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grodenglaive

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grodenglaive last won the day on October 9

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  1. How dynamic do you need? The basic process is pretty simple, but it just replaces the model with a broken model when you damage it. Make the glass object a func_damagable, set the spawn arg "break 1" and add a model for the broken object like this. This also targets an emitter for added visual effect, but I couldn't find any good ones for glass (sparks looks okay from a distance). You don't even need to add sound effects as it is already coded in based on the material of the object. I also tried the flinder function https://wiki.thedarkmod.com/index.php?title=Breakable_objects which could be used to add extra scattered shards, but I couldn't get it to work.
  2. Cool original fm. I just did the thief level for now and will return to do the other two once I've completed the other contest missions. It was very difficult to finish without knocking anyone out, but I persevered. I enjoyed locking everyone in their rooms. Looking forward to playing as the assassin and offing some guards in the process.
  3. Short, but sweet - I liked it. The skybox is definitely cool; there's another thing I need to look into.
  4. Congrats on your first mission I look forward to playing it (and the other contest missions) - I need to get busy!
  5. instead of using click-hold-drag, have you tried hitting w and clicking on, sliding the translate arrow instead of the vertex? That works for me when I'm having problems moving a single vertex.
  6. Nice! I'll have to into those projector lights - looks really good.
  7. That might work. Could be convenient if you needed to move the path target a lot.
  8. I just tried it, this actually works. You just need to have the AI hit a trigger brush that triggers the teleport before they can reach the path corner. You can also teleport the AI at the same time (if desired to reach an inaccessible area for example) and they will continue walking to the path entity afterwords.
  9. I had the same problem with teleporting and patrolling. Sometimes works, sometimes the AI would just stand there or even lie down on the path! It seemed random each time I ran it. It drove me crazy. As far as I can tell it is bugged.
  10. That sunlight effect looks really cool. It's looking to be a very beautiful fm
  11. Unfortunately I will have to back out of this one. I'm still months away due to mission creep.
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