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AluminumHaste last won the day on August 16
AluminumHaste had the most liked content!
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1849 DeityAbout AluminumHaste
- Birthday 09/02/1982
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Male
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Canada
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The Darkmod
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I know there's a lot of doom and gloom with missions being released but look at it like this; every year there's enough content to equal a full campaigns worth of missions. It's like a full thief game every year. And the quality just keeps getting better, as mappers get more and more experience.
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AluminumHaste started following [2.12] viewpos on player HUD and screenshots , These textures look very familiar , Npc's that can climb: up and down ladders (to start with) and 1 other
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I wonder if the maker of these tiles is a Thief fan https://www.amazon.ca/SMART-TILES-Peel-Stick-Backsplash/dp/B0DSLR57YH
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Npc's that can climb: up and down ladders (to start with)
AluminumHaste replied to Bikerdude's topic in The Dark Mod
There's no code for climbing up ladders AFAIK. All the edge cases would be a nightmare. -
Yeah I remember that, it was very promising but it kinda fizzled out due to how much work it was to redo textures to get it working.
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Proposal: Flashbombed AI's become Blackjackable
AluminumHaste replied to chumbucket91's topic in I want to Help
The weird thing is, I HAVE blackjacked an alerted, flashbomb blinded enemy in the training mission. It's very inconsistent though, and I can't reproduce it. -
So yeah, when the textures are super low res, it's really easy to hide issues. When you start looking at the details under a microscope, you start to see all the issues that need to be fixed. I was working on them all but lost the PSD files and textures I was using, and didn't have the will to start over again. I do want to finish them, but you know how that goes.
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You have nothing in diffuse map on the left? Not sure if that even matters here.
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So, what are you working on right now?
AluminumHaste replied to Springheel's topic in TDM Editors Guild
As usual, top notch work B. If you want help beta testing it I'll gladly run around it -
I get it, you're new around here and haven't been around for all the work that's been done, to take the Doom 3 AI from what it was, to where it is now. I don't know if there's anyone left working on AI (aside from bug fixes) or animations. The point is, coming in here, guns blazing about how bad this and that are, is not constructive and immediately puts people's backs up. If you're willing to donate your time and expertise to try improving these areas of the game, then by all means go for it.
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Bro, this game is from 2006. There's only so much that can be done.
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So, what are you working on right now?
AluminumHaste replied to Springheel's topic in TDM Editors Guild
Those look fantastic! But, keep in mind, light coming from the Sun or the Moon will be functionally parallel by the time it gets to earth. Unfortunately, I think parallel lights might have been removed from TDM. -
So, what are you working on right now?
AluminumHaste replied to Springheel's topic in TDM Editors Guild
Love block out views -
So, what are you working on right now?
AluminumHaste replied to Springheel's topic in TDM Editors Guild
OHhhhhh that looks good! -
[2.12] viewpos on player HUD and screenshots
AluminumHaste replied to Daft Mugi's topic in The Dark Mod
You do get less artifacting then increasing brightness after.