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DeTeEff

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DeTeEff last won the day on June 3

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About DeTeEff

  • Birthday 01/01/1983

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  1. Some have had problems with the evidence (some bug), but you need: Regarding the tools:
  2. Sorry for late reply. To boggled up in toddler duty at the moment... Glad you liked the mission! Yes, I believe the years of optimising the engine (as well as better hardware) has made it more feasible to add crowds in this game. I don't play much missions myself so I don't know, perhaps I'm one of the first to try to implement it. Regarding the discovering of corpses
  3. Glad you liked it! I tried to create a city with lots of different styles as you progress through the level, from slums to posh mansions.
  4. That accent is from a very talented actor. Had to fly him in, via helicopter, from some far away country. He wasn't cheap to hire. And he requested a Tobleronebar as payment.
  5. Glad you liked it and also glad you could enjoy it without annoying bugs it seems
  6. Glad you like it! I don't think I ever changed the fog from the first beta though The hanged man is an unique entity def thing. I downloaded the necessary files from the forums. Sotha was (at least) one of the creators. Bottom line, it's not an ordinary rag doll with a rope attached. I don't know how to create a gibbet though... Here is the package. https://drive.google.com/file/d/0BwR0ORZU5sraX3k2QWhZZEt2VUU/edit?usp=sharing
  7. Glad you like the mission! Damn, I thought I hade managed to rid those sticky places. Well, well, when you're building irregular stuff one's bound to get stuck, even though I added collision meshes to try to remedy that. I found another sticky place on a roof when I streamed the mission the other day btw... Just have to noclip out of it...
  8. Glad you like it! The script resets a lot of stuff in the city (respawning downed guards and adding extra guards if you've downed a lot, depending on difficulty). The trigger box that fires the script is located by those stairs in the service tunnels/sewer area. Regarding the home door Regarding the horror elements
  9. That bug seem to come from the script that repopulate the city after returning from the Roughboys hideout. It's called restore_city and checks for how manu guards and which guards/civilians have been downed It's one of the longest script in the mission.
  10. I don't get this? I have not added any save restrictions?
  11. How nice then the player is given water arrows then Or do you mean the electrical light outside the small stairs to the church main entrance? That small passage before the little alcove where the acolyte emerges?
  12. I have done nothing to the acuity of the AI. They should be vanilla as far as I'm concerned. Personally I play on Vision Forgiving Hearing Challenging
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