joebarnin
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joebarnin last won the day on April 25
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635 LegendaryAbout joebarnin
- Birthday 04/29/1959
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Hidden Hands: Blood & Metal (Campaign) - 01.09.2024
joebarnin replied to JackFarmer's topic in Fan Missions
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Oops, sorry, I read your original post too fast. The one you missed is
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Last good deed, Progressive hints
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Fan Mission: Now and Then by joebarnin (2020/09/08)
joebarnin replied to joebarnin's topic in Fan Missions
Yes please, use them. Also, I cleaned up by message storage, so PMs to me will work again. -
Can’t wait to be in this world
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Fan Mission: Now and Then by joebarnin (2020/09/08)
joebarnin replied to joebarnin's topic in Fan Missions
House of Locked secrets was amazing. It wasn't until I was almost finished making my mission that I discovered it - oops! Glad you liked my mission. I put a lot of effort into -
off the top of my head.... Make them all trigger_multiple Initially, T1 is enabled, T2 and T3 are disabled Each calls a script function T1 script function call $T1.disable(), $T2.enable(), $T3.enable() T2 script function calls $otherTrigger, $T1.enable(), $T2.disable(), $T3.disable() T3 script function calls $otherTrigger, $T1.enable(), $T2.disable(), $T3.disable()
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Congratulations! Looking forward to playing this, once my PC has been repaired...
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Apply a thin layer of nodrawsolid with your desired sound over the top. Another option: if there's a texture that you always want to have a custom sound, then modify the material definition and add or change the surface type. Example, if you want the "/darkmod/wood/boards/dark_redwood" texture to sound like stone, clone the default material definition to make a new one, and change it: textures/darkmod/wood/boards/dark_redwood_sounds_like_stone { stone diffusemap textures/darkmod/wood/boards/dark_redwood } If you use that texture it'll always sound like stone. No need for a nodrawsolid.
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This might be your best bet: https://wiki.thedarkmod.com/index.php?title=Startpack_Mappers'_Guide#Adding_an_In-game_Map_to_your_FM
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Ah, that explains it. The first time I went into the apartment I forgot to grab the necklace. So that objective wasn't complete. That's why I heard the message later.
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Thanks!
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Finished! Fun mission - nothing groundbreaking but a nice town to work my way through. Issues: Opinion:
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I'm enjoying the mission - nice to have a town to explore. I'm having trouble in the Eleazar Tower: