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datiswous

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datiswous last won the day on March 9

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About datiswous

  • Birthday 07/18/1981

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  1. I have one of 2 tb that I don't use anymore.
  2. I think it would be nice(r) if these pages show images of actual released fms.
  3. Mission A Collector's Errand has one in the first room on the left after start mission.
  4. You can also make a shader that does the flicker itself. I mean light table. see info here: and here:
  5. Well it's open source at least..
  6. Is the wall reflection in sync?
  7. I don't know. I use the GOG version which includes the Gold version (the Steam version does not). But yeah you have to pay for that. See instruction for how to get that working via Lutris. Well, I might give the Linux version a try. See if that works
  8. I actually do like Rune to a certain extend. I think it does look a bit dated (but also not too bad) and it's not that I really am hooked but generally I like the gameplay. You can actually play in third person and first person and also zoom the distance. Both are useful.
  9. Well you first have to go through the tutorial mission in a specific order. The tutorial sort of teaches you gameplay in a chalenging way. I quickly gave up because I couldn't get past the second chalenge. This is pure platforming still. I asume the sneaking comes later. What I would like to see: I can skip the tutorial mission. Inside the tutorial mission I can do any chalenge in the order I want, like the TDM training mission. The chalenges should be more like learning materials. Not too difficult for new players. There's guide's in text form that are very big text boxes. If you have your resolution set high you almost cannot read them (font is too small, but cannot be changed). So I set the resolution lower (1280x720 I think, while normaly I use 1920x1080).
  10. I just found an alternative to Wetransfer. https://wormhole.app/
  11. I was wondering when the tdm_main.script is loaded. Because this also loads the tdm_playertools.script . Well just guessing..
  12. I saw also this feature request topic: On the topic of layers. I thought maybe the layers and entity list windows could be merged? So under the layers you see all entities grouped per layer.
  13. I do remember vagualy a discussion where people were wondering what the normalize button was for. When you add it back maybe you could add a description on hover what it does.
  14. I also tried a window with a portalsky recently. But I think you cannot specify the size for some reason, So the area you look into looks very large. I couldn't get the cameraview working correctly when I tried in the past. Maybe the camera testmap from grayman could be helpful. https://wiki.thedarkmod.com/index.php?title=Security_Camera#Examining_a_Test_Map Why is this important? Are you suposed to see something happening with ai or something?
  15. I agree with @Bikerdude that there should at least be an option to use the original text based interface if you want it.
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