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Frost_Salamander

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Frost_Salamander last won the day on April 11 2021

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  1. For the disappearing player start issue, I can now reproduce the issue and I've updated the 'steps to reproduce' here: https://bugs.thedarkmod.com/view.php?id=5955
  2. I backed up and deleted my entire AppData/Roaming/DarkRadiant folder and restarted pre5, and the problem went away. Just trying to pin down exactly what setting it was - not sure I'll be able to but will update if I find it. Will also update the bug tracker.
  3. I'm not sure what this means? @greeboit only happens with pre5, so I've gone back to using pre4. I'm using portable builds for both.
  4. Just tried the alternative method with the spawnargs (e.g. door_controller1, etc), and it doesn't work at all - even if the door is unlocked. Will keep playing with it. If I ever figure it out I will update the Wiki!
  5. I'm trying to create a 'door controller' for a locked door as described here: https://wiki.thedarkmod.com/index.php?title=Doors#Door_Controllers I can't get it to work when the door is locked though. I want to have a 'lock plate' nearby that requires a key. Basically any unlocking operation (lock pick, key) performed on the controller gets ignored and the door doesn't unlock. I have put the usual lock properties on the door, and expected them to 'transfer to the controller' as described in the Wiki article. This doesn't seem to happen in my case for some reason. Has anyone got this working? If so, another question: which entity to use for the 'controller'? To test it initially, I used atdm:mover_button, but that isn't ideal because I don't want it to translate and disabling the translation creates a console warning and disables any interaction sounds. @Geep I noticed you added a separate section for this exact scenario, but using an older method: https://wiki.thedarkmod.com/index.php?title=Doors#Alternative_Method:_Door_with_a_Separate_.22Froblock.22_Lock_Plate. Is that because you didn't have any luck with the door controller method?
  6. anyone seeing anything weird happening with the player start entity in the pre5 version? In my map, it's invisible and only appears if it's selected. If I add it to a new map, it's red but disappears if not selected. Happy to raise a bug report, but just want to make sure it's nothing to do with my settings or anything. I thought it might be due to filters, but it occurs even when all filters are turned off.
  7. You're right, I just re-tested with my other account and there was something in the credential store. I had to close/re-open the credential manager to show the new credentials. Also, I just created a Gitlab account and tried with that - exact same problem. I'm happy to test further if you can share a setup that you know works?
  8. I'm not really sure what is going on here either. I don't use Gitlab so not sure of the value of trying that. I selfishly want to get this working for my own requirements, which aren't terribly unique I wouldn't think I tried using a different account that isn't using MFA and I get the same problem. Here are the steps I tried: Delete any credentials for Github in the Windows credential store clone the repo from Git Bash command prompt (I have Git for Windows installed). i.e. 'git clone https://....' open the map in DR and make/save a change commit the change in DR try to push using command line in order to authenticate (i.e. 'git push'). This brings up a prompt where I can authenticate to Github using the browser or a token. With either option, you need to authorise the 'Git Credential Manager' app access to your repo. Click all the right buttons, and the push is successful. make another change in DR, save it and commit in DR try to 'sync/integrate server changes' in DR, and you get the 'too many redirects or authentication replays' error. Also when doing this no new credentials ended up in the Windows credential store. The DR console log said it found some somewhere though: Pushing to remote origin Found credentials for resource git:https://github.com in the credential store Found credentials for resource git:https://github.com in the credential store Found credentials for resource git:https://github.com in the credential store Found credentials for resource git:https://github.com in the credential store Found credentials for resource git:https://github.com in the credential store Found credentials for resource git:https://github.com in the credential store Found credentials for resource git:https://github.com in the credential store Found credentials for resource git:https://github.com in the credential store Found credentials for resource git:https://github.com in the credential store Found credentials for resource git:https://github.com in the credential store Found credentials for resource git:https://github.com in the credential store Found credentials for resource git:https://github.com in the credential store Found credentials for resource git:https://github.com in the credential store Found credentials for resource git:https://github.com in the credential store Found credentials for resource git:https://github.com in the credential store Git Exception: too many redirects or authentication replays
  9. I just noticed something else strange. If you select a model in DR 3 pre2, and then try and change the skin, the model is sunk into the grid like in the screenshot, and changing the skin doesn't update the view (it just stays the same). I tried this with a few different models and got the same result.
  10. Here is the console log. I just had a thought. I have MFA enabled on my Github account - maybe it's something to do with that? It's not an issue though with other tools that I use for this. With either VS Code or command line I can push fine and there aren't any more prompts. Unfortunately I can't turn it off because I use that account for work as well (hence the MFA requirement). But maybe you could try and reproduce by enabling it briefly on your account. main is set up to track origin/main main is set up to track remote origin Pushing to remote origin Found credentials for resource git:https://github.com in the credential store Found credentials for resource git:https://github.com in the credential store Found credentials for resource git:https://github.com in the credential store Found credentials for resource git:https://github.com in the credential store Found credentials for resource git:https://github.com in the credential store Found credentials for resource git:https://github.com in the credential store Found credentials for resource git:https://github.com in the credential store Found credentials for resource git:https://github.com in the credential store Found credentials for resource git:https://github.com in the credential store Found credentials for resource git:https://github.com in the credential store Found credentials for resource git:https://github.com in the credential store Found credentials for resource git:https://github.com in the credential store Found credentials for resource git:https://github.com in the credential store Found credentials for resource git:https://github.com in the credential store Found credentials for resource git:https://github.com in the credential store Git Exception: too many redirects or authentication replays
  11. I tried the Github integration again. When I try to 'Sync/Integrate server changes' I get this: Git Exception: too many redirects or authentication replays
  12. OK I figured out the problem. I found the commit which broke it, and looking at the diff I had the 'model' property set on a brush which obviously shouldn't have been there: // entity 0 { "classname" "worldspawn" "model" "models/map_specific/scaled/square_base_stone01_scaled1.ase" // primitive 0
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