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How dynamic do you need? The basic process is pretty simple, but it just replaces the model with a broken model when you damage it. Make the glass object a func_damagable, set the spawn arg "break 1" and add a model for the broken object like this. This also targets an emitter for added visual effect, but I couldn't find any good ones for glass (sparks looks okay from a distance). You don't even need to add sound effects as it is already coded in based on the material of the object. I also tried the flinder function https://wiki.thedarkmod.com/index.php?title=Breakable_objects which could be used to add extra scattered shards, but I couldn't get it to work.
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Cool original fm. I just did the thief level for now and will return to do the other two once I've completed the other contest missions. It was very difficult to finish without knocking anyone out, but I persevered. I enjoyed locking everyone in their rooms. Looking forward to playing as the assassin and offing some guards in the process.
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Nailed it on the that last one. That is super cool.
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- parallax occlusion mapping
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Fan Mission: The Wizard's Treasure [15th Anniversary Contest]
grodenglaive replied to thebigh's topic in Fan Missions
Short, but sweet - I liked it. The skybox is definitely cool; there's another thing I need to look into. -
Fan Mission: The Imperial Sword [ 15yr Anniversary Contest ]
grodenglaive replied to nbohr1more's topic in Fan Missions
Wonderful mission, the mapping is soo good -
instead of using click-hold-drag, have you tried hitting w and clicking on, sliding the translate arrow instead of the vertex? That works for me when I'm having problems moving a single vertex.
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So, what are you working on right now?
grodenglaive replied to Springheel's topic in TDM Editors Guild
Nice! I'll have to into those projector lights - looks really good. -
That might work. Could be convenient if you needed to move the path target a lot.
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I just tried it, this actually works. You just need to have the AI hit a trigger brush that triggers the teleport before they can reach the path corner. You can also teleport the AI at the same time (if desired to reach an inaccessible area for example) and they will continue walking to the path entity afterwords.
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I had the same problem with teleporting and patrolling. Sometimes works, sometimes the AI would just stand there or even lie down on the path! It seemed random each time I ran it. It drove me crazy. As far as I can tell it is bugged.
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datiswous started following grodenglaive
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So, what are you working on right now?
grodenglaive replied to Springheel's topic in TDM Editors Guild
That sunlight effect looks really cool. It's looking to be a very beautiful fm -
The Dark Mod 15th Anniversary Contest - Entry Thread
grodenglaive replied to nbohr1more's topic in Fan Missions
Unfortunately I will have to back out of this one. I'm still months away due to mission creep. -
So, what are you working on right now?
grodenglaive replied to Springheel's topic in TDM Editors Guild
that's gonna be a creepy one!