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Bikerdude

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Bikerdude last won the day on March 10

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  1. The other tickets are on my todo list for this week.
  2. Both of these were a nod to the chaotic nature of MK's maps.
  3. Spoke too soon, its still broken on curved patches, if I rotate by 45 degree and click fit(right hand image), it goess back to the left hand image.
  4. @func_klausWhere is the normalise button gone? as in you select a bunch of faces and want to adjust them, but want them all to appear near each other in the surface inspector window. That and while I appreciate the smaller button along the bottom of the surface inspector window, being used to the old layout for so long this new layout a bit jarring. I figured out what some of them do, but would it be possible to have a 'popup text on hover' descriptor like you have for the other buttons please?
  5. This appears to be fixed with version 3.9.0_rev684f00 x64. I will try and do some more testing of the other trackers over the weekend.
  6. Done, is this popup expected for a test version -
  7. Yep, already bought a 2TB sata SSD as a backup.
  8. The used market is an only option. In the Uk I have access to a company called CEX (www.cex.co.uk) that sells used PC hardware with a 5yr warranty. If you have something similar, this might be the way to go.
  9. I don't have the ability to compile, so would need help with this.
  10. I made a comment in the tracker, short answer, I am not able to narrow down what causes it and DR need's to be open for a long while before it would happen.
  11. Some of the trackers I have logged already had exmple files or test maps, but just let me know which ones you need a test map and I will attach it to the relevent tracker. And regarding - https://bugs.thedarkmod.com/view.php?id=6529#c17216 What is a CSG operation?
  12. @func_klaus So apparently your the man to speak to atm, regarding outstanding bugs in DR so if you have time could you have a look at some of the following..? Major issues impacting workflow: Texture rotation and fit on patches broken on 2.14- https://bugs.thedarkmod.com/view.php?id=5798 Model exporter breaking UV map on existing stock models - https://bugs.thedarkmod.com/view.php?id=6564 Pick Shader via MMB randomly not working - https://bugs.thedarkmod.com/view.php?id=6127 Pressing shift-LMB select, is selecting multiple back ground items - https://bugs.thedarkmod.com/view.php?id=5006 Unhandled exception when dragging orthoview during 3-way merge preview - https://bugs.thedarkmod.com/view.php?id=6192 Other issues that would be nice to fix: Darkmod skin for DR (Windows) - https://bugs.thedarkmod.com/view.php?id=5812 Clipping in Camerview/Orthoview when grid is set to less than 0.125 - https://bugs.thedarkmod.com/view.php?id=6347 Objectives editor lagginess when editing components in maps with many entities - https://bugs.thedarkmod.com/view.php?id=6200 DR windows refusing to restore (Windows10) - https://bugs.thedarkmod.com/view.php?id=6155 Crashing on pressing ctrl-z to undo - https://bugs.thedarkmod.com/view.php?id=652 Normalised UV islands shouldn't overlap - https://bugs.thedarkmod.com/view.php?id=5806 Feature Requests: Show number of shadowcasting polys in Model Chooser - https://bugs.thedarkmod.com/view.php?id=6193 Create decal patches for non-rectangular surfaces - https://bugs.thedarkmod.com/view.php?id=602 So is "func_klaus" going to become a new entity type in TDM/DR..?
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