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Jetrell

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Jetrell last won the day on May 12 2018

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  1. Thanks, I totally understand. I was just asking (and hoping) but I understand that there isn't dev time to make such a thing.
  2. OrbWeaver said: But there is no way to solve the learning curve and time investment problem. ~ I understand what you are saying but wouldn't you agree that having a DarkRadiant "lite" version would certainly lessen the learning curve and the time investment problem? I would think that would make building FMs more accessible to many more people. OrbWeaver said: Even if it were somehow possible to make an incredibly dumbed-down version of DarkRadiant, what you'd end up with is the Microsoft WordArt of level design, which might allow absolute beginners to churn out almost identical maps which they thought looked awesome but everybody else had seen hundreds of times already. It would hardly be worth the effort to create such a tool given the low quality of work it would produce. ~ Not necessarily. What I have in mind would work something like this, there would still only be one DarkRadiant but within it would be a "lite" section which would have just the basic components necessary to make a FM. If the mapper wanted, they could still add components from the full version section of DarkRadiant, which would prevent beginners from churning out almost identical maps. In addition, this new feature would give people a lot more freedom and like Snowy said in his/her post, "new content creators that are less interested in visuals and more interested in story telling". A "lite" section of DarkRadiant could open up a new way for people to create a completely different type of content. OrbWeaver said: Admittedly I've never used UnrealEd, and maybe it is absolutely awesome and intuitive, but I find it difficult to believe that you could spend years and years creating content for Unreal but find DarkRadiant to be beyond your reach. ~ I'm not saying that I couldn't learn how to use DarkRadiant. I'm just saying that, I haven't learned how to use DarkRadiant because it would take me weeks, months, years to learn. That is the sole reason why I haven't learned how to use DarkRadiant. I would however be more than willing to learn how to use a DarkRadiant "lite" version and I'm sure many others would too.
  3. A DarkRadiant "lite" version would solve several problems. It would solve the massive learning curve and time investment problem. It would make building FMs more accessible to many more members of this community that haven't been able to make their own FMs and it would also bring in completely new members into this community. Think about how many people have taken the time to download DarkRadiant but when they opened it up they said, no way can I do this... I would love to make FMs for this community but I haven't because learning how to use DarkRadiant would take way too much time and effort. I have years and years of mapping experience but it's all based on various Unreal engines which as you already know, is completely different. One more thing, I'm not saying anything bad about DarkRadiant, it's obviously an excellent tool.
  4. I think it's safe to say that switching to another engine isn't going to happen. However, is it at all possible to develop a DarkRadiant "lite" version?
  5. I totally agree with everything Snowy said. DarkRadiant is an excellent tool but I feel that it is far too complicated for many to learn and use. I have years and years of mapping experience but the thought of sitting down and spending days/weeks/years learning how to effectively use DarkRadiant has prevented me from doing so. I would love to see the development of an easier and more limited tool. I would defiantly use that tool and perhaps from that I would go on to finally learn how to use the full strength version of DarkRadiant.
  6. The link below will take you to Nightblade's UT2004 alpha release database. I can't find anything from the UT3 mod. http://www.thievery-customs.com/
  7. For what it's worth... I was in Peace Corps in the 1990s, and lived on a small Pacific Ocean island in Micronesia. In order to survive, the people of Micronesia live very close and very connected to the land and sea. The older generations, who were born in the early 1920s, would say that they've seen lots of bad changes in the environment. The ocean had risen, it wasn't as clean, the coral reefs were dying, and there were a lot less fish... The temps were hotter, it rained less, there were bigger and more frequent storms etc... They would go on and on about their sinking island. After Peace Corps I got a job working for the government, they keep track of a lot of things including the chemicals in the land, air, and water (oceans, rivers, lakes, aquifers etc…) and every year the number of toxic chemicals grow both in quantity and type. It doesn't take a genius to know that there's a point of over saturation, where life is no longer sustainable. They know how many automobiles we have and how much pollution they produce, they know how many factories we have and how much pollution they produce. They know how much thrash we produce and where it goes and what it does to the environment and us. That's just the tip of it, they have a lot more data and they also conduct tons of research (deep earth core samples, biospheres etc…). It's completely true, in the past our planet underwent tremendous amounts of change and it can withstand a lot of changes however, it has never experienced this type of continued and toxic assault (also, add to that our ever growing and demanding population). What we are doing is not part of the normal cycle of the planet. To this point and what most people neglect to say is that the vast majority of those "normal cycle of the planet" changes occurred in the very distant past, before life even existed on our planet and the changes that occurred while there was life, well, it nearly extinguish that life e.g. Cretaceous-Tertiary extinction and Pleistocene period (Ice Age). The politicians know all of this but they don't admit it because they're just living for today and they don't want to lose any votes. We have to face the facts, we have to acknowledge what's truly going on and then, and only then, will we have the proper resolve to make much needed fundamental changes or there won't be a tomorrow, at least not for all of us. I apologize for my rant, I just couldn't resist.
  8. @ demagogue Thank you, that's all very good advice. I often look for these types of "events" in movies and books that I see and read. I try to steer away from taking things away from other people's maps because I don't want to be accused of stealing plus, I want to keep my events/maps as original as possible. But I understand your point, taking inspiration from other people's work seems permissible as long as it's only inspiration. Oddly enough, I've gotten quite a few ideas from watching old cartoons like Thundercats and even Tom and Jerry. My search continues...
  9. @STRUNK Thank you for suggestions, these are great!
  10. Thanks for these links, they are very helpful, somehow I forgot about TTLG. I glanced over these links and will go over them more thoroughly later on but what I'm really looking for are specific events rather than broad mission ideas. For example, the player comes across a NPC who will yell for the guards but if the player bribes the NPC he will remain quiet and if that goes well maybe the NPC will tell the player about a secret way to enter the house down the lane. I'm looking for little events that can be placed in a bigger mission.
  11. Is there by any chance a repository of "thieving event" ideas somewhere in these forums? I'm not talking about ideas for an entire mission, I'm just talking about single events or NPC encounters or small quests or even a puzzle that could fit into a larger mission. I ask because I'm building a mission and want to add a couple clever side events to fill out my mission. I've searched these forums but haven't found anything. Thanks in advanced for your help,
  12. How long is parental leave time? I was given 6 months from my employer.
  13. I reluctantly saw The Rise of Skywalker yesterday. I wasn't going to see it because I thought The Last Jedi's plot was an unmitigated disaster. I didn't hate this new film, they acknowledged the plot mistakes that they made in the previous film and constructed somewhat plausible explanations for what had happened and all the while they paid tribute to the other movies in the franchise (even The Phantom Menace which I thought was an unusual choice). I'm still pissed about The Last Jedi but I have to give them credit for recognizing their mistakes and attempting to fix them, I don't think I've ever seen filmmakers do that in other films. I think I'm going to check out The Mandalorian.
  14. Not to belabor this but it appears that he's gone and he'll probably not return which I think is a shame. We might not see eye to eye on forum etiquette but I think we can all agree that any potential collaboration is probably now gone as well. Also, I loved that he posted videos instead of just writing. I mean, how can you not just love that ?
  15. I'm a little surprised that some people here view Alberto's suggestion as an attack because although his style might seem a bit brash, he is obviously only trying to help and it's not as if what he's suggesting is something that is totally out of line. He's passionate and wants to help, what's wrong with that? If newcomers and/or new suggestions are met like this then what will be the future of this community? Opinion doesn't need to be attacked, it can be viewed as an opportunity.
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