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Amadeus last won the day on March 17
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broken normal texture for mossy treebark
Amadeus replied to grodenglaive's topic in TDM Tech Support
Thanks! This was an easy fix. Fixed in rev 17583. Made the relevant bugtracker here -
By reverse engineering the compass, reading the limited renderdef stuff on the wiki, and hours of experimenting. But there was no explicit article on "HOW TO MAKE A ROTATING INVENTORY ICON". At least none that I saw
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No, not really. I could probably write down a few tidbits when I have the time
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Wishlist For Darkradiant
Amadeus replied to sparhawk's topic in DarkRadiant Feedback and Development
Yep, this works great! Thank you -
Wishlist For Darkradiant
Amadeus replied to sparhawk's topic in DarkRadiant Feedback and Development
This is perfect. Thank you! Yeah, truth be told, I'm not all too familiar with navigating github, but I think I'm starting to get the hang of it -
Wishlist For Darkradiant
Amadeus replied to sparhawk's topic in DarkRadiant Feedback and Development
I would love to, but I don't know how to build DR like this. I'm trying and having a lot of trouble. I can test it out if I can download an exe from somewhere -
Fan Mission: Displacement By Amadeus & WellingtonCrab (02/01/26)
Amadeus replied to Wellingtoncrab's topic in Fan Missions
lol..... now that is interesting -
Fan Mission: Displacement By Amadeus & WellingtonCrab (02/01/26)
Amadeus replied to Wellingtoncrab's topic in Fan Missions
Did you have the Jacknall's Paw active in your inventory? -
Fan Mission: Displacement By Amadeus & WellingtonCrab (02/01/26)
Amadeus replied to Wellingtoncrab's topic in Fan Missions
Hey, thanks for playing! Glad you are enjoying it so far! In terms of the bug, this is the shutter you mean, right? -
Wishlist For Darkradiant
Amadeus replied to sparhawk's topic in DarkRadiant Feedback and Development
So I didn't actually know there was a normalise button in the Texture Tool window. I only ever used it in the Surface Inspector window. My workflow is pretty simple: select the various brush faces I want to work on, hit normalise in the Surface Inspector, and then align the faces how I want them via the Texture Editor. The normalise function has become pretty invaluable for all the new trimsheet materials that have been added in both 2.13 and 2.14, so it would be pretty important to maintain this functionality. If it were up to me, I'd like to see the normalise button remain in the Surface Inspector (I have no idea why this was even removed in the first place; its removal doesn't seem to solve anything) and have the function fixed in the Texture Editor. EDIT: Also, I just want to add that I'm grateful that you are looking into these issues and making updates to DarkRadiant, func_klaus, thanks!! -
As far as Eye on the Prize is concerned, I'm fine with a mission.cfg being added to restore this
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Fan Mission: Displacement By Amadeus & WellingtonCrab (02/01/26)
Amadeus replied to Wellingtoncrab's topic in Fan Missions
Oops, lol. Guess you gotta choose peace next time -
Fan Mission: Displacement By Amadeus & WellingtonCrab (02/01/26)
Amadeus replied to Wellingtoncrab's topic in Fan Missions
@STRUNK -
Getting these rotating models to work is a LOT of work, and right now, they only work for non-stackable inventory items. I couldn't figure out how to get them to work for stackable inventory items or player weapons. That was a gargantuan effort that didn't lead anywhere unfortunately. Kingsal is working on a solution that might solve this, so hopefully that will pan out and we'll get a nice, comprehensive Thief-like inventory system that mappers can use for their FMs I did leave a lot of comments in the relevant guis, script and def files on how to get these rotating icons to work, but I make no claims as to how elegant or efficient these solutions are, lol. On an additional note, I did notice one bug in that the rotations don't get placed into the save file, so if a player quicksaves with a visible rotating inv_item, then on reload that same inv_item will be frozen for a few seconds before it finally fixes itself
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Fan Mission: Displacement By Amadeus & WellingtonCrab (02/01/26)
Amadeus replied to Wellingtoncrab's topic in Fan Missions
Glad to hear you're digging it! A lot of those parallax textures are now in the base game and will show up for 2.14, so anyone can use them. To answer your questions: