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Wallace

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  1. Have to confess, I almost bailed on this map as I found the prologue too slow and imagined the map would be a series of puzzles in the monastery, but I stuck with it, and am halfway through the manor, and man this is immersive sim at its finest. The manor is very well designed and feels uncannily like the mansion from the first Resident Evil game. I've solved 2 of the mysteries so far and I can't imagine the work that went into this, coding alone, but the writing and storytelling are top notch. Not one but numerous lengthy books. Simply excellent and I'm not even finished.
  2. Ok thanks for the quick response
  3. Can I remove or hide them from the downloads list?
  4. https://i.imgur.com/aZtjILo.png I know it says "translation" but why does this only appear on missions I've done? I'd rather missions in my fms folder to not appear at all in the download list.
  5. Great mission, though can anyone help me out with the Soul Jar puzzle? I read the note and activated the lamps in what I believed were the right order, but the jar remains locked in its cage. It pains me to ask for help, but I'm out of ideas. Edit - nvm, I found an earlier comment. Playing on low res and couldn't make out the symbols of the plinth. Just finished this outstanding mission. Well done to the creators, know that people are still enjoying work you made years ago.
  6. Fantastic mission. Having just one roaming enemy ala the Terminator rather than a bunch of undead mobs felt much more creepier.
  7. The balance of this map seems way off, small rooms in the fort each with anywhere between 3-5 guards, it's too much. I'm hiding under a staircase atm and I have about 10 guards looking for me. Maps which offer an equal opportuntiy to ghost/slaughter are ideal, but it seems like mass knockout/slaughter is my only option here.
  8. Of all the FM I've played this ranks as one of the most difficult. From the visibility of the guards, and to their density. I usually like to ghost but couldn't help but kill a bunch of people just to traverse effectively. Then when I complete the main objective, I'm still a good 800 gold down in loot requirements. Ended up manually editing the missions file as I simply could not beat it.
  9. Would you be able to decrease the intensity of the objectives + readables screen? Opening objectives in a dark area is like shining a bright torch directly into your eyes and causes headaches after a while. Can you make the paper background darker or more subdued?
  10. - A way to hide missions in mission list. - Mission complete music is far too loud, either reduce volume or option to remove it completely. - Mouse wheel scrolls objectives when accessed in game but not when access from main menu. - Use WASD or arrow keys to scroll briefing text screens.
  11. Enjoyed every second of this FM, great work. Best part was returning to the spider with a stockpile of ammo. Few areas I didn't explore too, which is always good.
  12. For example, holding shift on a word processor will form a capital letter. Could something similar be added to TDM like a secondary function key? For example, instead of having dedicated lean keys, holding "alt" while pressing A / D will make the character lean rather than strafe. This would free up the lean keys and many other keys. The enormous amount of keybinds that are possible in TDM means lots of finicky finger movements, and something like this could help. I got the idea because while raising my volume in game via Fn and uparrow, I equip my spyglass for some reason. Pushing uparrow without Fn does not equip it, so the functionality is there it seems for something like this. If Fn and uparrow equips the spyglass, which was a shortcut I was not aware of, what other shortcuts are there, and how can I unbind/rebind them, because I don't want to keep equipping my spyglass when I adjust the speaker volume while in game.
  13. Here's my mission file - https://pastebin.com/zky1qJt3 Anything I'm missing?
  14. Tried manually editing the missions file with "mission_completed_0" "1" but it didn't add the little green tick, and also tdm_end_mission, which did end the level but again didn't add the tick on the missions list. Is there another solution?
  15. I'm playing the Terrible Old Man and ran into an issue - I don't want to repeat the mission and AFAIK I did everything, so can I use a command to force complete the mission so the fms/missions file is updated?
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