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AluminumHaste

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Everything posted by AluminumHaste

  1. Beat me to it, was just coming here to say this. Keep in mind it will be back to 1 after restart as it's default in the code is enabled. The next beta update will probably have it disabled again. Stupid AMD
  2. Linking GLSL program depth ... Linking GLSL program interaction_ambient ... WARNING:In program interaction_ambient: uniform u_globalLightOrigin is unknown or unused. WARNING:In program interaction_ambient: uniform u_shadows is unknown or unused. WARNING:In program interaction_ambient: uniform u_softShadowsQuality is unknown or unused. WARNING:In program interaction_ambient: uniform u_softShadowsRadius is unknown or unused. WARNING:In program interaction_ambient: uniform u_shadowRect is unknown or unused. WARNING:In program interaction_ambient: uniform u_shadowMapCullFront is unknown or unused. WARNING:In program interaction_ambient: uniform u_stencilTexture is unknown or unused. WARNING:In program interaction_ambient: uniform u_depthTexture is unknown or unused. WARNING:In program interaction_ambient: uniform u_shadowMap is unknown or unused. WARNING:In program interaction_ambient: uniform u_stencilMipmapsLevel is unknown or unused. WARNING:In program interaction_ambient: uniform u_stencilMipmapsScissor is unknown or unused. WARNING:In program interaction_ambient: uniform u_stencilMipmapsTexture is unknown or unused. WARNING:In program interaction_ambient: uniform u_modelMatrix is unknown or unused. WARNING:In program interaction_ambient: uniform u_diffuseMatrix is unknown or unused. WARNING:In program interaction_ambient: uniform u_bumpMatrix is unknown or unused. WARNING:In program interaction_ambient: uniform u_specularMatrix is unknown or unused. WARNING:In program interaction_ambient: uniform u_colorModulate is unknown or unused. WARNING:In program interaction_ambient: uniform u_colorAdd is unknown or unused. WARNING:In program interaction_ambient: uniform u_lightProjectionFalloff is unknown or unused. WARNING:In program interaction_ambient: uniform u_lightTextureMatrix is unknown or unused. WARNING:In program interaction_ambient: uniform u_diffuseColor is unknown or unused. WARNING:In program interaction_ambient: uniform u_specularColor is unknown or unused. WARNING:In program interaction_ambient: uniform u_globalLightOrigin is unknown or unused. WARNING:In program interaction_ambient: uniform u_shadows is unknown or unused. WARNING:In program interaction_ambient: uniform u_shadowMapCullFront is unknown or unused. WARNING:In program interaction_ambient: uniform u_shadowRect is unknown or unused. WARNING:In program interaction_ambient: uniform u_softShadowsQuality is unknown or unused. WARNING:In program interaction_ambient: uniform u_softShadowsSamples is unknown or unused. WARNING:In program interaction_ambient: uniform u_softShadowsRadius is unknown or unused. WARNING:In program interaction_ambient: uniform u_shadowMap is unknown or unused. WARNING:In program interaction_ambient: uniform u_depthTexture is unknown or unused. WARNING:In program interaction_ambient: uniform u_stencilTexture is unknown or unused. WARNING:In program interaction_ambient: uniform u_RGTC is unknown or unused. WARNING:In program interaction_ambient: uniform u_hasTextureDNS is unknown or unused. WARNING:In program interaction_ambient: uniform u_useBumpmapLightTogglingFix is unknown or unused. WARNING:In program interaction_ambient: uniform u_lightCount is unknown or unused. WARNING:In program interaction_ambient: uniform u_lightColor is unknown or unused. WARNING:In program interaction_ambient: uniform u_shadowMapHistory is unknown or unused. WARNING:In program interaction_ambient: uniform u_frameCount is unknown or unused. WARNING:In program interaction_ambient: uniform u_lightSamples is unknown or unused. Linking GLSL program interaction_stencil ... WARNING:In program interaction_stencil: uniform u_useNormalIndexedDiffuse is unknown or unused. WARNING:In program interaction_stencil: uniform u_useNormalIndexedSpecular is unknown or unused. WARNING:In program interaction_stencil: uniform u_lightDiffuseCubemap is unknown or unused. WARNING:In program interaction_stencil: uniform u_lightSpecularCubemap is unknown or unused. WARNING:In program interaction_stencil: uniform u_ssaoTexture is unknown or unused. WARNING:In program interaction_stencil: uniform u_gamma is unknown or unused. WARNING:In program interaction_stencil: uniform u_minLevel is unknown or unused. WARNING:In program interaction_stencil: uniform u_ssaoEnabled is unknown or unused. WARNING:In program interaction_stencil: uniform u_renderResolution is unknown or unused. WARNING:In program interaction_stencil: uniform u_shadowRect is unknown or unused. WARNING:In program interaction_stencil: uniform u_shadowMapCullFront is unknown or unused. WARNING:In program interaction_stencil: uniform u_shadowMap is unknown or unused. Linking GLSL program interaction_shadowmap ... WARNING:In program interaction_shadowmap: uniform u_useNormalIndexedDiffuse is unknown or unused. WARNING:In program interaction_shadowmap: uniform u_useNormalIndexedSpecular is unknown or unused. WARNING:In program interaction_shadowmap: uniform u_lightDiffuseCubemap is unknown or unused. WARNING:In program interaction_shadowmap: uniform u_lightSpecularCubemap is unknown or unused. WARNING:In program interaction_shadowmap: uniform u_ssaoTexture is unknown or unused. WARNING:In program interaction_shadowmap: uniform u_gamma is unknown or unused. WARNING:In program interaction_shadowmap: uniform u_minLevel is unknown or unused. WARNING:In program interaction_shadowmap: uniform u_ssaoEnabled is unknown or unused. WARNING:In program interaction_shadowmap: uniform u_renderResolution is unknown or unused. WARNING:In program interaction_shadowmap: uniform u_stencilTexture is unknown or unused. WARNING:In program interaction_shadowmap: uniform u_depthTexture is unknown or unused. WARNING:In program interaction_shadowmap: uniform u_stencilMipmapsLevel is unknown or unused. WARNING:In program interaction_shadowmap: uniform u_stencilMipmapsScissor is unknown or unused. WARNING:In program interaction_shadowmap: uniform u_stencilMipmapsTexture is unknown or unused. WARNING:In program soft_particle: uniform u_modelMatrix is unknown or unused. WARNING:In program soft_particle: uniform u_viewOriginLocal is unknown or unused. WARNING:In program soft_particle: uniform u_textureMatrix is unknown or unused. WARNING:In program soft_particle: uniform u_scalePotToWindow is unknown or unused. WARNING:In program soft_particle: uniform u_scaleWindowToUnit is unknown or unused. WARNING:In program soft_particle: uniform u_viewOriginGlobal is unknown or unused. WARNING:In program soft_particle: uniform u_viewOriginLocal is unknown or unused. WARNING:In program soft_particle: uniform u_modelMatrixRow0 is unknown or unused. WARNING:In program soft_particle: uniform u_modelMatrixRow1 is unknown or unused. WARNING:In program soft_particle: uniform u_modelMatrixRow2 is unknown or unused. WARNING:In program soft_particle: uniform u_localParam0 is unknown or unused. WARNING:In program soft_particle: uniform u_localParam1 is unknown or unused. WARNING:In program soft_particle: uniform u_localParam2 is unknown or unused. WARNING:In program soft_particle: uniform u_localParam3 is unknown or unused. WARNING:In program soft_particle: uniform u_texture2 is unknown or unused. WARNING:In program soft_particle: uniform u_texture3 is unknown or unused. WARNING:In program soft_particle: uniform u_texture4 is unknown or unused. WARNING:In program soft_particle: uniform u_texture5 is unknown or unused. WARNING:In program soft_particle: uniform u_texture6 is unknown or unused. WARNING:In program soft_particle: uniform u_texture7 is unknown or unused. WARNING:In program volumetric_raymarching: uniform u_modelMatrix is unknown or unused. WARNING:In program volumetric_raymarching: uniform u_viewOriginLocal is unknown or unused. WARNING:In program volumetric_raymarching: uniform u_textureMatrix is unknown or unused. WARNING:In program volumetric_blur: uniform u_modelMatrix is unknown or unused. WARNING:In program volumetric_blur: uniform u_viewOriginLocal is unknown or unused. WARNING:In program volumetric_blur: uniform u_textureMatrix is unknown or unused. WARNING:In program volumetric_compositing: uniform u_modelMatrix is unknown or unused. WARNING:In program volumetric_compositing: uniform u_viewOriginLocal is unknown or unused. WARNING:In program volumetric_compositing: uniform u_textureMatrix is unknown or unused. WARNING:In program tonemap: uniform u_bloomTex is unknown or unused. WARNING:In program tonemap: uniform u_bloomWeight is unknown or unused. WARNING:Cannot find attachment 'penis' to destroy in animation. @nbohr1more that looks weird
  3. @stgatilov I used the cvar_restart command to set everything to defaults and still get the black boxes with everything at defaults. Without some type of GLSL variable debugging, how are we gonna find where this is coming from?
  4. Even using toneDown render command to remove most lights etc, still get the black boxes.
  5. Reverted fragment shader back to defaults. Tried a few cvars but didn't change anything. Turning on r_glDebugOutput 1 or 2 slowly spams console with GL: GL_INVALID_OPERATION But doesn't give useful context
  6. Still black boxes. Is there a way to output a different color like flash the screen red when a NaN shows up?
  7. r_fboColorBits 64 causes this, lowering that fixes it. Same as before.
  8. Yeah no difference. Still getting the black squares, only with 64bit color.
  9. We went through this already remember? AMD updated something in their drivers and it was fixed. EDIT:
  10. OMG, guess what's baaaaaacccckkkk!!! Good job AMD fucking shit up, again. @stgatilov@duzenko
  11. Load up the map, in the console type setviewpos 3363.84 1181.95 -381.25 27.4 -142.7 0.0 In the console type r_showSurfaceInfo 1 and now you can see the texture name when you look at it.
  12. Also, that building module is missing a back face, might want to fill it in with a patch or brush.
  13. Oh that's right I heard about that weird issue. Sorry. Yeah, that looks WAY better
  14. Looks great, but PLEASE don't use no_shadows on that torch in image Makes the entire scene look flat and wrong. And it shouldn't be necessary these days. One of the biggest reasons for choosing Doom 3 engine was the use of real time shadows. Not using them seems antithetical.
  15. @Daft Mugi Add this to your darkmodkeybinds.cfg bind "F11" "con_noprint 0;wait;wait;wait;getviewpos;wait;wait;wait;screenshot;con_noprint 1"
  16. I posted in a previous post how, hang on I can't remember ha!
  17. Dammit, you're right. I went back to DR3.2.0 where I first reported this issue, and the red outline on brushes is working there also. AMD fixed broke and fixed something accidentally.
  18. It's working on AMD again! Selecting brushes now has the red outline again!
  19. I hope Elden Ring gets recognized for what it has accomplished. I've put over 400 hours into that game through 6 playthroughs now. I refunded GoW on PC as I find the combat too limiting and boring.
  20. It was a standalone mission I believe before it was made into a series. I'm not sure Sotha is still around to change the topic title.
  21. Got 2017 single core performance in CBr23.
  22. Keep in mind, those comparisons are at stock values for both chips. The K series are hugely overclockable, I'm running 1 core at 5.3Ghz and 2 active cores at 5.2Ghz. I'll have to run that again when I get home to see the single core performance.
  23. You got the LOCKED i7.......the non overclockable i7. Yeah it's a good CPU regardless, but I got my 12700k to 5.1Ghz all core WITH a negative voltage offset, on air cooling. I'm actually super curious about the difference, can you install Cinebench R23 and run multicore benchmark? I'm currently getting 25033 pts with this overclock.
  24. Screenshot command causes this steam particle to disappear. Noble Affairs What it's supposed to look like.
  25. Yes, you can also jump into walls and float along the wall, even at 60 fps.
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