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Ahh, maybe your right. I didn't read the wiki very well either:) I just assumed it would work to simply modify the light entity. I don't think many fm devs would bother with custom shaders just to adjust the blinking lights. Oh well.
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I just saw this while looking up something else: https://wiki.thedarkmod.com/index.php?title=List_of_shaderParm_variables add the shaderParm4 spawnarg to the lights and vary the value between the lights from 0 to 1 to offset their flicker. Seems like an easy fix for new missions. Unfortunately, I just tested it and it doesn't seem to have any effect at all.
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grodenglaive started following AI and elevators are driving me crazy and The Dark Mod VR 2.10 alpha is now available :)
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AI and elevators are driving me crazy
grodenglaive replied to grodenglaive's topic in TDM Editors Guild
Yes, it's pretty crazy. -
AI and elevators are driving me crazy
grodenglaive replied to grodenglaive's topic in TDM Editors Guild
stopped at the 3rd floor this time -
AI and elevators are driving me crazy
grodenglaive replied to grodenglaive's topic in TDM Editors Guild
wait, here it is with the handy tdm_ai_showelevator debug. This time we're stuck on the second floor. So it looks like it's telling him to get off the elevator, but the destination is not updating. -
AI and elevators are driving me crazy
grodenglaive replied to grodenglaive's topic in TDM Editors Guild
Here he is stuck on the elevator at the bottom floor. The yellow pyramid by his foot indicates to me that his destination (which should be outside on the floor landing) did not update when the elevator reached the floor. Normally the pyramid immediately jumps to the next destination each time he arrives. -
AI and elevators are driving me crazy
grodenglaive replied to grodenglaive's topic in TDM Editors Guild
Thanks, no I didn't know about those. I'll check them out. -
AI and elevators are driving me crazy
grodenglaive replied to grodenglaive's topic in TDM Editors Guild
OK, I've got it mostly working on the test map. The grid snapping checked out, but I foolishly made a mistake in the path corner targets, so the 2nd floor was legitimately being skipped. The AI will now ride from floor 1 ->2 ->3 and back down 3 ->2 ->1. One remaining hurtle is the AI should repeat this loop indefinitely in this test, but occasionally he will stop at a random floor and not get off the elevator or continue. This could happen during the first loop or it could be several before it fails. Each dmap turns out differently. It seems like a bug. (wow, youtube really butchered the playback quality!) -
AI and elevators are driving me crazy
grodenglaive replied to grodenglaive's topic in TDM Editors Guild
I might be able to shoehorn a staircase into the design. It isn't necessary for the gameplay to have the AI to move between these floors though. I just thought it would be nice to see them use the elevator. -
AI and elevators are driving me crazy
grodenglaive replied to grodenglaive's topic in TDM Editors Guild
Ah, grid snapping - I never thought to check that. I hope it helps, I'll try that today. Thanks! -
The AI's use of the elevators seems arbitrary and even whimsical. I'm using the prefab 3-floor elevator, modified only in height to fit my map. It works perfectly for the player, but the AI are afraid to take it. I do have other AI on each floor, so the AAS pathfinding should happen. I also tried adding an aas32_flood entity, but that didn't help. I copied my elevator into a test map for faster iterations and made a little landing for each floor for the AI to exit. Here the AI seems to feel it is safer to ride! But even so, the AI will not go to each floor. I have a path loop to instruct him to go from 1 to 2 to 3 and back to 1, then repeat. He'll just go from 1 to 2 and stop. Sometimes he'll ride directly from 1 to 3, but not 2 to 3, nor will he come back down to 1. Depending on his mood, after reaching a floor he may get off or sometimes just stay on the elevator. It's like rolling the dice on every dmap. I also tested the unmodified elevator prefab and it works a bit better (perhaps the shorter floor heights are more to the AI's liking). Here the AI will merrily do the complete loop nearly twice, but fail to return to the ground floor after the second trip and just stands on the top floor. I can't imagine why
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Thank you, I'll try that again.
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How do you import the Keyboard shortcuts from the install on another computer? It looks like they are saved in \AppData\Roaming\DarkRadiant\3.9\input.xml but when I copy the file over and reload DarkRadiant, the changes don't have any effect.
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So, what are you working on right now?
grodenglaive replied to Springheel's topic in TDM Editors Guild
My mother had one of those, similarly patterned as well. Ironically, she used it for sewing supplies. It was perhaps half a metre long, if I recall correctly.