Jump to content
The Dark Mod Forums

Jetrell

Member
  • Content Count

    128
  • Joined

  • Last visited

  • Days Won

    2

Jetrell last won the day on May 12 2018

Jetrell had the most liked content!

Community Reputation

60 Excellent

About Jetrell

  • Rank
    Member

Profile Information

  • Gender
    Male

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Just my two cents, I think computertech82 is either ignorant or a troll but probably a combination of the two. Even a blind person could easily see that there's no comparison between the graphics of the "original thief game" and TDM. Nothing to see here, moving on.
  2. Not necessarily... What I gather from reading SeriousToni's inquiry, the player would be playing as a guard so by definition he wouldn't be a non-player character (NPC). Exactly I don't understand why we would want to limit creativity. It is why I'm advocating for finishing MirceaKitsune's dragon asset. A dragon might not necessarily fit your definition of our "general theme" but for others, a dragon might fit perfectly into their definition of our "general theme". Also, why must we desire to constrain people to fit into any "general theme? Wouldn't that just promo
  3. I think this is a tremendous idea with so much potential. The guard's mission could be to prevent a crime which would offer lots of adrenaline fun but there could also be a scenario where the guard is instead a Detective (or a Private Investigator) that has been sent to solve a crime that has already been committed. Depending on the individual, sleuthing can involve a lot of stealthiness so the player could use a lot of his thief skill-sets.
  4. There's a bigger issue, MirceaKitsune is currently stuck and needs help completing his dragon. I don't have the skills to help him so I keep hoping that someone here will step in and help him...
  5. I can think of many great ways to include a dragon into a mission but the first thing that comes to mind is the encounter with Smaug from The Hobbit. I really hope this dragon asset gets finished, I've been hoping for a dragon for years and years. @ MirceaKitsune: I know you're stuck but please don't give up on your dragon, it's beautiful!
  6. Is there room for clay-craft in this discussion? I like to make my models from the good old earth This one is about 2 feet in height and weights in at about 50 lbs...
  7. I see, thought for a moment that you were Tim "Kew" Jervis, sometimes people switch or have more than one online alias. I agree with you, love using the Unreal editor and playing co-op. Those were some fun times, hard to believe it's been 17 plus years.
  8. Are you also the author of "The Illhaven Saga"?
  9. For what it is worth. I worked on Nightblade and yes, that project is now quite dead. Originally it was going to be a UT2004 mod which was designed to replace the aging Thievery mod however, UT3 came out in the interim so it was switched but unfortunately the project's development dragged and eventually canceled. I can tell you that a tremendous amount of work was completed but there was still a lot more work to be done. This link will take you to Nightblade's UT2004 alpha release database. It's playable. http://www.thievery-customs.com/
  10. Thanks, I totally understand. I was just asking (and hoping) but I understand that there isn't dev time to make such a thing.
  11. OrbWeaver said: But there is no way to solve the learning curve and time investment problem. ~ I understand what you are saying but wouldn't you agree that having a DarkRadiant "lite" version would certainly lessen the learning curve and the time investment problem? I would think that would make building FMs more accessible to many more people. OrbWeaver said: Even if it were somehow possible to make an incredibly dumbed-down version of DarkRadiant, what you'd end up with is the Microsoft WordArt of level design, which might allow absolute beginners to churn out almost identical m
  12. A DarkRadiant "lite" version would solve several problems. It would solve the massive learning curve and time investment problem. It would make building FMs more accessible to many more members of this community that haven't been able to make their own FMs and it would also bring in completely new members into this community. Think about how many people have taken the time to download DarkRadiant but when they opened it up they said, no way can I do this... I would love to make FMs for this community but I haven't because learning how to use DarkRadiant would take way too much time and effort.
  13. I think it's safe to say that switching to another engine isn't going to happen. However, is it at all possible to develop a DarkRadiant "lite" version?
  14. I totally agree with everything Snowy said. DarkRadiant is an excellent tool but I feel that it is far too complicated for many to learn and use. I have years and years of mapping experience but the thought of sitting down and spending days/weeks/years learning how to effectively use DarkRadiant has prevented me from doing so. I would love to see the development of an easier and more limited tool. I would defiantly use that tool and perhaps from that I would go on to finally learn how to use the full strength version of DarkRadiant.
  15. The link below will take you to Nightblade's UT2004 alpha release database. I can't find anything from the UT3 mod. http://www.thievery-customs.com/
×
×
  • Create New...