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AluminumHaste

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AluminumHaste last won the day on June 22 2019

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About AluminumHaste

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    Darkmod Contributor
  • Birthday 09/02/1982

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    Male
  • Location
    Canada
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    The Darkmod

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  1. I can no longer DMAP this file, I left it going all night and TDM just sits there not responding with the menu music playing. Tried with a completely new download of 2.07 and SVN. Someone else wanna give it a shot? https://drive.google.com/open?id=1pbgamfWZ-Rcda7rlqd-0SVLW2Md3rvlW
  2. Cryengine doesn't use bsp, very different
  3. Yes, portals wreak havoc with parallel lights, I gave up on those lights long ago. Also, the outdoor portion of that mission which was in a valley with a lot of trees didn't have visportals due to them not doing anything. It's all open, no way to close off the portals. EDIT: I'll modify the map once TDM installs.
  4. The mask allows you to trade Vitality for Power, so you can hit harder, but you have less hp. The definition of a glass cannon. Apparently I misunderstood what the mask did......hmmmmm
  5. Yeah, I was thinking about going all glass canon, but decided against it.
  6. The fighting style in Sekiro is much more akin to Bloodborne than dark souls. The trap most people fall into, is trying to play Sekiro like Dark Souls and get frustrated that it doesn't work. You need to always attack and then deflect, it's a beautiful dance back and forth that wears both characters out. It's at this point that you can strike with a killing blow (deathblow), finishing off your enemy. It's thrilling and exhilarating when you get it right, and it's downright controller snapping painful when you get it wrong, or your timing is off by just a bit. I also decided to restart the game after a long absence and didn't die once until I got to the first snake eyes. I even destroyed the headless and Shichimen first try and didn't get hit once. I've since played it through multiple times but I still have trouble with spear thrust parries and as such, can't beat the Sword Saint final boss, fuck those 4 phases.
  7. I think you're just used to the way our current asset base looks like. These have that unreal engine look to them, where they are realistic, less stylized. I like both actually but you really can tell the difference when you mix and match them in a scene.
  8. Looks great! General rule of thumb is take your time estimate and double it lol
  9. Well, magical barriers works just fine, no need to change it!
  10. That's awesome but I just wanted to point out that walking a few inches above molten metal which could be 1538C, you wouldn't be able to breath or walk on that metal grate. If that's lava, that's not much better, close to 1200C, you would get cooked in a few seconds. Unless there's some sort of magic stuff in this mission I don't know about, in which case, nevermind. Sweet map btw.
  11. Those look pretty amazing, any plans on making dirty/rusty/greenish versions?
  12. Yeah, I've heard the map has ballooned in size and complexity. Looks like it's going to be pretty insane.
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