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grodenglaive last won the day on March 9

grodenglaive had the most liked content!


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  1. Ha! I just noticed there's an error in mine. I'm missing an AND in my enabling _objs. It should read: 1 AND 5 AND 6 AND (7 or 8 or 9) You probably just saved me a bunch of trouble shooting
  2. I assume you got the other objectives in from following the guide, which is missing that step (https://wiki.thedarkmod.com/index.php?title=A_-_Z_Beginner_Full_Guide_Page_6#Putting_Objectives_in_the_Mission). Here's a snip from my atdm:target_addobjectives, which shows my final objective (obj10 in my case). Looks like the line obj10_enabling_objs is the key. Hope that helps.
  3. true, I didn't need to set objective_ent on a vial I used for another objective; maybe it's just needed for AI?
  4. I had tried the separate brush by itself, but it didn't work. Oddly enough, I was able to complete the objective if I knocked her out first and dropped her in the escape zone!
  5. that did it! objective_ent wasn't set on lucia and I added the separate brush.
  6. thanks, yes it's correct. I just checked it again. lucia -all lower case.
  7. I'm having trouble getting the AI to complete an objective. It is set to complete when the AI named "lucia" goes to a certain location "EscZone". The AI path corner is in the middle of the location, but nothing happens when she goes there. Not sure what I'm doing wrong. EscZone is a big clip brush converted to info_tdm_objective_location. It is the same one I'm using for Mission Complete and it works when the player goes there, so I know it's functioning.
  8. It's there in v3.8.0 in my Windows version. I've been fighting with it all morning.
  9. I tried The Dark Mod VR with the new TDM 2.11, but unfortunately is was a no go.
  10. Thank you, that was a magical mission, which I thought was pretty cool. It took a good amount of exploring to complete all objectives on hard and it was enjoyable the whole time.
  11. I figured it out! I had deleted a previous desk in that location, but left behind the drawer collision boxes. I had the collision filter on, so I didn't see them (and also they didn't get selected for the test map I exported). Even though the boxes don't overlap with the position of the key, it was still interfering some how. Anyway, I deleted those and now I can frob the key.
  12. and now I just saw your post and tried your upload. That works too of course.
  13. I just tried the test map I sent you and now the key frobs for me as well.
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