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- Today
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The flickering lights in the machine room? That light switches on and off in response to some trigger-timers and trigger-relays. Those also control the malfunctioning fan in that room and the gear machine by the door to the main sewer room.
- Yesterday
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Mission A Collector's Errand has one in the first room on the left after start mission.
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Fan Mission: Displacement By Amadeus & WellingtonCrab (02/01/26)
irisx replied to Wellingtoncrab's topic in Fan Missions
Some soft shadow artefacts here, probably elsewhere too: You need to go all the way to "Very High" quality to get rid of these, a setting which for me is causing low fps e.g. when looking at the fireplace screen next door. (2.14b7) -
You can also make a shader that does the flicker itself. I mean light table. see info here: and here:
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awesome that should do it, thanks!
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Updated caustic water light texture by Wellingtoncrab.
Bikerdude replied to Bikerdude's topic in Art Assets
Welli is the best person to ask. -
I can think of a couple of possibilities. One is a script that just turns the light off and on in a loop. Something like: void flicker() { while (true) { sys.wait(10); // light on for 10 seconds float loop; // flicker a few times for ( loop = 0 ; loop < 4 ; loop += 1 ) { $mylight.Off(); sys.wait(sys.random(0.1)+.1); $mylight.On(); sys.wait(sys.random(0.1)+.1); } $mylight.Off(); sys.wait(5); // light off for 5 seconds $mylight.On(); } } You can adjust the code to change your flicker behavior. Start this in your main() with: thread flicker(); The other technique is to use the s_shader spawnarg on your light. Several outdoor lights use this already - the light makes a humming noise, and the brightness of the light is determined by the volume of the sound. It's an inverse relationship - the louder the sound, the more the light is off. You could make a sound that is silent, then a hum for a few seconds. The hum will turn the light off, I think.
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Got diablo 2 ressurected working on bazzite though i had a few rather annoying problems with the launcher. Lutris does not have a runner as standard for blizzards launcher so i had to muck about a bit with wines settings, it works quite ok now though. My mouse on the other hand seems to have a problem with the scroll whell not working... its a razer basilisk. Strangely it works fine in solus
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Yeah it has something to do with steams desktop integration. Bazzite defaults to using the same as steamos which also has this problem. I guess that is why solus works ok since it uses wayland as standard. Cachy should also be ok i think.
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How would one make a light that flickers a bit, goes out for a while and comes back on? Perhaps to give you enough time to get past it. I think I've seen that in a mission.
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Well it's open source at least..
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Updated caustic water light texture by Wellingtoncrab.
datiswous replied to Bikerdude's topic in Art Assets
Is the wall reflection in sync? -
In the previous video ray-traced audio is mentioned. It's made in Godot engine so maybe this was used: https://github.com/WhoStoleMyCoffee/raytraced-audio
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I don't know. I use the GOG version which includes the Gold version (the Steam version does not). But yeah you have to pay for that. See instruction for how to get that working via Lutris. Well, I might give the Linux version a try. See if that works
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This updated version is now animated instead of crudely moving from side to side or up and down etc.
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So for Linux is a solution ? (Install instructions at the download.page) I am on (German-w11) so i downloaded the Rune_Gold_USA version from archive.org ? how to proceed ? there is no Install or .exe inside a complete discription of what to do next with Rune_Gold_USA and Thieves_Guild_1.03 would be nice
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I actually do like Rune to a certain extend. I think it does look a bit dated (but also not too bad) and it's not that I really am hooked but generally I like the gameplay. You can actually play in third person and first person and also zoom the distance. Both are useful.
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How hard would it be to implement this in TDM..?
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Well you first have to go through the tutorial mission in a specific order. The tutorial sort of teaches you gameplay in a chalenging way. I quickly gave up because I couldn't get past the second chalenge. This is pure platforming still. I asume the sneaking comes later. What I would like to see: I can skip the tutorial mission. Inside the tutorial mission I can do any chalenge in the order I want, like the TDM training mission. The chalenges should be more like learning materials. Not too difficult for new players. There's guide's in text form that are very big text boxes. If you have your resolution set high you almost cannot read them (font is too small, but cannot be changed). So I set the resolution lower (1280x720 I think, while normaly I use 1920x1080).
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Yeah, biker reported problems with bazzite as well (though I do not recall what it was). He is seemingly inclined to go with CachyOS.
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EDIT: Oh damn, I'm already too late
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@datiswous What is your first impression? I was hoping for a report from you...
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Yeah, although done in pixel art style, it looks more modern than Thief 1/2. Though, it lacks the atmosphere of the latter. However, great progress, looking forward to future news.
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This project seems more impressive with each update. I'll be looking forward to playing this
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Recent Status Updates
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My First time trying dromEd and DR. It's quite intimidating lmao· 12 replies
I'm starting to get the big picture
Hope i get enough time , juggling multiple interests has never been easy
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Well, this is just sad...I was not able to play any Thief or TDM whatsoever, why? Too busy the past 2 months, this month I'm not as busy BUT it's also very heaty in my place.· 7 replies
I can't play Thief when it's not at least 15c or lower, the game demands to be played when it's cold for...Well, may sound stupid but I'll just say it, for that "immersion".
It's kinda like playing Quake during Summer, which unless it's the Summer Jam mod, I don't think it's as fun.