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New Horizon last won the day on May 11 2023
New Horizon had the most liked content!
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629 LegendaryAbout New Horizon
- Birthday 03/09/1975
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So, what are you working on right now?
New Horizon replied to Springheel's topic in TDM Editors Guild
I remember spending some nights testing Dram's early builds of this mission. Can't believe it has been that many years. Wow. Looking great. -
This game takes place a few hundred years before Thief 2014...but after Deadly Shadows, so it's possible Hammers and Pagans may still be around in smaller numbers.
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Uhm, that's Stephen Russell's voice at the end of the trailer if I'm not mistaken.
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I didn't know that Thief is so heavily influenced by Quake...
New Horizon replied to chakkman's topic in Off-Topic
Yeah, Quake influenced the Dark Engine. I read some interviews over the years where some Thief designers talked about that. In a way it made the Doom 3 engine feel like a distant cousin to the Dark Engine. Probably why The Dark Mod felt so Thief like from the earliest days. The Doom 3 engine, having shared old Quake foundations, still had that feel. -
Any videos of this in play?
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datiswous started following New Horizon
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Hey folks. For the month of May I am running as great a distance as I can to raise money for one of our local Canadian children's hospitals, the IWK. Today all donations are matched dollar for dollar by a corporate sponsor. If anyone would like to support my efforts, it would be greatly appreciated. https://www.millionreasons.run/fundraisers/timgormley Thanks!
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RPS Article on Thief genre from perspective of original TTLG dev
New Horizon replied to Shadow's topic in Off-Topic
TTLG? That's Through the Looking Glass Forums. A looking glass fan community. Has been around for a long, long time. https://www.ttlg.com/forums/ -
Dark Mod AMA on Reddit this Saturday (1/28) at 3 PM CET / 9am EST
New Horizon replied to demagogue's topic in The Dark Mod
My Memory is equally blurry at this point. lol I'm 47 now with two kids. I think they have consumed a lot of my brain matter. haha I have really fond memories of working with Spar in the early days. I think we used to chat on MSN. I was quite the night owl back then, so with the time differences our schedules lined up quite well and I would sit up at night helping him test out his systems as he figured things out. I'll never forget how he scared the hell out of me with the S/R system when he first got something working. He had a simple room map, something standing in for loot that I could frob and when I did, it spawned a doom 3 zombie behind me. Not the best thing to experience at 3am while testing in the dark. haha Amazing to see how it grew into the TDM it is today. Amazing really. Some folks over at TTLG said we would never do it. -
DarkRadiant 3.7.0 released
New Horizon replied to greebo's topic in DarkRadiant Feedback and Development
Incredible!!! Awesome work, as always! -
[Feature discussion] Depth of Field effect
New Horizon replied to MirceaKitsune's topic in The Dark Mod
I honestly couldn't say. It was so long ago. There certainly wouldn't be anything left of it ingame after all the work that has been done. -
[Feature discussion] Depth of Field effect
New Horizon replied to MirceaKitsune's topic in The Dark Mod
Not really interested in it. I don't care for the effect. It was dabbled with in TDM quite some years ago. -
DarkRadiant 3.5.0 released
New Horizon replied to greebo's topic in DarkRadiant Feedback and Development
WOW!! Great updates!! -
DarkRadiant 3.3.0 released
New Horizon replied to greebo's topic in DarkRadiant Feedback and Development
Darkradiant just keeps getting better and better! Amazing work. Thanks Greebo! -
PastMarioOfBeingAliveClu started following New Horizon
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[2.11] New Blackjack System (available via dev build)
New Horizon replied to Obsttorte's topic in The Dark Mod
Not necessarily. The core mod is designed to be more challenging to experienced players who found Thief too easy. If a Thief player comes into it, who did not try to ghost missions or ran around blackjacking everyone, expecting the TDM AI to behave in the same manner without lowering the AI hearing and visual accuity, then that's a legit question. I work in QA for a development studio...if you don't ask those questions, you can't possibly begin to evaluate whether or not there is indeed an issue. The settings are there to allow players to tailor the AI behaviour so they can play in a way closer to their expectations.