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Goldwell

Active Developer
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Everything posted by Goldwell

  1. This is looking awesome! Getting some strong Life of The Party vibes from this!
  2. Thank you for the kind words! Both Act 3 and Act 4 are quite far along in development and under the current schedule will be released very close together. As for when they drop well it's hard to say as everytime I give out ETA dates I always tend to miss them!
  3. None of our mirrors work for me, they're also all broken on darkfate too. Whenever I click the link to download them, it opens a new tab in chrome and then immediately disappears with no download in sight.
  4. @stgatilovis currently in the process of updating all existing FMs that used a custom interface (which includes the accountant 1) and updating them to a new gui system that's coming in 2.10. So there may be some downtime with the FMs. In the meantime however here is a mirror I just uploaded on mega: https://mega.nz/file/IepxnQqb#c3DsUOQ04Q180i0h_DR1KPr0CoEuRGy8u8snhds8FmU
  5. There it is without that annoying watermark!
  6. Thank you! Has that been uploaded to the official mirrors? Because i'd like to replicate what you've done here with my future missions.
  7. Rest in peace Grayman. Thank you for everything you have done for this mod. You will be greatly missed!
  8. Thanks for fixing that!
  9. Thanks letting me know! It sounds like the objectives are broken somehow, i'll have to go in rewire them for the next mission update.
  10. It's been just over 2 years since I dropped Shadows of Northdale Act 2. Crazy to think how much time flies! Rest assured, I am still plugging away on Act 3. It's taking a lot more time to make than I had expected but hopefully the wait will be worth it in the end. My core focus this time around is on adding extra detail work to the missions and making sure the majority of the sections are of similar quality. While reflecting on previous missions I felt there were varying levels of quality throughout them and so i'm working to try and address that. That does mean my missions are taking longer but it should result in a more cohesive experience in the end. And another big focus has been on my stealth encounters in the mission. Often times in the past I had focussed so much on making a level and then figuring out stealth later that I forget this needs to be a stealth level first, and so while building Act 3 (and act 4) a lot of thought is going into how the gameplay feels from a stealth perspective, making sure it not only fits together and makes sense but also that the stealth encounters are fun and hopefully challenging too. Well enough rambling, time to get back to it. Here's another screenshot from the city hub in Act 3, just outside the players apartment home.
  11. Thank you for the kind words! Sorry to say but currently there are no plans for the accountant 3.
  12. These are fantastic OGDA! Thank you.
  13. That is huge, thank you! There is one issue i'm having though inside the entity viewer, there are big white boxes in there despite the rest of the window being darker grey. Any idea on how to make that whiteness darker like the rest?
  14. You are preaching to the converted here! But sadly I don't think it's possible.
  15. That's very helpful Dragofer! Thanks for this!
  16. That was a bug in 2.08 which is fixed in 2.09. https://bugs.thedarkmod.com/view.php?id=5294
  17. Update on Shadows of Northdale: Act 3 and Act 4 are coming along! Slowly but surely. They are both double mission releases, so essentially i'm working on 4 missions at once. It's taking longer to cook in the oven than expected, but hopefully it'll be something very special once both acts are finished! I'm unsure if i'll do a double release or if i'll release Act 3 as soon as it's done and then Act 4 shortly after. As with anything to do with development things change a lot. Just ask poor Dragofer, Moonbo, Skacky, Epifire or Kingsal as they're often victims to my endless design questions Also as a point of reflection, i've been apart of this community for nearly 8 years! And I was looking back at the very first briefing I ever did (with a rather hilarious release date of fall 2013 for the accountant mission). Back when it was a single mission, before it became a campaign which I have since abandoned. But I digress, here is an example of how far my voice acting and briefing video work has come since I first started contributing to this community. How it started in 2013: How it's going in 2020: Anyway, back to work on finishing Shadows of Northdale Act 3!
  18. Praise be to the lord builder! Thanks once again Greebo!
  19. Ah I see, I misunderstood what you meant sorry. When you said material editor in my head I was thinking something in DR that edits the material MTR files not the textures themselves.
  20. How hard would it be to implement something that autogenerates material files? For example a UI where we select the source TGA/DDS files for the normal map/specular/bumpmap and then DR auto generates the material file for it based on whats selected there. Maybe even an option to copy those files into their respective FM folders? Just something to automate the process a bit more would be handy. One problem with this though is the lack of a dark mode in DR would make staring at black text on a white background very uncomfortable as we look through the material files (unless i'm misunderstanding what you're proposing here). Currently I use notepad++ to edit my MTR files, because it's a lot easier to look at.
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