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Xolvix

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Everything posted by Xolvix

  1. Depends. If you're talking about the money saved by passed the QA onto the public via the Windows Insider program and then mainstream use, I think it was the smartest move for Microsoft. If they actually cared about making a solid product and rebuilding their reputation for quality and reliability, then clearly not. But then again they have a locked-up market and for various reasons, there's no sizable movement towards other operating systems due to any of Microsoft's fuckups. At worst, people leave because mobile platforms are doing enough of a good job that it wouldn't matter what MS does with Windows. Basically there's no motivation for them to behave any differently. Anyone who was in a position to leave the Windows world would have probably done so by now.
  2. Not sure where I first heard of them, but there's a British group called Hybrid that does a lot of electronic music that I like. Some stuff of theres I can listen to endlessly...
  3. https://blogs.windows.com/windowsexperience/2021/08/31/windows-11-available-on-october-5/ It seems like a mostly incremental upgrade to Windows 10 along with some newer tech like Auto HDR and DirectStorage that wouldn't help me much since I play mostly older games on an older monitor. That said, it's a free upgrade and the plan is to start offering it via Windows Update to eligible machines in mid 2022, so you don't need to worry about waking up one day to find Windows 11 suddenly running after an unexpected update. Maybe worry about it in 2025 once Windows 10 reaches EOL. Anyway, just a news update for anyone who cares. I'm still not sure what to think of Windows 11 so far, based on what I've seen/heard. I use a start menu replacement in Windows 10 anyway so any limitations arising from missed/changed functionality should hopefully not be too bothersome, but we'll see. I have a TPM on my motherboard but it's currently disabled in the BIOS, so it seems like I can probably prevent Windows 11's installation entirely if I want until I'm ready. Then again I might end up moving eventually to Linux, who knows. I've been threatening to do that since Vista, but it's never happened for longer than a week.
  4. Xolvix

    Oh shit.

    BTW, after having a go at the rides and bumper cars, the Taliban then decided that oh yeah, that's entertainment, can't have that. It's all burnt down now: https://www.indiatimes.com/news/world/taliban-militants-have-burnt-down-an-amusement-park-a-day-after-they-were-enjoying-rides-547477.html
  5. It's worth nothing that you'll be able to put Windows on it if that's your thing. If the marketing is to be believed it's a full-blown PC with all the flexibility it affords. In some ways I consider that more interesting than the gaming aspect.
  6. There's also the potential for destroyed or at least damaged reputations. I don't know about anyone else, but in my experience I've found myself disliking people I used to respect, whether that respect came from things they've said in the past, or perhaps things they made and shared on the forum and community. People who normally seem perfectly well adjusted, friendly and welcome can have the absolute worst opinions about certain groups of people that are completely unjustified and extremely hateful, that you wouldn't have even realized they held unless they were provoked into a political discussion. Now I'm not talking about anyone in particular here; this forum is generally one of the better ones, but it's just something I've noticed about political discussion on the Internet - it seems to bring out the worst in people (not always, but often enough).
  7. Hey guys I haven't been here for a few weeks, what's being going o...
  8. I generally dislike TAA/temporal antialiasing because so many games implement it badly. It does do its job pretty well but as mentioned before, it creates a subtle ghosting effect during motion that plays badly with my eyes. In many cases if another antialiasing method isn't available I'd rather go WITHOUT antialiasing than suffer with TAA. That said, implementation is key. Deus Ex: Mankind Divided has temporal antialiasing that seems to be reasonably well done and doesn't bother me as much as some other implementations. I suspect it also has a lot to do with the scenery. Far Cry 5 has TAA as an option and it blurs the shit out of grass/foliage in motion and really gets distracting. DXMD doesn't have much in the way of grass and fine scenery and has more suburban, lived-in architecture, so maybe that helps. TDM would be closer to rendering more of the latter so it could be tolerable, but please if you ever do it, keep the classic MSAA that's already there (which I use at 4x with no real problems).
  9. Damn, I remember hearing about Sir Taffsalot's story a while ago as well and how grayman made a mission in his honour. This sucks.
  10. As others have said it is most definitely possible for the AI to relight torches. It is a bit unusual for it to be the mapper's choice whether the AI can relight a torch or not, rather than the player being able to force the AI to do so (or not) under all circumstances with a menu option somewhere. It's certainly a surprise when it happens though, and definitely increases the difficulty if you don't knock out the guards (or are restrained from doing so due to the objectives).
  11. I'm 38, don't feel like it though (feel much younger, but who doesn't I guess). First computer we had was a Commodore 64, then later an Amiga 1000 and then 2000. The Amigas made quite the impression on me in my formative years, but unfortunately it didn't last forever and we finally moved to the PC era in I think 1994-95.
  12. Looks good, can't way to play it! Quick question though - those soft shadows are some of the nicest I've seen in TDM screenshots. Which shadowing settings were they set on (stencil or maps, shadow quality) and is it playable or requires a beefy machine? I've been sticking with hard stencil shadows (i.e. Doom 3-mode) for ever so I'm wondering if it's time to take the leap.
  13. @randomoneh Can you provide any more info about the screenshot? I assume it was saved with a filename somewhere, so maybe the filename is a clue? If you can find out when the screenshot was taken it might help narrow the timeframe as well.
  14. I was bored and tried searching for the image, but an image search using both Google and Bing failed to find anything directly matching it. It could be a developmental image that's on a site that's not being crawled by search engines or blocked because it's only open to donators/fundraisers. I even tried looking at many screenshots of various retro-flavored games but still nothing. There's some similar-looking retro stealth games in development, but not a single one has that distinct lighting icon at the bottom left that would confirm it.
  15. Still rocking my GTX 970. It's old but it certain has legs, and for the stuff I play it's normally quite good since I'm still on 1080p. The only game that's been able to brutalize it even on low settings has been Cyberpunk 2077, but my enthusiasm for that game has gone a bit timid at the moment so it doesn't bother me that much. I will eventually upgrade, but this isn't a good time for such purchases. I just hope it doesn't blow up and I need to purchase something quickly to replace it (knock on wood). That being said, I still run TDM using stencil shadows with no soft shadowing because things will start slowing down if I bump it up. But if I'm honest, the other reason I don't bother with soft shadows is because I can't for the life of me decide whether to use stencil or shadow maps! Stencil + hard shadows is classic Doom 3 which I like. If I'm gonna move to soft shadows though, I may end up waiting until the TDM devs decide which shadowing tech they want to solely rely on.
  16. Xolvix

    Free games

    https://www.gog.com/game/shadow_warrior_complete This game has been free for a while actually, it went permanently free since the preorder of SW2. I hadn't bothered with it though because I had played it in DOS/DOSBox back in the day and wanted to use a source-port similar to EDuke32, but while there were a couple of ports they all had issues and/or were abandoned after a while. Well it turns out the EDuke32 folks were working on their own engine variant called VoidSW, and it appears that it entered public beta at some point in the sysnthesis builds of EDuke32: http://dukeworld.duke4.net/eduke32/synthesis/. All you need to do is downloaded the latest build (which will have a new voidsw.exe binary), dump the Shadow Warrior files into the directory you've extracted the build into (after installing the GOG game somewhere), and run it. It's not perfect (some issues with the menu for me), but it feels pretty robust and with the EDuke32 people working on it, it shouldn't be much of a surprise that it works well.
  17. @Gadavre, please understand that despite what I think are genuinely good intentions, when someone come into a forum and their first posts are them beating their chests, boasting about their programming experience and shows an adversarial tone towards the project by calling it a beta when it's not and using phrases like "Only a competent programmer can help", do you really think is a good-faith means of eliciting help? You can catch more flies with honey than with vinegar. I hope you are able to resolve your problems.
  18. What version of OBS are you using, is it the latest (26.1.1)? Also is OBS encoding using whatever AMD's GPU encoder is called or is it using raw CPU? Might be worth logging CPU and GPU utilization when recording, maybe when the slowdown occurs something obvious will crop up on the logs. Maybe RAM as well, in case there's a leak somewhere. Also: I know some people don't like reinstalling Windows that often but damn!
  19. Perhaps I'm just seeing this from the viewpoint of a player and not a content creator. I wasn't going to speculate on what artists think of contributing to an open-source project, but it seems like projects such as TDM have done pretty well so far for what is a niche game to begin win. Is there any evidence that someone has wanted to contribute assets to TDM but stopped short because of the lack of encryption? It appears this is all in relation to a Discord discussion which I haven't been following so I'm probably missing some context, but still.
  20. TDM is an open source project, and as such there are certain ideological aspects that tend to come with such projects. Not everyone cares about that of course, but the idea of copy-protecting resources in an open source project doesn't really go down well. It's the kind of idea that tends to be a part of corporate/proprietary software, not a free and open project. I'm not sure how widespread the abuse of freely provided assets in different projects is, although I've definitely seen it happen. It's something of a balance between the interests of the artists and that of the project. If you're worried about assets you created been taken later, reused and possibly modified out of your control, the only practical option is to not put such content out there. The good thing seems to be that, while it does sometimes happen that someone go nuts and forgets even the basics of asking for permission before messing with other people's content, it's generally quite rare that this happens. A project such as TDM doesn't survive unless people have the confidence to create assets for it without worrying about post-release manipulation.
  21. To be fair, the fact you're checking the Linux version of tdm_installer also makes for a strong suggestion of the technical type. In any case, play TDM, it's a good way to deal with the (hopefully short) lockdown...
  22. Well I tried it out. Did some comparison between 2.08 with my customized settings and 2.09. It inherited my settings and looked identical (as expected), so I renamed my config and allowed the game to recreated a fresh one for comparison. It was brighter until I remembered gamma was still set to 1.2 by default even though the color correction was now disabled - setting it to 1.0 made it look better and similar to what I had set before. Which leads me to a question - the default in 2.09 are now as per this post (which is also where I got the idea to reduce gamma to 1.0). I don't have 2.08 anymore to test, but if hypothetically I applied those same values to the settings in 2.08, would that have also resulted in the same 2.07 look? If so... what was the point of those colorCorrect/desaturation settings in the first place? I always assumed it was due to modifications in the renderer that required such compensation. Again I apologize since this seems like I'm obsessing over colors too much, but I just want to know how things work. EDIT: Well well, seems like tdm_update has been dropped in favor of tdm_installer, which can install an old version of TDM for reasons such as this. All hail tdm_installer!
  23. I apologize but I'm still a little confused. The changelog suggests the color correction stuff has been disabled in 2.09, yet you also say the menus in 2.09 may look blown out if the "color curve" post process settings are modified (i.e. color correction). As for sharpening, I'm curious to see what it'll look like even at 100% render scale. I just hope the default scaling setting isn't too dramatic and doesn't cause artifacts.
  24. I'm tentatively excited about doing this update, although I will have to wait until I get home. Only reason I'm tentative is due to the massive number of under-the-hood changes, but I guess that's what the beta testing is for. Couple of questions though: (1) As per the changelog, "The additional color correction that got included into 2.08 has been disabled". What is the reasoning for the reversal? I'm fine with how 2.07 worked and I'm happy I won't have to tweak postprocess settings again, but I'm curious what the official reason is for walking back the code. (2) There's a sharpening feature available now and it's enabled by default. I figured it would be useful if one's render scale is 100%, but if it is at 100% then does the sharpening still have value? Normally games that use sharpening are doing so because modern shaders and AA often cause blur that requires sharpening to compensate, but I wasn't aware that the Doom 3 engine (even with enhancements) suffered from this. Anyways, should be all good!
  25. Having followed this mod/game for roughly 8 years or so, I have to say that the general quality of first-time submissions from new map authors is really, really good. I don't know if the increased availability of tutorials and other resources has contributed to this, improvements to the editor, or maybe just a desire to keep standards high, but I am impressed with almost every new author's release these days. If I don't like a map it's generally due to the gameplay not being my preference rather than the quality of the map itself.
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