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DavyJones

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  1. There is a open source version called Open 3D Engine (O3DE) former Lumberyard from Amazon which based on cryengine any way main butthurt would come not from engine switch but from assets remaking for example there is already exists idtech4 version with PBR (Physical Based Rendering) support so let's say TDM able to support such beauty... in this case just imagine all the mess about migrating ALL assets to new PBR pipeline...
  2. HI! I think I found a bug, In 1st mission there is no key under vase (but it should be according to clue in some letter) when I frob the vase, it slide but no any key under...
  3. I am not sure is my issue a really bug, but... I post it any way: after git pull and compiling still get 3.8.0.... in About menu however git pulling (and git log) show me switching to 3.9.0 ver in include/version.h: #ifdef HAVE_CONFIG_H #include <config.h> #define RADIANT_VERSION PACKAGE_VERSION #else #define RADIANT_VERSION "3.9.0" #endif but config.h have 3.8.0... which take versions from @CMAKE_PROJECT_VERSION@ which was set to 3.8.0 in CMakeLists.txt so it's looks like CMakeLists.txt was forgotten to update Again! sorry if its false alarm 0:-) P.S. I am on linux
  4. Yeah, all seems work now, thx! I start several times and all looks pretty good
  5. As for me: If I start mission and do nothing and even dont touch a mouse - crash after 1.5 sec. If I do something, for example just rolling a mouse or walk back/forward - all seems ok
  6. Well, it all very weird! first attempt: I launch DM under gdb (dgb ./thedarkmod.x64) and... its works like a charm I leave start tunnels, quicksave and relaunch without gdb - all good second attempt: I launch all the same under gdb and now it fail but backtrace say nothing helpful: But! I notice that on the first attempt game show me text message (suppose my current location in term of this mission) and I found this in log: So I believe that this issue fire when game try to show this first start message
  7. I also confirm. Same on my linux x64 and DM 2.11... about 1.5 sec and segfault
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