Jump to content
The Dark Mod Forums

nbohr1more

Development Role
  • Posts

    12751
  • Joined

  • Last visited

  • Days Won

    261

nbohr1more last won the day on April 18

nbohr1more had the most liked content!

Reputation

4357 Deity

Profile Information

  • Gender
    Male
  • Location
    USA

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. This mission uses a cubic ambient light, similar to "Gem of Souls" so it will look strange if you are using the "Fresnel Mod". As a workaround, you can either put a copy of your tdm_base01.pk4 into the fm folder or extract the glprogs folder and place it into the fm folder. If there is interest, I can make a fresnel mod version that is compatible with this mission.
  2. Congrats on the release! The mission is now available in the mission database.
  3. What OS and driver versions? Please post your Darkmod.cfg
  4. Yes, if you add: Required TDM Version: 2.13 To darkmod.txt is should warn players: https://wiki.thedarkmod.com/index.php?title=Packaging_Your_Mission Most authors don’t do it since many missions are still playable with broken assets and they don’t want to exclude folks who can’t upgrade (etc). Let me know and I’ll update the darkmod.txt in the mission database.
  5. The mission database has been updated. Thank you!
  6. Congrats on the release! The mission is now available in the database!
  7. https://www.thedarkmod.com/missiondetails/?internalName=painterswife This page actually shows version 6 which is what we have to do to bump the version. When you download the file from that page you will see that the Darkmod.txt in the pk4 shows version 1.4. I think there is currently a bug where the mission update doesn't properly deploy a new darkmod.txt when there's already one in the folder from the previous version.
  8. I like it! Now we gotta get some mission authors to chime in. I don't know if any missions that rely on guards being BJ immune during flashbomb for proper difficulty but I'm no expert on difficulty tuning. Probably should have a CVAR to enable the behavior change.
  9. Might be related to: https://bugs.thedarkmod.com/view.php?id=1073 Pretty neat find!
  10. That's more of a question for @taaaki
  11. Try installing the latest MSVC runtime distributable? https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170
  12. Please join this discord to test a fixed version: https://discord.gg/xkkeUEzR
  13. reloadDecls should reload all def files. The no_efx flag should prevent the EFX reverb from impacting these droplets so that only the baked-in reverb is still audible. Is that not happening here?
  14. Just add noefx to the sound shader for that droplet sound
×
×
  • Create New...