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Bergante

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Bergante last won the day on April 18

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    Bergstraße / Germany
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    Fantasy / Musik / Doppelkopf

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  1. @kingsal Now it´s time (for the so long ago announced statement) a commentary I just wrote to Sotha´s “The last Offering “ reminds me to write my Resumee for Kingsals´s “HazardPay” as said there : the best Mission I ever played – for many and some private reasons ! In my opinion this mission should be a “ must know “ to all new and older mappers . What else to tell ? Nights In White Satin, Pt. 1 I used this at the ending of my video Walkthrough as a greeting dedication for you
  2. Ah . just to clarify : yeah ; your optional is just not to be seen the way i mostly use saves is to test the possibility of doing some thing (climbing to get to places - you may not used to go- ; testing an idea - and yes the best way to get around unseen ) and yes doing so sometimes needs a lot of quick-load ( like killing your special undead without suspicious ! ) Playing without saves : ? have you done HazardPay ? the best mission i ever played (for many - and some privat reasons ) with limited Save-Options , so you need to be sure if and where you want to save but your point of missed actions when alert starts --- mmm ?!? it´s mostly only going for a - run and hide - or - go for a fight for that - many players go for a BlackJack-Rally it´s very rare that i discovered something funny/interessting/extraordinary happen by alertness ( and often one has to wait a very long time to have people calm down ) P.s. is there a way to use mines when held in hand ? "U" place it where you are , when held in hand it gets back to inventory , layed down - they are inactive - so ???
  3. puh-ha Okay @Sotha i´ll have to give my response before having it done like i want to sadly i have to tell about my only but sure the most innocent victim in my supGhost-Run your demanded : o-Save run should be possible ! your on difficult expected Ghost-Run is possible ! a Supreme-Ghost-Run is randomly possible !?! a Zero-Save + Supreme-Ghost is impossible !!! i will go on to do a 1-Save Sup.Ghost-Run and maybe there will be only one (but the right) undead´s victim - or better none and i´ll bust my run by using one water-arrow to escape ahh - a nice hiding place if timing gets wrong
  4. seems you´r finished about that ?! a question for my own interests ? --- does Sound propagation work in TDM so that it gets quieter with more distance ( sound_loss spawnarg - mentioned by Peter_Spy ? ) ( maybe like the effect for visual-things - that can get less clear in the distance ) i ask because of an effect that appears time to time in missions ( maybe not related to this problem ) as supGhost , i´m usual very quietly , so i wonder - when i make a noise ( running/jumping/dropping something ) in areas where for sure nobody is around/near I suddenly get a suspicious count or worse . reminds me of the endless vision of the undead in HazardPay . < If you're a bit too lit, they'll see you from very far away . mmm : on sound they react very different - some sleeping wake up by the slightest noise - others you can just pass by ! not sure - i think you can adjust the Guards/NPC´s attention/distrust to react on things or you may douse sound in a specified area ?!? --- or what volume the floor emits P.S. : Why do other sounds in one area not affect how receptive others are to the player's sounds?
  5. would like to / too my looking is more about - playability (supremeGhost) design Consistency (so wood is wood - for arrows etc. ) climbable - you can go there if it looks like you can go there Searching for ways out into the void (which should not normally be banned) ( especially not through invisible walls ) and most of the visual stuff that interferes with the experience for sure - most of this will not be needed - but i like to know how one off your missions will look like - before you present it to the community
  6. @kingsal so this is also a Sequel to Hazard-Pay ?
  7. Apologies for interrupting your search for a solution I have an Idea in mind to test darkRadiant with building a River environment . so my first thought was - oh - water and wind may/can make similar moves !? at first i thought you want to give an Area/Room a wind script and the interior will be moved by this ? your later vids give animated Models ? are you looking for solutions for both or only one ? the animated grass could be perfectly used for underwater effects but my interest is more about a flowing river ( with effects like Water whirlpool / waves when rocks are hitted and changing flow directions ) would your stuff be of help - or do i have to try this with force fields ? and is here a thread or a vid anywhere about how to handle Force fields and what can be done with them ? also : is there anywhere an animated Boat that the player can handle i only remember them with a fixed path any hint is welcome
  8. a while ago MirceaKitsume posted an effect that happened to him in The Imperial Sword : I take this as an occasion to report more stuff like this ; because I have the feeling that things like this happen more and more ( since 2.10 ? ) in an older Mission I remember it happened in HiddenHands:The LostCitadel – in the tunnel connecting to the sea with the under-water compound : But since 2.11 / 2.12 I have encountered those quit often : A place that can get repoduced is in hhbam (hiddenHands:Blood&Metal) : second Capitel – in the area with two water-bassins an other effect happened during some experiments in : The Imperial Sword : the moment iplaced the HealingPotion on the Letter – they start to lift up high into the sky also in Kingsals : GemCutter : it happened once in the cargo area – when I climped up a great crate to replace a normal crate - in the same moment I climbed up I also climbed onto the normel one and we both lift up . I can´t imagine what code in DarkRadiant will be responsible for such and it´s normally not game-breaking ( if one has quick-saves if it produce sound-suspiciouses ) but if one of you finds out – and it can be repaired – this will be fine In addition : one could please have a look on the Physics of Wooden-Boards !? Handling them is difficult : while carrying them – they often turn around in mid-Air . when you lay them on the floor – it´s mostly difficult to walk onto them and they slip away . Shooting an arrow on them – sometimes does nothing and the next time they fly away 100 meters . And one has to lay them down VERY Careful cause they make sound like a BigBand .
  9. Hello kingsal as i said before : an other gem - cutted by kingsal one of my most beloved mappers i´m still not sure how to vote : but for sure - you now get some " - " sorry but you are kingsal - you get some extra expectation for you´re a profi . in the outside area of the ship - not everything is accessible as it should be . sorry - i understand it´s in addition to to the mission - to get a proudly atmosphere but since " Hazard-Pay " i expect that every thing is consistent and here one can´t climp everywhere where it looks possibele also - wooden stuff is not allways wooden stuff where rope-arrows fit . I´m sure you´l accept this as an minor critics - and i may ask you : is it you - who is a genius - to know what solutions are needed - to give a sup.ghost a chance to fulfill his ambitions ? --- or is it my genius to allways find one ? your secrets are very well done ! and the statues value and the second builders cross needed some extra ideas to get them unseen . By the way ?
  10. no --- Shady Sorcerer !!! go for a Spanish translation
  11. so -- i´m glad to keep -- normaly --- everybody alive
  12. ? i see you ? ICU --- cinema ?--- ICu --- medical ) intensive medical health care ? -- so ? you build an assassin mission
  13. A beautiful mission to show what's possible when one starts to do missions ! as a little perfectionist i must tell you - you have to get an extra attention to how/where you ad items/loot some are not to be seen -- and an other doesen´t move as internted and some are clued in an abstract way no critic , just some help( hints for the future ) ( maybe i´ll try a mission myself - don´t know what faults i will do )
  14. ah some one else can´t sleep in the night ---must be a I like it for the special challenge ! normaly one won't get in conflict with it - you designed it for Ghosters edit : a different question ? is it possible to quote a message into an other thread ?
  15. @DeTeEff & @Sotha ahhh --- So it takes mappers to understand certain circumstances . yes Zach is hard - but as you try to sneak - one wants to be quiet . but as Mr.Peabody when i was going for my revenge tour as Maniac - i felt some groups have a Telepathic Connection - killing one guard often let the others run for help . i accepted this as a special Challenge to find a way for every person on board to do it in a right place & right way without being heard or seen . P.s. : Loot ! --- i never sorted Loot ! and i don´t remember - sorry - just have your eyes wide open ( instead of EYES WIDE SHUT ) these hundreds of keys have to be sorted if you want to quick search for a specific one . ( only for collectors ! --- as sup.ghost one only takes the one that´s needed ! ) And yes, the sacrifices to group them together - To take my photo as a souvenir - before I put them in the fridge , if future inventions can bring them to life . PPs : @Melchior i pretty often had a look for when the passengers stared to have fun by dancing PPS ? up to what date the voting has to be done ? i have to sort
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