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Frost_Salamander

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Frost_Salamander last won the day on June 22

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  1. None of the 'jumping' was designed to make anything more difficult, and I can only think of maybe one or two places where people had trouble and one of them wasn't even mandatory. Can someone specify what they think the trouble spots were?
  2. No, there are no rope arrows. Everything you need to do is climbable. You can pick up the map from Bromwich's office near the start of the mission.
  3. Thanks for playing and so glad you liked it! It sound like you're having issues with the volumetric lights, which are prominent in both of those areas you mentioned. Nobody else reported any issues - what's your PC setup?
  4. I just copy the files from old install to new install. However, I shouldn't recommend this in case there are new variables in 2.13 that will get missed? But you'd think they would get written to the files anyways. Not sure what to really recommend here, but that's what I do and I haven't had any issues.
  5. I'm pretty sure DarkmodKeybinds.cfg is what you're looking for, if we're talking about 'next/previous weapon' for example. I just tested it by setting 'next weapon' to down arrow or mouse wheel down: bind "DOWNARROW" "_impulse14" bind "MWHEELDOWN" "_impulse14" bind "MWHEELUP" "_impulse15" Darkmod.cfg contains all the other settings like graphics, etc.
  6. Not around ambient I don't think. Other people had issues because of missing 2.13 materials though. Maybe @Jnon used a darker ambient as well? Either way it shouldn't be problematic. Do you have screenshots to share or anything?
  7. The ambient in mine is a bit darker than 'normal' but it's not pitch black. I'm not sure why this would matter, but are you using TDM 2.13?
  8. The only differences are the loot count and the player inventory (a few more arrows/mines on easier difficulties).
  9. yes please. People think TDM itself is broken because of this, so best to warn the player.
  10. Does anyone have an example of a mission where this check is done? It isn't a bad idea, and seems like something the core game should be doing, with the FMs providing whatever metadata they need to enable it. Something rings a bell recently with maybe some constant being available via script events?
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