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waxhead

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  1. I don't get your argument. As I said in my original post.. such a feature should be possible to turn on/off and also adjust the intensity of the effect.
  2. I am just thinking that it would add some life to the experience if you where lurking in an alley and waiting for a guard or something. I am not talking about anything as quick as mimicking breathing, it is just that if you look straight ahead you got a pixel perfect view of your surroundings. I am just looking for a "superslow-slight-drift". From a programmers point of view it would be something like having a 100x100 grid and if your "head" was at the center 50,50 then it would move to for example 50+3 in a duration of 5 or even 15 seconds. That would be VERY slow and hardly noticeable other than making sure you don't get a static picture all the time. I think it would be a interesting experiment at least... and who knows... I might not even like it myself
  3. Well in real life you don't stay perfectly still either. I am not talking about bobbing up/down but, very slowly moving the head to an offset value that is not perfectly in the center. Pretend like you are looking out the window and during 5-10 seconds your head moves half a cm to left/right/up/down whatever. This barely changes what you see, but you are seldom perfectly static. Edit: it would not be like adding blinking because you blink anyway. When you sit in front of your computer screen your head moves , but not what you are looking "into"
  4. When you stop moving in a scene the players head is frozen stiff. e.g. it is not moving much like a camera on a tripod. I suggest making the camera move very slowly (and very little) up/down and a bit sideways as well. This would add to the immersive 3D feel I think. If you have been running it could move a bit more than if you have been creeping / walking around. And just to clarify a bit , I am not talking about massive movement here - only a slight, slow tilt/back/forward/up/down "random" motion. Enough to make the scene move a few pixels here and/there. Of course such a feature should be possible to turn off (and/or adjust the intensity of the effect).
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