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revelator

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revelator last won the day on May 6

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About revelator

  • Birthday 07/17/1968

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  1. yeah though i newer quite got the need to imply drm on a singleplayer game to start with , sure piracy and whatnot but also means you cannot play if you're on a trip with your laptop somewhere with no internet. denuvo is kinda overkill for a singleplayer game but would make sense in a multiplayer one. truth be told not a lot of game companies have been on the forefront of releasing there sources like id used to do so a lot of the workarounds over the years were hacked together and would still benefit from the original source code. one example would be the blood ports. the devs who maintain these did not have the sources so it took more than a decade of slowly hacking the missing stuff into the duke nukem sources and there are still bugs. and we did have the duke3d opengl port from the guy who created the original dos based renderer to start from. luckily this engine was used in quite a lot of older games or things would have looked bleak indeed.
  2. will be fun when the denuvo drm based game servers go down they still havent cracked the version in the callisto protocol so even though the game is single player it needs to phone home or the game simply will not start.
  3. its a slippery slope indeed, the best solution ? maybe let those who actually know what the f... they do take the descisions. but im not holding my breath on that part. big money talks and it talks loudly and with no regard for consequenses. as we have seen with the direction some parts of the world are going.
  4. truth be told a lot of game sources with third party propriarity code has allready solutions to work around those. bink and derivates > ffmpeg, 3ds > lib3ds, tons of cad format libraries and physics libraries some with even better support than what was there at the time. so its not like the community cant handle only being given parts of a code base. for some stuff we have atleast workable solutions for other stuff we have something even better hehe. but over the years the modding community somewhat died because of a new breed of modders who wanted to use the code a lot of us worked our asses of to replace broken engine parts to make money and newer share they're own work. so a lot of us either retired or hid away in obscure parts of the internet.
  5. Im ok with it but it is getting a bit long in the teeth for a ryzen 5900x even the low cost ryzen models have plenty power to drive this card. I would have used my 3070 instead but with 8gb im running into some rather annoying texture loading problems. So a 16gb model will be next project but the lower end while having plenty vram are just not worth upgrading to with such a small percentage. Guess ill donate a kidney for a 9070 or 5070
  6. well my 2080 ti still beats the 5050 so i would get a small improvement from the 5060 ti 5% the 5070 ti blows both out of the water with a 52% performance gain. sadly im not going to afford that one in like ever the cheapest version in denmark is about 1000 dollars.
  7. yeah they will push the envelope on silicon as far as it goes but even with the upped clock speeds the last two generations of gfx cards have fallen far short of a 30% increase in performance (raw performance mind you not raytracing). and with the cost of keeping raytracing competitive + all the cringe with scalpers buying up the entire stock to resell at much inflated prices they pretty much drove the low income segment of the population away from upgrading like ever... tbh the biggest performance increases in the last 6 years have been on the cpu side with AMD actually leading the race now and intel also being in major trouble because of some problems with the later cpu versions (oxydation). for intels part i dont wonder that much they got to cozy being on top for so many years that when the hammer fell they could not respond in kind. greed got the better of them with the insistence on having to change mainboard every 2 cycles of cpu iterations (how many lga versions do they have now ).
  8. heres a much more updated port -> https://github.com/bibendovsky/ltjs work in progress but strives to make it multi platform. uses SDL2 And OpenAL soft to replace old win9x dx9 calls. old bink code replaced with ffmpeg like in RBDoom3BFG. a truely monstrous load of fixes to allow it to compile with newer compilers. should build with msvc clang and gcc. this port can use the NOLF2 assets
  9. honestly i doubt very much that we will se any earth shattering improvements in raw performance from gfx card makers in the comming years. we are fast approaching territory were silicon can no longer be improved and performance improvements will be relegated to artificial boosting tecniques like multi framegen just to keep up the appearance that something is happening. on the other hand it will give AMD time to catch up on the FSR and raytracing front. most newer tech will probably be loaded with AI enhancements to take care of the performance hit from raytracing/path tracing. the mid to top cards are allready at a point where you can play most things with > 60 fps with raytracing on and way more with it off. with framegen this number allmost doubles. not sure how far we are on optic chips but before those hit the market and both firms manage to squeeze the last ounce out of silicon it will probably not be all that interresting to us fps whores . and these numbers we see today are using only a fraction of raytracings capabilities , now imagine the fps hit if we started using all the stuff avaliable hehe.
  10. As for how good the 5800x3d is with current gen gfx. A 5090 will loose 9% in 1440p and 2% in 4k compared to the highest ranking cpu atm. So it is still plenty good , should be a good match with a 7800 xt or even a 7900 xtx for nvidia the 4800 ti rtx should also be in range.
  11. oh it was way more than just asrock heh. msi was hit asus was hit pretty much any retailer who artificially boosted vcore currents had to make new bioses rolling back on the usual "tweaks". this also hit intels lineup causing some rather disasterous blowouts on the last gen and current gen CPU's. the newer CPU's from both AMD and intel are somewhat more intolerant of high vcore current which a good deal of these mainboard makers have used extensively over the years to give them an edge. after the disaster it has stabilized somewhat but damn id be pissed if my new cpu and board just went up in smoke like that
  12. atleast us am4 users were spared the cpu blowup disaster on the lga socket models
  13. darkplaces would be the goto engine today if you want the spiffy stuff. it is also a really good starting engine for modders. FTEQW has also matured somewhat and can play several versions of quake (1 2 3) quakeworld (multiplayer) and hexen II with good gfx.
  14. yeah lots of games are inspired by or even used parts of the old quake engine. half-life (the original) used a good part of the renderer with some modifications but hooked up to a C++ based client/server system. turok painkiller etc.
  15. ugh rumblers cant count how many times i got flattened by those things.
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