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Goldwell

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Everything posted by Goldwell

  1. I have Act 3 almost done, it is very very far along. It's been through many iterations, but so far this year I haven't had much personal free time to work on my map which is why it's so delayed. My hope was to have it already released, but yeah life has a way of distracting us. I'm going to be buying a laptop next month, and I will rent a hotel room and lock myself in it, away from the distractions of the world to get this done! Act 4 is also very far along too, so if I can get some free time after act 3 is out, I am hoping to get them out relatively close together. And just as a very special treat... here's the briefing video for act 3 (but shhh don't tell anyone!) Hehe thanks mate! I do the same thing whenever looking for stuff, it's no worries
  2. I was studying German at the time, so just included it for fun Thanks for the subtitles!
  3. Moving forward I will be releasing subtitles with all of my missions. As for existing missions, if people want to add them that's fine with me. I'd prefer to verify it's accurate of course first but yeah.
  4. Yeah that's no worries! My apologies, I must have read the message and forgotten to respond.
  5. Damn this looks absolutely incredible! Have you tested this with the stormy clouds yet? would be curious to see if it has the same effect on the stormclouds skybox.
  6. This shot is by far my favorite out of all your FM screenshots so far. It's just so comfy looking and it invites me into explore this world.
  7. Congratulations Kingsal, this mission is absolutely incredible!
  8. I experimented with using AI voices as a placeholder before I asked human actors to do the lines. There are still morality and copyright questions regarding AI voice usage, but that aside, I just find the technology isn't there yet. Here is a comparison from a Builder sermon scene I have in Shadows of Northdale Act 3. This is an AI voice I used for the scene originally as a placeholder AI voice.mp3 And this was the final human voice acted version human voice.mp3 In my opinion the human version is infinitely better than the AI generated one. The human voice sounds much more natural, plus there are nuances and inflections the voice actor can bring to the script which can change it in ways that an AI voice can't. Additionally, some voice actors i've worked with will go off script or offer alternative versions, some of which end up being used (a couple of improv lines that AndrosTheOxen used for the shopkeeper in Noble Affairs we're featured in the final game).
  9. Congrats on the release, this was a short but sweet mission. I really enjoyed playing through it.
  10. Only the intro area is. The rest of the mission is at night.
  11. This is the opening scene in Shadows of Northdale Act 3. Sometimes I like to take a break after finishing a scene and just take it in. This scene was inspired by the calm and comfy feeling I felt when I first played @Moonbo's A House of Locked Secrets mission, in particular that first scene with the beautiful scenery and calming ambient. Right before diving into one of the best Dark Mod missions. Good times!
  12. I scrapped the earlier version I had and restarted the mission. I am aiming to release Act 3 between fall 24 to spring 25. I know it's been a super long wait, but campaigns are hard!
  13. My release schedule and mission layout changes quite a lot as I figure out where the pieces of my mapping puzzle lands. And damn campaigns are hard! So to provide a small update, I am aiming to release Shadows of Northdale Act 3 between fall 24 and spring 25. I'm working on it right now, and very happy with a layout/flow I currently have. After Act 3 is out... who knows what the future holds
  14. Thank you, glad you enjoyed it! Bingo
  15. Originally it was actually from a mansion mission I had in Shadows of Northdale, but it ended up getting cut. I really dug the architecture of the courtyard so I just added in the kitchen area for voila, April fools 5 min jam done haha. Thank you mate! Maybe next year i'll make a mission twice as long! 4 minutes instead of 2
  16. I can understand your frustrations, however the main reason why we have had to replace the core files is because we don’t have the ability to make tweaks to the core game without doing this. In particular having the bow speed reduced from 6 seconds to 3 feels a lot better ingame. And it’s something that I personally have in all of my missions since I saw it in Kingsal’s mission the first time. If it’s possible for us to tweak that variable without needing to replace the .script file that would be really handy.
  17. Because the default script doesn’t feel as smooth as Kingsal’s tweaked one. I believe the main advantage is as Amadeus mentioned a 3 second bow draw time vs 6 seconds which feels a lot better. I’m not completely married to the idea of this but if you’re able to integrate the ability for us to customize this without replacing the core files that would be appreciated.
  18. I saw a ring in a toilet once in a thief FM I was playing and thought it would be funny to include that. But now it’s just become a running gag. I didn’t include it in one mission and someone DMd me and asked about why it was missing haha. So I guess all missions have to include it now
  19. You did... don't you remember? I gave you a French kiss for your beautiful effort! I thought the exact same thing hahahaha!
  20. Thank you for bringing this up! I’ll look into it and see if I can find a solution. There are a few bugs with this mission that I need to resolve so it’s a bit overdue for some fine tuning.
  21. The early bird gets the worm. But the second mouse gets the cheese!
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