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Jetrell

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Jetrell last won the day on January 8

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  1. Liked this song so much, I made a video
  2. @datiswous It's unfortunate that you are having problems progressing through the Training Mission. When you say you're stuck at the second challenge, do you mean the "obstacle course" or the "water well puzzle"? I suggest downloading Thieves Guild version 1.03, as I made some adjustments to the Training Mission https://www.moddb.com/mods/thieves-guild/downloads. I also recommend watching the Training Mission tutorial video. Yes, the "sneaking part" of the training follows the obstacle course area. If you want to skip the Training Mission, you can do so in the game menu by selecting the "New Game" option. Choosing that option will take you directly to the Trials Mission, which is the first mission of the campaign. The Trials Mission is a blend of puzzles and "sneaking parts" that I think you might enjoy. The following missions become progressively more challenging as you move forward through the campaign. However, if that type of mission is not your cup, there is a mission in the campaign that might especially appeal to you and it's called The Heist Mission. It is a short, straightforward, pure stealth mission. There are two ways to start a map in Rune. 1. Open up Rune, then bring up the console by pressing the tilde key (~) or bring up the engine command line by pressing the TAB key, then type: Open TG-The Heist Mission. 2. Locate your Rune directory, then go into the Maps subfolder. The full name of the map (.run file) is, TG-The Heist Mission. Double click on that map and the mission should start.
  3. Thanks for the feedback. I agree, I think you have a valid point. I will fix the tunnel but I just want to make sure that we are both on the same page.
  4. Just tried to send you a PM but it said you cannot receive messages.
  5. Thank you for the "total conversion" information - learn something new everyday! Thieves Guild was in development for many years and as a result many people worked on this mod, I would not want to leave anyone out because I'm grateful to all. There were seven team members and about twenty collaborators and beta testers. Mute_Machine, Onaga, Warlawk, Debujin, Durus, and Walleck were team members but everyone was instrumental.
  6. Thanks for making and posting this article, it's much appreciated. Yes of course, you can definitely post screenshots and images. I'll be happy to provide even more if you want. I've always thought that Thieves Guild fit the definition of a mod, and not a total conversion, but I guess I'm not exactly sure about the distinction between the two. There is one thing that I'd like to clear up, Thieves Guild was made by a collection of some very talented people so it make me extremely uncomfortable to see "Thieves Guild by Jetrell". I'd appreciate it if you would change that.
  7. A new version of Thieves Guild (v1.02) is now available on our MOD DB Thieves Guild page. This update is fully compatible with Rune Gold v1.07, including the GOG release of Rune Gold. However, Rune Classic v1.10 is still not supported due to unresolved rendering issues.
  8. Good news - All v1.08 dependencies have been removed. Our beta testers are currently running through the maps, and assuming no issues come up, I should be able to release a new file update shortly. These changes should make the Thieves Guild mod fully compatible with both GOG versions of Rune - Classic and Gold.
  9. Thank you for doing all this research, it's very interesting. I got a response from the person that I reached out to and this is what he found: Couldn't get the mod to work on Rune Classic version 1.10 However, Rune Gold worked with the mod. This is what he did: installed setup_rune_gold_2.0.0.5, it includes version 1.07, then updated to version 1.08 (rhov108upd_full) and installed the mod. I realize none of this is optimal, I am in the process of eliminating the mod's reliance to patch 1.08
  10. It's just a guess that I made, mostly because my retail version is called Rune Gold and that works. Again, I don't have access to GOG's version which makes this a difficult to problem solve. I'm still waiting to hear back from people that I've reached out to about this problem.
  11. I don't have access to GOG's version of Rune but as I understand it, they offer 2 versions, Rune Gold and Rune Classic. I would think their Rune Gold version would work. I have the retail version of Rune Gold and I patched it up to 1.08. Unreal Archive has several Rune patches, v100, v107, and v108 Mod DB Rune Patch has a different v108 Rune patch. I have reached out to someone who was having problems with the mod but they were able to find a solution. I will post their recommendations as soon as I get a response.
  12. We considered adding multiplayer features but ultimately decided against it, as Thievery UT had already nailed that. Instead, we focused our efforts on delivering a story-driven single-player campaign.
  13. Yes, we added an extensive amount of new code to the AIs. They now recognize open and closed doors, lights on or off, react to dead or unconscious bodies etc...
  14. Check your PM
  15. Interesting... I'm thinking you are having problems with the installation/.exe file. I suggest downloading the other version of the mod that I uploaded, the Thieves Guild zip file. Just unzip and put all of the files in the corresponding Rune folders. Then to start the mod, simply open up the TG.run file or you can use the "console" and type in "Open TG". The TG.run file will open up the Thieves Guild game menu. Thieves Guild zip file download
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