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  1. Past hour
  2. I have updated the thread with poll options. Please vote I even though I have given-up on the connections part of this, it might be nice if authors used Corbin as the protagonist to at least pay homage to the included missions.
  3. Yesterday
  4. It would be great if you attach all the tdm_installer_NNNNNNNNNN.log files, maybe I'll see something interesting there. You can try to enable "Advanced Settings \ No multipart byteranges", maybe something in your networks breaks them. But yes, getting the full download is the easier solution if you don't intend to switch between various versions.
  5. Thought I'd try this again It's been awhile, so I'm very rusty. Now with a better pc I should be able to tackle the water problem I had 10 years ago. Komag's tutorial is still here somewhere? Has it been updated since 2011? I remember having issues with the icons to the left, not looking like they were supposed to, but now I see I get a description too. I can't remember how to get the 3 box view. Got the camera to the left & the big grid view, but I remember I could see 3 grid views & the camera. This is gonna take awhile to figure all this out again
  6. Thanks, it's much better now :)!
  7. OMG Fixed! Probably all because I copied from the translator, and the editor somehow preserves the background, very strange behavior.
  8. Is there a reason why you post with white background and black letters? Because it is really hard on the eyes with a dark setting!
  9. Another small UI mod This mod moves the health bar below the air bar, placing both above the LightGem. Features: Moves the health bar below the air bar. Does not require any additional configuration. Compatible with my previous mods. Installation: Download the zzz_ui_settings.pk4 file. Place the file in the game's root directory. Uninstallation: Delete the zzz_ui_settings.pk4 file from the game's root directory. Enjoy! Additional notes: This mod is a small, standalone change that does not require any additional settings. If you encounter any issues, please let me know. zzz_ui_settings.pk4 zzz_ui_settings.pk4
  10. Just experienced this "press ESC to fail mission" for the second time. This time in Hare in the Snare. Except no saving / loading was used, so I simply pressed "Restart Mission" on unfortunate timing? 2.12 Win 10
  11. Happy Necrobirthday to Thief 2014 (NOT *4* )
  12. I fixed the alphabetic order and the campaign connections in my Unofficial Patch, but I agree that more options here would be great!
  13. Kinda wish we could sort it by author/plot. As well as order of completion (which one I did last, which one I did first), and order in which they should be completed ("Sequel to [mission] play that one first and come back here")
  14. You know what would be neat? If I could sort mission list. Not Download Mission list (it is sorted) Sort by size, by date completed, sort by author, grouped by author... by Plot. I mean... I look at my list right now, there are check marks, going going going and there is a break, because the mission I clicked said "Play this one first" but despite being "technically" connected by the same story, they're not in order on the list. Not labeled as "Nib the Nip" "Nib the Big Nip 2: Electric Avenue" "Big Nib of Nip 3: Here is a little smut for you and me" and so on. Yes, it's because of individual names, which is great mind you, but I'd like to see in which order story lines should be played. If there is an overarching plot, I mean.
  15. Not with "real human hands" I don't. This isn't Condemned or Bioshock =D I figured it was a model, but not "magic". I wonder if there is a mission with living statues? Thank you for the mission... I'll start the next episode
  16. That would be another good method. The one I used was easier for me, given that I was also supporting a SFW difficulty level where she is already dressed before reaching the attic. Thanks. No animation available for that either, so all done with cut-scene fakery and video editing. Glad you enjoyed a bit of sparks with those. Although I can't take any credit for the idea of dress mannequins with human hands... you'll see them IRL at any mall. But the implementation in TDM... therein the magic: It's 11pm here, and I'm off. Thanks for chatting.
  17. I played it twice. Maybe it's because I finished first Dishonored not long before playing for the second time, with clean hands, and sought another thrill of picking open a safe while Target is roaming the same room. The first time, I did run around killing guards, but eventually I couldn't get past a mission and quit. The second time, I just threw my hat in the wind and used WeMod. Once you're invisible to everything, ghosting isn't an issue =| Are there some cool tricks in this game? Yeah. I liked seeing my hands (a real kink at this point) fumble for a hidden switch, or smoothly yoink purses off guards. Focus was cheating, really, but I didn't hate it exactly. I just thought that this is Tomb Raider reboot/Arkham all over again. Hub? Nice, shame nothing we collect mean anything. Vendors out in the "open"? Hey, that feels like I'm actually in that world. What I hated was the ending. Or that Chase sequence. Loading screens masked as "cutscenes"? Ugh... The plot holes not helping either. But the worst thing are "Hidden" areas in the overworld. I think even with the guide, I haven't found all of them. But at least I finished it.
  18. You cheeky nandos. XD Have you not considered using the screen? She walks behind it, there is a shadow of her lifting her arms, the light flickers - POOF - model swap, she steps out clothed. Although, there had to be something preventing the player from walking behind the screen. I liked how you handled her undressing to begin with. What startled me earlier tho, along with creepy music while the Builder's priest sings in the background, is the dress mannequin... with human hands.
  19. That "fall" delay was by design. Because there is no animation available to show her actually re-dressing from the trunk of clothing, so instead I wanted you to have to imagine it. Rather than actually catching up with her and seeing the instant body swap.
  20. Yeah... I've... seen it. XD Should've been laying in a... puddle or a stain. Nice touch with cuffs and rope. Also... maybe (if you'll be updating it someday) you should add a plank leading from the roof to the attic during the escape sequence, because I saw Emily just hover into it but fell down and missed the moment Emily respawned with clothes on. =D
  21. They are a riff on historic mushroom-style "linen smoothers", as this article sketches: http://www.oldandinteresting.com/antique-irons-smoothers-mangles.aspx The gold color hints at heavy brass. Bonus in the NSFW difficulty setting: One is also seen outside a laundry setting, for its *snort* suggestive shape.
  22. Okay... I'll be honest... I did not expect that cutscene. I was slightly frustrated by this mission/map, due to skill issue =P but that touch of felt like a reward. I do have a question - what are those golden things actually? Like the one near the clothes iron above girl's room looked like a press or a stamp. That's a big stamp =D
  23. Last week
  24. I see. Thanks! Unfortunately the peek isn't available for you in any of its forms It may get fixed for the next release...
  25. Finished this up yesterday and for the most part, found it enjoyable. The puzzles weren't too hard as your clues were good for them. Thank you for all your hard work and I look forward to more missions from you.
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  • Recent Status Updates

    • The Black Arrow

      Any of you heard Age of Wonders 4's OST?
      https://www.youtube.com/watch?v=Q0TcoMGq4iA
      I love how after all these years, Michiel van den Bos still conserves his "Melodic" spirit.
      · 0 replies
    • nbohr1more

      Moddb article is up:  https://www.moddb.com/mods/the-dark-mod/news/the-dark-mod-212-is-here
      · 3 replies
    • Petike the Taffer

      I've been gone for a while, but now I'm back, have a new desktop and I want to get back to making missions and playing missions. And doing other contributions. Waiting for my reset password for the wiki, but I'll take a look at it soon. Hello, all.
      · 4 replies
    • snatcher

      TDM Modpack 4.0 for The Dark Mod 2.12 released!
      · 1 reply
    • nbohr1more

      Congrats to all the busy Dark Mod developers! TDM 2.12 is here!
      · 4 replies
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