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chakkman last won the day on May 15

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  • Birthday 08/09/1977

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  1. Maybe. It worked for the Tomb Raider Dagger of Xian game (even though I'm not sure how much of the IP it can really use...). But... wouldn't "Thief Deadlier Shadow" be a bit unoriginal? Frankly, The Dark Mod is as good and close as it gets for me.
  2. Unfortunately, that's not how it works. Even if they never use the IP again, the sheer consideration that it could be used once again, to sell games, will be enough not to hand out the IP. Apart from that, I wondered if you were talking about The Dark Mod there.
  3. Someone always owns the rights, so, it's usually the latter.
  4. Vampire MMORPG. Don't care about it. Didn't care about Deathloop either. Might get it for 10 € one day, just to take a look. But, that rogue like/whatever game already wasn't for me in Prey Mooncrash, and, the setting of Deathloop doesn't do much for me either.
  5. https://www.rpgfan.com/2022/05/13/starfield-delayed-first-half-2023/
  6. Just finished this one. Nice mission, I really enjoyed it. The difficulty was just about right, I liked the gameplay, good and interesting objectives. Visuals were good, although I've seen better looking missions. If anything, the mission felt a tiny bit empty, because, many houses weren't accessible. Readables were great. Story telling was great. The mission reminded me a bit of the original Thief 2's Ambush mission. Overall really impressive for your first mission.
  7. With "nobody" I meant a no-name protagonist with no known background. And, if you played the original Thief's, then you saw that a lot of the story is told while playing the games, as usual.
  8. As there won't be another Thief, I think asking that question is a bit redundant. No one sane will touch that franchise ever again. I love the character. Everything about it. Such anti-heroes make a game very interesting. Also in the Chronicles of Riddick games. It just wouldn't be the same if the anti-hero would be a nameless... nobody.
  9. chakkman

    Free games

    More of a System Shock reboot. I love it, one of the most fun games I played in the last 20 years.
  10. Me too. The only slight niggle I always had about it is that, naturally, the style, difficulty, and quality of the FM's vary quite a bit. And, of course, that there isn't a long campaign of FM's which feels like a coherent game. FM authors try, but, again, naturally, there can only be a 3, 4, or 5 FM series. Which you have to wait for, if it's still in development.
  11. Or buy Indie games like these: https://store.steampowered.com/app/908360/Monomyth/
  12. Exactly! The only reason they still call it Tomb Raider is obviously to make $$$ from a big name. It's as if one of those German tech companies get bought up by a Chinese company, and, apart from the name, their products don't have anything to do with the legacy of the company anymore. See, I get why they do it. Nowadays' audience demands it like that, because noone wants to play action adventure jumping puzzle games anymore. It's just sad if you know what the games used to be like, and what they are like now. Splinter Cell, Ghost Recon, Wolfenstein, same thing with those. Even Deus Ex to some extent. Tailored to the taste of today's audience.
  13. I played Shadow of the Tomb Raider for a few hours. The intro gameplay was absolutely horrible for me, when the place falls to pieces, and there's one exaggerated gimmicky scene after the other. I absolutely hate that. I played Rise of the Tomb Raider for 40 or 50 hours, and, while it had its moments, it's just not the same as the old Tomb Raiders. Played parts 1 to 4, and you know what I mean. They're totally different games. It's a totally different protagonist. The games are much more cinematic these days, the playable character is very different, there are many things they changed to make it appeal more to nowadays' audience of gamers. Much more action (especially in the first Tomb Raider reboot, but also in Rise of the Tomb Raider), less jumping and puzzles, and a much more emotional, always moaning and crying Lara Croft. I just don't like the direction the games headed. Much in line with nowadays' kind of games. They always feel like films these days for me, not like games. Interactive films, where you don't shape the game, it shapes you. Can't explain it better.
  14. If you approach it like that (I did that as well), it's actually not a bad game. Surely no super hit, but, far from crap. As for a new Tomb Raider: If it's not like the original Core Design games, or the first 3 Crystal Dynamics Tomb Raiders, then I'm not interested. Tomb Raider for me is about puzzles, jumping, exploring, and adventure, not about action and a protagonist which sighs and moans every 5 seconds, which is supposed to be immersive or something.
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