Jump to content
The Dark Mod Forums

New Horizon

Active Developer
  • Posts

    13890
  • Joined

  • Last visited

  • Days Won

    40

New Horizon last won the day on June 17

New Horizon had the most liked content!

Reputation

652 Legendary

4 Followers

About New Horizon

  • Birthday 03/09/1975

Profile Information

  • Gender
    Male

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I don't think a new editor would be needed. From my understanding, the Kex engine is a wrapper of sorts that runs the original game code while stripping out the outdated graphics and audio systems for modern ones. I'm curious to know if they were able to do all this the leaked Dark Engine source code. No doubt would have made it easier.
  2. It's pre-alpha which I think a lot of people probably missed with the small text at the bottom of the video. This is just a trailer to reveal it's coming, not a finished release trailer. I suspect it will look much better later. Might not please us all but I'm sure the quality will be good. I do hope the the new campaign that Atari slipped out in its promotion is true though. That would be unheard of...especially if some former LGS Devs were working on it. Could bridge the gap between Thief 1 and 2.
  3. I'm sure the finished product will look different. It's says 'pre-alpha' at the bottom of the video so I expect we may be in for a treat come release time. One post said a brand new campaign is bundled in? I wonder if Terri and Stephen were brought in to record lines for that?
  4. I've noticed in recent videos that there is some weird camera clipping going on with the arms. Anyone else seeing that? Specifically when putting the sword away. Is that just with this modification? I don't remember that being an issue.
  5. I voted Windows 10 and 11 but I also have an intel iMac with OS 15.7.3
  6. Well, I still have that picture. I'll restore it for a week before updating to something more recent. haha
  7. Passions ran high in the early days. Everyone wanted things to be the absolute best they could and that often lead to disagreements. It also didn't help that this was a global team and many contributors had English as a second language...I think quite often phrasing was interpreted differently.
  8. Wouldn't that depend on what tools the fan mission author grants? If they include the reusable knock out arrow, then perhaps there is no blackjack provided in the mission...which then makes it tricky because you have to find that knock out arrow in order to re-use it. That could be challenging and you might end up losing it completely. Lots of gameplay options to be had there.
  9. Yeah, I'm not sure what that meant either. It does look better I think. I'm sure improvements in the upscaling software can only make it better.
  10. That's wild. haha
  11. I say this with the utmost respect and gentleness but the original poster really doesn't have a clue what they're talking about. CryEngine and TDM Engine (it's far enough removed from D3 to call it that) are two completely different engines, designed for VERY different purposes. CryEngine uses a type of height map based method to create organic looking outdoor terrain, the TDM engine is a brush work based engine. You can't simply 'PORT' TDM to CryEngine...what you would be doing is rewriting CryEngine to be like the TDM Engine...and then you would have to recreate all of the functionality that the TDM Editor provides for level creation. The lighting would all have to be recreated. Basically, you're starting over from scratch. I appreciate the enthusiasm but it's naive. As for us not wanting 'nice things'...we already have two VERY nice things...the TDM Engine and Dark Radiant, two of the best pieces of Modded software in community lead mods anywhere! If the original poster doesn't think the TDM Engine is optimized enough for outdoor environments...the time would be better spent optimizing the TDM Engine for those sprawling environments. That being said, TDM Missions / Thief is not about sprawling missions anyway. It's about being in close quarters. Sorry but this whole thread really annoyed me. lol
  12. I'm not sure how to interpret these graphs, am I dumb? lol What do the numbers along the left signify? I was assuming the number of missions released in that section but for missions by month, it looks like there were 15 missions released, by my understanding of the graph but in the very next graph it shows around 5 missions for the entire year. Either I'm misunderstanding or the graphs are labeled incorrectly.
  13. Finding coders and animators to do it...is not easy.
  14. I probably won't jump too deep into it. I really just wanted to make the changes I made in this version available so people could potentially use them.
×
×
  • Create New...