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chakkman last won the day on December 20 2024
chakkman had the most liked content!
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804 LegendaryAbout chakkman
- Birthday 08/09/1977
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Sorry, didn't find a thread for praise yet. You guys did an absloutely great job with 2.13. Not only did the loading times improve massively, the light gem/A.I. visibility is much more consistent now, but, also the changes to the Training Mission are great. Thanks for still maintaining the mod, and improving it with literally every new version.
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I just played it for an hour or so, and, I really like it. Nice game, and very nice freebie.
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Thanks! I saw that a remake is coming soon, and, was wondering how the original is. Pretty sure I like it, as I like the other games of the same developer as well.
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They're both good IMO.
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Hopefully. Not sure how this "crew" stuff will work out though. Hopefully it's just story related.
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https://store.steampowered.com/app/3290690/Styx_Blades_of_Greed/
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Actually, that's a good point. With so many missions defining their own character, which could even be female.
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He is not very photogenic.
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What operating system are you on?
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Why oh why didn't I buy it on GOG back then... It's the only version without copy protection, and, my retail version won't activate anymore since a few years. Stupid decision.
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Alright, thanks for the info. I personally never used the status updates, but, I looked into others' updates from time to time.
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@taaaki Would it be possible to configure the forum software so that you don't have to click 4 or 5 times on "Show previous comments" to display all comments at once when you visit a status update? See the screenshot: The best in my eyes would be to just display all the comments by default.
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Just like Epic Games, they all want to beat Steam, but don't even come remotely close.
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I really hope there won't be a complete lack of consistency in the future, with everything FM authors or contributors to coding want to change about the mod the whole time... Some FMs already play as if they were from a parallel universe. To illustrate the problem: Imagine a new player getting into the mod. He will play The Training mission, and maybe some of the older missions, which don't modify weapon, enemy, or light gem/shadow behavior. Then he gets into some of the new missions, and needs to re-learn in every mission the conditions, because the FM author chose to modify weapons, make the player always visible, change A.I. behavior, or even change or introduce new weapons. I appreciate the cerativity, and understand that some want to extend the gameplay possibilities. But, it always comes with the, in my eyes, big penalty of making the player adapt to the new conditions, and every single mission, and, some things he can't know, and he'll be very surprised that the mission behaves the way it does. I really hope FM authors go back to the roots again one day, and don't overwhelm the player with thousands of changes and additions, which make the missions and the Dark Mod unvierse less coherent and uniform, and confuse the player.