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thebigh last won the day on February 26
thebigh had the most liked content!
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Is this why the signs above the doors in The Builder's Influence are now suddenly all in Cyrillic?
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It happens for me on Windows but not Linux. If I select a new mission and try to play it without quitting the game entirely first, it crashes at the end of the loading screen and needs to be shut down using task manager.
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If it turns out to be a little bit off, you can always just tweak and refine incrementally. So long as the impulse given is now in units/sec and not units/tick it should behave the same for everyone.
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Are you able to reproduce the issue?
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I tried that with a variety of FPS caps, and it makes no difference.
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Hmmm, interesting. If I turn off Uncap FPS it suddenly works again.
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Yeah, I tried it in 2.12 and it was fine. The next version, dev16996-10665, drops me slightly short when I use the catapult chair.
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As of 2.13 beta 1, the mission Swing is broken. The launcher seat that should propel you reliably up to a high platform now drops quite a way short. edit: actually, it's broken as far back as dev16996-10665
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Once you learn the ghost's movement patterns she's easy enough to avoid.
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Haha, I haven't seen that!
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The one and only time I tried making AIs use an elevator, the chance one of them would fall down the shaft and get squashed by it increased dramatically the longer the play time went on. Then of course all the other AIs would spot the corpse and blame the player for his death.
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TheUnbeholden started following thebigh
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Has there been a bug raised yet for this "stims don't inherit ownership from player" issue? Seems to me that you could fix it in one of two ways: either repair the underlying issue of stim inheritance outright, or just credit the player with kills or knockouts no matter what on the assumption that nobody but the player would be using gas or holy water anyway. That's probably a bit more dubious than just fixing the underlying cause. Pickpocket stats are still wrong too, when you're stealing a broadhead arrow from a guard's quiver. I would firmly suggest that both of these stat miscount bugs go on the priority list for 2.14.
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It looks pretty logical to me. The shadows of the spokes, and the lit beams between them, should move horizontally as their orientation to the red light in the background changes.
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Can't be far off now
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Aha, it works fine now if I create an autoexec.cfg and put that in there.