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Dragofer last won the day on January 11

Dragofer had the most liked content!

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  1. I've never used that particular entity, but you can get any model to rotate by changing its classname to func_rotating (func_rotate?) and setting a speed. IIRC you don't even need start_on
  2. This was a great mission, shooting way past what I considered reasonable for a "speedbuild"! If I had to choose, I'd say my favourite aspect is how it captures the same feeling as the great Thief 2 FMs: always another area or secret to find; being able to sympathise with inhabitants in their little sidestories; and how it doesn't take itself too seriously. What I also liked was how cold it felt. When you said it'd be a wholesome seasonal mission I was expecting something fuzzy warm like Thief's Holiday, but the street lanterns with their chill lights and the frozen breaths conveyed the exact opposite. Needless to say I enjoyed getting indoors to a well-stoked fireplace wherever I found one. Lastly, that "bag" was fantastic: both the idea and the execution, and I quite enjoyed climbing all over those good-looking custom assets (maybe here'd be a good place to ask if you'd offer your custom assets to other mappers?). Well then, many thanks to you both for this Christmas surprise, and I'd sure welcome more such cooperative projects!
  3. I've been using basicfog in recent times, I'll try out Delta fog later again. And shaderParm3 is currently set to 12000, but it's a bit of an unhappy compromise between skybox visiblity and mapspace fog opacity. I'd have liked somewhere between 5000-8000 for my map.
  4. Thanks greebo! It was great watching you make short work of my bug reports as they came in, and I can really appreciate those QoL fixes (i.e. clicks in the layers window always hitting their mark, 'Choose ...' buttons always affecting the intended entity)
  5. My theory was not so much an actual correlation between date & likelihood for the icon to be missing, but that it'd be only accounts created before June 2019 that'd be affected, so basically just an issue with account migration. No users that registered more recently have reported this issue so far, but we only had 1 such member post in here until now. And yeah stgatilov, I haven't even received a confirmation from Invision support that they received my message, so this looks like it would be something for the likes of taaaki to take up with them, if he needs to do so.
  6. Any ideas for how to make skyboxes mesh better with fog? I'd like things in my mapspace to be slightly obscured, but as soon as I add any noticeable foglight the skybox turns into featureless soup. Ideally I'd like to let the skybox be unaffected by mapspace fog and instead place a second small foglight in the skybox so I can control the opacity of both areas separately. (I did already move my skybox out of the foglight's range.)
  7. @peter_spy I'd think so too. I've sent a message to Invision support briefly describing what I and others are (not) seeing and put it in relation to the 2019 forum upgrade and our account creation dates.
  8. Thanks for yet more good suggestions, but the result stays the same... /photo/# brings me to the same page as /photo, and dragging a picture onto that page simply turns my browser into a picture viewer.
  9. That's a great idea STRUNK: simply go to my profile and type photo at the end of the website URL. But it doesn't work unfortunately. On Reverend's URL I'm presented multiple options to specify an image, but on Dragofer it's just an empty box with 'Continue' at the bottom. When I click on 'Continue' it lets me re-crop my existing profile picture.
  10. Thanks for sharing boissiere. Should've clarified that the button's missing on both mobile and desktop versions of the forums. My equivalent of your screenshot is: Tried clicking on the spot where the button *should* be but it just brings up a closeup of my current image.
  11. Not so long ago I found what could make a pretty good profile picture and decided to try it out on these new forums. But I couldn't find a button anywhere that would let me change it. I asked on Discord and it seems Spooks also couldn't find anything anywhere. So I logged into an old alternative account and, lo and behold, that account has a button. This is on the first screen I get when I: 1) click on my account name in the top-right of the browser -> 2) click on 'profile'. Compared to my actual account: Are you also missing this button on your account? It'd be very much appreciated if that functionality could be restored to any of the affected accounts.
  12. That'd be a type mismatch because m_target_name is declared at the start as a string but should actually be an entity.
  13. Also, you can make a repeating script to find and apply to all targets. In this case I just triggered the targets. float i; //integer entity target; //placeholder name for any targets found for( i = 0; i < numTargets( ); i++ ) { target = getTarget(i); sys.trigger(target); } If anyone could show me how to do this for other spawnargs than "target" I'd very much appreciate that.
  14. Taking a closer look at your script line, the syntax is in fact off. It should be m_target_name.setKey(m_key, m_value). When you use a $ you tell the script to look for an entity in your map that's actually called m_target_name, but what you really want is to use m_target_name as a placeholder for whatever your init script found when it did getKey("target0"). That needs no $. Similarly for m_key and m_value, when you put those in quotations you're telling the script to literally set a spawnarg "m_key" with the value "m_value". But again, you want to use them as placeholder names so they should be input without any extra formating. $m_target_name.setKey("m_key", "m_value")
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