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Frost_Salamander last won the day on July 24
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Mapping with vertex blended terrain patches:
Frost_Salamander replied to Bikerdude's topic in TDM Editors Guild
No I'm not sure. Maybe it should be rebranded as a feature request... -
Mapping with vertex blended terrain patches:
Frost_Salamander replied to Bikerdude's topic in TDM Editors Guild
I raised a bug about this: https://bugs.thedarkmod.com/view.php?id=6714 @func_klaus I forgot about this one, would you be able to have a look? -
Wishlist For Darkradiant
Frost_Salamander replied to sparhawk's topic in DarkRadiant Feedback and Development
Not that I've come across myself. I only knew about the prefab one because it's always been an issue (to me at least). -
Fan Mission: Business as Usual v3.45 (13-07-2026)
Frost_Salamander replied to Bikerdude's topic in Fan Missions
Do we think there is a bug then? @nbohr1more no there isn't any default reverb. -
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Frost_Salamander replied to sparhawk's topic in DarkRadiant Feedback and Development
@func_klaus do you think you could do the same for the 'Insert Prefab...' window? It has the same issue. I'll raise a ticket... EDIT: https://bugs.thedarkmod.com/view.php?id=6731 -
Question: multple security cameras - one security monitor
Frost_Salamander replied to Bikerdude's topic in TDM Editors Guild
In the original script there are a bunch of variables declared at the top that are used in the camera functions. Did you copy those over too? -
Question: multple security cameras - one security monitor
Frost_Salamander replied to Bikerdude's topic in TDM Editors Guild
I did this exact thing in The Lieutenant 3. Have a look at the map script it's all handled there. I think I used camera guis layered on top of each other and switched them on/off. https://github.com/FrostSalamander/lt3/blob/main/maps/lt3.script -
Both Lieutenant 1 and 4 have that feature.
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Yeah I hate this as well. It's one of the reasons some of my missions have that really dark water.
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Frost_Salamander replied to sparhawk's topic in DarkRadiant Feedback and Development
I just found a problem with this and I'm not sure it's going to work. It's totally my fault as well. I've left comments in on the bug tracker issue let's discuss there... -
Maybe move them to this page instead, and reference it in the GUI page? If console commands are recorded in different pages they are really easy to overlook unless you know exactly what to search for.
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FM author resources (Objects, Textures, Sounds) on Thief Guild
Frost_Salamander replied to Marzec's topic in The Dark Mod
@Marzec do you only support models at the moment? Does it matter what the file type is? Frequently TDM assets are shared as a .pk4 file (basically a renamed zip file). -
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Frost_Salamander replied to sparhawk's topic in DarkRadiant Feedback and Development
I've added this feature request: https://bugs.thedarkmod.com/view.php?id=6717