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AluminumHaste

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AluminumHaste last won the day on December 26 2024

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About AluminumHaste

  • Birthday 09/02/1982

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  • Gender
    Male
  • Location
    Canada
  • Interests
    The Darkmod

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  1. Just going through the different options, there's not much visual difference between AAx4 and AAx16.
  2. Wow 16X AA is nuts! Have any of you looked up how MSAA actually works to see what you're asking your GPU to do?
  3. Right click on one ortho view, Create player start
  4. You can grab the door as it's closing, and if you do it right, the AI won't notice.
  5. That's awesome to see! I mean you could tell it was getting to be a lot of missions based on the mission downloader page in the game, but it's nice to see that 2024 was almost a banner year for the game.
  6. Seems more Meh from Spector. He needs to retire I guess, Underworld was an awful mess of a flop. EDIT: And I was a kickstarter on Underworld Ascendant too.
  7. Models are triangulated when exported from 3D program so engine doesn't need to optimize them in that way. So modeler should have done their job. Something that accentuates z-fighting would be helpful as it's not always easy to see. There is a rendering mode that I think colours faces based on # of lights hitting it, so something similar might be doable.
  8. Keep in mind, z fighting is a symptom. The underlying problem is misaligned and overlapping geometry. If you do this with brushes, the engine can't properly optimize triangles during dmap.
  9. If you make zfighting less obvious, how are you supposed to find it and correct the underlying cause?
  10. Are you reaching out? Alcohol is a poison and destroys lives.
  11. Is parallax even working in this image? It looks.....weird? Like something is off.
  12. I did a few of them and they had a lot of traction, motivation is hard to come by
  13. I like it a lot, is the Ambient really that high in the mission?
  14. That's what she said! -Michael Scott
  15. Tiling textures like this should avoid high contrast areas as it exposes the tiling nature very obviously in game on large surfaces.
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