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Amadeus

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Amadeus last won the day on March 17

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    Word fixin' & gold stealin'

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  1. Thanks! This was an easy fix. Fixed in rev 17583. Made the relevant bugtracker here
  2. By reverse engineering the compass, reading the limited renderdef stuff on the wiki, and hours of experimenting. But there was no explicit article on "HOW TO MAKE A ROTATING INVENTORY ICON". At least none that I saw
  3. No, not really. I could probably write down a few tidbits when I have the time
  4. Yep, this works great! Thank you
  5. This is perfect. Thank you! Yeah, truth be told, I'm not all too familiar with navigating github, but I think I'm starting to get the hang of it
  6. I would love to, but I don't know how to build DR like this. I'm trying and having a lot of trouble. I can test it out if I can download an exe from somewhere
  7. Did you have the Jacknall's Paw active in your inventory?
  8. Hey, thanks for playing! Glad you are enjoying it so far! In terms of the bug, this is the shutter you mean, right?
  9. So I didn't actually know there was a normalise button in the Texture Tool window. I only ever used it in the Surface Inspector window. My workflow is pretty simple: select the various brush faces I want to work on, hit normalise in the Surface Inspector, and then align the faces how I want them via the Texture Editor. The normalise function has become pretty invaluable for all the new trimsheet materials that have been added in both 2.13 and 2.14, so it would be pretty important to maintain this functionality. If it were up to me, I'd like to see the normalise button remain in the Surface Inspector (I have no idea why this was even removed in the first place; its removal doesn't seem to solve anything) and have the function fixed in the Texture Editor. EDIT: Also, I just want to add that I'm grateful that you are looking into these issues and making updates to DarkRadiant, func_klaus, thanks!!
  10. As far as Eye on the Prize is concerned, I'm fine with a mission.cfg being added to restore this
  11. Oops, lol. Guess you gotta choose peace next time
  12. Getting these rotating models to work is a LOT of work, and right now, they only work for non-stackable inventory items. I couldn't figure out how to get them to work for stackable inventory items or player weapons. That was a gargantuan effort that didn't lead anywhere unfortunately. Kingsal is working on a solution that might solve this, so hopefully that will pan out and we'll get a nice, comprehensive Thief-like inventory system that mappers can use for their FMs I did leave a lot of comments in the relevant guis, script and def files on how to get these rotating icons to work, but I make no claims as to how elegant or efficient these solutions are, lol. On an additional note, I did notice one bug in that the rotations don't get placed into the save file, so if a player quicksaves with a visible rotating inv_item, then on reload that same inv_item will be frozen for a few seconds before it finally fixes itself
  13. Glad to hear you're digging it! A lot of those parallax textures are now in the base game and will show up for 2.14, so anyone can use them. To answer your questions:
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