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Goldwell last won the day on August 29

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  1. Hey Tyler,

    Hows things man? Heard ur pretty busy of late. Epi mentioned you made a
    Patch version of the Plague Doctors mask. Would I be able to get a look at 
    that? I made his cart in my Venice map, n figured it might be as cool addition 
    to the cart :)





  2. Sounds like an easy fix at least. I'll have to add that to the list of updates going out for my missions.
  3. Yes, that was a purposeful decision I made. My reasoning for that is that a lot of folks complained about the high loot goal in Act 1, so for Act 2 I made it so the player could finish the mission without reaching the loot goal if they so choose. Typically I add in an "optional" tag to signify that but I wanted to see how people reacted to the system as it was. Turns out most people just think it's a bug, so in Act 3 i'll have to change up my method by either lowering the loot goal by a large margin, or just removing it and putting more focus on other objectives.
  4. I'm going to repost what I wrote in our private DM's Just to add to that, when the update that has this bugfix in it rolls out, i'll gladly remove the offending gui files and update my missions to whatever the new format/setup is.
  5. Secrets in missions started in Thief: The Dark Project which came out in 1998. So that’s definitely not a new gameplay thing.
  6. That is an Epifire asset, I’ll ping him and get him to check it out. If we need to make a change on the map level then I can release an update to address this.
  7. Maybe we should have a second list for all of the MIA projects that have not had updates within the last 12 months. While it's likely they wont be finalized, especially seeing as some haven't had updates in nearly 10 years, it would be nice to see an archive/reference point for previous projects. I went through and was reading some of the older threads which was an interesting look into the different projects that have popped up here over the years.
  8. No worries I’m glad that it helped in such a big way!
  9. I've found better performance when using Nvidia's vsync instead of TDM's built in one. It's a setting found in the Nvidia Control Panel. Firstly make sure vsync is turned off in the dark mod and then just open up the nvidia control panel and then go to: 3D Settings - > Manage 3D Settings -> Program Settings -> [select your TDM exe] It's the second last option from the bottom. Just turn that to "on" and you should notice a smooth and screen-tear-free version of TDM.
  10. The new rain in 2.08 is so fucking awesome!
  11. I just tried the same myself (on a fresh 2.08 install) and there's no mission completed tick there for me. edit: I thought mission completed info was stored in a text file in the dark mod base directory, but after looking through my old installation I couldn't find it in there. Was it moved to the registry or my documents folder or somewhere else?
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