Oh here it is! The topic I was going to make
I played this a couple of days ago and at first I was extremely impressed, but then the cracks started showing. I am not going into the details of all the criticism I have but, if I had to put my finger on exactly the biggest problem of the game, it would be the saving system, or lack thereof. It's actually a really cool idea in theory! saving scum ruins tension in stealth games. However, it comes with tremendous risks (from a design perspective). For this to work the game needs to work flawlessly, because when you have to play in one hour sessions without saving the stakes are too high. Every small imperfection will pop out and pulse red! Thief wasn't perfect. We grew to love the game and now most people don't even remember the terrible mantling detection problem, because we just saved before tricky jumps.
I am playing the third mission but I can't get myself to open the game again. It's a time investment that I don't feel encouraged to make. Last time I was doing fine but the guard changed his route and just started orbiting my position. I don't know if this is realistic AI or weird game design but it sucks. I was cornered. Then he just completely parked in front of the desk I was hiding under and stayed there forever. Even though the penalty for getting caught is just a pep talk from Steve it's still an extremely unsatisfying experience.
When you are about to get caught it starts playing this tense throbbing music! feels like you're hiding from a xenomorph! but all that tension goes down the drain because it's just "Steve" whom upon catching you goes "uh, hey Mr. you're not supposed to be here. Let's go back to the lobby".
But enough of that. I said I wasn't going into details.
So anyway, it's a game with mind boggling potential! but probably too ambitious to work. I particularly like their ideas on how to handle detection, it's a new take. It's neither like an instant death nor makes the game into action filled combat simulator.