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datiswous

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datiswous last won the day on February 21

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About datiswous

  • Birthday 07/18/1981

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  1. I think it's ok to include shadow maps features as long as fms don't become depended on it. Meaning you can't play it properly with stencil shadows enabled.
  2. NO, the current 2.12 + installer creates that folder on a new complete install, nothing to do with old versions. The new installer creates a folder that is not used and then the advice is to ignore it.
  3. Which gui defenition did you use? Is it book_hand_jd_hand.gui ? Edit, yeah that seems to cut of width and height. Testcase: fm Mandrosella Start mission In console type notarget and teleport atdm_readable_mobile_book01_01 Book is locked away though, so maybe not the best testcase. Is this bugged in Darkradiant or TDM though?
  4. If you supply me a list of what info_locations are connected to what locations on the navigation-map I will make an automap. It's impossible to make one without this knowledge. Same for mision 2. I also understand if you don't want to do this.
  5. The installer still creates a new empty folder called "saintlucia". Could someone fix that?
  6. I think you can set the permission so that everyone can download it without account.
  7. So when you build a mission and want an automap integrated (at some point) it's best to name your info locations in a way that they are easilly integrated into the automap gui file. Also grouping them together and/or applying them to different layers. This is if not every info location is one specific location on the map and also not every location is visible on the automap (like secret area's for example). Having to figure out what info_locations match which area's on the map afterwards is a lot more work. Btw. I found that this guide shows an entity defenition, but doesn't say you have to add the entity as well. This confused me at first.
  8. So yeah it's indeed a lot of work, but it's cool to get it working at least (mission The Hare in the Snare):
  9. Ws1: North would also be nice to have an automap. Unfortunatelly, it cannot be integrated.
  10. I think that mission actually has an automap if I remember correctly.
  11. I think only in your last mission it could be useful though. In Plain Sight doesn't have a map I think. It's interesting, I might give it a try. It's not actually so hard it seems. You just have to create a layer for every location that you paint over the map, making it semi-transparant in a specific color (in fm A House Of Locked Secrets it's light-blue), or maybe that isn't need, because it could be specified in the gui file I think. Then you have to export all layers as seperate files. Krita has an export command for this and Paintdotnet a plugin. Then you have to specify all the files with the correct (info-)locations in a gui file. I wonder if this could be scripted.. Edit: So it's not very difficult, but just a lot of work.
  12. Shouldn't we wait till after Deadline: May 25th, 2024 at 23:59 Pacific Time ? Edit: Well ok, I guess a little bit of discussion can't hurt. I like proposal 1 and 4. I don't understand this. What's in oktober? Proposal 5: Mission hub Somebody has to create a map that connects missions together. Then others could create those missions. For example: Corban's many adventures in the big city. So like an extension of proposal 1. I think for this a new feature has to be integrated into tdm: The ability to play a campaign in any order.
  13. I thought I've read somewhere that if you enable shadow maps, that on some lights, stencil shadows are still forced, for some reason. Correct? I'm not sure if I should vote. This seems more for fm-bakers. Edit: I would go for option 1
  14. If shadow maps would look good I would agree, but they just don't.
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