

thebigh
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thebigh last won the day on September 13 2020
thebigh had the most liked content!
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I'm afraid I have another compilation error /home/thebigh/Games/DarkRadiant/radiant/ui/modelselector/ModelSelector.cpp: In member function ‘void ui::ModelSelector::onModelLoaded(const ModelNodePtr&)’: /home/thebigh/Games/DarkRadiant/radiant/ui/modelselector/ModelSelector.cpp:250:25: error: ‘GlobalEntityClassManager’ was not declared in this scope 250 | auto modelDef = GlobalEntityClassManager().findModel(modelName); | ^~~~~~~~~~~~~~~~~~~~~~~~ make[2]: *** [radiant/CMakeFiles/darkradiant.dir/build.make:1714: radiant/CMakeFiles/darkradiant.
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Now I am getting these errors from the latest version: [ 31%] Building CXX object radiantcore/CMakeFiles/radiantcore.dir/layers/LayerModule.cpp.o /home/thebigh/Games/DarkRadiant/radiantcore/layers/LayerModule.cpp: In lambda function: /home/thebigh/Games/DarkRadiant/radiantcore/layers/LayerModule.cpp:139:45: error: ‘_’ was not declared in this scope 139 | throw cmd::ExecutionFailure(_("Cannot use an empty string as new layer name")); | ^ /home/thebigh/Games/DarkRadiant/radiantcore/layers/LayerModule.cpp: In lambda fu
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Merry Christmas everyone!
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OK, here you go: [ 30%] Linking CXX shared module libradiantcore.so cd /home/thebigh/Games/DarkRadiant/radiantcore && /usr/bin/cmake -E cmake_link_script CMakeFiles/radiantcore.dir/link.txt --verbose=1 /usr/bin/c++ -fPIC -pthread -O3 -DNDEBUG -Wl,-z,defs -shared -o libradiantcore.so CMakeFiles/radiantcore.dir/brush/Brush.cpp.o CMakeFiles/radiantcore.dir/brush/BrushModule.cpp.o CMakeFiles/radiantcore.dir/brush/BrushNode.cpp.o CMakeFiles/radiantcore.dir/brush/csg/CSG.cpp.o CMakeFiles/radiantcore.dir/brush/export/CollisionModel.cpp.o CMakeFiles/radiantcore.dir/brush/Face.cpp.
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I followed the instructions at https://wiki.thedarkmod.com/index.php?title=DarkRadiant_-_Compiling_in_Linux#Ubuntu_20.04 I cloned the git repository into a new folder and installed all the packages it recommended, which includes zlib1g-dev, so that's unlikely to be the issue. I then did cmake . make and it failed. (btw, libjpeg-dev is also needed, but isn't listed on the wiki)
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The compilation for the latest version pulled from Github fails for me with the following error messages: /usr/bin/ld: CMakeFiles/radiantcore.dir/vfs/DeflatedInputStream.cpp.o: in function `archive::DeflatedInputStream::~DeflatedInputStream()': DeflatedInputStream.cpp:(.text+0x1b): undefined reference to `inflateEnd' /usr/bin/ld: CMakeFiles/radiantcore.dir/vfs/DeflatedInputStream.cpp.o: in function `archive::DeflatedInputStream::read(unsigned char*, unsigned long)':/usr/bin/ld: CMakeFiles/radiantcore.dir/vfs/DeflatedInputStream.cpp.o: in function `archive::DeflatedInputStream::~Defl
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You can stack crates, or even just jump & frob.
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Fan Mission: Now and Then by joebarnin (2020/09/08)
thebigh replied to joebarnin's topic in Fan Missions
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Thanks for playing, and I'm glad you liked it.
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Fan Mission: Now and Then by joebarnin (2020/09/08)
thebigh replied to joebarnin's topic in Fan Missions
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That was cool. It was fun for me to watch a playthrough by someone with a completely different playstyle to my own.