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Frost_Salamander

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Everything posted by Frost_Salamander

  1. Not that I've come across myself. I only knew about the prefab one because it's always been an issue (to me at least).
  2. Do we think there is a bug then? @nbohr1more no there isn't any default reverb.
  3. @func_klaus do you think you could do the same for the 'Insert Prefab...' window? It has the same issue. I'll raise a ticket... EDIT: https://bugs.thedarkmod.com/view.php?id=6731
  4. In the original script there are a bunch of variables declared at the top that are used in the camera functions. Did you copy those over too?
  5. I did this exact thing in The Lieutenant 3. Have a look at the map script it's all handled there. I think I used camera guis layered on top of each other and switched them on/off. https://github.com/FrostSalamander/lt3/blob/main/maps/lt3.script
  6. Both Lieutenant 1 and 4 have that feature.
  7. Yeah I hate this as well. It's one of the reasons some of my missions have that really dark water.
  8. I just found a problem with this and I'm not sure it's going to work. It's totally my fault as well. I've left comments in on the bug tracker issue let's discuss there...
  9. Maybe move them to this page instead, and reference it in the GUI page? If console commands are recorded in different pages they are really easy to overlook unless you know exactly what to search for.
  10. @Marzec do you only support models at the moment? Does it matter what the file type is? Frequently TDM assets are shared as a .pk4 file (basically a renamed zip file).
  11. I've added this feature request: https://bugs.thedarkmod.com/view.php?id=6717
  12. I'm finding it increasingly uncomfortable. I'm originally from Canada and we obviously have hot summers there, but at least we also have air conditioning in our homes (or it's a straightforward option at the very least). We got a portable air conditioning unit a couple of years ago as well, but had to put it in the loft bedroom. Without that it can get up to 40C up there during these heat waves. Last year I think we had at least 4 heat waves throughout the spring/summer. It's either getting worse, or I'm just becoming increasingly intolerant of the heat. It's at the point now where I dread summer and look forward to winter.
  13. @func_klaus I also added a video to the issue showing it from another point of view.
  14. Wonderful - just tried it in the latest nightly and it's perfect!
  15. I don't use any of these options, so haven't even noticed they are gone and therefore have no preference.
  16. It's this I guess? https://wiki.thedarkmod.com/index.php?title=Console_batch_macro_commands
  17. That's news to me. I had asked nbohr1more who then asked stgatilov who then tagged Greebo and Orbweaver, both of whom rarely appear. I'm just giving it a nudge - these things shouldn't take as long as they do.
  18. @func_klaus I've got another feature request for you if you're not sick of all this yet: https://bugs.thedarkmod.com/view.php?id=6713
  19. This doesn't seem to be going anywhere. @func_klaus has fixed loads of issues but they aren't being managed in the bug tracker. @OrbWeaver or @greebo are either of you able to grant permissions on the Dark Radiant Mantis project to someone more active?
  20. Don't think so. I just tried it on Lieutenant 2 which is: and it was fine. But I didn't use the 'exec method'. How do you go about doing that? I'll try it and report back.
  21. No. I do similar but from the console (dmap <mapname>; map <mapname>), and I don't get any stutter.
  22. I don't think this is fixed. I just tried it and I can't get a carpet texture to fit a patch (it fits it horizontally instead of vertically even if you rotate the texture), and that button you mention still doesn't appear to do anything. To get stuff to fit, you need to create a brush the same size as the patch, fit the texture to it and copy/paste it onto the patch. This behaviour bugs me as well - could you upload a new video to the bug tracker?
  23. Has anyone given that to you yet? @greebo @nbohr1more could that be done? Maybe I could get it for myself as well as I'm always raising lots of issues and could help out a bit?
  24. I've just added another copy of the map called 'paste-correct-alignment.map'. It has the correct texture alignment across all 3 faces on that right-most group of brushes.
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