instead of random Google searches.1 point
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1 point
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hmm been mostly into newer winter nights / diablo style gaming for rpg's i really liked the witcher series and besides not being a fan of turn based games i adored baldurs gate 3. atm looking forward toThe Blood of Dawnwalker which is a game created by some veterans that split of from cd project red (witcher developers). it is a game about vampires and you play as one but can determine if you want to be on the side of good or bad. https://store.steampowered.com/app/3751260/The_Blood_of_Dawnwalker/1 point
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Well with the second round of prices rises hitting consoles, might be time to build a Steam machine that looks like an xbox something like the Kolink Rocket Complex, or the Phanteks Evolv Shift 2 I like that phanteks case, reminds me of the Corsair one and looks more premium than the Kolink. But if your on a budget then the Kolink cant be beaten. TPU did a review of the shift2 back in 2021 - https://www.techpowerup.com/review/phanteks-evolv-shift-2/7.html1 point
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Too big imho, The silverstone Sugo16 is smaller - https://www.silverstonetek.com/en/product/info/computer-chassis/SUGO16/ Or if you want to go Xbox style tower and save £45, the KOLINK Rocket Complex - https://kolink.eu/Home/case-1/mini-itx-2/rocket-complex.html1 point
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not a cube but a classy cabby for steamos -> https://raijintek.com/thetis-classic/ also a model with a glass panel if you absolutely need to get a sleep disorder from all the lighting inside . this is one of the last producers who still make alu cases and they are top notch. rajintek also delivers a pretty brutal GPU cooler which can be used on multiple cards. the cabby despite being pretty compact has enough space to fit a pretty beefy gfx card (320 mm). it also comes with space for a 240 aio cooler which they also produce several models of. this model uses standard ATX format, if you want something even more compact they also have this version for itx -> https://raijintek.com/metis-plus/ or https://raijintek.com/styx/ for micro ATX1 point