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Diego last won the day on August 8 2020

Diego had the most liked content!

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About Diego

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  • Birthday 12/23/1981

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  1. I hate this kind of stuff. I get it that there must be limits to what people can do in their own property to ensure the neighbor's rights are preserved, but every government will seize the opportunity to go well beyond that goal while extorting as much as possible.
  2. Me too. That's how much potential it has! We stopped playing when we really didn't want to. From what I have been reading of the older reviews and comparing with my experience, most of the bugs were dealt with. But as I said, with their no-save design choice 'most of the bugs' is not nearly good enough. If you're 25 minutes into a play session and the guard spots you through a wall, no matter how rare the bug happens, that just murders the flow of the game.
  3. Oh here it is! The topic I was going to make I played this a couple of days ago and at first I was extremely impressed, but then the cracks started showing. I am not going into the details of all the criticism I have but, if I had to put my finger on exactly the biggest problem of the game, it would be the saving system, or lack thereof. It's actually a really cool idea in theory! saving scum ruins tension in stealth games. However, it comes with tremendous risks (from a design perspective). For this to work the game needs to work flawlessly, because when you have to play in one h
  4. I might be! That tutorial looks complex but I would have to compare with the equivalent in OpenGL. Even then there's a risk they will both look like complex gibberish to me! There's got to be an advantage though, right? maybe it scales better when you start to get an engine up and running with modern features.
  5. Yes! I really do miss the status thing. Why isn't this pinned yet? @STiFU Have you considered skipping ahead to Vulkan? From what I heard it drops a lot of inconveniences we have been dragging with opengl and dx and is easier to work with. Here's my game project I mentioned in that other topic:
  6. Hah! It already exists! I'm going to move my little game project there. When I sit on my PC.
  7. Thanks! Yeah, the pandemic is making things harder for us It's just the two of us taking care of a newborn and maintaining the apartment, all the time every day, no external help whatsoever. My wife is also a very social person so the isolation hits her particularly hard. I look forward to become a grandpa!
  8. Sometimes I just want to come here and say stuff like "hah, how about those biscotti biscuits, eh? Tried for the first time and my mind was blown into a million tiny biscobits. They're pretty good! also, I'm a dad now. anyway, bye" But I feel a new topic would be too strong, and I'm not yet sold on the Discord. I was an avid IRC user in the past (where I met my current wife, btw) but even so discord still doesn't work for me, I don't know. So yeah, I am a dad now! that is actually a thing. He looks like me and is very tiny and I love him. Also, the easiest personality to raise a child I'v
  9. Hello! I don't think we ever interacted that much but you are definitely a familiar name, and I also have been away from this forum for many years now. Every now and then I come to the off-topic to talk about other games
  10. @kingsalBesides finding the original files, is there anything I can do to help? I've been away from 3d art for a while; mainly just the occasional sculpting. Let me know.
  11. Oh that is odd. I don't think my inbox is full, I never get messages. But I did get a notification for this mention! it only took me a few days to notice it because I'm not here as often as I did a few years ago. Anyway, spring also asked me about the original source files a while ago too but they seem to be lost now, unfortunately. At this point I would just start over.
  12. Since the topic is the future if TDM and possible features, I have always argued investing on more creation tools would pay off. The editor is a great tool but it's very dry; sort of what a studio would use, because they don't want to spend too much on tools and the level designers are getting paid so the tool doesn't have to be perfect anyway. I get that it's because TDM came from Thief FM community and they want a similar editor. But the more accessible and fun to use the editor is the more people will be making missions, the more missions the better etc. Maybe there's a simple compromi
  13. Just wanted to congratulate the ones involved in this new update. Looks awesome! In a game with so much dark areas, some form of occlusion lighting was a much needed feature to make geometry in the dark more readable and attractive.
  14. Diego


    So, here's my impression. You know how The Dark Project is a great game but it has some roughness to it? Then Metal Age took the basic formula from TDP and tweaked the level design to make it more stealthy, less monsters, less combat etc. I think Gloomwood is offering another 'solution' to TDP's shortcomings. It's doubling down on the horrors and supernatural and just giving Garrett guns.
  15. Diego

    Outer Wilds

    Yes. Everyone go play that game! To think when I first started this topic it was because: Now it pretty much won every game of the year award, and deserved every single one.
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