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  1. Today
  2. Beat me to it, was just coming here to say this. Keep in mind it will be back to 1 after restart as it's default in the code is enabled. The next beta update will probably have it disabled again. Stupid AMD
  3. Thanks for the comments @SeriousToni & @chakkman This little mod (an improved version of) is now tightly integrated into an upcoming TDM Modpack update.
  4. Holy shit, this is one of the very few moments, where I actually believe this might really be something groundbreaking. Nexus Mods will need bigger servers, fast
  5. Maybe record a video? There is one very bad problem with decals currently (4634), when decal gets partly occluded by some surface slightly on top of it, with a clear straight line separating the areas where it is occluded and where it is not (and the line moves as player moves, so it looks very ugly). But it is not clear if you have the same problem or something else.
  6. Psst! In the latest dev build try setting: r_useDebugGroups 0 This was set to 1 in dev16617-10107
  7. alright, this one is my bad. I just deleted the entire archive and redownloaded the FM. Now the issue seems to be gone. Perhaps I had an extraneous material file that overwrote something? I don't know, but everything seems to be working as normal. Thanks for looking into this. And now I have learned to delete and reinstall an FM before reporting a bug
  8. hmm, what you have is correct. So then I wonder what the issue could be on my side. I'll take a look in a little bit
  9. The attached screenshot is what I'm getting with 2.11, which looks like your 2.10 screenshot to me. Does the attached screenshot look right to you? If so, I wonder what is causing it not to look right for your setup. I'm using Linux with AMD GPU.
  10. This is fixed as of r10197, so it should work fine once beta 2 is released.
  11. Still planning to finish this soon, working on my own FM and didn't find the time to return to it. Got into the area I was having trouble with, now time to find the objective in there. In the meantime a joke that had to be made, for those who reached this zone and know what I'm talking about...
  12. Speaking of reflection bugs and flickering: In the FM I'm working on (not public yet) I placed the puddle decal on some floors. I noticed that from certain positions and angles the puddle turns white, other decals seem to be working fine so it's likely specific to reflections. Should be possible to replicate using the button to create a decal on the selected face, moving the resulting patch 1 grid unit above the brush surface, then texturing it with "textures/darkmod/decals/dirt/puddle". Between the screenshots below, all I did was look a little to the right to trigger the new appearance, which can be seen becoming whiter and losing its reflection. There's also a difference of 20 FPS between the two, likely meaning the puddle shut reflections off... just now realized how great the performance impact of having puddles can be
  13. Linking GLSL program depth ... Linking GLSL program interaction_ambient ... WARNING:In program interaction_ambient: uniform u_globalLightOrigin is unknown or unused. WARNING:In program interaction_ambient: uniform u_shadows is unknown or unused. WARNING:In program interaction_ambient: uniform u_softShadowsQuality is unknown or unused. WARNING:In program interaction_ambient: uniform u_softShadowsRadius is unknown or unused. WARNING:In program interaction_ambient: uniform u_shadowRect is unknown or unused. WARNING:In program interaction_ambient: uniform u_shadowMapCullFront is unknown or unused. WARNING:In program interaction_ambient: uniform u_stencilTexture is unknown or unused. WARNING:In program interaction_ambient: uniform u_depthTexture is unknown or unused. WARNING:In program interaction_ambient: uniform u_shadowMap is unknown or unused. WARNING:In program interaction_ambient: uniform u_stencilMipmapsLevel is unknown or unused. WARNING:In program interaction_ambient: uniform u_stencilMipmapsScissor is unknown or unused. WARNING:In program interaction_ambient: uniform u_stencilMipmapsTexture is unknown or unused. WARNING:In program interaction_ambient: uniform u_modelMatrix is unknown or unused. WARNING:In program interaction_ambient: uniform u_diffuseMatrix is unknown or unused. WARNING:In program interaction_ambient: uniform u_bumpMatrix is unknown or unused. WARNING:In program interaction_ambient: uniform u_specularMatrix is unknown or unused. WARNING:In program interaction_ambient: uniform u_colorModulate is unknown or unused. WARNING:In program interaction_ambient: uniform u_colorAdd is unknown or unused. WARNING:In program interaction_ambient: uniform u_lightProjectionFalloff is unknown or unused. WARNING:In program interaction_ambient: uniform u_lightTextureMatrix is unknown or unused. WARNING:In program interaction_ambient: uniform u_diffuseColor is unknown or unused. WARNING:In program interaction_ambient: uniform u_specularColor is unknown or unused. WARNING:In program interaction_ambient: uniform u_globalLightOrigin is unknown or unused. WARNING:In program interaction_ambient: uniform u_shadows is unknown or unused. WARNING:In program interaction_ambient: uniform u_shadowMapCullFront is unknown or unused. WARNING:In program interaction_ambient: uniform u_shadowRect is unknown or unused. WARNING:In program interaction_ambient: uniform u_softShadowsQuality is unknown or unused. WARNING:In program interaction_ambient: uniform u_softShadowsSamples is unknown or unused. WARNING:In program interaction_ambient: uniform u_softShadowsRadius is unknown or unused. WARNING:In program interaction_ambient: uniform u_shadowMap is unknown or unused. WARNING:In program interaction_ambient: uniform u_depthTexture is unknown or unused. WARNING:In program interaction_ambient: uniform u_stencilTexture is unknown or unused. WARNING:In program interaction_ambient: uniform u_RGTC is unknown or unused. WARNING:In program interaction_ambient: uniform u_hasTextureDNS is unknown or unused. WARNING:In program interaction_ambient: uniform u_useBumpmapLightTogglingFix is unknown or unused. WARNING:In program interaction_ambient: uniform u_lightCount is unknown or unused. WARNING:In program interaction_ambient: uniform u_lightColor is unknown or unused. WARNING:In program interaction_ambient: uniform u_shadowMapHistory is unknown or unused. WARNING:In program interaction_ambient: uniform u_frameCount is unknown or unused. WARNING:In program interaction_ambient: uniform u_lightSamples is unknown or unused. Linking GLSL program interaction_stencil ... WARNING:In program interaction_stencil: uniform u_useNormalIndexedDiffuse is unknown or unused. WARNING:In program interaction_stencil: uniform u_useNormalIndexedSpecular is unknown or unused. WARNING:In program interaction_stencil: uniform u_lightDiffuseCubemap is unknown or unused. WARNING:In program interaction_stencil: uniform u_lightSpecularCubemap is unknown or unused. WARNING:In program interaction_stencil: uniform u_ssaoTexture is unknown or unused. WARNING:In program interaction_stencil: uniform u_gamma is unknown or unused. WARNING:In program interaction_stencil: uniform u_minLevel is unknown or unused. WARNING:In program interaction_stencil: uniform u_ssaoEnabled is unknown or unused. WARNING:In program interaction_stencil: uniform u_renderResolution is unknown or unused. WARNING:In program interaction_stencil: uniform u_shadowRect is unknown or unused. WARNING:In program interaction_stencil: uniform u_shadowMapCullFront is unknown or unused. WARNING:In program interaction_stencil: uniform u_shadowMap is unknown or unused. Linking GLSL program interaction_shadowmap ... WARNING:In program interaction_shadowmap: uniform u_useNormalIndexedDiffuse is unknown or unused. WARNING:In program interaction_shadowmap: uniform u_useNormalIndexedSpecular is unknown or unused. WARNING:In program interaction_shadowmap: uniform u_lightDiffuseCubemap is unknown or unused. WARNING:In program interaction_shadowmap: uniform u_lightSpecularCubemap is unknown or unused. WARNING:In program interaction_shadowmap: uniform u_ssaoTexture is unknown or unused. WARNING:In program interaction_shadowmap: uniform u_gamma is unknown or unused. WARNING:In program interaction_shadowmap: uniform u_minLevel is unknown or unused. WARNING:In program interaction_shadowmap: uniform u_ssaoEnabled is unknown or unused. WARNING:In program interaction_shadowmap: uniform u_renderResolution is unknown or unused. WARNING:In program interaction_shadowmap: uniform u_stencilTexture is unknown or unused. WARNING:In program interaction_shadowmap: uniform u_depthTexture is unknown or unused. WARNING:In program interaction_shadowmap: uniform u_stencilMipmapsLevel is unknown or unused. WARNING:In program interaction_shadowmap: uniform u_stencilMipmapsScissor is unknown or unused. WARNING:In program interaction_shadowmap: uniform u_stencilMipmapsTexture is unknown or unused. WARNING:In program soft_particle: uniform u_modelMatrix is unknown or unused. WARNING:In program soft_particle: uniform u_viewOriginLocal is unknown or unused. WARNING:In program soft_particle: uniform u_textureMatrix is unknown or unused. WARNING:In program soft_particle: uniform u_scalePotToWindow is unknown or unused. WARNING:In program soft_particle: uniform u_scaleWindowToUnit is unknown or unused. WARNING:In program soft_particle: uniform u_viewOriginGlobal is unknown or unused. WARNING:In program soft_particle: uniform u_viewOriginLocal is unknown or unused. WARNING:In program soft_particle: uniform u_modelMatrixRow0 is unknown or unused. WARNING:In program soft_particle: uniform u_modelMatrixRow1 is unknown or unused. WARNING:In program soft_particle: uniform u_modelMatrixRow2 is unknown or unused. WARNING:In program soft_particle: uniform u_localParam0 is unknown or unused. WARNING:In program soft_particle: uniform u_localParam1 is unknown or unused. WARNING:In program soft_particle: uniform u_localParam2 is unknown or unused. WARNING:In program soft_particle: uniform u_localParam3 is unknown or unused. WARNING:In program soft_particle: uniform u_texture2 is unknown or unused. WARNING:In program soft_particle: uniform u_texture3 is unknown or unused. WARNING:In program soft_particle: uniform u_texture4 is unknown or unused. WARNING:In program soft_particle: uniform u_texture5 is unknown or unused. WARNING:In program soft_particle: uniform u_texture6 is unknown or unused. WARNING:In program soft_particle: uniform u_texture7 is unknown or unused. WARNING:In program volumetric_raymarching: uniform u_modelMatrix is unknown or unused. WARNING:In program volumetric_raymarching: uniform u_viewOriginLocal is unknown or unused. WARNING:In program volumetric_raymarching: uniform u_textureMatrix is unknown or unused. WARNING:In program volumetric_blur: uniform u_modelMatrix is unknown or unused. WARNING:In program volumetric_blur: uniform u_viewOriginLocal is unknown or unused. WARNING:In program volumetric_blur: uniform u_textureMatrix is unknown or unused. WARNING:In program volumetric_compositing: uniform u_modelMatrix is unknown or unused. WARNING:In program volumetric_compositing: uniform u_viewOriginLocal is unknown or unused. WARNING:In program volumetric_compositing: uniform u_textureMatrix is unknown or unused. WARNING:In program tonemap: uniform u_bloomTex is unknown or unused. WARNING:In program tonemap: uniform u_bloomWeight is unknown or unused. WARNING:Cannot find attachment 'penis' to destroy in animation. @nbohr1more that looks weird
  14. Well, it doesn't sound bad, but, I still don't quite see the point. It would just be a gimmick. There's enough of a clue right now as to who is operating the door. I think what you're suggesting is more of a case of atmosphere, than anything really adding to the gameplay. I don't need that, but, YMMV.
  15. I know it will be spammy but what do you get when you set r_debugGLSL 1 ?
  16. @stgatilov I used the cvar_restart command to set everything to defaults and still get the black boxes with everything at defaults. Without some type of GLSL variable debugging, how are we gonna find where this is coming from?
  17. Not really an article, but... People submitting to tyrannical online services where someone else on the other side of the world can arbitrarily and randomly choose to disable your stuff after taking your money, deserve exactly what they get. I spent years warning consumers about this but no one listens; it's way more fun to point and laugh and say "I told you so" anyway. https://old.reddit.com/r/metroidvania/comments/zdhfok/it_appears_that_haak_phones_home_to_be_able_to/
  18. Even using toneDown render command to remove most lights etc, still get the black boxes.
  19. Reverted fragment shader back to defaults. Tried a few cvars but didn't change anything. Turning on r_glDebugOutput 1 or 2 slowly spams console with GL: GL_INVALID_OPERATION But doesn't give useful context
  20. Still black boxes. Is there a way to output a different color like flash the screen red when a NaN shows up?
  21. Thanks! Please try Dev Build dev16599-10071
  22. This is exactly how the current footsteps work. Player footsteps are also a bit loud, however with this the player is able to notice on what sort of ground he / she is walking. Plus the player footsteps use other sounds than the ai footsteps. This way the player is able to distinguish between player and ai footsteps easily. I personally would welcome if this would also apply for door sounds.
  23. Savegame screenshot issue (gamma/brightness):
  24. Tested the release build of 2.10. No problem at all! So it's something in the 2.11 (dev/bet) 2.10: 2.11: https://i.postimg.cc/BvPtL87x/211.jpg
  25. The old spawnarg was not working they way it was advertised: 5987 It only allows NaN to be stored, but is not the reason. Just like bloom expands them to large quads.
  26. Yesterday
  27. Hey, so I just loaded up A Good Neighbor in TDM 2.11 and noticed a fairly significant bug. 2.11 seems to have broken the reflective water texture I used for the flooded basement. I attached screenshots, the first is of 2.10, then second is taken in 2.11. The difference is pretty clear. Help please!
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