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Frost_Salamander

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Frost_Salamander last won the day on June 22

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  1. eh... no. There is no excuse to be rude. If they apologised, sure. Nobody's perfect. No, I don't get the point. Nobody left TDM on your lawn. You put it there yourself. Nobody, ever, needs to put up with crap like this. I don't care if you are John f****** Carmack. Nothing is worth putting up with yet another toxic contributor to an arguably borderline toxic community.
  2. I have a fairly cheap BenQ 4K monitor and keep the gamma at 1.2. Maybe I've done that so I can see my own missions . But regardless, I understand it's a PITA to have to adjust gamma for every mission. It did come up in beta but I just decided to keep the original setting, because that was my vision. People actually didn't like the full dark areas where you needed a lantern either, which I found puzzling and ignored. It just became apparent that there is a baseline that players have become used to I guess. Personally, I don't like it when missions all look the same.
  3. I do usually have my ambient a bit darker than usual. I find the 'standard' is too bright and, to borrow a term frequently used here, 'immersion breaking'. There is no reason increasing the gamma shouldn't help though. But... feedback acknowledged. @chakkman if you're still stuck:
  4. None of the 'jumping' was designed to make anything more difficult, and I can only think of maybe one or two places where people had trouble and one of them wasn't even mandatory. Can someone specify what they think the trouble spots were?
  5. No, there are no rope arrows. Everything you need to do is climbable. You can pick up the map from Bromwich's office near the start of the mission.
  6. Thanks for playing and so glad you liked it! It sound like you're having issues with the volumetric lights, which are prominent in both of those areas you mentioned. Nobody else reported any issues - what's your PC setup?
  7. I just copy the files from old install to new install. However, I shouldn't recommend this in case there are new variables in 2.13 that will get missed? But you'd think they would get written to the files anyways. Not sure what to really recommend here, but that's what I do and I haven't had any issues.
  8. I'm pretty sure DarkmodKeybinds.cfg is what you're looking for, if we're talking about 'next/previous weapon' for example. I just tested it by setting 'next weapon' to down arrow or mouse wheel down: bind "DOWNARROW" "_impulse14" bind "MWHEELDOWN" "_impulse14" bind "MWHEELUP" "_impulse15" Darkmod.cfg contains all the other settings like graphics, etc.
  9. Not around ambient I don't think. Other people had issues because of missing 2.13 materials though. Maybe @Jnon used a darker ambient as well? Either way it shouldn't be problematic. Do you have screenshots to share or anything?
  10. The ambient in mine is a bit darker than 'normal' but it's not pitch black. I'm not sure why this would matter, but are you using TDM 2.13?
  11. The only differences are the loot count and the player inventory (a few more arrows/mines on easier difficulties).
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