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nbohr1more

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  1. The mission is now in the mission database.
  2. Congrats on the Release! I completed the mission and verified it is fully functional. Critiques: Nothing show-stopping so I will add it to the mission database. Feel free to upload an improved version in the near future.
  3. Try creating an autoexec.cfg. DIIIa may not support our new config files.
  4. Couldn't find the public topic. Probably buried in another discussion. Here is an old bug tracker: https://bugs.thedarkmod.com/view.php?id=2316
  5. Sorry, that is a developer thread. ( I thought it was public. ) I'll try to find the old public one.
  6. Try the 2.13 beta. There are some stability fixes in there for Arrow behavior.
  7. Boy Lag did a play-through: He mentioned that the mission has some performance issues outside. ( I personally had no issues, but I might have too strong of a CPU + GPU to see anything ) I'm not sure if he has something extreme in his setting ( 8X MSAA, etc ) but I looked at the outdoors and found that there are no visportals between the fortress and the wall. It might be worthwhile to place at least 8 VP's ( 2 per corner ). Is the distant mountain geometry made of brushes?
  8. Here is a mirror at Moddb: https://www.moddb.com/mods/the-dark-mod/addons/shadows-of-northdale-legacy-212 Also, darkfate has a copy: https://www-darkfate-org.translate.goog/view/details/files/projects/darkmod/fm/shadows_of_northdale_act_i/northdale1.pk4.url?_x_tr_sl=ru&_x_tr_tl=en&_x_tr_hl=en&_x_tr_pto=sc Also Shadowdark Keep: http://www.shadowdarkkeep.com/missionsdm/northdale1.pk4
  9. BC4 is single channel. It would require another branch in the normal shaders and would probably look awful because the Y slope would need to be reconstructed from the x slope data. Might be useful for grayscale heightmap input data though ( both for POM and Doom 3 formats ). @OrbWeaver @stgatilov ?
  10. New build up for beta213-02 : https://www.moddb.com/mods/the-dark-mod/addons/fresnel-mod-213-alpha-unofficial
  11. All set, the mission database has been updated! Thank you @datiswous
  12. Topic: https://wiki.thedarkmod.com/index.php?title=Time,_frames_and_ticks
  13. r_skipParallax 1 to disable. You mean a gui option?
  14. screenshot issue: https://bugs.thedarkmod.com/view.php?id=6561 frequent saving bug: https://bugs.thedarkmod.com/view.php?id=6276
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