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  1. Past hour
  2. Sure, I'll take a look. Can you please create a ticket on the tracker?
  3. Version 3.45 download link added to the OP.
  4. Today
  5. Thanx for the updated mission @bwyan. I did play the first version but forgot a lot about it. Had a real good time playing it. Somehow the special item in the inventory did't show (on 2.14), but I don't think I had to use it.
  6. I just finished this. Very good mission, I really enjoyed it. So, lots to like and enjoy in the mission, and a few niggles, which prevent the mission to be even better. Overall, I'd rate it a 7.5/10, and I'm looking forward to the other missions in the campaign. I think you have a winner here.
  7. So I'm completely stuck.
  8. must be a sheepshot i guess . though i think it was ment seriously it kinda invites humorism .
  9. Fun mission. Feels bigger that it is. I liked the continual expectation I look forward to the next installment.
  10. Can't you open the locked door with lockpicks?
  11. I had this issue in the smith's shop and the bloodroot flophouse; the door doesn't frob, but the deadbolt does. the deadbolt doesn't unlatch, but the door swings in anyway. I think the game thinks the door is still closed. I've made it through the sewers and now I'm struggling to progress. I found a locked door in the apartments above, and a blocked gate in the canal around the corner. Did I miss something, or forgotten how to play Dark Mod?
  12. Yesterday
  13. Did the whole thing a second time for good measure. Could not reproduce glitching through the floor this time. It is a fun little mission as an opener to a series, although I have 2 small nitpicks: The plague section felt a bit empty (I get why, from a story perspective, but just a little bit more player engagement would have been nice). General thing regarding scripted events (issue in several missions, I think): Plan ahead for what you don't expect the player to do (which sounds a little contradictory, now that I read it). If there is an event the player might want to tweak in their favour and you suggest to the player that the option exists, that option better work.
  14. @func_klauscould you look into this issue? I still have this. But it might be Linux specific. It only is noticeable with large maps. For example Volta 3 : Gemcutter , with this map the mouse click is blocked for at least 5 seconds when it loads the Entity List. This happens every time I click on the Entity List, coming from another window. It also happens with fm COS 0 for example (medium sized fm), but the delay is like 1 second.
  15. You're right! Just tried it again and it worked. I had completely forgotten how to use it.
  16. There's more windows with that search box. For consistency, make sure you apply your fix to all those windows.
  17. Congrats, I enjoyed a lot in this mission (Difficult level).
  18. No, that's definitely supposed to be passable. There's an invisible brush over each doorway that's meant to block opening the latch from outside as well as NPCs arbitrarily opening it, but frobbing the latch from the inside is supposed to remove them. In dozens of playthroughs, I never once had a problem with not being able to go through those doorways, and I'm really curious how that happened. Quite by coincidence, I was watching DS9 around the time I was working on this part of the map
  19. Named after the very similarly named actor?
  20. That's why I replaced it with the easier to use flint in the Unofficial Patch ! Which also wouldn't go out under water...
  21. I saw a strange black texture on this cabinet in the
  22. congratz on the release Is this supposed to be impassable or not? Because I can't get out this way : that's in the building where Jeffery Combs is located i'm on TDM 2.14
  23. This was the intent for the initial trip through (since zombies in the Plague Ward is kind of a trope, I wanted that hanging in the air only to never actually happen). But in hindsight, I agree with the return trip. I did add the lever in the small gatehouse on street level to allow for mostly skipping the sewer on the trip back, but it is still rather long and could have been tightened up. Still, glad you enjoyed it. Thanks.
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  • Recent Status Updates

    • jaxa

      Talk GabeCube:
      https://forums.thedarkmod.com/index.php?/topic/18055-2016-cpugpu-news/page/39/#findComment-508710
      · 0 replies
    • The Black Arrow

      Things have been so bad these days for me...
      Just a year ago, I've been feeling dizzy, I thought it was nothing, today's stress, that type of thing, went to sleep...Still dizzy! 9 more days dizzy, went to doctor (I would have gone on the first day if NOT for the long appointment time)
      Said it may be Neck Dizziness...I did exercises for 6 months, no changes.
      Went to a Physical Therapist, went to another, no changes.
      I've asked my doctor for a full check this time.
      I hated yesteryear so much due to personal reasons, this year might be the same.
      To be brutally honest, I'd rather have cancer or/and chronic pain than suffer dizziness any second longer, especially when nothing helps.
      Hard to enjoy Thief when you're dizzy so I was hoping this year, Winter will be best for me.
      · 7 replies
    • JackFarmer

      Hello mappers and taffers! 

      Are you still out there? It is so calm here these days and I am afraid this is no good sign.
      Proof me wrong, tell your best friend (=me), that you are still here and that you will not go away!
      · 5 replies
    • JackFarmer

      Happy Labour Day, my taffing taffers & hard working mapping friends!
      And remember the poor souls who, within the Inventors’ organization, labor under Jonus’s yoke to ensure the success of that very guild! Always remember the hard workers!
      · 2 replies
    • datiswous

      Is there a script command to make a screenshot?
      I just though it could be interesting to be able to create a screenshot at a certain point in time. Then use that screenshot possibly in a debrief.
      I guess the second question is: Can you use a (in-game made) screenshot in a (debrief) gui?
      · 1 reply
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