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revelator last won the day on March 14
revelator had the most liked content!
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476 LegendaryAbout revelator
- Birthday 07/17/1968
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ralphengels@hotmail.com
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well just for giggles try throwing a 2080 ti on a ryzen 5900x and get ready for a big surprise. it runs almost as fast as a 3080 10 fps difference in cyberpunk. yeah i just did that hzd and hfw also show 10 fps difference so its not a fluke. the 2080 ti is PCIE 3 but the ryzen boards and the 3080 use PCIE 4 which makes it even more funny as the bus should allow them to run much faster. i can easily reign in those 10 fps with a low overclock. the 2080 ti is also a lot faster in pure raster as it is basically a 1080 ti with tensor cores and faster ram.
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revelator started following My personal library
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taste in playstyle is different these days, maybe because so many of the current games come from the console world but who knows. personally i love fear, fear 2 is also ok but fear 3 i kinda loathe it became to mainstream and was not even close to the atmosphere of the former two. not to say all console game ports have been bad, i absolutely love the horizon series despite it starting its life on playstation. the old and sadly very buggy call of cthulhu dark corners of the earth was also a console port from xbox and it was a lot of fun when it worked. sadly the studios trying to fit square blocks in round holes to make porting games easier has been rather rocky and playstyles as a consequence have suffered. like not being able to jump or invisible walls keeping you from exploring. most times due to the maps kinda ending shortly after said wall and causing some rather funny deaths because whoops you fell through the map at times they forget a wall and either you get stuck on invisible geometry or fall through the map. also some games with truely attrocious keymappings. older games from before console gaming got serious also used tricks to keep users from exploring to far but it was much better integrated with the games so did not fell as forced.
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go llvm and rust toolchains done and will be uploaded next. a lot of packages on the Msys2 MinGW repos depend on these as many sources have moved away from standard C/C++. rust is needed for the svg imaging library (probably one of the first packages that got ported) and many more. go is used for a lot of networking tools like some git additions. llvm/clang can be used as a replacement compiler for C/C++ and it's libraries are used all over the place. this will conclude the compiler toolchain for my part and building packages for it will be up to users themself.
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the tdm version of ucrt32 will probably replace the current compiler as it works just as well. the difference is that packages linked to the static gcc runtimes do not support throwing exceptions across dll boundaries on the normal ucrt compiler, the tdm version does support it. that is not to say you should link everything to the static runtimes as some packages behave very buggy when doing so (gdk-pixbuf ogre3d). i added my runtime-config script to the compiler to ease using the static runtimes, it does this by copying the static libstdc++.a to libstdc++.dll.a and libgcc_eh.a to libgcc_s.a. this might seem a little convoluted but there is actually a very good reason it was done this way instead of using the -static-libgcc and -static-libstdc++ flags. -static-libstdc++ does not work to well as the linker sees -lstdc++ which both the static and shared runtime use so it links to the shared. we could get away with -static-libgcc but i decided against it because the script would become even more messy than it is. so to build against the static runtimes you call runtime-config with no arguments before configure and runtime-config -shared after make or whatever build command you use. it is mostly intended for people who want to build standalone programs something which the Msys2 MinGW / Clang compilers are not really geared towards.
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btw. there are actually toolchains out there targetting ucrt32 but the benefit of having one specifically for the Msys2 version is the large library of packages and the package manager which eases building somewhat. i also uploaded the Msys2 filesystem and pacman changes as well as updated launchers. 64 bit Msys here https://sourceforge.net/projects/cbadvanced/files/Msys64/ 32 bit Msys here https://sourceforge.net/projects/cbadvanced/files/Msys32/ without these you cannot use them with Msys2 as the unmodified filesystem has no paths for the Ucrt32 compiler only Ucrt64.
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fixed compiler uploaded btw. totally forgot . currently building the rust toolchain for use with it since a lot of the libraries on the Msys2 repo depends on it. llvm/clang done just havent had time to upload it. ill upload it together with the rust toolchain.
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guess the next thing will be himself claiming to walk on water in which case ill get the board and nails and mount him upside down. anyone seen the spear of destiny after hitler alledgedly dug it up somewhere ?.
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edit: the x99 platform actually has cpu's with up to 24 cores and 48 threads (xeon) but they are usually clocked pretty low (2 ghz range) and most of them can not be overclocked at all. where this might come in handy would be build servers where the clock speed does not matter that much. should probably equip it with plenty of ram though . dont need anything special for gfx either as most servers only use the screen for the initial setup patching etc.
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btw the board can be flashed to support the 5900X3D models which offers some of the best gaming performance. the X3D models arent the best overclockers though because they use chiplets. EDIT: sorry it is AMD's gfx cards that use chiplets the x3d models use a form of stacked geometry with the cache mem near the top instead of at the bottom. newer versions corrected that but sadly no version from the AM4 lineup. recently 4k gaming has dropped somewhat because the prices are so inflated and the cards that are able to handle it are allmost impossible to get your hands on unless you want to pay double or tripple the MSRP. the mainstream cards can handle 2K in most newer games and the AMD midrange alternative 9070 / XT stock was bought up by scalpers and is now selling for prices that would make your hair stand. resellers are pulling in more stock but these wont sell for anywhere near MSRP. the problem here being that AMD cant force them since they dont make there own 9070 / XT models so retailers can score whatever premium they want. the cheapest way to get your hands on one atm is buying prebuilds (yeah yuck....) but thats how things stand.
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https://www.kleinanzeigen.de/s-anzeige/asus-rog-b550-f-ryzen-9-3900x-32-gb-ddr-4-be-quiet-kuehler/3015792990-225-6466 the aforementioned B550F model with a 3900x if fast you can snatch it before i do i would replace the cooler though the 3900x gets pretty hot so an aio is a good idea.
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heres the one im after this one without the cpu though. https://www.kleinanzeigen.de/s-anzeige/-ovp-asrock-taichi-am4-amd-x570-atx-ddr4-sdram-motherboard/3028342755-225-4892 and here is a bargain -> https://www.kleinanzeigen.de/s-anzeige/as-rock-x570-phantom-gaming-itx-tb3-mainboard-bundel/3026633093-225-7963 the ryzen 5600 is a quite good cpu despite being one of the more mainstream models. the board is insanely good i bought one for my chum and it rips through everything with his 3900x like wet tissue paper
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if you can live with the slightly older AM4 socket model the ryzen 3900x is still a monster of a cpu and it can be picked up used for a bargain if lucky. sometimes you can even get a bundle mainboard / cpu but take care and allways read reviews of said mobo as some of the boards behave less than stellar. 300 euro on the german kleinanzeigen nets me a 3900x plus an asus B550F board plus 32 gb ram and included cooler. the B550F is amd's more mainstream chip but it performs pretty well has tons of feature and the only downside is a lackluster 4x2 VRM but it handles the 3900x without problems. the 3900x is also more than double as fast as my 6950x and has 2 cores more
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currently no IPC is still the king in gaming allthough some games have started using multiple cores they are still in the minority. Yeah also seing vastly inflated used prices here in europe though it is still possible to make a bargain but you need to look long and hard sometimes. yeah the ol 6950x is still a powerhouse for productivity but is starting to show its shortcommings in games.
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currently looking to upgrade my aging x99 platform with a ryzen 3900x and an asrock taichi board if i can get my hands on one for a reasonable price. the old x99 isnt as bad as many believe, it also supports AVX2 and the cpu's range from 6 cores to 10. it's ipc is lower than more modern examples but since i game at 4k i hardly ever ran into trouble because of that. gaming wise they are not the fastest but for raw compute power they still kick enough bucket so ill probably retire it for building purposes.
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congratz mate