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The Black Arrow

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  1. Amazing, this is a very interesting mod. It's not exactly something I like, I somehow like it when I have my lamp out without the hand, I just imagine he uses it on his hip or so. For the compass, well...Magic for all I care. Adding this into default TDM would be great, as an option. However, what really intrigues me from this is the possibility that it could be upgraded into also making it so you can see your own legs and shadows? If possible, that'd be even greater! Also, this mod makes me realize that the Player Model needs a complete overhaul, the meshes, UV textures and even bones are so bad, hah!
  2. Good mission, I was played it yesterday at night and was rather enjoying it, feels like a good refresher to play a more simplistic mission compared to something as massive as Iris or Seeking Lady Leicester, it's something like...For lunch, you will have Beef Bourgignon with roasted red potatoes, but when it's playing "A House Call", it's just cast iron-pan cooked potatoes with maybe some onions, simple but still as delicious and as filling. I'll be doing a full review now but with spoilers. The story/lore: The graphics: The gameplay: Oh and I want to be specific about something: So, overall, this is a good mission to play if you want to relax and have some of that good ol' TDM gameplay. I would rate it a 3.5/5, maybe even 4/5.
  3. Five seconds? What was the map like back then, just a closed area where you must open a door and go through to finish? I like these short missions where it has more content than what it officially tells ya, just like "Moving Day 2: Look Who's Moving Now".
  4. Hey @Ansome, are you still around? I think it's been about 3 months since you've had an issue with an SSD, right?

    1. Show previous comments  1 more
    2. The Black Arrow

      The Black Arrow

      I forgot about that feature, oops

    3. Ansome

      Ansome

      You certainly could have just PM'd me, but you rang so here I am. Great news: I'm not dead! I fixed my SSD issue several months ago, had to replace it entirely, but otherwise no issues since then.

    4. The Black Arrow
  5. I've played this and I think that, even if it's too bloody short, it's still bloody good I like how the mission is different in each difficulty, something similar to what Fieldmedic did in the past (and even the present, hurrah!) I like all the details you've put, I've noticed that one peculiar book is not, peculiarly, the same everytime. You know what I mean, and those who replayed it also know. I would replay this mission to get a good feel of that The Dark Mod shorts in it, good job with this.
  6. Yes, I've played "A Good Neighbor" before during a good time where there was also nice cold weather, "Eye on the Prize" is new to me, I'll check it out.
  7. Thank you! I have found what I've been looking for, these were the only two things missing, I'm surprised I didn't have any other missing. You know, I have to say though...
  8. So, Iris is a mission that I remember taking a gander at when it came out, and I was amazed cuz back then we had TDM 2.1, a major version with new support for Volumetric Lights, the other mission was Hazard Pay. Both of these missions, the best I remember is...I've got a new amazing PC, I wanted to try it already, but first I had to tweak it a bit and test it out, which I'm glad I did because I noticed it had issues with the RAM BIOS, an easy fix though. And now finally after about 2 years later, I could give Iris a try. I have only two regrets and it's the same as in "Seeking Lady Leicester", the disgustingly annoying severe dry eye and the fact it's not cold enough in my place EVEN FOR THIS BLOODY MONTH. I actually regret that so much, but either way, I have 0 regrets in playing this mission and enjoying it so much that I had a non-obligatory compromise on one of the days I was playing it. This mission just has everything I love about TDM, Wellingtoncrab set himself to experiment with what he got and the idea was to make a sandbox-ish city you can explore, with a "quarantined quarter" also to explore. Both places are unique, beautiful in their way, you can even see some history between both. The volumetric lights, the custom colour adjustment, the use of somewhat glowy blue fog to indicate windows you can get into, the "bipolarity" (heh, you know what I mean) of the NPCs...There's just way too much to talk about! There are so many things I remember and a lot of them are so perfectly fit with Thief, my top favourite are the "Surprise Scary" parts, which I will mention in spoilers: Red Rook is such a beautiful place despite the fact it's originally a fortress, there are so many places to visit. Sure, most of them are of low class, derelict and so on, but hey, 451 Courtyard sure is nice! Also it's ironic how the combination lock for the Courtyard is very straightforward, I've basically already mentioned just four paragraphs back I have some peculiar questions though, be mindful that I haven't yet read the many collectible books in this mission, I will do so today in the night, but for now... I have also indeed finished the mission, but I am not satisfied, I think there is more to it. I have got all the 4 secrets after I've got back home with all missions done, now I am trying to do everything, such as burglaring Percy and Calvin. There are some hints I would like you to give me: Absolutely wonderful mission where I will get to play it again, just to read all the books I've collected so I learn the story better, as well as hopefully find all the secrets, mementons and so on. I rate it 5/5, it's PERFECT. It also seems to be Wellingtoncrab's first mission, first time, you did excellent, my friend! I really absolutely hope to see more missions from you, as great as these, the one where it's set in daytime was actually fantastic despite being short. The Dark Mod is just a miracle that keeps giving, I always do this and I will do it now again; I would like to give big thanks to everyone involved in this game, the graphics, the level editing, the improvements, the new shaders, the lore, the story, the voice acting, even all the mundane things that can be done! TDM is truly a worthy spiritual successor of what a "miracle" by itself Thief was. Thank you, past and present, as well as present and future. Thank you for making Wellingtoncrab make such an amazing mission, same for everyone who made "Seeking Lady Leicester".
  9. Finally I've got the time to give this mission a try, and after trying it, I stayed to complete it at least to 99%. To say it shortly and bluntly; the mission is goddamn bloody fuckin' amazing and a real great testament to Grayman, may his soul reside in this amazing mission. I can see the influence of Bikerdude in the mission itself, the very-well made and yet simplistic architecture, with of course the ever-so-obligatory Bikerdude's vertical challenges, this guy always puts some hard-to-reach loot in vertical places, mostly from bird nests. And then when you get into, how you say it without spoiling it...Well let's say, the other city, I can quite clearly see some Dragofer and Wellingtoncrab (I've played this mission before Wellington's amazing Iris) influence there. Dragofer already was well-established for horror FMs, Wellingtoncrab made Iris which I will review next. There are also quite some references and testaments to Grayman. For example, the painting was nice, but then we get the sculpture itself in the other city, it was beautiful. Overall, this is one of the very best missions I have ever played, and there are only two things I regret when I played it: One, it was not cold in my place. Sadly it's too fucking hot in here - and yes, even during this bloody month. Can you believe it?! Two, I've had severe dry eye, which is still going, for 6 months. I don't think it would affect much, but I'm sure having dry eye for a long time has hit my mood, reducing my quality of life, and when I play TDM I want to be in the best of moods, which TDM always helps, but sadly TDM is no "miracle cure". Overall, this is one of the best missions for TDM, I would even argue that it should be a part of the official campaign. The Other City is such an amazing concept, I love it, I hope it gets visited again, by Dragofer and WellingtonCrab. Overall, I rate this mission 5/5, it's just perfect. I hope to replay it some day, too.
  10. Hell yeah, I always wanted to play Doom 3 with the many improvements that TDM made, for example...Faster loading times, soft shadows using Maps instead of Stencils, better FPS interpolation (no longer needing a 60 FPS limit that way), true/better OpenAL support, better color precision...Even the Bloom! I hope it becomes official in dhewm3!
  11. Yeah, that's it, didn't know it was part of Ulysses, ironically I was thinking of replaying it today at night. Thanks for the help.
  12. Hello fellow taffers, yet again I will reuse this thread. I am now looking for a fan mission where...I remember starting in a basement, then I had to go up to a richman's house or so. The basement itself was the best part, because it was actually the house of an inventor perhaps? He had the "Cyborg Servants" a la Thief 2. I believe the mission is old, about 6 years old now perhaps. Anyone remember it? It might be that Goldwell or Amadeus made it, Again, the most obvious thing I remember is the "Cyborg Servant", quite unused in TDM.
  13. Just saw further into 2.13 development, or is it 2.14? Anyway, proper Parallax Mapping...Absolutely fuck yes, please!

  14. Alright, I have played this mission. For transparency, I want to mention that I use Fresnel and I had to use nbohr's fix, this means the visuals/graphics may be a bit different. For starters, I want to mention the story, all in a spoiler: Now for the visuals. They're not bad, it's very nice, I like the heavy rain and the interior of the cathedral is very good, really love the top floor where you can see some beautiful reddish Volumetric Lights. This makes me wonder; is there any way the TDM developers can improve the shaders, for the rain? I know Mircea himself had to use some different shader for the terrain, to make it look glossier, but that's a "hack". It would be great if TDM had a function similar to what STALKER Clear Sky uses, the "Wet Surfaces". It's pretty much a shader that makes the texture have more gloss than usual and it also adds an animated texture to it, to simulate rain drops. Oh and like everyone said, the "waterfall" on the stairs is way too much, I would just remove it, it would look better, I am very sure of it. And I didn't really enjoy the outdoors too much, too many derelict buildings where you could not get inside, uneven terrain which I understand it was intentionally made to be like so, but I don't think it seems to do the desired objective? For the gameplay, I'll separate it into paragraphs: - Loot. Loot. Loot. WAY too much loot. A LOT of loot. Loot is bloody everywhere. Damnit! I've found the loot to be rather bad, literally the place is just full of it. What's up with that? A derelict place that has nothing but loot, it's just everywhere, you can simply run into the cathedral, keep pressing the use key, get enough loot to reach 3000. I like missions where loot is scarce, the reason why is...I believe a "Master Thief" is so, because he has a good eye for *finding* it, not just downright stealing it, where in this mission it's way too easy to just steal and find about. - The secrets did their job. Nothing too interesting but also nothing too wrong. - The guards. Do they have telepathy? I've noticed that the guards at the top can be easily taken care of, including my good ol' friend Erasmus (Yeah I do have a real friend with that name), but woe unto you if you dare knock anyone at the main floor, somehow telepathy starts working and EVERYONE goes on full alarm mode. That's just weird... So, in short, it was tedious and sometimes it feels like there's too many guards (why are there two guards in both outdoor areas?), but it was not the worst, it's not excruciatingly annoying. - In turn, the civilians. So, funnily enough I'd expected them to just call me out but they're friendly, yet the Builders are not, heh. Only problem is, they have insane telepathy where any Builder you knock out, they will literally ALL know and go in full panic mode. Oh and time for more spoilers here! Overall, this was a mission that was rather confusing, then got less confusing but also way too "story is not subtle anymore" in your face. Not the best gameplay, but still fun, has some amazing yet questionable visuals. Overall I would rate it a 3.5/5, if you are willing to update it or overhaul it, I wouldn't mind re-trying it and giving it another, hopefully better score.
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