Jump to content
The Dark Mod Forums

joebarnin

Member
  • Content Count

    588
  • Joined

  • Last visited

  • Days Won

    23

joebarnin last won the day on December 7 2020

joebarnin had the most liked content!

Community Reputation

248 Excellent

About joebarnin

  • Rank
    Advanced Member
  • Birthday 04/29/1959

Contact Methods

  • Website URL
    http://
  • ICQ
    0

Profile Information

  • Gender
    Male
  • Location
    Santa Cruz, CA

Recent Profile Visitors

1973 profile views
  1. Here is the quickest way to get to the part of the mission that has the crash: > notarget > setviewpos -2371.72 1124.54 -910.26 4.8 7.2 0.0 You will be clipped "inside" of a small closet - don't move, just grab the painting right in front of you. > setviewpos -2461.61 1236.86 -1057.22 22.5 177.7 0.0 Frob the big lever right in front of you. A few seconds of video & audio will play > setviewpos -447.87 -95.21 -580.38 10.2 -89.8 0.0 You're at the top of some stairs. Walk down the stairs and keep walking for a few feet. The cutscene will play
  2. An update, version 2, is now available: https://www.dropbox.com/s/ciesyfcqu1ct6pj/nowandthenv2.pk4?dl=1. This fixes many of the problems found by those who played version 1. Besides general clean up, the primary goal of this version is to Special thanks to Bikerdude, whose did a quick beta test of this version and whose suggestions I mostly (but not completely) implemented. Could someone please update the in-game downloader? Thanks!
  3. Can you show me where you got stuck (screen grab)? Don't feel bad about the secrets - I made some of them really hard to find. Unfair, really . The first post in this thread has some hidden spoilers, including hints for each of the secrets. Have a look at those; if you still need some more hints, let me know.
  4. Looks like this is on Linux? Maybe you could submit a bug report to the dev team. If it can be recreated every time, then perhaps with a save file (just before it happens) and instructions, they can recreate the problem in the dev environment.
  5. @JBERTSome users have seen this issue, occasionally. Try closing and opening the case. Or, close it and see if you can take the turquoisium when the door is closed.
  6. @MirceaKitsuneThanks for your comments - I'm glad you liked the mission. Next time I load it I'll take a look and see if I can see what's wrong with the Priest. As for
  7. @JBERTCan you try a "clean up" of your install? Delete the darkmod\glprogs folder, then run tdm_update. See if that fixes the problem. (Maybe delete your darkmod.cfg also).
  8. @Clumsy OafThere are hints for this in the Hints section of the OP in this thread. Repeated here: Let me know if you need more hints on this.
  9. Never mind, the update won't be ready for a few of weeks. Life Got Busy™, for several reasons.
  10. For checking if an AI is dead, I had to define a variable and cast it to the AI name. Like this: ai guard = $atdm_ai_guard_elite_1; if (guard.AI_DEAD) ... I suspect AI_AlertLevel is the same. E.g. if (guard.AI_AlertLevel > 10) ...
  11. I think it's idle_bark_interval_min and idle_bark_interval_max
  12. I’m working on an update, which may be released in the next few days. Fixes several issues that folks have found.
  13. @MirceaKitsuneGlad you liked it. I like you idea for epilogue cutscenes. Or even just epilogue text. That's probably more work than I want to do now, but maybe I'll incorporate into future missions.
×
×
  • Create New...