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jaxa last won the day on August 23

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About jaxa

  • Birthday 09/20/1990

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  1. jaxa

    Free games

    Master of Magic Classic 100% off on GOG https://www.gog.com/giveaway/claim https://www.gog.com/en/game/master_of_magic_classic https://en.wikipedia.org/wiki/Master_of_Magic
  2. jaxa

    2016+ CPU/GPU News

    If WW3 starts, or just big problems in Europe, you won't care about having the latest computer. If China makes a move on Taiwan in a few years, that's when you might regret not having upgraded because electronics prices will skyrocket. So keep that in the back of your mind. Don't jump on AM5, it's too expensive right now. See how things are around April 2023, after winter ends.
  3. New video codecs will probably adopt that kind of technique in the future, for better or worse.
  4. jaxa

    2016+ CPU/GPU News

    EVGA is out https://www.jonpeddie.com/news/evga-wont-offer-nvidia-next-gen-series https://www.anandtech.com/show/17578/evga-and-nvidia-to-split-evga-wont-make-nextgen-nvidia-cards https://www.guru3d.com/news-story/evga-ends-partnership-with-nvidia-no-more-nvidia-graphics-cards.html
  5. It's funny you mention volume. The brain-mimicking neuromorphic chips are likely going to be easier to scale up into an improved 3D architecture than traditional CPUs, because the neuron spiking models use on the order of milliwatts instead of hundreds of watts. Less heat, massively parallel, easier to scale up. At some point, planar chips are going to run out of steam and most high performance computing will move to 2.5D and 3D designs. Neuromorphic chips could be constructed in a way that makes a device similar in size to the human brain (~1.2 liters), or as large as can possibly be made at fabs. If the result costs millions of dollars, big companies will pay for it if it works. See the Cerebras Wafer Scale Engine. There are orders of magnitude of additional performance left to pursue even after the apparent death of Moore's law. But the consumer hardware and dumb image models we have today already have artists spooked.
  6. To be clear, the AI algorithms that will be creating 3D models, environments, etc. don't necessarily have anything to do with the text-to-image algorithms that are all the rage right now. But they are already being worked on, and will leverage the improvements in GPUs and ML accelerators. (Some of these GPUs are seeing doubling/quadrupling of compute in a generation.) I think I've seen some stuff related to 3D modeling and animation on the Two Minute Papers YouTube channel but I need some time to find them. https://spectrum.ieee.org/mlperf-rankings-2022
  7. Speaking of which, we could use better storage technology. Consumer holographic drives with hundreds of terabytes, please.
  8. One lower tier artist or graphic designer will be doing the job of multiple, and AI image models will be an important part of the toolkit alongside the usual software like Photoshop/GIMP/Illustrator. Freelance artists will be competing for a smaller piece of a smaller pie. Gaming could be hit hard. What might help counteract that are the increasing demands for larger and more intricate open world games. 16 times the detail!!!!!1 The Elder Scrolls 6 and Grand Theft Auto 6 will be massive.
  9. Going open source (technically "source available") meant going against the corporate grain of "responsible AI", but it seems to have instantly earned Stable Diffusion most of the mindshare. Future versions of the model (and others) will become even better. https://www.theverge.com/2022/9/15/23340673/ai-image-generation-stable-diffusion-explained-ethics-copyright-data It will be good for AMD and Nvidia too. I was content to stick with the GTX 970 and APUs forever, now I'm eyeing high-VRAM GPUs with more interest. https://en.wikipedia.org/wiki/Electric_Sheep
  10. People are going to get sued over this stuff, because of course they would. Pixel art won't be abandoned. It's an aesthetic that (some) people like, and bad artists don't make good pixel art. Also, AI will be used to make pixel art:
  11. We already have what we need from Philips CD-i
  12. @chakkman The human brain is a "machine", and it's entirely possible that human-like intelligence can be created using brain-inspired (neuromorphic) hardware or even in a software simulation on conventional hardware. Obviously, that's not what the current "machine learning" algorithms are doing. They are finding and applying patterns using large datasets and brute force. This can be very useful even if there is no intelligence or emotions involved and it fails hard on edge cases. If many jobs (drivers, call centers, concept artists, etc.) can be eliminated by mere rock-dumb algorithms, well, that says a lot. There will still be plenty of artists, but they could end up being paid less and having their work and art styles routinely "stolen".
  13. Actually, Nvidia has had image models for generating photorealistic faces for years now. They have gotten better over the years. https://developer.nvidia.com/blog/generating-photorealistic-fake-celebrities-with-artificial-intelligence/ Applying 2D text-to-image algorithms to modern games seems unlikely, with the exception of making lots of textures and maybe 2D portraits for UI/character creation, but there are many other algorithms being worked on. Maybe a similar approach could be used to replace procedural generation techniques. Like making a cave/dungeon in Skyrim, or that thing Tels was working on a decade ago. Rather than making a raster image, it could make geometry, place textures, and design a whole city. Bring on the negative societal implications of bots invading art, I'm all for it. But one thing to watch out for is the copyright question. These image models can be trained on a superset of copyrighted images or a smaller focused subset (to mimic an artist's style) and produce images that could lead to novel legal questions and expensive copyright lawsuits. This is not a problem for people making memes and shitposting online, but it could be a massive problem for game developers, big or indie. Save a few bucks on art, get sued into oblivion. Maybe we'll see Business Software Alliance style shakedowns of game developers? "Where'd you get these sprites, EH?" Sounds like vozka has made some textures with it? These can be scaled up from small 512x512 sizes to higher resolution with a separate upscaling algorithm, that's what people have been doing to make stuff presentable along with touchups in Photoshop/GIMP. Whether the results are any good is another story, maybe vozka should post their results.
  14. jaxa

    Free games

    Flashout 3D: Enhanced Edition 100% off on Steam https://store.steampowered.com/app/2022780/FLASHOUT_3D_Enhanced_Edition/ https://slickdeals.net/f/16017946
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