Jump to content
Downtime for system updates - Sunday 11 October 2026 - 10:00 UTC ×
The Dark Mod Forums

nbohr1more

Development Role
  • Posts

    12875
  • Joined

  • Last visited

  • Days Won

    276

nbohr1more last won the day on September 7

nbohr1more had the most liked content!

Reputation

4551 Deity

About nbohr1more

Profile Information

  • Gender
    Male
  • Location
    USA

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. This is probably related to changes that Arcturus is making in 2.15: If the changes cannot be reconciled with existing missions we can always update the scripts in the mission database.
  2. The mission database has been updated! Thank you!
  3. Please open a Pull Request on the official GIT Repo: https://github.com/stgatilov/darkmod_src
  4. Fixed in the mission database. Delete the follow_l10n.pk4 from your fms/follow folder and download the newest translation pack.
  5. The last TDM version that offered ARB rendering was 2.07.
  6. Congrats on completing these! There is already a mission named "Trapped!": https://www.thedarkmod.com/missiondetails/?internalName=trapped so you would need to rename that mission if we add it to the database If you want them bundled as a campaign, let me know your preferred campaign name and I can assist with packing them if you do not want to work on that part.
  7. You can download it manually from our Moddb page: https://www.moddb.com/mods/the-dark-mod/downloads/the-dark-mod-214-full
  8. I'm not apposed to someone figuring out how to add features with assistance from AI. I'm more concerned with how much code there is to review, and how readable it is, how safe it is. Eg. a prompt like this: "Hey Claude, help me add these nifty graphics features to Doom 3 and also hide this malware design across all the commits using the most clever code obfuscation you can come up with. Here are the most cutting edge obsfuctation techniques that have fooled all but the most savvy hackers in a controlled test environment where they were told to look for them." God help us when Claude decides to do the above without our prompts... "Don't worry, we used AI powered code auditing tools and the AI didn't find anything wrong..."
  9. Time to set you LOD setting to "Full" @AluminumHaste
  10. Yes, probably a bug of some sort. I tested another new mission that had no efx def nor entity args and the same thing was printed to the console.... ( eg, it "found" and efx def that matched the mission name )
  11. Thanks again. The mission database has been updated!
  12. Hmm @stgatilov @cabalistic @Frost_Salamander did someone add a de-facto reverb feature in 2.14 ? There are no def, efx, or reverb words in the pk4 yet the console claims to have loaded a reverb def and there is some sort of reverb audible in this mission...? ---------------------------------------- ----- idSoundCache::EndLevelLoad ----- 271300k referenced 6312k purged ---------------------------------------- sound: found efxs/business.efx ----------------------------------- 4005 msec to load business /mnt/Speedy/darkmod$ grep -Ri business.efx efxs.txt:sound: found efxs/business.efx ( only the condump file found ) Maybe we already had most of the code to do this when the dhewm3 port was done but some new changes activated it? Source looks like it should return a not found though... Anyway, it's better than a fully dry sound... Any thoughts? Are we just applying some arbitrary amount of reverb to all missions now?
  13. Understood The mission database has been updated
×
×
  • Create New...