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  2. Hello. I really want to play this mission properly. And my video card can keep a stable fps. Please advise what variables should I change so that my fps is always 59-60 ? The Dark Mod version 2.09 Mission: Blackgrove Manor (2021/03/14)
  3. Checked, these missions are in fms folder, so now I have to change directory permissions for that folder. Are these commands that I need to run? Sorry for this stupid question but I am basic user Linux yet. Thanks you all for your answers, but at the moment I will try to fix it changing folders permissions.
  4. Today
  5. Ah sorry, I misunderstood. Good to know how it works here.
  6. It funny to see in these packagebuilds, a reference to our discussed permission problem at the bugtracker === # Users must be able to create files in the game directory to save games, # install new missions etc, cf. https://bugs.thedarkmod.com/view.php?id=3567 chown root:games "$pkgdir"/opt/thedarkmod/{,fms,fms/newjob,fms/stlucia,fms/training_mission} chmod g+w "$pkgdir"/opt/thedarkmod/{,fms,fms/newjob,fms/stlucia,fms/training_mission} ===
  7. That's not accurate. Guards that have metal helmets cannot be KO'd when they are alert. All other guards can be KO'd when alert as long as you hit them from behind. Civilians can be KO'd from any direction, any time. Yes, we've essentially agreed that we want to do something like this, but it will require someone with the right skill set who is prepared to take it on.
  8. It is quite likely that simply downloading the missing FMs won't fix the installation. The symptoms look like a permission problem, as @freyk suggested.
  9. Why didn't you place this in the beta testing section? https://forums.thedarkmod.com/index.php?/forum/59-tdm-mission-beta-testing/ Btw. I think it's a shame there aren't larger (like giant) available in TDM
  10. Here are some links: Training Mission: http://darkmod.taaaki.za.net/release/fms/training_mission/training_mission.pk4 Mission 1: A New Job http://darkmod.taaaki.za.net/release/fms/newjob/newjob.pk4 Mission 2: Tears of St Lucia http://darkmod.taaaki.za.net/release/fms/stlucia/stlucia.pk4
  11. Well I could see this as an interesting dificulty setting, if coupled with clever level design.
  12. No, the calculations are all done with bounding boxes if I recall. The 3d model is used for reflections in mirrors.
  13. The main issue I have is that you can't blackjack guards that are alerted even if you are right behind them and they haven't drawn their weapon, because they magically become k.o. immune. I have fixed that in my Unofficial Patch, so you might want to give that a try: https://www.moddb.com/mods/the-dark-mod/addons/the-dark-mod-unofficial-patch
  14. I agree with the people above (for the installation method). But according the packagebuild from that repo ("thedarkmod-bin" by diabonas), the standard missions are included. So Erze should got the missions files already. (packagebuild from thedarkmod-bin - https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=thedarkmod-bin) (repo "thedarkmod-bin" - https://aur.archlinux.org/packages/thedarkmod-bin/) From my own experience, i have seen that that empty mission list and error, when the user doesn't have any write-permissions in the TDM folder. (and i know that most of the
  15. I understand. Thank you for the explanation. I agree about the third person model. I do not know how the stealth calculations work behind the scenes, but if they do use that model then there will be some discrepancies, particularly when compared to the view the player has in first person. The crouch model seems at least a full head taller than the first person perspective portrays. I can only imagine that it is rather difficult to animate a model like that, especially considering all of the dynamic movements the player can make. The rigid shoulders do look kind of silly when you see yourself b
  16. Sometimes I go back to the Training Mission and Sound Alert -Blackjack Training, to keep fit and hang out without much pretense and headaches. Swing is also a good training for jumping and climbing (if one doesn't have a headache from a party the day before) Regarding Blackjacking, I do not find it excessively difficult, although in certain guards I prefer to avoid it or directly do not try (these very armored, they need mines, gas- or firearrows to eliminate them, or heavy boxes from above). Bots are very easy to disable with a blow from behind, security cameras can disabled best with F
  17. Actually, there is a relevant bug report for GLFW: https://github.com/glfw/glfw/issues/1463 Supposedly fixed with version 3.3.3+, we are currently at 3.3.2. Looks like it's time to upgrade
  18. Hmm... So when you reset the controls, does it also show a reverse mapping, i.e. you get MWHEELUP when you assigned down and vice versa? And if you scroll in the console or e.g. in the mission download list, is the scroll action also reversed?
  19. I recommend you to install the official way. This installs just fine. I am using an Arch based distro like you. I wonder why this AUR package is even made..
  20. That's the problem of the AUR package then. The proper install of TDM should include Training Mission, New Job, and Saint Lucia FMs. If you want to install the game via official way, you should follow the instructions from the website. Just be sure to select appropriate installation directory, the one where you have full write permissions without going root.
  21. Yes, there are already discussions on development forum about simplifying blackjacking. The latest status was that we wanted to understand which of the rules cause the most problems. On the latest dev build, you can set cvar "tdm_melee_debug 1", and it will show you what went wrong during blackjacking: If you see AIHit:head after hit, then you hit the right part of the body. If you see AIHit:torso or something else, then blackjacking failed because of hitting the wrong part. If you see red sphere after hit, then you failed the so-called "cone checks". These checks forbid h
  22. Often, you have to aim more at the AI's back instead of the head in a weird downwards angle, especially when guards are wearing helmets. On one side I can understand this little extra difficulty, but it's frustrating when you think about it beforehand, aim at the back and nevertheless hit the helmet. Like, duh, why would I want to hit his iron helmet. ^^ On some guards, especially when it's not all flat ground, it can take 6 reloads until the exact pixel spot to hit is found and that is indeed annoying.
  23. Hi all, after a long time I played again to test out the new 2.09. As my skills depleted a bit over time I felt an issue (maybe it's just a personal issue, but I want to find out if other players have the same feeling). There are many new excellent missions with good story telling and nice atmosphere. However when it comes to walking up to an AI character and trying to back jack him or her, I often failed. Either they heard me and turned around or I missed them and they ran away /started to fight me. This is where I always had to reload the game and it stopped me from feeling like a master thi
  24. I'd be more than happy to give it a go as well.
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