Jump to content
The Dark Mod Forums


  • Content Count

  • Joined

  • Last visited

  • Days Won


joebarnin last won the day on December 7 2020

joebarnin had the most liked content!

Community Reputation

262 Legendary

About joebarnin

  • Rank
    Advanced Member
  • Birthday 04/29/1959

Contact Methods

  • Website URL
  • ICQ

Profile Information

  • Gender
  • Location
    Santa Cruz, CA

Recent Profile Visitors

2189 profile views
  1. Congrats! This is an excellent mission - enjoy, everyone!
  2. I think I see the problem. The "don't kill" objectives need the "Ongoing" flag set on them. The wiki says: "Important: No kill objectives need be set as "Satisfied at Game Start" and "ongoing" or they will not work!". You've got the "satisfied" checked, but not "ongoing". See if that helps.
  3. The logic in the code is: Check each objective that is visible and that applies to this difficulty level: For each of these objectives, do the following four checks: objective state is Complete objective state is Invalid objective is not Mandatory objective is Ongoing If, for a given objective, any of those four tests are true, then that objective is "done", from the point of view of completing the mission. If, for a given objective, all four of those tests are false, then the mission can't be completed. If all of the checked objectives are "done"
  4. Wild guess here. In DR, the Mission Objectives dialog, at the bottom there's an Edit Mission Success Logic button. Is there anything specified in that dialog? Anything in there overrides the "normal" mission complete logic.
  5. I just tried my most recent FM (Now and Then). On 2.09, dmap took 60 seconds. On 2.10 (dev16215-9215), it took 23 seconds. Nice! The build succeeded, and the mission seem to run fine (I played it for a few minutes). Good stuff!
  6. I'm embarrassed about how many missions I played, dragging bodies around the hard way, before I realized this...
  7. Thanks. I see the problem: I should mark that objective "complete" when you You can complete the mission without finishing that objective. Or,
  8. Here is the quickest way to get to the part of the mission that has the crash: > notarget > setviewpos -2371.72 1124.54 -910.26 4.8 7.2 0.0 You will be clipped "inside" of a small closet - don't move, just grab the painting right in front of you. > setviewpos -2461.61 1236.86 -1057.22 22.5 177.7 0.0 Frob the big lever right in front of you. A few seconds of video & audio will play > setviewpos -447.87 -95.21 -580.38 10.2 -89.8 0.0 You're at the top of some stairs. Walk down the stairs and keep walking for a few feet. The cutscene will play
  • Create New...