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Marbrien

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Marbrien last won the day on July 31 2020

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  1. Welcome to the forum! If memory serves, the key to the Eaton manor windows is The other key is I think the crypt key, and I believe that is If I have got that wrong, hopefully someone will put you right.
  2. pax-downunder, there's a readable with a hint. You will need something from I'm guessing you haven't been there yet.
  3. Closing the safe door and reopening it did the trick.
  4. I just came out of TDM completely, restarted and loaded my latest save game, but the safe contents (three gold bars and two purses) do not highlight. I've tried crouching, leaning forwards, leaning sideways, jumping, but no joy. I'm wondering whether I have a corrupt download. If I redownload the game and reinstall it, will I lose my save games?
  5. I'm playing on the hardest difficulty, and have Is that intentional?
  6. I've only just started this, and it looks great so far. One small anomaly I encountered was that when loading the mission for the first time the Dark Mod logo (the gear with the light rays behind it) did not just play once as it normally does, it kept playing over and over. It was only when I pressed Esc that I was able to move on to the briefing screen. Not a major issue, of course.
  7. OK, in my haste to get started I didn't spot on the Objectives screen that's there's a total of 1K of rewards to be had from three optional tasks, all of which I have done. But presumably you have to "purchase" them, even though they don't cost anything, in order to receive the rewards.
  8. This is very good, and very different from the original. What's puzzling me is that, even though I have found the I've still only got 3154 out of 4184 loot (on Expert). Is there another big stash somewhere?
  9. I've just finished v1.1 on Expert. There were no T pose AI. Thanks for the mission! One quick question, in Airmid's grotto with all objectives met there were still two exits which were inaccessible (glassed over with a spell, presumably). Is that as it should be, or have I failed to do something to open them?
  10. geegee, thank you for this massive and in places very good looking mission. I managed to complete version 1, and am about to take on version 1.1. To save myself some RSI in my blackjacking arm, can I just check:
  11. The link in the first post no longer works, and I don't see v1.1 in the Downloadable Missions list ingame. The Mission Details page of the TDM site appears to have v1 only. Is the new version of the mission now completely unavailable? OK, I've just done a download from the Mission Details page. It does have links to v1.1, it's just that it describes it as being version 1.
  12. The door I'm talking about is an external door, which has a short inverted L shaped path between itself and the blacksmith's external door. I already have Weezil's key, but the door in question is locked, and won't open with that key or any other key I have, and it isn't pickable. it's the only locked door left I think - I haven't been to its other side.
  13. I was nearing the end of the original version, so I continued with it, finishing with loot. On returning to the Belcher having been to the lab, all the AI were behaving normally. Two queries please. 1. There is a building adjacent to the blacksmith's with a locked door into the yard. Where is the key for that door? 2. In the Hammerite building there is a small gargoyle in a glass case. It highlights, but does not interact with anything I have. What does it do? Thanks.
  14. On the issue of spawning, I knocked out all the Hammerites I could get to when I first entered their building. When I returned with Helot's quarters key to explore the rest of the building,
  15. I have continued palying, and I am confused as to the whereabouts of Airmid's grotto. I've found a note that says once I get beyond Bleak House it's a smooth run to Airmid's Grotto. I've dealt with the surving thugs at the house, but see no path to the grotto, so I'm stuck. Ok, it seems I need to
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