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revelator last won the day on August 22
revelator had the most liked content!
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674 LegendaryAbout revelator
- Birthday 07/17/1968
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heh well it does actually have hardware scheduling just not the type that helps alleviate cpu loads (AI scheduler). AMD actually did the smart thing and incorporated the needed support in both they're cpu's and gpu's. the type needed is the one that offloads cpu intensive tasks on the gpu (forgot the name). the problem allready manifested as early as the 3xxx series which is where 8k gaming was touted the first time. sadly only a very few screens could actually do 8k back then and they were locked at 60hz and it is no better today sadly allthough we can now get a high refresh 6k gaming screen (oddysey) not even the 5090 can do 60 fps in cyberpunk 2077 unless you turn on DLSS and framegen with this and native is 4 fps . no wonder the screen makers stuck with 4k when it slaughters a 600W monster card hehe. what i would bet on is that atleast untill we get new tech things will slowly move towards a saturation point where neither card maker will be able to get any real gains (AMD still has room to grow but the gap is becomming smaller).
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damn that sucks having no hardware scheduler for something this powerfull is beyond stupid (wtf where they thinking ?). with this point he makes i agree somewhat that its beyond stupid to pay 2k for something which giving that it is cpu starved due to the above only barely manages to overtake a much cheaper card. anyone who buys this card should be lambasted. i look forward to seing when the first R/U DNA5 models come out .
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found this one which fit the white theme https://compumail.dk/da/p/deepcool-infinity-series-ls520-se-processors-flydende-kolesystem-1-pack-hvid-120-mm-1001056872 also has excellent colling abilities according to reviews and its cheap. now i just need a hub for the all the light shit (especially since my case fans are 3 lian li unifans which puts me at needing one more connector than my asus rog strix x570-E gaming board supplies. then i have to move the 360 aio back into the other case, but i think ill check liquid lvls on the radiator before i do that as the liquid freezer 360 has some years on the back now. the 6950x cpu in the dev machine is overclocked somewhat so the bigger cooler should help keep things stable.
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you may be right. will be interresting to see what comes out of it all but something like cuda would go a long way when we look at the success it has been for nvidia. yeah the name might be rdna5 for the publick but underneath it might be udna1 tech wise that is what i meant when i said does it matter. quite a few people think they might newer take the crown from nvidia no matter what. but they also forget that they did actually conquer it several times in the past (performance wise anyway) so it will be interresting to say the least. cuda for one was nvidias biggest selling point. physx while nice because it could use cuda cores for hardware acceleration also made it a point in they're favor but was in some cases detrimental to game development due to game companies being locked in if they wanted to use these features. opencl took a bit of that strain off but was not used as often even though it worked fine. at times i wondered if AMD would go the way of 3dfx and all the other companies that used to make gfx chips. but they managed to cling on and even managed to make the chips they peddle the default in most consoles while also selling more affordable cards with really good performance. sure they lack a bit yet in the raytracing department but the 9070 xt actually runs that pretty well to in most cases (atleast enough to be a viable alternative). intel might also come out with something interresting at a point, but they are pretty far behind in the race. they're XeeSS framegen seems to be pretty good but they are still lacking severly in raytracng capabilities so only time will tell (they have good engineers though so i wont put it behind them to surprise us). matrox is still around also but after the massive fail with the parhelia cards they stuck to making cards for artists (strangely they stuck to the old DVI interface with 512mb DDR2 vram oh boy...) https://video.matrox.com/en/product/graphics-cards/m9120-pcie-x16/. it does not even have a WHQL driver for win10 but seems to be supported by many linux operating systems. so it does not seem like they will be a serious contender and are mostly relevant for historical purposes (matrox cards had excellent image quality). EDIT: they also have a 1gb vram model with dual displayports i noticed (still using DDR2 vram though sigh...).
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no was from a different source but some things are quite similar. 354 / 512 bit bus was mentioned on the top card but its unclear atm. playing it close to not give the competition ideas . atleast the dragon (NVIDIA) is currently distracted with showeling money in on the AI craze so they might not even notice (run forest ruuuun). yeah it is still unclear if it will be released as UDNA or RDNA (does it matter ?).
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hmm an RDNA5 leak mentions mid 27 for release and the top card allegedly gets 36 gb vram . if this turns out true it would have more vram than the 6090 . i dont even want to think about pricing on the top card as long as the rampocalypse is going... the mid models will alledgedly follow the same standard as the 9070 xt albeit with better raytracing support and a few other interresting things.
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damn this was hell to put together... the be quiet case only has space for a 240 aio up top and mine is a 360 so i had to pull the front fans and mount the 360 there. my dev machine i actually had to move to the lian li lancool III which was my gaming machine due to the front panel connector being the new type and i dont have a breakout cable for it. so now my gamer is located in the be quiet case my dev machine was relocated to my lian li gamer (luckily the 2080 ti fits fine in that one) and the old lian li PC-B25F is in use as my retro gamer. had to muck about with the ssd's so i left one in my dev machine for a few games together with two mechanical harddrives and one nvme. the be quiet case got fitted with 2 nvme's and 2 ssd's. i had intended to use an old kingston ssd for the retro setup but the connectors broke so it's thrash sigh... instead i had to use a mechanical harddrive as the system disk with an usb stick for ready boost (still far from ssd speeds). i also replaced the 3070 rtx in my streamer and moved it to the be quiet case, the streamer now uses an amd rx 5700 xt (works fine for that). so next project is getting a 240 aio for the be quiet case and moving the 360 aio back into the lian li lancool III case. getting the damn thing of the ryzen 3700x was rather harrowing as the cooling paste glues so tight that you literally rip the cpu out of the socket (the liquid freezer II model i have can not be wiggled so there is no way to avoid it) luckily no damage but ouch. then ill need a few more ssd's to max out the lancool but with prices as they are atm this might take some time.
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hmm come to think of it i might actually install the stuff from my dev machine in the new cabby instead. reason: the old setup might still have use for cd or dvd based installs and the old lian li i have it in has a dvd burner (also fits the theme a bit better). the lian li cabby is also well ventilated so the grillforces should be happy enough. and i still game occasionally on my dev machine (handles modern titles well enough also due to the 2080 ti). downside is that the dev machine only has one nvme and no ssd's (4 mechanical harddrives 2 1tb and 2 3tb) so only older games will run will run ok on these. with ssd prices atm it will be a long time before i can fit it with something a bit snappier unfortunatly so ill nick 2 of the drives for the retro machine where it does not matter as much and keep 2 for the new be quiet case.
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my retro setup runs well so i decided to buy a new case with better airflow for the grillforces . settled on a be quiet pure base 501 which also allows me to mount an aio for the old broadwell (gets toasty when overclocked to the roof). the 560 ti came out about the same time as intels nehalem (i know cause originally mine were mounted in msi's first xpower board which used it). the nehalem core i7 models were quite good and the xpower board is pretty much impossible to get your hands on today and if you do expect to pay more for it than a top tier modern board. the haswell based x99 is a worthy successor with more cores more pcie lanes and quite a bit more power. it runs better than i expected on the win 7 setup (not much idea hooking it up to win 10 as the gfx cards do not support dx12 anyway "no vulkan either"). xp did run on this board but was hell to setup properly (needed to slipstream AHCI drivers for it to even install) took me days to get it fully updated via legacyupdate, and some drivers did not play nice out of the box so i had to use hacked ones which were not allways the most easy to find. also it does not support > 4gb ram due to 32 bit limitations unless you hack the kernel to enable PAE support (which is not allways stable).
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that looks cool . btw realtime reflections in cubemaps are actually possible but im not sure the code in idtech 4 is setup to allow it. also it does have an overhead which may be why it was not coded in. tenebrae (old quake fork with doom3 like features) used realtime reflections for some environmental effects such as lava ball's casting light reflections on the walls. an old quake engine project of mine had code for creating normalmaps in realtime and while it ran fast enough it suffered from microstutters due to the insane ammount of textures it had to process each second. might actually not be so bad for cubemaps though as these are situational so could be an interresting project.
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For older games where there might not be artists interrested in doing a modernization project it can come in handy doing upscaling (yeah not really AI driven when it is your gfx card doing the gruntwork). AI generated is more like the slob the current president of the US is posting from time to time and that i would very much argue against using .
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maybe shader based ?, i think duzenko created that one but i might be wrong. EDIT: Restores the old functionality for cubicLight setup or other ARB\GL shaders that use traditional OpenGL cubemap orientations. so no.
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hmm the function also seems to have some drawbacks. feks. if you take an envshot of a pool lit with a torch and then put the torch out it will still be lit in the cubemapped reflection . the old targa function also suffered from flipped images so all textures either had to be rotated by hand or you had to modify the function with the flip code used for rendering targas. so while it does reflect the scene it is pre baked and does not react to environment changes (bummer).
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yep allthough i see mention that it was broken multiple times over development cycles. rbdoom3 also had problems with the function i can see.
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i do think so but it seems to be bugged according to this bugreport https://bugs.thedarkmod.com/view.php?id=5215 EDIT: wait it says it is fixed forget the noise