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Frost_Salamander

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Everything posted by Frost_Salamander

  1. No, there are no rope arrows. Everything you need to do is climbable. You can pick up the map from Bromwich's office near the start of the mission.
  2. Thanks for playing and so glad you liked it! It sound like you're having issues with the volumetric lights, which are prominent in both of those areas you mentioned. Nobody else reported any issues - what's your PC setup?
  3. I just copy the files from old install to new install. However, I shouldn't recommend this in case there are new variables in 2.13 that will get missed? But you'd think they would get written to the files anyways. Not sure what to really recommend here, but that's what I do and I haven't had any issues.
  4. I'm pretty sure DarkmodKeybinds.cfg is what you're looking for, if we're talking about 'next/previous weapon' for example. I just tested it by setting 'next weapon' to down arrow or mouse wheel down: bind "DOWNARROW" "_impulse14" bind "MWHEELDOWN" "_impulse14" bind "MWHEELUP" "_impulse15" Darkmod.cfg contains all the other settings like graphics, etc.
  5. Not around ambient I don't think. Other people had issues because of missing 2.13 materials though. Maybe @Jnon used a darker ambient as well? Either way it shouldn't be problematic. Do you have screenshots to share or anything?
  6. The ambient in mine is a bit darker than 'normal' but it's not pitch black. I'm not sure why this would matter, but are you using TDM 2.13?
  7. The only differences are the loot count and the player inventory (a few more arrows/mines on easier difficulties).
  8. yes please. People think TDM itself is broken because of this, so best to warn the player.
  9. Does anyone have an example of a mission where this check is done? It isn't a bad idea, and seems like something the core game should be doing, with the FMs providing whatever metadata they need to enable it. Something rings a bell recently with maybe some constant being available via script events?
  10. hi @Bergante - Thanks I'll make a note of these for any future updates. Regarding getting stuck - do you save and reload at lot? There is a known TDM bug that causes AI to get stuck when doing this: https://bugs.thedarkmod.com/view.php?id=6276
  11. @High John most of this I'll put in spoilers: In closing - my missions are designed to be on the challenging side. My favorite type of missions are ones where the challenge is in trying to progress to the next area (i.e. player vs architecture). I don't like key hunts hence the barred doors. Usually the path can be found with careful observation in all directions (including vertically, which people tend to forget), and use of your spyglass. Either way, I want everyone to enjoy my missions so the feedback is always welcome, and thanks for taking the time to play and comment!
  12. Thanks for playing! Let me re-iterate: I don't ever tweak the AI or the maps to make the hearing more difficult. I don't try to make it easier either. It's all stock TDM. You did the right thing by changing the difficulty settings to suit your preferred experience. Also, there are moss arrows and things to help with this that the entire player base seems to have forgotten about (e.g. for the marble floors). Regarding Clarice:
  13. Maybe it's your difficulty settings? You're the first person that's complained about this issue, even in beta. Most of the floors are stone or wood. Maybe the office at the start is marble though.
  14. Pretty much all windows that can be opened start partially open. This is the clue to players. There might be one or two unimportant ones that start closed and open from the inside. That said, I'm glad you enjoyed it!
  15. could be - I don't know if it's an 'official' TDM bug or not. Some would need to report it with a test map where you can reproduce it, etc.
  16. Here's a recent example that I've just run into: https://drive.proton.me/urls/TEDVJ2RAGW#xUPlKrSWj4Yp
  17. UPDATE! Version 2 is now available. It addresses most of the issues people have found, but the main highlight is a new in-game map provided by the talented @Airship-Ballet! Unlike version 1, the map isn't in your inventory to start with. You need to find it but it's not hidden. Changelog: https://github.com/FrostSalamander/lt4/releases/tag/2.0 Download: https://drive.proton.me/urls/PV79JTNVAW#7zDvAvipKG0I @nbohr1more could you please update the FM database?
  18. Yeah I've noticed this too - I don't even think you need to do anything with the arrow. There were a couple places where it happened in Lieutenant 3 as well. I don't know what causes it or how to fix it. There is certainly nothing wrong with the map itself.
  19. Look at your map, it's just north of your starting position
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