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Bergante

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Bergante last won the day on August 19

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    Bergstraße / Germany
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    Fantasy / Musik / Doppelkopf

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  1. in : it is said : Players can more smoothly transition from climbing as the player is now permitted to be crouched during the climb. This is definitely not true !!! up to TDM2.10 its been possible to change position while climbing by just using the crouch-key . since TDM2.11 --- if one trys to do so --- you will slide down and fall at the end . I don´t think this was intended by @Daft Mugi explanation in : What´s new in TDM 2.11 : "There are several improvements to crouching, making it more responsive (thanks to @Daft Mugi)." Because nobody has mentioned this before - there seems to be no real interest of this behaviour. but there are rare moments when this could be helpful (to grab things - to avoid being in the light while hanging on the rope, or to make silent jumps into tight spots) my comment from : things that can be improved : not sure if this should be improved - or better mentioned as Bug-Report so @Daft Mugi ? what were you trying to do ? I would like to have the possibility to switch position while climbing
  2. P.s. @Klatremus : hold crouch --- toggle crouch ??? (i only see "X" to use - ? ) Maybe my problem is related to this ?? Getting the crouch position while climbing it seems to me that since 2.11 climbing works different ! i can´t switch anymore from stand position to crouch position while climbing !? i replay HazardPay at the moment and in 2.10 it´s been possible to change position on a rope or net now i can still stay in crouch pose when entering the rope/net in this Position - (but you jump onto mostly. so you will be in stand pose) but not get to it anymore when i stand up - than one slides down and fall when the end is reached normally that´s no problem - but if you want to grab something laying on the ground - it was mostly possible to grab it in crouch pose now one has to go so deep - one gets standing on the ground - so you can not grab it from hanging on the rope ! was there a reason to change this ( or is it just something in "settings" ? )
  3. as you said : Yes --- it´s up to the author ! so - critical items may be not droppable ( just like in missions where you have to bring skulls or similarly to to a trigger place ) I personally lean more towards BoilerDunce : what is the risk of making an Arrow droppable - or a coin or anything in several missions you start searching for lockpicks or blackjack and yes Chakkman - it is atmospherical every author as he likes every player as he likes ( everyone is free to keep anything he collects ) as wesp5 says : saves are save (mostly)
  4. Players should be free to decide if they care about keep or drop a key ! it´s a part of playstyle !!! Ghosters and especially Supreme ones try to leave no trace of their presences - even if it doesn´t affect the mission objectives . so if they pick it from a belt - they want to leave it as if the person lost it on their way . and there are also missions where after a while you have up to 20 or more in your inventory if npc close doors the player has to find the key before (or there is an other way in) so no problem . multiple doors --- okay ---- you may leave/drop them later ! in addition it could be nice ! to be able to shut locks again like you open them - with lockpicks !!! by the way - this question isn´t only for keys - Each inventory item should be possible to be laid down. some times i really would be happy to give a coin to a beggar - instead of search for food
  5. mmmm--- seems you are near to finish your work i wonder why @Wolfmond isn´t participate in here he offered his work on field recording --- think it could be a nice job for him to make&give new sounds ?! (he last visited in June - so try to contact him PM if you are interestted )
  6. Are you ready ? YES ! (hopefully) but for sure curious ! does have 9lives ?
  7. Thx discovered this in the meantime : could it be useful to get the (discribed above) functionality (? to move somewhere in game - place an entity - and save it in DR ? ) or to have the right position shown in DR - to do it there ? in Wiki discribed under " Hot Reload " it´s discribed as one way road from DR to TDM what about the inverse ?
  8. A Question about mission start-map and DR handling Is it possible (and how ?) to load the saved changes made during gameplay in DarkRadiant ? This way, these changes could be used to create a new starting map . DR asks for Project-files but i can only adress the mission-map - not a save EDIT mmm - no quick answer perhaps i should explain the thought behind : the wiki only tells that map-/game- changes - save Data are stored in different manner but not how DarkRadiant can gain access to it ! most mappers will be used for the normal style but for me as an unteached ; fine tuning would be of much more comfort [especially for what i have in mind ( to @snatcher -)] please - any answer is welcome ( yes and how ; No ; perhaps - don´t know ) if - NO --- than put this into " Wishlist for DarkRadiant " think it would/could be of use to everyone
  9. Hi --- @sullium you gave your 2cents --- here are mine You (sullium) is working on a Jump-Train-mission and a part of the discussion is about movement SPEED So -- sullium ( and maybe the others invoved in the mod ) ----- Keep in mind that speed also affects high and wide jumps. Some missions will have parts within their map - designed to enable or hinder jumps in height or width. oh -- has been mentioned earlier
  10. Ho seems you all spent - all your free time (in the meanwhile) on other Pc-related gaming so - okay --- a little different to yours : 1.) Play Desktop Dungeons Free! – Desktop Dungeons a so called rougelike Browser game - for 5 min silly fun - or - some brainfucking analyses ! 2.) but if you can resist your computer and have a Partner ( wife / man / child / grandma/pa friend/s .....) a two-Person Board-Game : Halali! – Wikipedia could be an alternative as Rudi Hffmann (Inventor) said in the rules : " und weil das Spiel so schön ungerecht sein kann (!!!) spielt man sogleich eine zweite Partie " and 3.) my most beloved card game beside Doppelkopf ! Französisches Tarock – Wikipedia can be played with 3/4 or 5 have fun by discovering one of these .
  11. hello @sullium i love your idea of making a training area for jumpers because of a special reason for my own - i started to play missions from the start ! with the challenge to make screenshot of all the normally unreachable places in a map . for this a lot of jumping & climbing is needed ! Just finished the Official I : A new Job and let me tell you : for training - this is really the best Mission for such - at the moment visited nearly every Rooftop in the Map and even some out in the void sadly nowadays Mappers try to prevent Players to do so and sadly for you - it seems @V-Man339 isn´t around anymore - he´s been the one with the best tricks how to solve special Jumps (Vids on his YouTube-channel) don't forget : Jump (forwards) into air -> turn around -> lean forwards -> grab the edge -> climb onto solving such a jump-climb (after plenty trying) is worth a pause and a a question to the team !!! : would it be possible (and welcome ) to start a new Folder/Thread in the fan-mission section - with subfolders/threads to every mission ? so players of interest - hopefully - can share their success with having reached such unusual outlandish places ? inside the specified mission thread these will get lost by all the other posts . Lets show some pics of the challenge : and one of the point of no return : and - out of town - no way back !
  12. " The Circle " a secret group needs aliases : a circle is an 0 , 0´s = zero,zeros -> the row/s ->the roe/s -> the rose -> Searose perhaps you find other phonetics as 0´s one could give nummbers like oo7 (but attention Copyright)
  13. HeHe - right some pics from the Beta : (please read the subtextes)
  14. that´s been a part of the discuss in hhb&m Beta by JackFarmer and kingsal . they both solved the "crash to desktop-Bug" in their missions ! he mentioned himself their maybe problens with some of his Volta-Stuff . but he should know better an other Problem with Quick-Saves / -Loads !!! as more one does as often Npc´s will/can loose their track ! FrostSalamander explained this to me in his last mission for the mice -- ? how high did you place them on mission-start (before they fall onto ground ? Flying Bottles -- hmmm --- i once reported an "anti-grav-Bug" making things fly around in wild thought you made it by design - for the humor of the mission Fps -- yes - without a high-end card the new settings shouldn´t be set to high ! Greetings
  15. @MirceaKitsune thx and congrats for the release as told while beta testing (not played the release yet) : i loved all these little faults - they fit well to the obscure story (especially flying mice) all the others : this missions seems to have struggle with Quickloads (to often/quick one after the other) this "crash to desktop-Bug" happened to other missions before (two i know could solve it ) so --- just be prepared - and try not to reload to often
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