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Posts
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AluminumHaste last won the day on December 26 2024
AluminumHaste had the most liked content!
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1821 DeityAbout AluminumHaste
- Birthday 09/02/1982
Profile Information
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Gender
Male
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Location
Canada
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Interests
The Darkmod
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Right click on one ortho view, Create player start
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You can grab the door as it's closing, and if you do it right, the AI won't notice.
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AluminumHaste started following Alternative way to handle Z-fighting , The Dark Mod Mission Stats for 2024 and Thick as Thieves
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That's awesome to see! I mean you could tell it was getting to be a lot of missions based on the mission downloader page in the game, but it's nice to see that 2024 was almost a banner year for the game.
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Seems more Meh from Spector. He needs to retire I guess, Underworld was an awful mess of a flop. EDIT: And I was a kickstarter on Underworld Ascendant too.
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Models are triangulated when exported from 3D program so engine doesn't need to optimize them in that way. So modeler should have done their job. Something that accentuates z-fighting would be helpful as it's not always easy to see. There is a rendering mode that I think colours faces based on # of lights hitting it, so something similar might be doable.
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Keep in mind, z fighting is a symptom. The underlying problem is misaligned and overlapping geometry. If you do this with brushes, the engine can't properly optimize triangles during dmap.
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If you make zfighting less obvious, how are you supposed to find it and correct the underlying cause?
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Are you reaching out? Alcohol is a poison and destroys lives.
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Experimental support of parallax mapping in 2.13
AluminumHaste replied to lowenz's topic in The Dark Mod
Is parallax even working in this image? It looks.....weird? Like something is off. -
Experimental support of parallax mapping in 2.13
AluminumHaste replied to lowenz's topic in The Dark Mod
I did a few of them and they had a lot of traction, motivation is hard to come by -
So, what are you working on right now?
AluminumHaste replied to Springheel's topic in TDM Editors Guild
I like it a lot, is the Ambient really that high in the mission? -
The Dark Mod 15th Anniversary Contest - Entry Thread
AluminumHaste replied to nbohr1more's topic in Fan Missions
That's what she said! -Michael Scott -
Tiling textures like this should avoid high contrast areas as it exposes the tiling nature very obviously in game on large surfaces.
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So, what are you working on right now?
AluminumHaste replied to Springheel's topic in TDM Editors Guild
Welcome back to Morrowind EDIT: wasn't an insult, 2nd screenshot looks like morrowind in a good way. Looking great -
So, what are you working on right now?
AluminumHaste replied to Springheel's topic in TDM Editors Guild
There's been a few daytime missions, but none with a day/night cycle