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TheUnbeholden

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TheUnbeholden last won the day on January 17 2013

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About TheUnbeholden

  • Birthday 05/22/1991

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    www.moddb.com/members/theunbeholden

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    Perth
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    Author of The Way of the Sith Trilogy.

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  1. Well, this is a major issue. The engine has a limit to how much it can display and load for the mission screen?
  2. These changes sound really good. Are there any more planned changes to gameplay and tools for thieving for 2.14? I know new tools are a big task for a team, but the game could use more ways of dealing dampening sound, gushing out lights, or slowing a enemies pursuit once we are caught. Like Stink bomb as and Adhesive bomb, which is to prevent multiple enemies from pursuing a player, and flash arrows to blind a enemy on the lookout from afar. More ways to get out of a sticky nasty situation would be realistic and add extra ways to flat out stall multiple pursuing enemies. And Throwable Playcards would be used to momentarily distract a guard to behind get past nearby lookout. Cards can also be used to mark doors we've been through in large heists. A Flash Arrow or two also would make it easier for some big missions.
  3. I'm getting the impression this is going to be released in a official update to all players in the coming weeks. This is going to be great!
  4. I remember Melchior suggested new weapons once: "For the weapon system to be built around General Type/Intended Use: Blackjack / Club / Heavy-Vase / Hammer / Ether & Rag, ect... {Knockout weapons/tools} Short-Sword / Dagger / Stiletto, Blow-darts, ect... {Killing weapons/tools} Water (arrows) / Extinguisher (manual water pump) / Soot (arrows)... {Light Dousing tools} Fire; 'Explosive' (arrows) / Concussion (arrow) / Incendiary (arrow)... {Explosive weapon/tools} Rope (arrows) / Vine (arrows) / Grappling-Hook (hook & chain)... {Vertical movement tools} 'Ether' Gas (arrows) / 'Tear' Gas (arrows) / 'Mustard' Gas (arrows)... {Mixed use gas/vapour tools} Moss (arrows) / Paint (arrows) ...{Sound-impact / light absorbing tools} Glue (arrows) / Flash (arrows) / Noisemaker (arrows) / Fire-crackers... {Distracting / disabling tools} Noting the following are new; Heavy-Vase: used double-handed; a loud single use blackjack that leaves a mess... Dagger, Stilleto: Short range, Can't block - the latter CAN penetrate armour if attacking a weak-point... Blow-Darts: Specialized tool of assassins - useful dealing with multiple guards...or special people (its deadly). Ether-vial & Rag: Used from behind its very effective at disabling. It will evaporate in moments, limited uses. Extinguisher: Ever wanted to just spray some water on a torch? This, does that. That's it. Only close up. Paint Arrows: Permanently covers electric light sources & blinds optical sensors [which WILL trigger them!]. Glue Arrows: So, you need to stop charging guards?; Loosing one of these creates a puddle of Ultra-Adhesive capable of binding anything together for a little while. Works against Bi-pedal AND Quadrupedal foes!"
  5. On death, and I died a lot the this mission, seems to crash the game for me occasionally. Aside from that problem, this was a top notch mission from the very best of the pile next to William Steele and Iris.
  6. Cool. I can't wait to see this in the main mod, if people in the team approve of course
  7. Nevermind I managed to find the scroll/readable, it was in a inconspicuous place.
  8. Great looking mission with some verticality. Wondering though about two things seem to allude me.
  9. Looks amazing, I've been eagerly awaiting this.
  10. Yeah just change in that file for that FM from "mission_completed_0" that change it to "mission_completed_0" "1".
  11. This is one of the hardest missions in three areas. First it was the starting area, took me ages to find out how to get inside the fortress, maybe it was may bad for not looking everywhere but still, should have been a little easier to spot.
  12. Really great to see this shaping up. Great news.
  13. Good work. I would use it myself because eventhough I'm not stressed for keys it makes the controls easier if it's nice and close like the delete button to my arrow keys.
  14. What do I do with those settings, do I just paste it into the end of the darkmod.cfg or autoexec.ini?
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