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thebigh last won the day on September 13 2020

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  1. I'm afraid I have another compilation error /home/thebigh/Games/DarkRadiant/radiant/ui/modelselector/ModelSelector.cpp: In member function ‘void ui::ModelSelector::onModelLoaded(const ModelNodePtr&)’: /home/thebigh/Games/DarkRadiant/radiant/ui/modelselector/ModelSelector.cpp:250:25: error: ‘GlobalEntityClassManager’ was not declared in this scope 250 | auto modelDef = GlobalEntityClassManager().findModel(modelName); | ^~~~~~~~~~~~~~~~~~~~~~~~ make[2]: *** [radiant/CMakeFiles/darkradiant.dir/build.make:1714: radiant/CMakeFiles/darkradiant.
  2. Now I am getting these errors from the latest version: [ 31%] Building CXX object radiantcore/CMakeFiles/radiantcore.dir/layers/LayerModule.cpp.o /home/thebigh/Games/DarkRadiant/radiantcore/layers/LayerModule.cpp: In lambda function: /home/thebigh/Games/DarkRadiant/radiantcore/layers/LayerModule.cpp:139:45: error: ‘_’ was not declared in this scope 139 | throw cmd::ExecutionFailure(_("Cannot use an empty string as new layer name")); | ^ /home/thebigh/Games/DarkRadiant/radiantcore/layers/LayerModule.cpp: In lambda fu
  3. Merry Christmas everyone!
  4. That's probably not the biggest of deals anyway, because cmake tells you what packages are missing.
  5. Excellent. This is all pretty arcane to me, so what do I need to do to have it link against ZLIB properly?
  6. OK, here you go: [ 30%] Linking CXX shared module libradiantcore.so cd /home/thebigh/Games/DarkRadiant/radiantcore && /usr/bin/cmake -E cmake_link_script CMakeFiles/radiantcore.dir/link.txt --verbose=1 /usr/bin/c++ -fPIC -pthread -O3 -DNDEBUG -Wl,-z,defs -shared -o libradiantcore.so CMakeFiles/radiantcore.dir/brush/Brush.cpp.o CMakeFiles/radiantcore.dir/brush/BrushModule.cpp.o CMakeFiles/radiantcore.dir/brush/BrushNode.cpp.o CMakeFiles/radiantcore.dir/brush/csg/CSG.cpp.o CMakeFiles/radiantcore.dir/brush/export/CollisionModel.cpp.o CMakeFiles/radiantcore.dir/brush/Face.cpp.
  7. I followed the instructions at https://wiki.thedarkmod.com/index.php?title=DarkRadiant_-_Compiling_in_Linux#Ubuntu_20.04 I cloned the git repository into a new folder and installed all the packages it recommended, which includes zlib1g-dev, so that's unlikely to be the issue. I then did cmake . make and it failed. (btw, libjpeg-dev is also needed, but isn't listed on the wiki)
  8. The compilation for the latest version pulled from Github fails for me with the following error messages: /usr/bin/ld: CMakeFiles/radiantcore.dir/vfs/DeflatedInputStream.cpp.o: in function `archive::DeflatedInputStream::~DeflatedInputStream()': DeflatedInputStream.cpp:(.text+0x1b): undefined reference to `inflateEnd' /usr/bin/ld: CMakeFiles/radiantcore.dir/vfs/DeflatedInputStream.cpp.o: in function `archive::DeflatedInputStream::read(unsigned char*, unsigned long)':/usr/bin/ld: CMakeFiles/radiantcore.dir/vfs/DeflatedInputStream.cpp.o: in function `archive::DeflatedInputStream::~Defl
  9. You can stack crates, or even just jump & frob.
  10. Thanks for playing, and I'm glad you liked it.
  11. That was cool. It was fun for me to watch a playthrough by someone with a completely different playstyle to my own.
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