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Xolvix last won the day on January 7

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About Xolvix

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  1. As others have said it is most definitely possible for the AI to relight torches. It is a bit unusual for it to be the mapper's choice whether the AI can relight a torch or not, rather than the player being able to force the AI to do so (or not) under all circumstances with a menu option somewhere. It's certainly a surprise when it happens though, and definitely increases the difficulty if you don't knock out the guards (or are restrained from doing so due to the objectives).
  2. I'm 38, don't feel like it though (feel much younger, but who doesn't I guess). First computer we had was a Commodore 64, then later an Amiga 1000 and then 2000. The Amigas made quite the impression on me in my formative years, but unfortunately it didn't last forever and we finally moved to the PC era in I think 1994-95.
  3. Looks good, can't way to play it! Quick question though - those soft shadows are some of the nicest I've seen in TDM screenshots. Which shadowing settings were they set on (stencil or maps, shadow quality) and is it playable or requires a beefy machine? I've been sticking with hard stencil shadows (i.e. Doom 3-mode) for ever so I'm wondering if it's time to take the leap.
  4. @randomoneh Can you provide any more info about the screenshot? I assume it was saved with a filename somewhere, so maybe the filename is a clue? If you can find out when the screenshot was taken it might help narrow the timeframe as well.
  5. I was bored and tried searching for the image, but an image search using both Google and Bing failed to find anything directly matching it. It could be a developmental image that's on a site that's not being crawled by search engines or blocked because it's only open to donators/fundraisers. I even tried looking at many screenshots of various retro-flavored games but still nothing. There's some similar-looking retro stealth games in development, but not a single one has that distinct lighting icon at the bottom left that would confirm it.
  6. Still rocking my GTX 970. It's old but it certain has legs, and for the stuff I play it's normally quite good since I'm still on 1080p. The only game that's been able to brutalize it even on low settings has been Cyberpunk 2077, but my enthusiasm for that game has gone a bit timid at the moment so it doesn't bother me that much. I will eventually upgrade, but this isn't a good time for such purchases. I just hope it doesn't blow up and I need to purchase something quickly to replace it (knock on wood). That being said, I still run TDM using stencil shadows with no soft shadowing because t
  7. Xolvix

    Free games

    https://www.gog.com/game/shadow_warrior_complete This game has been free for a while actually, it went permanently free since the preorder of SW2. I hadn't bothered with it though because I had played it in DOS/DOSBox back in the day and wanted to use a source-port similar to EDuke32, but while there were a couple of ports they all had issues and/or were abandoned after a while. Well it turns out the EDuke32 folks were working on their own engine variant called VoidSW, and it appears that it entered public beta at some point in the sysnthesis builds of EDuke32: http://dukeworld.duke4
  8. @Gadavre, please understand that despite what I think are genuinely good intentions, when someone come into a forum and their first posts are them beating their chests, boasting about their programming experience and shows an adversarial tone towards the project by calling it a beta when it's not and using phrases like "Only a competent programmer can help", do you really think is a good-faith means of eliciting help? You can catch more flies with honey than with vinegar. I hope you are able to resolve your problems.
  9. What version of OBS are you using, is it the latest (26.1.1)? Also is OBS encoding using whatever AMD's GPU encoder is called or is it using raw CPU? Might be worth logging CPU and GPU utilization when recording, maybe when the slowdown occurs something obvious will crop up on the logs. Maybe RAM as well, in case there's a leak somewhere. Also: I know some people don't like reinstalling Windows that often but damn!
  10. Perhaps I'm just seeing this from the viewpoint of a player and not a content creator. I wasn't going to speculate on what artists think of contributing to an open-source project, but it seems like projects such as TDM have done pretty well so far for what is a niche game to begin win. Is there any evidence that someone has wanted to contribute assets to TDM but stopped short because of the lack of encryption? It appears this is all in relation to a Discord discussion which I haven't been following so I'm probably missing some context, but still.
  11. TDM is an open source project, and as such there are certain ideological aspects that tend to come with such projects. Not everyone cares about that of course, but the idea of copy-protecting resources in an open source project doesn't really go down well. It's the kind of idea that tends to be a part of corporate/proprietary software, not a free and open project. I'm not sure how widespread the abuse of freely provided assets in different projects is, although I've definitely seen it happen. It's something of a balance between the interests of the artists and that of the project. If you'
  12. To be fair, the fact you're checking the Linux version of tdm_installer also makes for a strong suggestion of the technical type. In any case, play TDM, it's a good way to deal with the (hopefully short) lockdown...
  13. Well I tried it out. Did some comparison between 2.08 with my customized settings and 2.09. It inherited my settings and looked identical (as expected), so I renamed my config and allowed the game to recreated a fresh one for comparison. It was brighter until I remembered gamma was still set to 1.2 by default even though the color correction was now disabled - setting it to 1.0 made it look better and similar to what I had set before. Which leads me to a question - the default in 2.09 are now as per this post (which is also where I got the idea to reduce gamma to 1.0). I don't have 2.08 a
  14. I apologize but I'm still a little confused. The changelog suggests the color correction stuff has been disabled in 2.09, yet you also say the menus in 2.09 may look blown out if the "color curve" post process settings are modified (i.e. color correction). As for sharpening, I'm curious to see what it'll look like even at 100% render scale. I just hope the default scaling setting isn't too dramatic and doesn't cause artifacts.
  15. I'm tentatively excited about doing this update, although I will have to wait until I get home. Only reason I'm tentative is due to the massive number of under-the-hood changes, but I guess that's what the beta testing is for. Couple of questions though: (1) As per the changelog, "The additional color correction that got included into 2.08 has been disabled". What is the reasoning for the reversal? I'm fine with how 2.07 worked and I'm happy I won't have to tweak postprocess settings again, but I'm curious what the official reason is for walking back the code. (2) There's a sharpenin
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