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chakkman

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chakkman last won the day on June 25

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  1. Ha, nice. It's a valid way of getting to high places in games like Quake (there are even some secrets which can only be reached that way. Guess FM authors have to take that into consideration.
  2. Made to run, maybe, but, I meant run natively. If you make them run, there's always a software layer inbetween, which hinders performance. IF you get them to run at all. I didn't have much luck with that, back when I ran Linux, but, maybe things improved a little since then.
  3. What does that mean, "remote disabling of videogames by the publisher"? I don't know this practive, and I surely own or owned up to 1.000 different games. On the other hand, a game rendered unbootable by a copy protection which no longer works on current OSs has happened to me several times.
  4. I wouldn't switch to Linux just to be able to play single games. Apart from that, most games don't work natively on Linux anyway.
  5. A lot of questions, and a lot ifs and buts. And, that illustrates the problems with this thing. I doubt that anyone would want to use Windows 7 or Linux to make stuff work. Everybody wants stuff to work with the lates OS on their computers. Which just wouldn't work, when the games were never designed to run on it. And, again, it also denies the fact that software has a shelf-life, like everything. You can't magically keep things working. The best thing you can hope for is some modders modifying the game to work with modern hardware, and, that happens a lot, fortunately.
  6. Do you think that is realistic though? As I mentioned, it just needs a new OS sometimes to make software stop to work.
  7. This reminds me of Chronicles or Riddick: Assault on Dark Athena... One of my favorite games ever, unfunctional, because of the copy protection. That said, I do get though, that software is a phase-out model. At some point, publishers or developers simply can't guarantee anymore that the stuff will run on current software or hardware. And, it's also not easy to provide the games as is, with a license which allows modifcation of any kind. I can't count how many times I read "Please Open Source your software!". Well, it's not that easy, with potentially loads of licensed code or assets.
  8. The first two buildings definitely have marble flooring. Probably the reason why the K.O.'s fail. Because, "Yo, I hear you, so you can't knock me out.". As if that made any sense.
  9. I know all this. The blackjacking system is simply way too finicky about things like distance, the area you have to hit, sounds you make before you blackjack etc. It simply has to be more forgiving, more like in the original Thief games. The system is too convoluted, and too unforgiving. I keep preaching that for years now, and others have said the same, yet here we are, and in almost 20 years, the system didn't see the changes it should have. I even changed the A.I. hearing in the past to cope with that, but, that's just a workaround the fundamental problem really. The system should work, and it should also work for people new to the mod, and not punish anyone for things nobody understands.
  10. After doing loads of Thief Gold and Thief II missions in the last year or so, I decided to play a TDM mission again, for a change. I'm not sure if it has to do with this particular mission, and the loads of marble floors in it, but, wow... I had my issues with blackjacking before, but, now, even with the indicator on, I miss 9 of 10 K.O.'s, and I have no idea why. Really, this game seriously needs a revision of the hitbox/blackjacking system. It's the biggest crap anyone has ever invented. Maybe someone will tell the person responsible that these systems need a certain amount of tolerance one day. Like, why create a system which is THAT finicky with distances or the area you hit, when most people play on a single screen anyway, where you simply can't measure distance well? Back to Thief fan missions, I guess...
  11. Wonderful. And, now we are left drooling over it here, right?
  12. I recently picked up Deathloop when Epic Store gave it away as a freebie. Played half an hour, then closed the game, then opened it again the other day, thinking I could continue where I left off... and I had to play it right from the beginning again. I know it's a rogue like, but, meh, that sucks. Didn't like the protagonist anyway, and that whole "I babble the whole time, so the player knows what to feel and what to think". Modern AA or AAA games are kinda hopeless. Made for an audience which simply sucks. Even in the unlikely case that Arkane did anothe Dishonored... it would be written for that crowd. Ugh. Dishonored 2 already was borderline.
  13. Highly unlikely, considering that both franchises more or less have been officially discontinued. Yes, everything good goes to shit, with the audience out there.
  14. If you're just remotely into games like it, you'll love it. One of the best games ever for me, alongside the Thief games.
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