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Everything posted by grodenglaive

  1. That's a real head-scratcher! Is it possible for the menu-installer to not have the same version as the direct download link? If you check the read-me file it will show the version#.
  2. I think your problem is not the water patch itself. I just tested this and a coin is frobable by default though a patch with a water texture (even if you made it a func_static). My guess is your fountain has a clip box that is covering the coin. What JackFarmer or datiswous suggested would likely work. (edit) Also, make sure the coins are actual loot items and not just a func_static, otherwise they are not frobable! [Use Create Entity to add loot items to the map, don't use the coins found in Create Model as they are not frobable].
  3. @MirceaKitsune Is that v1.1.10 of the fm and what version of TDM are you running? Your screenshot does not look like what I see in the game. I just re-downloaded it to be sure. It appears as though your stove has been displaced to the right, which is damn peculiar.
  4. Excellent, congrats on the release - I'm really looking forward to playing it!
  5. Thanks Mircea. I've noticed a number of prefabs and assets that have issues. It's funny, that drawer sound has always bugged me in other missions I've heard it in, but I didn't even notice it in my own.
  6. Thanks. Outside the mansion is the slowest area for me too, although my crappy old laptop still manages >30 fps. I haven't tried Linux though.
  7. Using the newspaper gui definition (guis/readables/sheets/newspaper_bridgeport03.gui) on a readable creates multiple warnings in TDM console. It still works fine, but there is a wall of text: The same is true for the other newspaper guis. Full info: to create a readable newspaper I used the model newspaper01.iwo and then changed the class to atdm:readable_immobile, then edited the info using the Readable Editor - I assume this is the correct way to do it. I also tried using one of the other readables such as atdm:readable_immobile_paper01 and selected the gui definition of a newspaper, but got the same result.
  8. glad you liked it teknokrat and thanks for the suggestions.
  9. Possibly the spider got stuck on something if it stopped moving, I'll take a look at that.
  10. Thanks STiFU. Yes it's easy to aggro all the guards. Thanks for the suggestion, I'll definitely keep that in mind for the next one.
  11. That would have been a great way to handle it, I wish I thought of that.
  12. sorry, I missed your post! I hope you haven't given up. hint2 @Kae
  13. Thanks, I'm glad you liked it. Well the beta testers kept me busy making sure it didn't suck. A surrender option would be a cool thing to implement. I'm not sure if I've seen it done before in TDM, but I think it should be possible to build that into a mission.
  14. That's awesome, thank you. It was fun to learn how to do this. It often felt like I didn't know what I was doing, but I've played every single FM, so I must have picked something up along the way
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