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  2. Picking would be possible if either the pick distance is a bit more generous or the bot could not detect when someone bumps into it from behind (the bot's job description does not imply the need for tactile sensors, so maybe it has none). The bot is moving rather slow, so keeping up with wasd while using the mouse to pick it schould be quite doable. Yes, the leg binding will certainly not happen. That was a bit too unrestricted a brain storm ;) the moss arrow is my favorite too. Could also work with vine arrows, wich are probably the least used player tool (did not see any speed potions for a while, so i just assume it not being in the game anymore).
  3. Today
  4. A lot of good ideas! Most of all I like the ideas with the moss arrow, which I rarely use and which would have a new meaning, and picking it, if that is even possible on a moving object. I think a normal arrow to the right spot would look too much like a lucky shot, also it should be armored all over. And how would we even make the animation of binding it's legs with a rope?
  5. That stuff is sick enough to report it. But i lost my Youtube account to their phone number collection campaign (they call it two factor authentication) some months ago. I will not pay for the account by giving them my phone number...
  6. Dude yes. The little thief scaling the V is dope.
  7. I felt the pathway on the ground looked better before, if it's possible curve the end of the pathway down near the fog to the right a little bit more, so that it's aiming towards the center of the buildings. I think that might improve it a bit more. Also I absolutely love your logo in the bottom left corner man! Very nice touch!
  8. 2.08 is currently beta. If you are brave enough, you can follow directions in the Beta Testing 2.08 thread to install it. Update regularly and keep in mind that this time the tdm_mirrors.txt has to be updated manually to get each new patch level. The beta seems to be quite playable (no crashes for me, but there are bugs - it is a beta after all).
  9. Tried the keyhole again, still crashy, unfortunately. I'm using 2.07... as far as I know, there isn't a 2.08? I don't see any mention on the Dark Mod page, and the updater doesn't update to it either. But don't get me wrong, the issues were minor in the end and I had a great time playing the level. Thanks for all the hard work!
  10. Whoa, that is really weird. I don't have the slightest clue as to what could be causing that. Are you playing 2.07 or 2.08?? And yeah, not sure why peeking works for some and not others but I attached a picture of what it looks like. Pretty useful for spotting guards on the other side. And as far as the secret goes...
  11. Looks great @refl3ks!! Regarding what Sneaker brought up, you might be able to get the best of both worlds in terms of a realistic street. If those are grass patches you can just adjust the vertices to make it look like the street in your first screenshot while still having that nice blend effect
  12. Looks really nice. And, going after a style similar to Thief 2014 is a good thing in my book. (Even though I don't quite see too much of that in the screenshot.
  13. I really really hate to be a motivation killer, but I love the feel of the path in the first screenshot... more organic (sort of natural overgrowth on the path) and less rigid than a straight path. Nevertheless, incredibly evocative snapshots. It seems like a screenshot of TDM v2.0 ;).
  14. Yesterday
  15. Finally integrated the road, thanks to @Amadeus, I copied the settings from Good Neighbor. Added a few effects and made myself a wallpaper to keep myself motivated while I continue this project, what do you guys think?
  16. Spiders seem to almost always have some quirks to them. Sometimes you can't hit them. In other missions they don't collide with some geometry making them walk sunk into the floor (and also harder to hit). Their ragdolls most of the time go nuts if trying to drag them... Spiders have always been pretty buggy. By the way: Open the debug console and enter noclip followed by the return key to activate the fly mode wich is perfect for getting yourself unstuck. Repeat for disabling the fly mode. Never reload for sticky geometry again.
  17. I'm running the 64 bit version of The Dark Mod and the keyhole feature instantly crashed the game when I tried it. I didn't really miss it (in fact, this is the first I've heard of it, do any other missions have this?), but I'm really curious what it looks like and why it's not working. I also ran into something kind of weird when I started the mission- when I tried to blackjack the two guards walking the streets (with the black and white uniforms), it just passed harmlessly through them, not making a sound. They turned around and killed me, and the problem persisted when I reloaded, though I could still kill them with arrows. Later, when I blackjacked Stefan, there was no trouble at all, and when I tried the same guards again later, they also were felled as normal. It's really weird- I've played dozens and dozens of missions and never had that happen before. As for the mission itself, I enjoyed it very much, and everything felt really well put together. I enjoyed finding the secrets- I was able to find 4 out of 5 on my first try. However,
  18. It does not have to be water arrows (they are the most-used consumable already anyway). Maybe, a normal arrow to the right spot could immobilize or disable it without sounding the alarm. Or a moss arrow could jam the mechanics and hearing cone. The bot would be a static light then. Or it could be disarmable by lockpicking like mines (switching it off, like the maintenance crew would). Or maybe one could sneak up from behind and bind its legs consuming a rope arrow. There surely are more ways that feel somewhat stealthy and do not involve the blackjack or water arrows.
  19. This is a crazy mission. I mean that in a good way. I don't normally experience motion sickness. But here I can feel the motion just from my monitor. Fun, challenging and "physically immersive", I like it! I imagine this mission would be even more fun in VR while standing. No cheating like holding onto anything. If VR TDM ever becomes a thing, I'll play this mission with it first. It'll be an experience like no other I'm sure.
  20. But even if it is run electrical, drenching it with water might work, especially if there could be some sparks or flashes when it dies :)!
  21. There is no open flame, so no reason to assume a water arrow would disable it.
  22. That is definitely not meant to happen. Something funky must be happening with their collision boxes to cause it not to register the arrow hitting it.
  23. A .gif itself no, but a static horizontal image strip with a special material yes. Something like this, tweak has necessary. table table32 { snap { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23 ,24, 25, 26, 27, 28, 29, 30, 31 } } textures/particles/caustics { qer_editorimage textures/particles/causticsstrip_ed.jpg translucent { blend add map textures/particles/caustics.tga scale 1 / 24 , 1 // strip has 24 frames scroll table32[ time * .2 ] , 0 rgb 0.1 } }
  24. I had had the aliased font problem as well, BUT it seems to be fixed now without me doing anything, no idea why. The only thing I changed was that I set image_useCompression and image_useNormalCompression to 0, that was the first and only time I ever touched the console, and now I cannot find any broken parchments. Changing compression back to 1 does not break it. r_useFBO is set to 1. One perhaps important piece of information is that this is not a new 2.08 beta bug, I encountered it in fresh 2.07 installation as well (just forgot to report it among reporting other things), and it only happened with parchments using purple ink.
  25. @refl3ks If you convert it to mp4 it would. You can do that online I found, haven't tried it and don't know if its safe: https://ezgif.com/gif-to-mp4
  26. That sounds more reasonable to me than whaking it with a leather blackjack, it's based on a small steam motor, isn't it?
  27. @refl3ks What I did for the mage was using textures/darkmod/plaster/white_plaster01 as a background, and scale it down, so the graininess is almost gone, and lit that background up with the brightest white light. Then let the mage walk in front of it in the shadow, and (screen) record that with OBS studio (free opensource program).
  28. This is great! Even a simple clever loop would work wonders for immersion. @HMart @STRUNK Would an animated .gif be possible?
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