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Everything posted by AluminumHaste
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So this may have been fixed already in version 3, but you're not going to try it, even though the render window has been drastically changed. Ok. You also seem to be the only person reporting this issue. I've now tried your steps to reproduce on 4 computers, 2 with Nvidia GPU's, 2 with AMD GPU's, 2 Windows 10, 2 Windows 11, none of them do this.
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DarkRadiant 3.0.0 pre-release test
AluminumHaste replied to greebo's topic in DarkRadiant Feedback and Development
ah_church.7z Doesn't happen right away, I have to move around in the 3d view and it gets worse and worse. -
DarkRadiant 3.0.0 pre-release test
AluminumHaste replied to greebo's topic in DarkRadiant Feedback and Development
Bug #5959 is still happening to me: https://bugs.thedarkmod.com/view.php?id=5959 -
Suggestion: Phase out long material names (or use an ID system)
AluminumHaste replied to R Soul's topic in The Dark Mod
Sounds like a limitation of Blender to be honest. -
Guess I should post my new system also. Intel 12700k AMD Radeon 6800XT Phantom Gaming D 32GB DDR4-3600 RAM Asus Prime z690 Dell S2522HG IPS 240hz Gsync/Freesync Fractal Design Meshify 2 Case (fucking hate this thing) Too many drives to list Super powerful system, been playing Elden Ring at maxxed out settings at 100-120 fps depending on the area. TDM is still it's normal self for the most part, GPU and CPU usually not doing much.
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DarkRadiant 3.0.0 pre-release test
AluminumHaste replied to greebo's topic in DarkRadiant Feedback and Development
I have the same problem now. Player start goes invisible, fresh install of portable version pre5 I have an AMD Radeon 6800XT if that matters -
DarkRadiant 3.0.0 pre-release test
AluminumHaste replied to greebo's topic in DarkRadiant Feedback and Development
Understatement of the year. 2.14: 36 fps 2.14 renderview: 5 fps 3.00 flat shaded: 180 fps 3.00 renderview WITH shadow maps: 60 fps That's such a huge increase, like bonkers mad, it's actually useable now -
I didn't change the compare symbol, just moved the bracket as per the suggestion.
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DarkRadiant 3.0.0 pre-release test
AluminumHaste replied to greebo's topic in DarkRadiant Feedback and Development
God damn this is impressive! The render view is WAY faster. I'm getting 180fps in a scene that would get me 20-40fps before. Even with render in lighting preview mode with lightmaps, I'm getting over 60 fps in the cathedral map. That used to tank to 10fps. -
Doubt it.
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So guards used to instantly react to seeing the player and go right to level 5 combat alert. Players complained this was unfair so it was made a little more relaxed. Now, we have players complaining that guards react too slow.
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Committed to svn
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Confirmed this code change fixes the issue, and I can't find any bugs that it could possibly introduce, though my testing was limited to just playing the game and trying to break it.
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I already reported this bug: https://bugs.thedarkmod.com/view.php?id=5554 The issue is that strafing left plays the creep sound/animation.
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That doesn't inspire confidence.
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Since we're asking for ridiculous things; please consider writing a vulkan renderer.
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There is a sort on the website missions page like this. Release date, size, name etc.
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Found a way to almost double performance!!!!
AluminumHaste replied to AluminumHaste's topic in The Dark Mod
OpenGL programs, shaders and such. They are usually packed away in a pk4 file so you won't see them. But if you used the dev builds at some point, I believe an extracted version of the glprogs folder was present. -
Found a way to almost double performance!!!!
AluminumHaste replied to AluminumHaste's topic in The Dark Mod
Yeah it was a stray glprogs folder, all fixed. -
Found a way to almost double performance!!!!
AluminumHaste replied to AluminumHaste's topic in The Dark Mod
OMG wtf lol, deleted my darkmod config and made a new one, looks the same. This worked 2 days ago.