Jump to content
The Dark Mod Forums

DeTeEff

Member
  • Posts

    1057
  • Joined

  • Last visited

  • Days Won

    21

DeTeEff last won the day on June 3 2022

DeTeEff had the most liked content!

Reputation

361 Legendary

4 Followers

About DeTeEff

  • Birthday 01/01/1983

Profile Information

  • Gender
    Male
  • Location
    Sweden

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Haha, I thought it would be more interresting with an intro with the little rascal. A mission in the vein of Little Big World perhaps
  2. Oohhh, Bohr with another interresting contest suggestion I just wanted to pop by and see how the mod is going. And I saw that the devteam with that crazy dude Stgatilov has sent out 2.11 for beta! My belly rumbles and my legs itch for map building! It seems now that one have to relearn lots of stuff because now you can do much more advanced stuff than I learned in the beginnig. Volumetric lights and crisp textures and much more advanced stuff than my fragile brain can comprehend. I'm intrigued to start mapping again but most free time has been spent painting miniatures and with a 6 month old taffer in the house and lots of RL-issues (searching for a new house mostly) that's all I can do for my own time at the moment.
  3. Some have had problems with the evidence (some bug), but you need: Regarding the tools:
  4. Sorry for late reply. To boggled up in toddler duty at the moment... Glad you liked the mission! Yes, I believe the years of optimising the engine (as well as better hardware) has made it more feasible to add crowds in this game. I don't play much missions myself so I don't know, perhaps I'm one of the first to try to implement it. Regarding the discovering of corpses
  5. Glad you liked it! I tried to create a city with lots of different styles as you progress through the level, from slums to posh mansions.
  6. That accent is from a very talented actor. Had to fly him in, via helicopter, from some far away country. He wasn't cheap to hire. And he requested a Tobleronebar as payment.
  7. Glad you liked it and also glad you could enjoy it without annoying bugs it seems
  8. Glad you like it! I don't think I ever changed the fog from the first beta though The hanged man is an unique entity def thing. I downloaded the necessary files from the forums. Sotha was (at least) one of the creators. Bottom line, it's not an ordinary rag doll with a rope attached. I don't know how to create a gibbet though... Here is the package. https://drive.google.com/file/d/0BwR0ORZU5sraX3k2QWhZZEt2VUU/edit?usp=sharing
  9. Glad you like the mission! Damn, I thought I hade managed to rid those sticky places. Well, well, when you're building irregular stuff one's bound to get stuck, even though I added collision meshes to try to remedy that. I found another sticky place on a roof when I streamed the mission the other day btw... Just have to noclip out of it...
  10. Glad you like it! The script resets a lot of stuff in the city (respawning downed guards and adding extra guards if you've downed a lot, depending on difficulty). The trigger box that fires the script is located by those stairs in the service tunnels/sewer area. Regarding the home door Regarding the horror elements
  11. That bug seem to come from the script that repopulate the city after returning from the Roughboys hideout. It's called restore_city and checks for how manu guards and which guards/civilians have been downed It's one of the longest script in the mission.
  12. I don't get this? I have not added any save restrictions?
×
×
  • Create New...