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snatcher

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snatcher last won the day on January 2

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  1. I see. Thanks! Unfortunately the peek isn't available for you in any of its forms It may get fixed for the next release...
  2. @uyvie The file is behind a login wall. Can you make it public?
  3. Let's run a test. Peeking through keyholes is a core functionality. For it to work mappers must manually setup target doors accordingly. A few maps make use of this functionality. The mod expands the functionality (in a different way) to any door. Download the mission Seeking Lady Leicester and load it. Approach the one door, crouch and lean forward on the keyhole. You should see the street outside. Does it work?
  4. Thanks for sharing your thoughts with me/us, @uyvie ! I am not familiar with the Steam Deck but it is good to know TDM works on portable devices. The TDM's autocommands.cfg file allows you to set hotkeys automatically (among other things) and you probably want to check how it works and see if you can set your preferred key bindings there. The Modpack includes an autocommands.cfg file with some examples. You definitely should see something and if you don't it is safe to say the peek does not work on the Steam Deck. The non-modded peek apparently does not work on Linux either so something is amiss somewhere
  5. Very good exposition @nbohr1more. You play a significant role in this game and you never disappoint.
  6. No, too many variables involved: external app, controls configuration, game settings... We are talking Master Thievery Level here, most of the taffers will get nowhere.
  7. Noted. I initially had an idea for a skill-set but when I started working on some of them I wasn't sure what the final form or name would be. I opted for generic names and these generic names are now all over the code. I guess I got used to them. Well, Mission Complete! It is good that people like stuff but I don't get to hear what people don't like. By all means, let us know what you dislike or disagree with and why!
  8. There is nothing to upload anywhere unless the ask is to create an AutoHotKey executable in which case false positives would easily become my new nightmare. Thanks but I'll pass! This one truly is a proof of concept. I have been using this hack (with its shortcomings) since @Obsttorte and I first worked on it and I am convinced this could become a great project for an eager developer. Controlling the speed with the mouse-wheel not only feels natural but it would free us from the 3-speed limit and make some keys obsolete. An all-around improvement for those that may (optionally) use it.
  9. No, I didn't. According to @HMart it needs a hack of some kind? I don't know. Yes, some major and minor pending items. I don't think this one can be fully realized unless it gets a serious Team effort, including some source code support. Sorry but I don't feel like I am the owner, I don't consider it in a "good enough" status and I am not ready to support it. I contributed as much as I could and others shall keep working on it. I won't be uploading it anywhere else.
  10. Nice. I also maintain a list in my hideout. The more lists the better!
  11. Find attached to this post v0.5 of the Player Lamp, updated to 2.12 standards. The Lamp can run in parallel with other mods Updated tdm_player_thief.def from 2.12 Download the pk4 and place it in your TDM folder. Launch a mission and cycle through the weapons. Nothing else and nothing more. Enjoy! z_handheld_lamp_v0.5.pk4
  12. It isn't as perfect as it needs to be, unfortunately
  13. See it as a first step for you to get familiar with the process. You can present the Patch as: fms z_unofficial_patch_wesp5.pk4 tdmup-logo.jpg tdmup-readme.txt Yes, incompatibilities remain but at least players can give the Patch a try without marrying it too much. Alphabetically. Last pk4 wins. It's the same raw or in pk4.
  14. Welcome, @uyvie. Thank you. Looking forward to more tweaks from you!
  15. Yes. It's a case by case exercise. We have the tools and we have the knowledge. We just need the will to do it. A pk4 is just a zip with a pk4 extension. If you pack the Unofficial Patch (except the "fms" folder) players can easily install it and remove it. Give it a try, pack it and give it a name, in example: z_unofficial_patch_wesp5.pk4 Test it.
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