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datiswous last won the day on August 31
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1464 DeityAbout datiswous
- Birthday 07/18/1981
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I just added this to the browser-css for https://forums.thedarkmod.com (locally) .ipsDataItem_lastPoster, .ipsDataItem_stats, .ipsCommentCount, .ipsType_light.ipsType_small.ipsType_blendLinks, span.ipsFlex-inline, .ipsDataItem_category {display: none;} /* Less number stats distractions */ Giving a less distracting result:
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datiswous started following Numbers on this forum, how helpful are they?
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I just thought how helpful number stats are on this forum. For example the number of replies a topic has. Why is that important? Does it mean a topic is less interesting if less people answer? It might seem that way. For the rest I don't see a function for it. Same for downloads stat on files. Do we really need to know this? For me it's depressing and not motivating if I upload a file and it gets 0 or only up to 5 downloads and therefore be less active afterwards. The other thing is that other people can think: "Oh it must not be very good, it got 0 downloads, so I don't bother". Example: (this is just an example, so don't comment on what this specific file is about) There's also a number on views. Who cares about that? And why is it important to see who posted the last post in a topic? My personal opinion is that these numbers should be removed from the interface so there are no unnecessary distractions.
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Underrated band (I think). Maybe more popular in South America
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So I'm halfway into Shadows of Northdale Act 1 and...
datiswous replied to Wallace's topic in The Dark Mod
He did indeed add a lot of custom sounds to his missions. Later missions have even more. Noble Affairs even has a female player with all the voice barks for that included. It's a shame (i.m.h.o.) Shadows of Northdale Act 1 doesn't include efx. Act 2 does apparently. -
I don't understand the problem. I see nothing wrong in the video.
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I am surprised as well...
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Maybe tdm needs to support MD5v12? Or maybe not.
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Saw this posted on discord: https://github.com/motorsep/blender-idtech4-md5
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I think it could be helpful if we have more dedicated presets and prefab rooms that match specific presets. This way there is more chance that mapper uses correct efx preset. But it's still very subjective and also based on user's soundcard/dac.
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Are you going to supply all the future art assts, so we don't have to use ai? That would be great. I might actually do this if I ever do a painting course..
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It's not really clear if the ai software really does that. It might just be a recreation based on similar textures elsewhere, since it's done by an ai program that is supposed to give only good results. I don't really mind it much, but at this point the texture should probably not be creditted to the person who made the original texture. Except maybe if it looks extremely similar. I'm not sure what texture and if it got integrated anyway.
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Btw. tdm also has console command envshotgl with less options. I wonder why it is included and what it does different. Edit: There's some (old) info about it here: Seems unimportant for most usecases.
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Well you can use it on textures where you would normaly add specular to make them shine a bit you add a vague cubemap efect that reflects the suroundings a bit. But it's so vague that you don't notice it directly. It just looks better. I've seen it used in some missions.