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joebarnin

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joebarnin last won the day on October 31

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About joebarnin

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  • Birthday 04/29/1959

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  1. Count me in! Anything to distract me from this damn election!
  2. Try this on the command line: +set fs_currentfm mymap
  3. https://wiki.thedarkmod.com/index.php?title=Inventory#Default_equipment_for_map_start
  4. Take a look at this: https://wiki.thedarkmod.com/index.php?title=Alert_%26_Suspicion_Triggers#Missing_or_Moved_Objects.2C_Absence_Markers
  5. Try this technique: https://wiki.thedarkmod.com/index.php?title=Location_Settings#Sound_Override. I think it was used by JackFarmer in the HH:TLC mission.
  6. Use the noclip console command to get through the door, then turn it off once you are on the other side.
  7. @roygatoThanks for the feedback - I'm glad you enjoyed it. I'll try to reproduce the bug, and fix it for version two.
  8. I'll be happy to help. Also, just checking - I have the ability to grab the latest code (trunk) from SVN and build on my machine with Visual Studio 2017, and then run it. Is that what you mean by TDM SVN?
  9. So basically, it's a Pong simulator. I don't see the script - it didn't get attached correctly?
  10. You can use the 'noclip' console command to get back into the "real world". It will allow you to go through that fence and back into playable area. Here's how to use console commands: https://wiki.thedarkmod.com/index.php?title=Console_Useful_Controls walk up to the fence use the console to 'noclip' walk through the fence to the playable area use the console to 'noclip' again (this turns it off) I'll investigate how this happened in the first place.
  11. Hmm. Were there any error messages, or just a crash to desktop? Do you have logging configured so that you get a qconsole.log file (in \fms\nowandthen)?
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