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Everything posted by Amadeus

  1. This is awful news. Rest in Peace, grayman. You will be greatly missed.
  2. Congratulations on release, my friend! You are a mapping machine
  3. Drats, that does sound like a bug then. I'll look into it, thanks!
  4. Hey, thank you for playing. Also, thank you very much for the feedback! I agree with you that the loot count on expert should be a little less draconian, so I will look into that when I update it next. In the future, I think I am going to drop mandatory loot counts all together and try to focus on just making more interesting objectives to make up for it. As for the bugs, that last one you listed is not a bug.
  5. Congrats on the release! Players are gonna love this
  6. Ha, well welcome back! Thank you for playing, I'm glad you enjoyed it . As far as your notes go,
  7. I recommend playing Requiem before A House of Locked Secrets. But if a good story is what you're after, both those missions are great
  8. Congrats on the release! Looking forward to playing this
  9. What you're describing sounds like Dragofer's Down by the Riverside. Give that one a try
  10. whoa, looks like you put a lot of work into this. Nice work! I'll give this a spin later
  11. Three water arrows to permanently disable a camera seems a little high. Also, it might be a tough thing for the player to learn/intuit because if they shoot a second water arrow and the camera still isn't broken, they aren't going to want to waste another one (unless there is some clue hinting at the camera becoming progressively more damaged with each shot). Also, I really like the idea of using broadheads to land a precise shot at the lens, and if that does become the way to kill cameras, we probably don't need the water arrows to kill them, only temporarily disable them
  12. So I did actually experience this bug last night while working in DR (I'm using Windows 10), but it only happened once and now I CANNOT recreate this bug using the steps you posted in the bugtracker.
  13. Pretty proud of myself to have finally contributed to this number Hopefully I'll be able to get another one out this year too
  14. Hey, congrats!! I'd be happy to help with this
  15. This is an image by Vladimir Manyukhin, and I really like his artwork. More can be found here: https://www.artstation.com/artwork/5yKeO
  16. Oh, I didn't know that. So it seems that this combined with everything else already in DR would make this feature redundant. There's always something new to learn with DR I guess
  17. It totally can. I'm personally bad at remembering to use layers and need to get better at using them throughout the process. I just thought this was a neat idea, but now I see it might be a bit unnecessary. Ha, the one saving grace that I did use a lot. But this convo has made me realize that I just need to get better at making layers and using that feature throughout the process so I don't have to keep selecting every little thing to hide everything but selected
  18. No, that's not what I'm trying to say. When I made AGN I found myself changing/tweaking a lot of core prefabs to fit the needs of my map. A feature like this would be nice so that it clears away all the clutter on the screen and I can just focus on reworking that prefab until it becomes what I need it to be for my particular map.
  19. I second this. I find myself manipulating prefabs a lot, and this seems like it would definitely speed up my workflow
  20. I just took a look at A Good Neighbor and the custom MM music works fine in 2.09 Beta 2
  21. Congrats on the release (just in time for Christmas too )! Looks like their is lots of great stuff in this update. Thank you for all the hard work you and Orbweaver put into this
  22. Drool-worthy woodwork as always, Dragofer. Looking forward to another spooky adventure in Newfoundland
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