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Amadeus

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Amadeus last won the day on February 12

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    The Great American Southwest
  • Interests
    Word fixin' & gold stealin'

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  1. Thanks for playing MayheM! Glad you enjoyed it, and I'm happy to hear that the FM performs well too
  2. Interesting. I wonder why that is. To be honest, I don't know too much about how the mission statistics actually work
  3. If you check the "Show inherited properties" box in the entity window when you have the priest AI selected, you should find the "idle_animtations" spawnargs. From there, you'll be able to dictate what, if any, idle animations you'd like your AI to have. You can also adjust the interval between idle animations with "idle_animations_interval"
  4. That is really nice to hear, I appreciate you saying as such! I know the map is far from perfect, and it certainly has some flaws, but I tried really hard to make sure that this would be a fun map to traverse and explore. Some of the finer, smaller details are just super fun to make, even though it's unlikely that every player would notice them.
  5. Thanks for playing, I'm glad you dig it! Also, thanks for the feedback on the EFX; you aren't the first player to have said that so I will revisit it when I (eventually) update it
  6. It's like Victorian Blade Runner, just oozing with style. Great work!!!
  7. It might be best to simply encourage them to come to the forums
  8. I thought I had already added this anim a while ago, but I guess not. I don't see a reason why it shouldn't be included in core, as a lot of FMs do use this anim now. I'll go ahead and add it. As for the animated grass; I'm not sure if that is actually done (you'd have to ask Kingsal as he was the one working on it, I believe). Plus that would likely require a bit more testing. Maybe 2.14....
  9. This might be useful if more abandoned missions were being taken up or abandoned, but it doesn't happen all that often. Not even once a year, I don't think. IMO, it seems better to just keep all the info in one thread for now
  10. I'm using the latest 2.13, and downloaded this fresh off the servers. It seems fine for me:
  11. Good question. I think it would be fairly reasonable to expect that if you choose to abandon an FM, you are also choosing to relinquish the rights to take it back again if someone else has already declared that they are going to work on it. You could always reach out to that individual personally and ask to take it back or participate in joint development, but since they have picked up an FM you abandoned, you should respect their choice. I'd also add that if this is an issue you are genuinely worried about, you might not be ready to abandon an FM of yours. Of course, if no one has picked up the abandoned FM, you can certainly take it back up again without issue, just say so on this thread so we can keep the submissions organized. As a side note, you can find the wiki page for abandoned FMs here: https://wiki.thedarkmod.com/index.php?title=Abandoned_Works
  12. Thanks man! Yeah, there will definitely be plenty of ways to get in and out of this place
  13. Good looking out. I'll get to working on this, and it should hopefully show up on the next beta release
  14. yeah, that's exactly it. I'll fix the script tomorrow, test it, and it should be good to go after that
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