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chakkman

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chakkman last won the day on December 14 2025

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About chakkman

  • Birthday 08/09/1977

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  1. The game crashed on me as well, when I tried to load a 1.0 save in 1.2. No big issue in such a small mission. Just surprised me.
  2. Excellent missions...
  3. Probably because of the briefing video.
  4. Don't worry, you're not the only one who had to resort to a walkthrough for that. I think I'm getting old. Missing more and more of such stuff in games.
  5. Speaking of new assets, I love those statues. Somehow reminded me of the Nazgul from LOTR.
  6. Regarding the cathedral: If I recall correctly, you can only get in an upper room. Use a rope arrow, there are boards to walk on nearby (north of the actual cathedral).
  7. Same here. Also, there is some issue with the (holy) water well in the catacombs. Mantle onto it, and then jump, and you're on an invisible surface. Same when you drop from the middle level down onto it. The surface is then a bit higher though. There also is an issue with the speaker's desk in the chapel. See the screenshot: Looks like two elements from the front are leaking through. Apart from that, nice little mission. A bit too small for my liking, but, it's a speedbuild, so.
  8. Good call anyway. If anything, I'd try Unreal Engine. Comparatively, nobody uses CryEngine.
  9. I rather had the feeling that it's about ego and attention. Not in the world would I have thought that the OP or his alias above would really want to tackle such a MASSIVE task.
  10. Yes, there are mods to remove that limit, I'm aware of that. Not sure how well they work though.
  11. It's a matter of minutes to get used to it. Some games like Skyrim or Fallout 4 can't be played with anything above 60 FPS, or the physics will break. That said, I definitely think that higher framerates make the games look more realistic. There's something about the smoothness of the movements on higher framerates, that makes them look more natural. But, as you say, it becomes ridiculous at some point, and, that point is 200 Hz plus for me. Very little gain, a lot of system ressources required.
  12. Or Unity. But, again, pretty unrealistic to think that you can port TDM to another engine in no time.
  13. Everything above 200 Hz is total nuts for me anyway (and I doubt that most will see a difference). Big numbers = big deal for many people, it seems.
  14. They way I understood it, they continued the Thief (2014) lore. Which has no pagans or hammers. The Stephen Russell voice over parts seem so forced...
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