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kingsal last won the day on March 8

kingsal had the most liked content!


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  1. Thanks for the tip. Im fairly certain it used to work on reloadModels but I will try some other commands.
  2. Is anyone else experiencing this problem? When I use reloadModels my MD5 models aren't updating. Apologies if this is is already a known issue. @stgatilovDo you know if anything has changed with reloadModels in 2.0 ?
  3. Thanks for playing, glad you liked it. These zombies are pretty amped up. I struggled to find a good balance there so thanks for the feedback, it will help me tune them in the future.
  4. That part in the Sword blew my mind. We did a very small section like that in Snowed Inn and there is something similar in TPW but nothing thats full on a little big world mission afaik. Also agree that we don't have enough trickster-ish levels and exotic locations. There might be a couple levels on the horizon to fix that
  5. Congrats on the release! This was excellent and felt like a proper train mission.
  6. Hello! I've made some minor bug fixes to this mission. Update to version 5. @nbohr1more I am unable to access the mission archive and mirrors atm. Would you mind updating this for me? @TheUnbeholdenAh bummer, where you able to pick it up after reloading? Where was the blowtorch? @TarhielThank you for the kind words! I'm glad you tried out the different ways to complete the objective @Melchior Thank you! Glad you dug it.
  7. Awesome. Yeah its an easy fix to make sure run speeds do not persist across missions.
  8. @stgatilovI agree, we should allow players to control headbob. @ChronAYes I overwrite tdm_player_thief.def in all my missions so you'll have to manual adjust those def files for now. @nbohr1more FYI- I have a bug 5926 to add pm_runmod to the player thief def so this gets appropriately overwritten from mission to misison if an author changes the player run speed (which I'd like to keep in the authors hands). Just want to confirm that we are only removing head bob and nothing else?
  9. @NeonsStyle Thanks for playing! Yeah the bloated zombies are a real danger @Shaz Thank you! That's a lot of kind praise I am glad you liked the zombies, that was my hope. @vozka Awesome! Yeah I did plan to do something more with the survivor, at least a custom vocal line, but I ran out of time. Also thanks for bugs. @Daft MugiOh good catch, that shouldn't be happening. I'll fix it in the core mod so missions won't overwrite the default run mod.
  10. @Wellingtoncrab Congrats! What an incredible mission and a deserved win. Also congrats to all the contestants, this has made 2.10 a very special release!
  11. @nbohr1more Can we move this discussion to its own dedicated thread? At this point it should be broken off since its a mod related bug.
  12. Good to know. I'll investigate once I get my debugger running. Thanks for playing the mission and for the report!
  13. Likewise, this has happened to me a few times. @nbohr1moreThis mission and Written use my custom arrow models which has me a little worried. I am not sure if a bad model is causing the crash, but its possible. Its very hard to pin down though. Maybe the best option is to hook up the debugger in visual studio and just shoot zombies over and over again until it happens
  14. Afraid I can't help. You'll have to ask those authors if they are doing anything special.
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